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Hot Topic (More than 35 Replies) DDO and Exploiting (Read 13748 times)
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Re: DDO and Exploiting
Reply #50 - Jul 7th, 2020 at 12:39pm
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Kistilan wrote on Jul 7th, 2020 at 1:44am:
I'm very optimistic.  Deep pockets can always walk in with new tech and the right vision.


You shouldn't be. I shudder to imagine the sort of foot who would walk into SSG with a million bucks and ask them to make a new DnD MMO. It would go down like so: $250k for fat jerry, $250k for Steel, $250k for Sev; $200k divided by the rest of the stakeholders, then $50k to some chinese company to re-skin a piece of shit. Declare a profit, go get drunk.


Kistilan wrote on Jul 7th, 2020 at 1:44am:
This might be giving away your date of DDO entry. 


Interesting. I had always thought the potions caused the zerging. I can't imagine they've helped, but that that is a new perspective.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
There was a trinket.... Gygax Blessing maybe, some kind of necklace?


https://ddowiki.com/page/Item:Voice_of_the_Master +5%

Kistilan wrote on Jul 7th, 2020 at 1:44am:
Just like after the DDO Store and Reincarnation System, it disenfranchised others (like myself).


The continued existence of the game(and the fact that it reached it's height of popularity after you left) would seem to indicate they gained and kept a lot more players than they lost. For a whole lot of people, the reincarnation system is what drew them in and kept them playing.

Now, if I took the attitude that you apparently have, which is that "everyone should want to use the reincarnation system!" That'd be toxic. That's not how I feel, I just recognize that the system has done good things for the game.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
You can, if your GM could actually not be tired (ie PLATFORM for a game) get to level 20 in a month or two of nonstop play where you're not waiting on other people to show up, etc.  At least certainly level 10-15.


In PnP you can house-rules whatever the fuck you want. I DMd a campaign where I STARTED everyone at lvl 15 because i felt like it. I played in another campaign where we met once a week and played for 2 hours, then leveled each week because the DM didn't feel like tracking XP and wanted us to progress faster. Its retarded to pretend there's any kind of enforced system of progression in a tabletop game, its literally "whatever the DM wants".

Kistilan wrote on Jul 7th, 2020 at 1:44am:
Ultima Online PVP was serious if you played that -- all of the stuff on you was left on a lootable body and you were running as a ghost to get resurrected.  It was very big stakes (which I played happily) but I also was very careful after awhile and limited the resources on my character, as well as house keys (could lose your house, yep!) and vast amounts of gold (put it in the bank as soon as you had a lot). 


That's the sort of thing that might have been a lot of fun TO YOU, but the numbers don't lie: Ultima Online really took off and became a household name when they offered a non-PvP option. Arguably its exactly why the game still exists today: by bringing in a wider playerbase back when the genre was new, they got more people in to MMOs and paved the way for later success stories. EQ learned the lesson and offered PvE servers from the start. Same as WoW. I don't know if AC ever HAD none-PvP servers, but I know horror stories of PvP are exactly why I never touched it back when I could have. I only ever even thought about getting into it when the playerbase had dipped so low that I could conceivably play the game by myself(I still might, if I ever feel like downloading the private server)

So you can cry about how much you like the high stakes as much as you want, but the numbers aren't with you. MMOs would barely exist today as a genre if they hadn't made low-stakes offerings for the rest of us.



Kistilan wrote on Jul 7th, 2020 at 1:44am:
I would say lets not do permadeath unless it's a special server. 


https://ddowiki.com/page/Hardcore_League

(No, I am not trying to school you on game-knowledge, I get that you haven't played in many years, mostly just sharing things)


Kistilan wrote on Jul 7th, 2020 at 1:44am:
I was playing a Shadowrun Street Ninja in a Shadowrun game as one does and wanted to step away from the group in game and investigate the world (city).  I was crossing the street during my exploration and Ed asked me, "Does your character like greyhounds?" 
"Uh, I don't know, why?" 
"Because you just got run over by a 12-ton bus."  #instantDeath  #everyoneElseLaughed #didNotGoBack
There's always that one experience.


Ouch. lol

Kistilan wrote on Jul 7th, 2020 at 1:44am:
 A good game and solid world-building capability (sandbox) are typically the things that stay. 


As niche games, sometimes. There are a few examples of extremely long-running MMOs with a dedicated playerbase numbering less than a thousand. The problem is these games stay alive because they are run for dirt-cheap and maintained by volunteers.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
A few that come to mind are GTA5, Minecraft, Fortnite, 


None of these games are MMOs. 50 years from now you could still be playing Minecraft simply by having kept a copy of the software and installed an appropriate emulator.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
Eve Online,


Eve Online is not a niche game, its a far-reaching world that offers wide appeal.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
Counter Strike


Counter Strike is also not an MMO. Again: you could play it by yourself 100 years from now just by keeping a copy of the install files.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
and to an extent WoW because the engine is pretty good.


I would say WoW is the textbook definition of "not a niche game". At its peek it had 15,000,000 subscribers. It is THE most popular MMO of all time. It's staying-power is derived from low barriers to entry, simple to master mechanics, and offering a very wide range of activities that keep a lot of players busy.


