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Very Hot Topic (More than 75 Replies) Melee fucked CC dmg reduced by 55% LOL (Read 11609 times)
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #50 - Jul 28th, 2019 at 9:42am
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NOTpopejubal wrote on Jul 27th, 2019 at 8:05pm:
+3 level range for heroics since BB is gone.


Rereading the Lama stuff, I can't tell if that's what they meant or not. Bravery is still a thing, but no longer a streak. No mention of changing the qualifying level range.

But then:

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The over and under level bonuses for Reaper will be changed to be the same as Elite. This will reduce confusion and provide a wider grouping level.

The hard stop to entering Reaper on Epic will remain as it is on live, but Heroic will prevent characters from entering Reaper dungeons in the Heroic levels if they are more than 4 levels above the base challenge rating of the quest.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #51 - Jul 28th, 2019 at 10:04am
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HelloKitty wrote on Jul 27th, 2019 at 3:12pm:
Helpless casters get lower reaper penalty to cancel out the loss of helpless damage, and +2 level range, so they will overall be better than they are now.

The real winner is heroic sorc/warlock so far, but I'm guessing the new reaper is specifically designed against them for balance purposes. If it were me I would put in a new reaper that AoE magic and ranged resistance auras and heals nearby mobs when killed just to fuck with sorcs.


The winner are those who don't use helplessness. So at heroics that means blasting warlocks and sorcerer. At cap there is incresingly less reason to bring a DC caster since 1) helpless damage is not as significant as before; 2) mobs have less effective HP meaning instakills are proportionally less powerful; 3) saves are going up against spells; 4) magic cc duration is reduced. Dire charge will be enough for CC, and soon the optimal R10 party is going to be x6 bladeforged/aasimar melee (probably already is for most quests) and were back in 2016. All depends on what are going to be the new reapers, but I don't think they're going to change much.

NOTpopejubal wrote on Jul 27th, 2019 at 8:05pm:
there’s no Epic over level penalty it looks like.


If this is true there will be many daily gh walkups r10 zergs with lv 30s: 830 rxp base versus 1070 of a  lv 32 quest, while being dramatically easier
« Last Edit: Jul 28th, 2019 at 10:15am by Vaultaccount »  
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #52 - Jul 28th, 2019 at 10:14am
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In what magical world is ranged multi instakills slower at killing and disabling trash than melee?

Fucking retard.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #53 - Jul 28th, 2019 at 10:19am
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WonderfulFoppyBint wrote on Jul 28th, 2019 at 10:14am:
In what magical world is ranged multi instakills slower at killing and disabling trash than melee?

Fucking retard.


If you're going to use this argument you can apply the same to say R1, and definitely DC casters are not powerful in R1. Have to see the bigger picture. You're not considering the cooldowns. If you put that in relevance and the saved spells, and the champions that you can't do anything about, you kill stuff faster on a melee except in raid where mobs have more HP. Melee is killing trash in 2-5 seconds on R10. I don't feel very effective in killing some mobs that the party would crush in a few seconds anyways. Caster just get to look good because they don't have to land the killing blow to get kill, and  the blue chains from holds jump in the eyes over the other types of cc, but the real effectiveness is not what it looks.
« Last Edit: Jul 28th, 2019 at 11:33am by Vaultaccount »  
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #54 - Jul 28th, 2019 at 1:34pm
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You're making arguments from rationality rather than experience. I rest my case.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #55 - Jul 29th, 2019 at 11:31am
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Casters are generally redundant at endgame. Instakills have never been required. Competent DPS bring their own CC. When casters shine, they are still support characters enabling the bads. Then they twiddle their thumbs for the red name beatdown. Again, this is in general.

OTOH, good luck completing THTH without them.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #56 - Jul 29th, 2019 at 11:51am
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IMO, Melee DPS takes the most risks, so should have the best DPS.   When ranged DPS (which is getting a buff for some unknown reason) and casters are too effective, the meta quickly moves to kiting and spell CC and ranged/spell DPS.   Dire Charge is only available at level 29 and only works on some mob types.   

