crunch wrote on Jun 5
th, 2019 at 8:56am:
Don't get me wrong, Fatesinger will be obviously better. But I don't know who should use it. Definitely not caster bards (though I might try, unless I TR before that). So melee probably.
I like to compare the tree with Shadowdancer.
* (Martial Hymn= can be twisted)
* offense: 6d6 sneak attack in cores alone seems to be stronger than all in fatesinger
* defense: evasion, sealed life, 25% incorp vs ... hmm... 6 PRR, neutralize poison, TS, no-blind, and some +saves, 20 amp
EDIT: I might be wrong and it'll turn out to be excellent, fingers crossed. But most new abilities will probably be bugged and the rest nerfed.
Shadow Dancer vs Fatesinger:
* 84 MP vs 60 MP and 85 USP from cores. Slight advantage Fatesinger once you factor in Scion feats.
* 6d6 sneak vs 2d6 sonic. Winner Shadow Dancer because any on-hit that scales with spellpower is usually sucky at 100% scaling compared to sneaks 200% melee power.
* 0 to hit/damage bonuses vs +6 to hit/damage and +18
USP. Winner Fatesinger.
* +15% fort bypass vs none. Winner Shadow Dancer.
* +6 saves, AC, and max dex bonus vs +7 saves, +6 ac (+9 potentially), +3 dodge, +6 SR, and +3 PRR (+6 potentially). Winner Fatesinger.
* 0 party play vs halved effects for party. Winner Fatesinger.
* +6 assassinate DC vs +2 spell DC, +2 Tactics DC, trueseeing and blindness immunity. Winner Fatesinger.
* 1 debuff; blindness from Shadowlance vs Sonic Vulnerability and AC reduction passive, and Grim Fate for unique stacking vulnerability. Winner Fatesinger.
* 11 active abilities, 3 of which are attacks, 2 on short CD, and the rest are +1 minutes vs 3 active abilities; 1 an SLA on a 6 second CD with built in CC, 2 are offensive song attacks one for damage and one for CC/debuffing. Wash.
* Final round: Burst damage. Activating both of Shadowdancer's burst abilities gives you the following for 30 seconds: 2d6 evil damage (doesn't scale), +5 to hit, and +2 sneak attack die. VS. Fatesinger's new Turn the Tide for 30 seconds: +3 to hit, +40% damage, DR 15/-, a +4 Charisma, and deals +5d10 +75 Sonic damage and +5d10 +75 Light damage per hit. Winner Fatesinger.