Kistilan wrote on Jul 7th, 2020 at 1:44am:
  It's something I'd like to experience on Gryphon or Dragonback with the same high resolution and auditory experience on the Elemental Plane of Air, Smoke, or Ash in a new D&D game.


Something that has always fascinated me: Asheron's Call manged to have a 500 square-mile seamless world IN FUCKING 1999.

Even WoW, just a few years later, had to have "zones". It managed to keep it pretty fairly seamless, but still: wtf? Why does DDO(which uses much of the same source code) need to have a loading screen every 8 seconds?

Anyway, sadly the days of large open-world MMOs that aren't "survival sandbox" seems to be a thing of the past.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
Well, that's bleak.


But realistic.


Kistilan wrote on Jul 7th, 2020 at 1:44am:
I guess DDO really slipped up by inflating MOBs attributes and ability scores.  Don't do that.  A few HD more, sure.  Toughness feats, etc.  But don't make it a slug fest


There's one (fairly)new(ish) quest where with the mob HP they went way the fuck over the line three times and still didn't stop. If you're on melee you literally have to set it to auto-attack and go take a fucking nap. And that's on normal diff.

-- missing more often due to requiring a natural 20 strike on a very high AC is how D&D works.  I think that's where they got it wrong to begin with and it snowballed from there by changing that core mechanic in a normal D&D pen and paper game.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
I appreciate the discussion however and well, maybe someone will acquire the license.  I'm not sure how that will work -- does SSG have to go out of business?  Does it go back to WotC then and is up for resale?  Can SSG sell the property in order to advanced an ADDO/UDDO game? 


This is another place where I'd love to be optomistic, but it is again unlikely. Take a look at what happened to Asheron's Call. As far as anyone can tell, Turbine owned the IP free and clear, and while there may have been licensing issues to address with the underlying technology, it was definitely *possible* they could have sold the game to another studio to keep the servers on and continue development.

They did not.

Nor did they effort to give the game ANY sort of sendoff. The quite literally just turned the servers off and probably had the disks formatted within an hour. My theory is someone at Turbine fucked someone at WB's wife, and this was revenge.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
I guess I could bug Jerry about this and hope to get some information


Best of luck with that. Really, if you do get anything, please share; but most likely he'll feed you the company line.

Kistilan wrote on Jul 7th, 2020 at 1:44am:
-- do they even have those other folks running the DDO Cast and have they ever asked Jerry or another Dev those questions?


Fuck if I know. I get my information from here and occasionally I brave the retardation of the motherboards. I don't knowcare what "ddo cast" is, and won't be finding out. If I want to listen to morons I hear there's this thing called 'the youtube' that's full of 'em.
« Last Edit: Jul 7th, 2020 at 12:47pm by noamineo »  

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Re: DDO and Exploiting
Reply #51 - Jul 7th, 2020 at 1:52pm
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Thanks again for the thoughtful replies, just gonna tap the highlight.

noamineo wrote on Jul 7th, 2020 at 12:39pm:
That's the sort of thing that might have been a lot of fun TO YOU, but the numbers don't lie: Ultima Online really took off and became a household name when they offered a non-PvP option. Arguably its exactly why the game still exists today: by bringing in a wider playerbase back when the genre was new, they got more people in to MMOs and paved the way for later success stories. EQ learned the lesson and offered PvE servers from the start. Same as WoW. I don't know if AC ever HAD none-PvP servers, but I know horror stories of PvP are exactly why I never touched it back when I could have. I only ever even thought about getting into it when the playerbase had dipped so low that I could conceivably play the game by myself(I still might, if I ever feel like downloading the private server)

So you can cry about how much you like the high stakes as much as you want, but the numbers aren't with you. MMOs would barely exist today as a genre if they hadn't made low-stakes offerings for the rest of us.


I think a balance in-between these extremes is what I'm getting at.  AC again did this.  They saw UO and were like, "No, people lost everything when they died until they introduced a BtC feature 4+ yeaars later."   So AC did have a feature where your body was recoverable, you could give friends permission to loot, and it was X-number of items that you lost (typically highest-value) which created a strategy to always have spare jewelry on you when you went to dangerous zones JUST in case it went pear shaped.  The other part to this is AC also increased the time ticker for your body's deterioration based on your level because you know, it's probably harder or more dangerous the higher your level, so you might have an hour or two to get your body as a level 1-10 but a level 100 character had 24-48 or maybe 100 hours (can't remember how the formula worked anymore, but it was definitely base don levels) before their corpse rotted and they lost their items.   If you opted to go red (PVP) I don't recall if (but probably) your lost items (not all of them) were lootable by other reds.  So there's that feature too.

noamineo wrote on Jul 7th, 2020 at 12:39pm:
Nor did they effort to give the game ANY sort of sendoff. The quite literally just turned the servers off and probably had the disks formatted within an hour. My theory is someone at Turbine fucked someone at WB's wife, and this was revenge.


Did WB have a stake in AC the last couple of years?  THey just shut it down like, not 24 months ago, maybe not 12 months ago?  I was talking to one of my vassals and ex-girlfriends -- she played til they turned the lights off.  Again, not a tactician type person. :-p SO she was quite happy to play AC for 15+ years.  We met in 2002 (late) on AC and in-person in 2003.

noamineo wrote on Jul 7th, 2020 at 12:39pm:
Best of luck with that. Really, if you do get anything, please share; but most likely he'll feed you the company line.