The best solution to 100% of R10 content will still be a party with at least 1 DC caster in it.   Now if you are shortening your list of content to the R10 dailies that can be tackled by the current META builds easily, then that's a different story.
  
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #57 - Jul 29th, 2019 at 12:36pm
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Asheras wrote on Jul 29th, 2019 at 11:51am:
IMO, Melee DPS takes the most risks, so should have the best DPS.   When ranged DPS (which is getting a buff for some unknown reason) and casters are too effective, the meta quickly moves to kiting and spell CC and ranged/spell DPS.   Dire Charge is only available at level 29 and only works on some mob types.   
   



Agreed.

Melee built in CC is fairly limited, and I do have a tactics fighter with SB, Sap, Trip etc. but the fact those are single target with long cooldowns (and also do not work on some mob types) make them of limited use. And they need significant investment past life/ feat/enhancement/gear wise to get DCs that are meaningful in higher skulls.

So epic levels come along, Lay Waste is nice because it is AOE but has a obtuse cooldown mechanic (which bugs out half the time) , and the knockdown is short and it requires PA be active which is far from optimal.

So finally after risking your life every time you have to hit something for 29 levels, you get a decent option for CC. It's a great feat. Very powerful. And it should be. Because for most melees it is probably really the only really good CC option in the game for them.

If they buff ranged DPS much more, we're basically going to have to play  Dual Crossbows and Dragons.


  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #58 - Jul 29th, 2019 at 1:20pm
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I don't mind ranged and caster dps increase, people that are bad will just die and people that are good will benefit.

It appears that r10s are being nerfed to bullshit level easy with these changes, more so than they already are, which is a joke and should be the largest concern.

They need to take the cap off reaper skulls, let you just keep adding skulls and increasing the penalties/reapers on a per skull basis.
  

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Hordo wrote on Nov 21st, 2012 at 8:07am:
EDIT: BTW I love your post.  It reads as if English is your 3rd language behind gibberish and dipshit.


majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #59 - Jul 29th, 2019 at 1:50pm
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Cripey wrote on Jul 29th, 2019 at 1:20pm:
It appears that r10s are being nerfed to bullshit level easy with these changes


They were clear in the post that they haven't announced everything yet, like what the new reapers will be.

The "r10 will be GG Easy" declarations are premature.  I'm not saying that we won't get there (we probably will at some point).  I'm just saying that calling it now, on partial info, is a mistake.   

Wait for all the info, and maybe some lama sessions with all the changes, before declaring it a done deal.
  
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #60 - Jul 29th, 2019 at 3:48pm
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Asheras wrote on Jul 29th, 2019 at 1:50pm:
 

Wait for all the info, and maybe some lama sessions with all the changes, before declaring it a done deal.



Error: "Waiting to gripe" does not compute.
  


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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #61 - Jul 29th, 2019 at 3:52pm
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Gunga wrote on Jul 27th, 2019 at 12:13pm:
You ask that question as if you have even completed hard. You're a shit player trying to concept build your best r3 toon.



You don't know me, you pussy.  Cool


Gunga wrote on Jul 27th, 2019 at 12:13pm:
If you're not running all quests on r10, then you do not have a human right to speak to me. Kill yourself before replying. Look forward to your reply.


HAHA, you aren't running all quests on r10(example:2h2h). What a fucking idiot.

Fuck man, I want to thank you for making me just bust out laughing though.  Grin

Smiley


  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #62 - Jul 29th, 2019 at 4:49pm
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Slick Stick wrote on Jul 29th, 2019 at 3:52pm:
You don't know me, you pussy.  Cool



HAHA, you aren't running all quests on r10(example:2h2h). What a fucking idiot.

Fuck man, I want to thank you for making me just bust out laughing though.  Grin

Smiley





THTH is a raid not quest, when you climb out of the harbor you'll learn the difference.
  

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EDIT: BTW I love your post.  It reads as if English is your 3rd language behind gibberish and dipshit.


majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #63 - Jul 29th, 2019 at 6:04pm
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Cripey wrote on Jul 29th, 2019 at 4:49pm:
THTH is a raid not quest, when you climb out of the harbor you'll learn the difference.


Pretty sure all raids are quests, where as not all quests are raids.

