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Hellsewn
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End Game Gear for Two Handed Fighter
Mar 31st, 2020 at 6:05pm
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Hey what would some suggestions be for an endgame gear layout for a H-Orc Two handed fighter. Been wanting to try out a two hander since the buffs to it.
  
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Technomage
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Re: End Game Gear for Two Handed Fighter
Reply #1 - Mar 31st, 2020 at 6:28pm
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Try this:

Eye: Legendary Collective Sight - Stat x (WIS 21, maybe?) , Insightful Constitution 10
Head: Legendary Umber Brim - All Stats Profane 2
Neck: Legendary Family Recruit Sigil
Trinket: Bloodrage Chrism
Body: Legendary Enforcer's Coat
Back: Silver Dragonscale Capelet - Insightful Strength 10
Wrist: Legendary Black Opal Bracers
Waist: Legendary Bronze Dragonscale Belt - Constitution 21
Finger1: Legendary Cursebane Ring
Feet: Legendary Knife Toed Boots - Quality Strength 4
Hand: Legendary Hammerfist
Finger2: Legendary Celestial Ruby Ring - Strength 21
Weapon: Baz'Morath, the Curator of Decay

Missing: Quality CON +4 or +5.
« Last Edit: Mar 31st, 2020 at 6:31pm by Technomage »  

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5 Foot Step
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Re: End Game Gear for Two Handed Fighter
Reply #2 - Apr 1st, 2020 at 9:54am
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Technomage wrote on Mar 31st, 2020 at 6:28pm:
Try this:

Eye: Legendary Collective Sight - Stat x (WIS 21, maybe?) , Insightful Constitution 10
Head: Legendary Umber Brim - All Stats Profane 2
Neck: Legendary Family Recruit Sigil
Trinket: Bloodrage Chrism
Body: Legendary Enforcer's Coat
Back: Silver Dragonscale Capelet - Insightful Strength 10
Wrist: Legendary Black Opal Bracers
Waist: Legendary Bronze Dragonscale Belt - Constitution 21
Finger1: Legendary Cursebane Ring
Feet: Legendary Knife Toed Boots - Quality Strength 4
Hand: Legendary Hammerfist
Finger2: Legendary Celestial Ruby Ring - Strength 21
Weapon: Baz'Morath, the Curator of Decay

Missing: Quality CON +4 or +5.


You're missing out on 3 filigree slots by not using an artifact.

Legendary Enforcer's Coat Medium Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Epic Precision Lenses: Manslayer, Insightful Strength +9, Melee Alacrity 15%, Action Boost Enhancement, Empty Blue Augment Slot
Umber Brim Helmet: Improved Quelling Strikes, Accuracy +12/+33, Insightful Deception 3/8, Profane Attributes +1/+2
Family Recruit Sigil Necklace: True Seeing, Armor Piercing +12/+33, Deadly +6/+17, Relentless Fury
Bloodrage Chrism (Trinket) Healing Amp +83, Calamitous Blows, Bloodrage Defense, Rune-Fueled Warding, Blue Slot, Green Slot, Unnatural, Crypt Raider Set (Legendary)
Legendary Mantle of Fury (Cloak): Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%,  Green Augment Slot, Adherent of the Mists Set (Legendary)
The Cornerstone Champion Raid Belt: Nearly Finished (QUALITY STR+5), Melee Alacrity +15%, Deception +18
Legendary Ring of Prowess (Ring): Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
Hamfist Gloves: Insightful Doublestrike +9/+23, Cannith Combat Infusion, Seeker +8/+21, Insightful Deadly +2/+8
Slaver Boots Sheltering/whatever/quality con
Celestial Ruby Ring Ring: Nearly Finished (DEX +8/21), Stunning+9/+23, Accuracy +12/+33, Ghostly
Brand of Kalok Shash bracer Minor Artifact: Maximum Filigree Slots: 3, Str +22, Quality Accuracy +8, Quality Deadly +5, Fire Absorption

  

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Technomage
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Re: End Game Gear for Two Handed Fighter
Reply #3 - Apr 1st, 2020 at 10:46am
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5 Foot Step wrote on Apr 1st, 2020 at 9:54am:
You're missing out on 3 filigree slots by not using an artifact

I know, but I'm not willing to farm for Slavers materials to make up for the loss of MRR that using the artifact bracers would cause me to lose.