We'll see!  At least he could tell me how their licensing agreement works and is renewed.  If not Turbine, then someone for ADDO/UDDO, as long as they don't hold onto the corpse.

noamineo wrote on Jul 7th, 2020 at 12:39pm:
As niche games, sometimes. There are a few examples of extremely long-running MMOs with a dedicated playerbase numbering less than a thousand. The problem is these games stay alive because they are run for dirt-cheap and maintained by volunteers.


So my hope is to go somewhere beyond Elder Scrolls Online/Sandbox with a true D&D experience, possibly NC-17 type content, and create an AI that generates unique quests like a GM would randomly roll.   The idea that it's hard to craft dialogue and narrative that shows a concrete and well-thought out plot is starting to fade as more and more AIs write news articles. 

With the right authors your dynamic content for level-appropriate is going to happen.  Tally levels, high/low and assess classes and issue quests that are generated in this sandbox.  SWGs even was able to do part of this (spawning, persay).  In a sandbox you will have the potential of a griefer, but make the world big enough and them nabbing your xp will fade.  It's questionable if you lose your entire quest if you can still get the item, complete the task, (kill?) the target, etc even if it was a griefer that did it, you might get some of your reward from the quest and/or advance the quest progression.  Perhaps make it so the one item on the body is BtQ and cannot be picked up by the griefer.  Add the AC or UO mechanic (later implemented) where once you've looted, the body becomes public domain and the BtQ loot becomes available to the quest-owner.   And Add a 5 - 10 minute timer for a public domain release should the corpse not be looted by the griefer.

It's just an older concept regarding world-building that hasn't been explored well since AC and done in any sort of meaningfulness (SWGs) for a very long time.

But you make a very good point, how they did AC as a seamless world is tricky.

I actually do know some of the mechanics.  It's like any other zone -- the map loads, bit by bit, as you move forwards and backwards.  You run across the map.  As you run forward, NPCs spawn and exist on an outlier beyond your radar.  The same occurred in SWGs and I think possibly EQ.

So although you're not moving through instances, these were "areas" that dynamically filled based on player positions.  You could argue that each player was in control of their own instance, and that's why player Qs and maximum sprites were about the biggest thing regarding loading into AC (there were times the server was full).  Also, there was a maximum range any sprite was allowed to travel beyond its origin.  This geometry allowed the developers to code with certainty on a maximum sprite count against their servers based on maximum players and maximum MOBs allowed in a zone.  I think the math is a little fuzzy, but they certainly figured it out and that's how this "open world" persisted.  It also allowed players to learn what Kiting and Rubber Banding (and thus potentially exploiting these AI features as dumb AI features) was a thing.   This translated really well to SWGs in tactics and game play (and possibly EQ, didn't play, on discussed in my pen and paper groups since other players were on those online games).
  

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Re: DDO and Exploiting
Reply #52 - Jul 7th, 2020 at 4:16pm
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Kistilan wrote on Jul 7th, 2020 at 1:52pm:
I think a balance in-between these extremes is what I'm getting at. 


I'll admit that I don't know AC's systems that well. They probably changed a lot over the years. According to my friend who was hardcore into it and played from launch to the very end(literally, he was online when the servers shut down), by the end if someone PVPd you they got your most valuable item, so the trick became to craft "bate" items that were functionally useless but worth a whole lot, then much better but cheaper items to actually use.

However you want to make it, there's room in the market for games like this so long as they provide some wiggle-room. For me, I won't sign up for any game unless there is a hard-lock-out on PvP(I could go into detail but that's the important bit). Similar to WoW's flagging system, except I want it to be a setting with no possible way to become "flagged" if I don't choose to participate. DDO did great with the tavern brawling areas. I have no idea how TESO does it(and sicne the game lacks a free trial period, am not going to be finding out)

Kistilan wrote on Jul 7th, 2020 at 1:52pm:
 If you opted to go red (PVP) I don't recall if (but probably) your lost items (not all of them) were lootable by other reds.  So there's that feature too.


Just curious now, so AC did have an opt-in/out system for PvP? That's good.

Kistilan wrote on Jul 7th, 2020 at 1:52pm:
Did WB have a stake in AC the last couple of years?  THey just shut it down like, not 24 months ago, maybe not 12 months ago? 


WB owned Turbine who owned(and published) AC up until the end. It's tough to say exactly who owned what as these records were not made public. Its possible that when the devs bout their way out of WB to form SSG, they couldn't "afford" to take the AC IP with them(it can't have been worth that much, but like I said: I think somebody fucked somebody's wife and killing it became personal.

Kistilan wrote on Jul 7th, 2020 at 1:52pm:
We'll see!  At least he could tell me how their licensing agreement works and is renewed. 


I doubt he'll reveal that information(as it is probably under NDA) but itd be really cool if he did.

Kistilan wrote on Jul 7th, 2020 at 1:52pm:
  If not Turbine, then someone for ADDO/UDDO, as long as they don't hold onto the corpse.