Here is the list of QUESTS in the ddowiki:

https://ddowiki.com/page/Quests_by_name


Maybe you have something more official to prove wiki wrong?
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #64 - Jul 29th, 2019 at 7:43pm
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Slick Stick wrote on Jul 29th, 2019 at 6:04pm:
Pretty sure all raids are quests, where as not all quests are raids.

Here is the list of QUESTS in the ddowiki:

https://ddowiki.com/page/Quests_by_name


Maybe you have something more official to prove wiki wrong?


You’re an idiot.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #65 - Jul 29th, 2019 at 9:19pm
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Gunga wrote on Jul 29th, 2019 at 7:43pm:
You’re an idiot.



I think you mean I am right and he is wrong. Thanks for playing shit for brains.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #66 - Jul 30th, 2019 at 6:39am
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It was pretty obvious what Gunga meant by "quest." Nitpicking a point usually doesn't disprove the original meaning, if it's based on experience.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #67 - Jul 30th, 2019 at 6:41am
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It's like Gunga told you he saw a duck flying, and you went on about how penguins don't fly. If someone says "fly like a bird" obviously they're not talking about a fucking emu.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #68 - Jul 30th, 2019 at 8:36am
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Slick Stick wrote on Jul 29th, 2019 at 9:19pm:
I think you mean I am right and he is wrong. Thanks for playing shit for brains.


Nope. I mean you're an idiot.

Weren’t you supposed to kill yourself before addressing me again? Can you not read?
« Last Edit: Jul 30th, 2019 at 8:39am by Gunga »  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #69 - Jul 30th, 2019 at 8:37am
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WonderfulFoppyBint wrote on Jul 30th, 2019 at 6:41am:
It's like Gunga told you he saw a duck flying, and you went on about how penguins don't fly. If someone says "fly like a bird" obviously they're not talking about a fucking emu.


Yes.

The fucker agrees that there is a difference between a quest and a raid in his moronic post about there being no difference between a quest and a raid. He's got a simple mind.
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #70 - Jul 30th, 2019 at 8:06pm
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WonderfulFoppyBint wrote on Jul 30th, 2019 at 6:41am:
It's like Gunga told you he saw a duck flying, and you went on about how penguins don't fly. If someone says "fly like a bird" obviously they're not talking about a fucking emu.



Really? It was more like(or exactly like)gunga saying squares aren't rectangles, and I said yes they are, but rectangles aren't squares. But you do you bro.



  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #71 - Jul 30th, 2019 at 8:08pm
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Gunga wrote on Jul 30th, 2019 at 8:37am:
The fucker agrees that there is a difference between a quest and a raid in his moronic post about there being no difference between a quest and a raid. He's got a simple mind.



English hard for you bro?
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #72 - Jul 30th, 2019 at 11:50pm
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Slick Stick wrote on Jul 30th, 2019 at 8:08pm:
English hard for you bro?


You mean like when I told you to kill yourself before you ever spoke to me again and then you're speaking to me and not dead, bro?
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #73 - Jul 31st, 2019 at 2:14am
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Gunga wrote on Jul 30th, 2019 at 11:50pm:
You mean like when I told you to kill yourself before you ever spoke to me again and then you're speaking to me and not dead, bro?



I'll take this response as you know your wrong and it's as close to an apology as you can get. Now get back to trying to blow yourself. Btw, I accept your apology.  Wink
  

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Re: Melee fucked CC dmg reduced by 55% LOL
Reply #74 - Jul 31st, 2019 at 3:56am
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Asheras wrote on Jul 29th, 2019 at 1:50pm:
They were clear in the post that they haven't announced everything yet, like what the new reapers will be.

The "r10 will be GG Easy" declarations are premature.  I'm not saying that we won't get there (we probably will at some point).  I'm just saying that calling it now, on partial info, is a mistake.   

Wait for all the info, and maybe some lama sessions with all the changes, before declaring it a done deal.



Well said. Year after year I'm amused by how posters want to claim the sky is falling, only to return and claim it again after the sky is still there. 

Wait and see people, it might be great, SSG must be doing something right because you are all still playing.
  
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