I was also assuming the OP didn't have access to a ton of Slavers mats, either.
« Last Edit: Apr 1st, 2020 at 11:02am by Technomage »  

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5 Foot Step
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Re: End Game Gear for Two Handed Fighter
Reply #4 - Apr 1st, 2020 at 2:20pm
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They asked for an endgame gear layout. 1 slaver item isn't a huge ask nowadays. That being said, you can still artifact and MRR sans slaver gear.

Epic Precision Lenses: Manslayer, Insightful Strength +9, Melee Alacrity 15%, Action Boost Enhancement, Empty Blue Augment Slot
Umber Brim Helmet: Improved Quelling Strikes, Accuracy +12/+33, Insightful Deception 3/8, Profane Attributes +1/+2
Family Recruit Sigil Necklace: True Seeing, Armor Piercing +12/+33, Deadly +6/+17, Relentless Fury
Bloodrage Chrism (Trinket) Healing Amp +83, Calamitous Blows, Bloodrage Defense, Rune-Fueled Warding, Blue Slot, Green Slot, Unnatural, Crypt Raider Set (Legendary)
Legendary Mantle of Fury (Cloak): Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%,  Green Augment Slot, Adherent of the Mists Set (Legendary)
The Cornerstone Champion Raid Belt: Nearly Finished (QUALITY STR+5), Melee Alacrity +15%, Deception +18
Legendary Ring of Prowess (Ring): Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
Hamfist Gloves: Insightful Doublestrike +9/+23, Cannith Combat Infusion, Seeker +8/+21, Insightful Deadly +2/+8
Piston Boots Boots: Strength +22, Sunder DC's +24, Stunning DC's +24
Radiant Ring of Taer Valaestas Ring Minor Artifact: Maximum Filigree Slots: 3, Wisdom +22, Quality Accuracy +8, Quality Deadly +5, Law Absorption +31%
Legendary Black Opal Bracers: Greater Heroism, Magical Sheltering +50, Will Save +16, Ethereal, Empty Yellow Augment Slot
  

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Technomage
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Re: End Game Gear for Two Handed Fighter
Reply #5 - Apr 1st, 2020 at 5:12pm
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Why Umber Brim AND Ring of Prowess? Accuracy (+33) on Umber Brim is better than the Ring's (+28). Better Deadly (+17) is on the Family Recruit Sigil, too.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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5 Foot Step
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Re: End Game Gear for Two Handed Fighter
Reply #6 - Apr 1st, 2020 at 6:38pm
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The ring is obviously just for melee power. It is an easy swap slot if you need something for particular content (like elec absorb).
  

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Technomage
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Re: End Game Gear for Two Handed Fighter
Reply #7 - Apr 1st, 2020 at 6:58pm
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5 Foot Step wrote on Apr 1st, 2020 at 6:38pm:
The ring is obviously just for melee power. It is an easy swap slot if you need something for particular content (like elec absorb).

A WHOLE gear slot for just 8 Melee Power? Are you nuts?
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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Re: End Game Gear for Two Handed Fighter
Reply #8 - Apr 4th, 2020 at 9:14am
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Big nuts
  

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Hellsewn
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Re: End Game Gear for Two Handed Fighter
Reply #9 - Apr 7th, 2020 at 2:35pm
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Couple follow up questions.....

1. Does the HP from Greater stalwart defense 20% competence bonus stack with the newer Epic defensive fighting feat?

2. What Filigree layout is good for 2 handed build

  
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Technomage
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Re: End Game Gear for Two Handed Fighter
Reply #10 - Apr 7th, 2020 at 3:58pm
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Hellsewn wrote on Apr 7th, 2020 at 2:35pm:
Couple follow up questions.....

1. Does the HP from Greater stalwart defense 20% competence bonus stack with the newer Epic defensive fighting feat?

No. They are both Competence bonuses.


Hellsewn wrote on Apr 7th, 2020 at 2:35pm:
2. What Filigree layout is good for 2 handed build

5-piece Prowess filigree set seems to be the MOST common set to slot for melee builds. A second set to add (if you're going to have 9 or 10 filigree slots) is a 4 or 5-piece Shattered Device filigree set.

If you're playing a Barbarian who rages a lot, consider a 5-piece Prowess set and a 5-piece The Blood Feast filigree set, instead. This is the setup my THF Barb 20 will use.
« Last Edit: Apr 7th, 2020 at 4:01pm by Technomage »  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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