Since SSG doesn't "own" Dungeons and Dragons, nothing SSG does will stop anyone else from making another DnD MMO(in fact someone else DID, it was just terrible). They couldn't use the "Dungeons and Dragons Online" name, but who cares? There's not nearly enough brand-recognition tied to the name to make it worthwhile. SSG owns very little actual IP(some of the iconic DDO characters, that's about it) that isn't DnD cannon and thus couldn't be re-used in a new game. Its Hasbro/WotC that you have to talk to. Unfortunately they seem to be very stingy about licensing the IP.

Kistilan wrote on Jul 7th, 2020 at 1:52pm:
So my hope is to go somewhere beyond Elder Scrolls Online/Sandbox with a true D&D experience<snip>


So is this an idea you yourself have the capacity to program, or did you mean you're hoping someone else will make it?

Because while you're correct in that there are some fantastic things being done with AI, procedural generation, etc and you toss out a lot of good ideas, there's still something important to remember: being technically possible and being economical/marketable are two entirely different things.

The reason why the super niche MMOs manage to hang on as long as they do is because a small team or in some cases just 1 person can continue to update and maintain them in their spare time, while hosting costs are paid for via donations or trickle in from the tiny subscriber base.

What you're describing with AIs and sandboxes and mechanics all sounds neat, but it also sounds like you need a triple A game studio, a couple hundred veteran programmers from multiple disciplines, and hundreds of millions in startup capitol, +5 years of development time.

That is not a niche product.

For anyone to devote that sort of resources to a game, it had better appeal to a MASSIVE demographic AND be situated to immediately grab a huge portion of the marketshare. We are talking about a WoW-killer. Its not impossible, but to make any money it would need to have the broadest possible appeal, and that's tough.


Kistilan wrote on Jul 7th, 2020 at 1:52pm:
But you make a very good point, how they did AC as a seamless world is tricky.

I actually do know some of the mechanics.  It's like any other zone -- the map loads, bit by bit, as you move forwards and backwards. 


Oh I've always known exactly how they did it. My real point is why the hell hasn't anyone else done it since? It was a revolutionary and highly-advanced graphics engine in 1999; today you can buy an engine off the shelf that does it. Example:

https://en.wikipedia.org/wiki/BigWorld

That is the fucking BigWorld Engine, available since 2002. Capable of literally simulating the entire earth's surface, and it does so without the use of procedural generation(like minecraft). There exists somewhere a demo game created using BigWorld where they just fed in digital elevation maps of the entire planet. There's no cities or roads but its the whole earth and you can explore it while being human-sized.

So why does a game like DDO have to constantly have gates/zones? Why are the only western games made with BigWorld fucking "World of Bullshit P2W"?

Even the few open-world MMOs now aren't seamless. WoW is mostly seamless, but it till has to divide the world into zones.

The best open-world game I ever got to play was Dark and Light, and much hyped BigWorld game the size of North America. Sadly it was the epitome of an asian grinder and we're pretty sure the whole thing was a giant investment fraud. Its been revived recently as a "survival sandbox" but is still and asian grinder and available only through steam.

Point being: if Turbine could make a seamless openworld game of 500 square miles in 1999, why couldn't Bethsedia do the same thing 3 years later with Morrowind(the draw distance in MW was very low).

Anyway, I digress.
  

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Re: DDO and Exploiting
Reply #53 - Jul 7th, 2020 at 9:08pm
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noamineo wrote on Jul 7th, 2020 at 4:16pm:
Just curious now, so AC did have an opt-in/out system for PvP? That's good.


Oh yeah, they did.

UO didn't, but they fixed it where they did.  But given they were the first real graphic MMO that had all this, it was really fun in the beginning (and frustrating).  You literally would sit by the River Brittania fishing all day just to save up to buy some gear so you could maybe go hunt a deer so you could maybe craft some leather hides to sell and hope in the middle of all the stuff outside of town you didn't run into "A Dread Lord" ie a PK with a lot of infamy.  Or even "The Dastardly"   I kept Kistilan at that fame level for awhile after I think you would not be flagged perma-red/grey (attackable) once they made pvp very opt-in and not "Hey, you're outside of town, time to kill you."

But in UO I played mostly when "pvp-opt" was not a thing so you could be attacked, but the stronger you grew (and it became obvious) the less-likely a rando was going to attack and only a group of PVPers.  And even then, there were tactics to foil their plans.  One guy played Ho Chi Mihn (like the Trail) and he used to think I was easy, but over time I pretty much would get attacked on him, switch it and be chasing him through Shame Dungeon in an effort to get him between a poison elemental and an Energy Vortex (a bad way to be) and finish him off with a good Energy Bolt (Corp Por) after his magic shield was surely dropped by the elemental/EV. 

noamineo wrote on Jul 7th, 2020 at 4:16pm:
Unfortunately they seem to be very stingy about licensing the IP.


Yeah.  TSR and SSI were better days regarding the licensing.  WotC really helped some of D&D, but there's other stuff like freelance novelists pitching novels and Dragonlance in particular where they've just shelved it in a pickled jar.  So, maybe an ADDO/UDDO could be done with the right names pitching it to get WotC's attention as SSG is not the end-all be-all most likely and maybe their NCA is expired by now -- typically a 5 year to 10 year thing.  Gotchya.

noamineo wrote on Jul 7th, 2020 at 4:16pm:
there's still something important to remember: being technically possible and being economical/marketable are two entirely different things.


