Kistilan wrote on Jul 7
th, 2020 at 1:44am:
I'm very optimistic. Deep pockets can always walk in with new tech and the right vision.
You shouldn't be. I shudder to imagine the sort of foot who would walk into SSG with a million bucks and ask them to make a new DnD MMO. It would go down like so: $250k for fat jerry, $250k for Steel, $250k for Sev; $200k divided by the rest of the stakeholders, then $50k to some chinese company to re-skin a piece of shit. Declare a profit, go get drunk.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
This might be giving away your date of DDO entry.
Interesting. I had always thought the potions caused the zerging. I can't imagine they've helped, but that that is a new perspective.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
There was a trinket.... Gygax Blessing maybe, some kind of necklace?
https://ddowiki.com/page/Item:Voice_of_the_Master +5%
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
Just like after the DDO Store and Reincarnation System, it disenfranchised others (like myself).
The continued existence of the game(and the fact that it reached it's height of popularity after you left) would seem to indicate they gained and kept a lot more players than they lost. For a whole lot of people, the reincarnation system is what drew them in and kept them playing.
Now, if I took the attitude that you apparently have, which is that "everyone should want to use the reincarnation system!" That'd be toxic. That's not how I feel, I just recognize that the system has done good things for the game.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
You can, if your GM could actually not be tired (ie PLATFORM for a game) get to level 20 in a month or two of nonstop play where you're not waiting on other people to show up, etc. At least certainly level 10-15.
In PnP you can house-rules whatever the fuck you want. I DMd a campaign where I STARTED everyone at lvl 15 because i felt like it. I played in another campaign where we met once a week and played for 2 hours, then leveled each week because the DM didn't feel like tracking XP and wanted us to progress faster. Its retarded to pretend there's any kind of enforced system of progression in a tabletop game, its literally "whatever the DM wants".
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
Ultima Online PVP was serious if you played that -- all of the stuff on you was left on a lootable body and you were running as a ghost to get resurrected. It was very big stakes (which I played happily) but I also was very careful after awhile and limited the resources on my character, as well as house keys (could lose your house, yep!) and vast amounts of gold (put it in the bank as soon as you had a lot).
That's the sort of thing that might have been a lot of fun TO YOU, but the numbers don't lie: Ultima Online really took off and became a household name when they offered a non-PvP option. Arguably its exactly why the game still exists today: by bringing in a wider playerbase back when the genre was new, they got more people in to MMOs and paved the way for later success stories. EQ learned the lesson and offered PvE servers from the start. Same as WoW. I don't know if AC ever HAD none-PvP servers, but I know horror stories of PvP are exactly why I never touched it back when I could have. I only ever even thought about getting into it when the playerbase had dipped so low that I could conceivably play the game by myself(I still might, if I ever feel like downloading the private server)
So you can cry about how much you like the high stakes as much as you want, but the numbers aren't with you. MMOs would barely exist today as a genre if they hadn't made low-stakes offerings for the rest of us.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
I would say lets not do permadeath unless it's a special server.
https://ddowiki.com/page/Hardcore_League(No, I am not trying to school you on game-knowledge, I get that you haven't played in many years, mostly just sharing things)
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
I was playing a Shadowrun Street Ninja in a Shadowrun game as one does and wanted to step away from the group in game and investigate the world (city). I was crossing the street during my exploration and Ed asked me, "Does your character like greyhounds?"
"Uh, I don't know, why?"
"Because you just got run over by a 12-ton bus." #instantDeath #everyoneElseLaughed #didNotGoBack
There's always that one experience.
Ouch. lol
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
A good game and solid world-building capability (sandbox) are typically the things that stay.
As niche games, sometimes. There are a few examples of extremely long-running MMOs with a dedicated playerbase numbering less than a thousand. The problem is these games stay alive because they are run for dirt-cheap and maintained by volunteers.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
A few that come to mind are GTA5, Minecraft, Fortnite,
None of these games are MMOs. 50 years from now you could still be playing Minecraft simply by having kept a copy of the software and installed an appropriate emulator.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
Eve Online,
Eve Online is not a niche game, its a far-reaching world that offers wide appeal.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
Counter Strike
Counter Strike is also not an MMO. Again: you could play it by yourself 100 years from now just by keeping a copy of the install files.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
and to an extent WoW because the engine is pretty good.
I would say WoW is the textbook definition of "not a niche game". At its peek it had 15,000,000 subscribers. It is THE most popular MMO of all time. It's staying-power is derived from low barriers to entry, simple to master mechanics, and offering a very wide range of activities that keep a lot of players busy.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
It's something I'd like to experience on Gryphon or Dragonback with the same high resolution and auditory experience on the Elemental Plane of Air, Smoke, or Ash in a new D&D game.
Something that has always fascinated me: Asheron's Call manged to have a 500 square-mile seamless world IN FUCKING 1999.
Even WoW, just a few years later, had to have "zones". It managed to keep it pretty fairly seamless, but still: wtf? Why does DDO(which uses much of the same source code) need to have a loading screen every 8 seconds?
Anyway, sadly the days of large open-world MMOs that aren't "survival sandbox" seems to be a thing of the past.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
Well, that's bleak.
But realistic.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
I guess DDO really slipped up by inflating MOBs attributes and ability scores. Don't do that. A few HD more, sure. Toughness feats, etc. But don't make it a slug fest
There's one (fairly)new(ish) quest where with the mob HP they went way the fuck over the line three times and still didn't stop. If you're on melee you literally have to set it to auto-attack and go take a fucking nap. And that's on normal diff.
-- missing more often due to requiring a natural 20 strike on a very high AC is how D&D works. I think that's where they got it wrong to begin with and it snowballed from there by changing that core mechanic in a normal D&D pen and paper game.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
I appreciate the discussion however and well, maybe someone will acquire the license. I'm not sure how that will work -- does SSG have to go out of business? Does it go back to WotC then and is up for resale? Can SSG sell the property in order to advanced an ADDO/UDDO game?
This is another place where I'd love to be optomistic, but it is again unlikely. Take a look at what happened to Asheron's Call. As far as anyone can tell, Turbine owned the IP free and clear, and while there may have been licensing issues to address with the underlying technology, it was definitely *possible* they could have sold the game to another studio to keep the servers on and continue development.
They did not.
Nor did they effort to give the game ANY sort of sendoff. The quite literally just turned the servers off and probably had the disks formatted within an hour. My theory is someone at Turbine fucked someone at WB's wife, and this was revenge.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
I guess I could bug Jerry about this and hope to get some information
Best of luck with that. Really, if you do get anything, please share; but most likely he'll feed you the company line.
Kistilan wrote on Jul 7
th, 2020 at 1:44am:
-- do they even have those other folks running the DDO Cast and have they ever asked Jerry or another Dev those questions?
Fuck if I know. I get my information from here and occasionally I brave the retardation of the motherboards. I don't
knowcare what "ddo cast" is, and won't be finding out. If I want to listen to morons I hear there's this thing called 'the youtube' that's full of 'em.