Strake wrote on Jul 2
nd, 2020 at 2:11pm:
From a software perspective, I suspect it's a lack of modularity that hinders their ability to address issues. Basically comes down to poor up-front design and/or implementation. Everything they try to fix breaks 10 other things, and there's no going back.
I don't think this is the issue.
I've been a Turbine player (albeit in the past) since 1999 with Asheron's Call. They had the right programmers develop DDO and LOTRO. They are night and day to Star Wars Galaxies or Ultime Online and the exploits available due to poorly-planned engine and world coding (although original SWG was very exciting because you could code your own actions IN the default game script, and then they took that away, lame). AC was interesting because they allowed insertion of java.script and an interface (AC Online or something) would run these and automate all kinds of things. Kistilan logged DAYS (months?) as a buffing NPC as his Monarchy's mansion for vassals thanks to those very-neat scripts you could customize.
I think when they transferred the property to SSG that they lost some coders that knew things and that their knowledge ops continuity was not documented well-enough to transfer the coding.
Knowing a specific modular characteristic through a parent or child object is one thing, but when they modified and continued to grow the reincarnation system, they invited slight nuances that are not obvious.
It's probably all modular. It's also probably not documented well-enough to be figured out by new "maintenance coderss" because it's the 50th modula of Jumanji with 18 parent=children relationships that's enabling specific functions to be exploited at higher, basic level objects not-intended on receiving an inherent funciton from a child object.
Speculation as well, but DDO didn't have this crap until Reincarnation was developed and then XP exploits began, followed by apparently item duplicating.
Or maybe this has been there since Day 1. Chinese Plat Farmers duping plat in 2006?