I can actually code the self-writing "Narrator" portion due to Data Analytics at Boston U.  You wouldn't think it, but yes, part of my studies indicated Data Analytics was intrinsic to the AI coding of a self-writing editor.  I wouldn't be coding graphical stuff or deep level baseline back-end stuff.  I might be involved with UIX if I were on this kind of project.  Once a platform was developed I could code the objects fairly easily as well, but I would probably focus on the DA-AI to auto-generate quests and narration.  No two experiences alike, ever.  Well at some point it's the same thing, but new names, new reasons, etc and never the absolute same location, etc as well.  In a large open-box land, this would be the way to assure lots of exploration and unique experiences.

noamineo wrote on Jul 7th, 2020 at 4:16pm:
What you're describing with AIs and sandboxes and mechanics all sounds neat, but it also sounds like you need a triple A game studio, a couple hundred veteran programmers from multiple disciplines, and hundreds of millions in startup capitol, +5 years of development time.


So like, maybe not?   Every other shitty news site is using AI-editors to propogate short web-published articles.  The tech for the narration is there.  You need a good AI database and some good writers to curate many many many hooks and attributes coded to those hooks (if the AI mentions a Goblin overlord, the game assigns Goblins as one of your primary threats in the quest and an NPC is named that may be a goblin/hobgoblin and given a class, stats, etc linked to your quest). 

Developing the framework would take time, populating would take time.  I think you code the basic framework in 6 months, populate with a year of Matt Mercer-style content creators, etc.  The best thing is many of these people already have auto-generated apps that follow D&D rules regarding naming assignments, class assignments, etc.  A lot of the curating is at their fingertips and needs to populate the AI Narration Database.

Of course there will be hard-lined quests as well and Unique quests.  I think maybe say 2,000 unique "Grand Master" quests written with various classes and party levels and amazing loot assigned to them.  These would be triggered probably on a 1d1000 but best thing is you can invite people once someone has one assigned.  Diff Level may go up a bit, but the assumption is a methodical party will succeed, or you go solo.  Some quests will probably state "Do not go solo" or "You will need a partner."  It just depends.

High-end content may be a little AC-based.  Portals, etc into unique instances.  So you may have a few "zones" in that regard.  Also, if it's Unified, the Planes and other Primes will be Instances that also link through the Ethereal (Spelljammer).   The Astral is more like "The World Between Worlds" of Star Wars and similarly links things.  And then there's just Sigil and every frigg'n Plane you could ever want to visit. 

If not starting on Sigil, (Say starting on Toril or Oerth, then Sigil should be one of the easier places to get to by level 5+.  Beyond Sigil, well, risky for sure.

noamineo wrote on Jul 7th, 2020 at 4:16pm:
For anyone to devote that sort of resources to a game, it had better appeal to a MASSIVE demographic AND be situated to immediately grab a huge portion of the marketshare. We are talking about a WoW-killer. Its not impossible, but to make any money it would need to have the broadest possible appeal, and that's tough.


So yeah, have you watched Critical Role on Twitch TV/YouTube?  It's to the point where D&D can be the WoW-Killer with the right redesign.  Joe Manganiello's friends are like, A-list directors and actors that come to play D&D in a literal dungeon man-cave in L.A.  I do dream big, though, regarding this stuff.  It would take some weight. Heavy.  Back to the Future style.

noamineo wrote on Jul 7th, 2020 at 4:16pm:
The best open-world game I ever got to play was Dark and Light, and much hyped BigWorld game the size of North America. Sadly it was the epitome of an asian grinder and we're pretty sure the whole thing was a giant investment fraud. Its been revived recently as a "survival sandbox" but is still and asian grinder and available only through steam.


I was one of the "Founder/Subscribers" whatever they promoted for Dark & Light (whatever I paid for ie Legendary Sub, I got to start with a Dragon mount).  Played it.  It was really neat!  Riding a Dragon, right? Flying everywhere?  Yeah, I think it was an investment fraud too.  It also was very hard to determine what the point of the game was!  The only thing was leveling that seemed to be "important."  And I recall at a certain point levels just started being earned after days upon days and I couldn't be bothered anymore -- it was definitely a grinder.

noamineo wrote on Jul 7th, 2020 at 4:16pm:
Point being: if Turbine could make a seamless openworld game of 500 square miles in 1999, why couldn't Bethsedia do the same thing 3 years later with Morrowind(the draw distance in MW was very low).


This is the kind of question to bring forward by bringing a little Talent from old Turbine (AC World Dev), bring in a little Bethseda Elder Scroll Dev Team, bring in a little Dark & Light and Eve Online Devs for immersive wow-factors in movement and immersion, and then ask these questions and nail them to an agile dev board on how to achieve the next generation MMO instead of making grindfests and instance-fragmentation (which allows duping, if I'm not too far off, as it sure allowed duping XP at one time).







  

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Re: DDO and Exploiting
Reply #54 - Jul 7th, 2020 at 10:51pm
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Kistilan wrote on Jul 7th, 2020 at 9:08pm:
Oh yeah, they did.

UO didn't, but they fixed it where they did. 


My earliest exposure to UO was a friend explaining how to not get sent to the PvP world. This would have been... 2002, maybe 3? Never got into UP though; by the time I had the disposable income to afford a subscription based game it's glory days had faded. Still sometimes wish I'd chosen AC over WoW...

Kistilan wrote on Jul 7th, 2020 at 9:08pm:
Yeah.  TSR and SSI were better days regarding the licensing.  WotC really helped some of D&D, but there's other stuff like freelance novelists pitching novels and Dragonlance in particular where they've just shelved it in a pickled jar.  So, maybe an ADDO/UDDO could be done with the right names pitching it to get WotC's attention as SSG is not the end-all be-all most likely and maybe their NCA is expired by now -- typically a 5 year to 10 year thing.  Gotchya.


So first off we know WotC is very, very, very protective of "the brand" - and its not tough to see why. So little of DnD is really actually protected under copyright/trademark. This makes it extremely simple to make something that is DnD in all but name-only.

This makes the DnD IP not particularly valuable from a licensing perspective(since there aren't a ton of really original ideas in there) while at the same time it has a huge amount of brand recognition. This makes it desirable, but not valuable.

On the flip side, in order to protect it's IP, WotC also has to defend the honor of the brand. For a great many people, literally their only exposure to DnD was "that really campy 80s cartoon" and "that really awful 2000 movie". Otherwise all they know about is its a game nerds play with weird shaped dice. So, WotC needs to stop any more flops like that and as such is really careful who they license it to these days.

Kistilan wrote on Jul 7th, 2020 at 9:08pm:
I can actually code the self-writing "Narrator" portion due to Data Analytics at Boston U. 


Awesome. Get cracking.


Kistilan wrote on Jul 7th, 2020 at 9:08pm:
So like, maybe not?   Every other shitty news site is using AI-editors to propogate short web-published articles. 


I shouldn't need to tell you this, because you studied analytics at Boston U and all, but programming an AI to scan press releases and piece together a barely readable piece of clickbait is miles different than crafting a compelling narrative.

AT BEST the AI might be able to randomly stitch together a few tired story pieces in different ways, but its not a whole lot different from the infinite number of monkies and that script for hamlet they want to show you. For a 10th of the cost of developing a cutting edge AI, you could pay 10 creative writing students to sit around making new and interesting stories quests all day long, then use a combination of procedural programming and AI to implement them, and get a way better result.

I'm not saying the AI technology will never get there, just that the gulf between where they are now and where they need to be to tell good stories is so much wider than you seem to think.

Kistilan wrote on Jul 7th, 2020 at 9:08pm:
The tech for the narration is there.  You need a good AI database and some good writers to curate many many many hooks and attributes coded to those hooks (if the AI mentions a Goblin overlord, the game assigns Goblins as one of your primary threats in the quest and an NPC is named that may be a goblin/hobgoblin and given a class, stats, etc linked to your quest). 


I saw a game, many years ago(coincidentally at the same GDC where I met the makers of BigWorld), that actually did some of that very well. It worked by proceduraly generating a world(creating villages, castles, monsters, etc) then running it(obviously at a highly accelerated speed) for hundreds of in-game years. Monsters and NPCs alike could level up. If a monster killed enough villagers, it would be given a name and become a boss, etc. After about an hour of setup, the game could then generate a neat little short RPG for you to play.

Kistilan wrote on Jul 7th, 2020 at 9:08pm:
I think you code the basic framework in 6 months,


You, sir, are WILDLY optimistic. But, like you said, you can code it. I'll expect to see a working prototype posted on the vault come January 7th, 2021. Better get started.


Kistilan wrote on Jul 7th, 2020 at 9:08pm:
So yeah, have you watched Critical Role on Twitch TV/YouTube? 


Scientists have not yet invented a number for how few fucks I give about ANYTHING that's located on something called 'twitch' or 'the youtube' or whatever other... you know what? I can't be bothered to finish that sentence.

Kistilan wrote on Jul 7th, 2020 at 9:08pm:
It's to the point where D&D can be the WoW-Killer with the right redesign. 


Oh I totally agree. It just takes money, time, and talent. So SSG is only missing 3 things.

Anything could be a WoW-killer with money, time, and talent. WoW's success is not owed to the popularity of the Warcraft IP, its simply a function of blizzard having all three of those in droves to devote the project. If anyone had all three of those to put into a new DnD MMO, it could be a huge breakaway success.

The makers of Neverwinter had two of those: money and time. That's how that game got made, they backed a dumptruck full of money up to WotC's headquarters. But because they lacked talent it sucked. Well and the company that made it has a nasty habbit of creating god-awful P2W bullshit. See: "no talent".

Kistilan wrote on Jul 7th, 2020 at 9:08pm:
I was one of the "Founder/Subscribers" whatever they promoted for Dark & Light (whatever I paid for ie Legendary Sub, I got to start with a Dragon mount).  Played it.  It was really neat!  Riding a Dragon, right? Flying everywhere?  Yeah, I think it was an investment fraud too.  It also was very hard to determine what the point of the game was!  The only thing was leveling that seemed to be "important."  And I recall at a certain point levels just started being earned after days upon days and I couldn't be bothered anymore -- it was definitely a grinder.


Holly shit, man! we probably talked on the forums back in the day! Wish I could remember my handle, damn what a small world! I could spend HOURS flying around on that dragon just exploring the world. One morning I looked at the peek of a distant mountain, took off, and just pointed right for it. SO MUCH FUN. I even had a tri-screened gaming setup back in the day before widescreen monitors had become common, was playing at 3072x768. I remember it was one of a precious few games I ever experienced that did NOT distory the picture on the left and right screens.

But yeah, leveling was quite literally impossible(don't get me started), the crafting system was white-hot garbage, and there were no quests. The game was released in a broken and completely unfinished state. I will always remember the dreams of what could have been.


Kistilan wrote on Jul 7th, 2020 at 9:08pm:
This is the kind of question to bring forward by bringing a little Talent from old Turbine (AC World Dev), bring in a little Bethseda Elder Scroll Dev Team, bring in a little Dark & Light and Eve Online Devs for immersive wow-factors in movement and immersion, and then ask these questions and nail them to an agile dev board on how to achieve the next generation MMO instead of making grindfests and instance-fragmentation (which allows duping, if I'm not too far off, as it sure allowed duping XP at one time).


Everyone on that list except Turbin. They HAD talent back in the day, but if DDO is anything to go by, it has vanished long ago.

Again, all it takes: time, money, talent. SSG has all but 3 of those things.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: DDO and Exploiting
Reply #55 - Jul 7th, 2020 at 11:42pm
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noamineo wrote on Jul 7th, 2020 at 10:51pm:
n the flip side, in order to protect it's IP, WotC also has to defend the honor of the brand. For a great many people, literally their only exposure to DnD was "that really campy 80s cartoon" and "that really awful 2000 movie". Otherwise all they know about is its a game nerds play with weird shaped dice. So, WotC needs to stop any more flops like that and as such is really careful who they license it to these days.


I can definitely see that, I don't need more Wayans Bros rogue elves among other things.  The Dragonlance IP is hard to get them to push though -- it's the next thing I can think of that would make a new era of movies equivalent to Lord of the Rings or Game of Thrones if done right.  Margaret Weis (she's on my FB friend's list) continues to say it's not happening, even with Joe Maganiello supposedly pushing a script with his big-named buddies in cinema. 

noamineo wrote on Jul 7th, 2020 at 10:51pm:
Awesome. Get cracking.


As Strake has noted, I do have to fix my truck before I start coding anything as a passion project, but I do have an idea.

noamineo wrote on Jul 7th, 2020 at 10:51pm:
I shouldn't need to tell you this, because you studied analytics at Boston U and all, but programming an AI to scan press releases and piece together a barely readable piece of clickbait is miles different than crafting a compelling narrative.


Yes, but that was years ago and they're literally scanning a few data sources and piecing together jargon to appear as if someone that spoke broken English was writing it and not an AI.  I thought it through, it is pretty easy to correct, particularly if your database is not based on scanning a random text, but utilizing very specific inputs in a very large library while scanning the objects interacting (character/class/level) and then modifying the adventure based on party size and total levels, real-time.  If someone drops out before the next set of quest-objects is generated, there may be a reduction in total mobs or mob levels.  Similarly, if another person joins, the adventure would scale-up real-time.   You could exploit the hell out of this by adding a level 20 to a party of five level 1 characters -- there will have to be some reasonable nullifying of experience and possibly even drops based on the addition of egregious level differences.  I digress....

noamineo wrote on Jul 7th, 2020 at 10:51pm:
I saw a game, many years ago(coincidentally at the same GDC where I met the makers of BigWorld), that actually did some of that very well. It worked by proceduraly generating a world(creating villages, castles, monsters, etc) then running it(obviously at a highly accelerated speed) for hundreds of in-game years. Monsters and NPCs alike could level up. If a monster killed enough villagers, it would be given a name and become a boss, etc. After about an hour of setup, the game could then generate a neat little short RPG for you to play.


I would actually like to play this demo.  Can you find it?!?

noamineo wrote on Jul 7th, 2020 at 10:51pm:
You, sir, are WILDLY optimistic. But, like you said, you can code it. I'll expect to see a working prototype posted on the vault come January 7th, 2021. Better get started.


Hah!!!  So, short of a Dream Team Studio getting a development going and letting me join the team of writers and programmers since I wear both of those hats, I have waaaaaay too much going on.

My big projects left for 2020:  2 camper refurbs, 2 outhouses with composting toilets at my 2 developmental off-grid sites, a 12x20 cabin on the ledge for myself/airbnb, a 12x16 shed, gutting the 20' storage container so it's ready for building (Kitchen Tavern at Farm) whenever I want, getting myself down to Jacksonville AR to repair a roof, drywall, install new LVP in all bedrooms, some paint and a couple other updates to the AirBnB there before November, and thennnn if I've sold enough solar panels (I have had bout 770 donated so far, 400w each) I plan on taking some of the cash to develop a few Detroit properties this Winter.   

All while running a chicken farm.... with 7 dogs, 2 cats, 250 chickens.... *_*

It'd have to be a helluva proposition and enough money so I could pay for the care of the animals long-term.


I will be doing some coding I suspect after the Fall/Winter, particularly if I'm not developing properties at that time.  Working on a database and front-face interface for a ski lodge time share I have.

noamineo wrote on Jul 7th, 2020 at 10:51pm:
Oh I totally agree. It just takes money, time, and talent. So SSG is only missing 3 things.


LOL  Ahhhhhhhh  #willSmith

noamineo wrote on Jul 7th, 2020 at 10:51pm:
Holly shit, man! we probably talked on the forums back in the day! Wish I could remember my handle, damn what a small world! I could spend HOURS flying around on that dragon just exploring the world. One morning I looked at the peek of a distant mountain, took off, and just pointed right for it. SO MUCH FUN. I even had a tri-screened gaming setup back in the day before widescreen monitors had become common, was playing at 3072x768. I remember it was one of a precious few games I ever experienced that did NOT distory the picture on the left and right screens.


yeah!  Well, you're in luck because I remember my handle -- it was Kistilan!  Still only one place I've had a bad experience using that name -- it wasn't at D&L.  Happy  And I did the same thing with the winged beast -- pointed at a horizon on the world, went to sleep for a few hours, work up and found myself at another amazing location, still flying, taking it all in.  It was a wyvern, or a dragon?  I'm thinking the mount was a Wyvern?  And yeah, max'd the res at the time with my Shuttle computer.  It was awesome.

noamineo wrote on Jul 7th, 2020 at 10:51pm:
Everyone on that list except Turbin. They HAD talent back in the day, but if DDO is anything to go by, it has vanished long ago.


I don't want to talk ill of Jerry, I get it.  But I definitely was referring to the devs that set it up in 1999 -- at least a few of those old Turbine hats have to be still active in the programming sector, might be involved in gaming and might want to join that DDT (Dev Dream Team). Smiley


SPEAKING of D&D Alternates, I did find the latest reincarnation in Development.  MMORPG.com was pointing at them, but it's not really an MMO.  It's just an O-RPG for up to 4 friends to play, but using Forgotten Realms setting based on the cinematography & characters (pretty sure that's Drizzt in there).  The cinematic looked pretty interesting, would enjoy the rock n roll/ metal ambiance if they could equally temper it with Enya and Clannad Lore, Nightwish and My Darkest Days, etc.

Maybe you've seen it, maybe you've not.  Here's the link to the game's site (Dark Alliance).

https://www.darkalliance.com/
  

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ADDO/UDDO & the DDT Required plus features and suc
Reply #56 - Jul 7th, 2020 at 11:59pm
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Decided I would spin through MMORPG.com more: ever heard of Zenith?  Apparently an in-development MMORPG.

https://www.mmorpg.com/zenith

Not only does this look interesting to me because it really follows an Anime Series I like (two, actually, one being .Dot//Hack, the other being another stuck-in-game VR that I binged on Netflix a few years ago or Amazon Prime, can't remember but it also was good), but also this literally hits most of the boxes we were discussing, utilizes First Person VR and could translate into a D&D world as tech improves.  It's not surrealistic yet in the graphics, but it looks promising and could be skinned right.

If it launches as-intended and delivers, I would be pulling from Zenith's dev team for a Unified Dungeons and Dragons Online or Advanced Dungeons and Dragons Online with VR platform.
  

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Re: DDO and Exploiting
Reply #57 - Jul 8th, 2020 at 12:32am
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Kistilan wrote on Jul 7th, 2020 at 11:42pm:
that would make a new era of movies equivalent to Lord of the Rings


Ya know I wouldn't complain. I may be in a minority but I vaguely enjoyed the DnD movie despite having had, at that point, zero exposure to the IP. If they made another DnD movie, I'd see it.

Kistilan wrote on Jul 7th, 2020 at 11:42pm:
As Strake has noted, I do have to fix my truck before I start coding anything as a passion project, but I do have an idea.


In all seriousness a stand-alone(and actually serious) encounter generator would be really cool. I've frequently had to improvise sessions on the fly(and while I'm quite good at that) it'd be nice to have some tools to draw on.

Kistilan wrote on Jul 7th, 2020 at 11:42pm:
Yes, but that was years ago and they're literally scanning a few data sources and piecing together jargon to appear as if someone that spoke broken English was writing it and not an AI. 


Honestly? While I agree that it is technically possible, I'm also positive it would be crap. It's Sturgeon's Law, 90% of everything is crap. The only difference is an AI could generate far more crap far faster. It's just not a great idea. A handful of good people could make more good ideas a lot faster than a computer could spit out thousands of shit ones and the same group of people comb through them for the couple of good ones.

Kistilan wrote on Jul 7th, 2020 at 11:42pm:
I would actually like to play this demo.  Can you find it?!?


I sadly do not remotely recall what this game was called(and that's actually been bugging me for years - i wish i'd written it down). It wasn't a demo, though, it was just a person I'd met at the GDC showing it to me on his laptop(it wasn't a game he'd made, either). It was really quite fascinating. All I can remember with any certainty is he told me at the time it was for Mac only; and this being PowerPC days(I want to say it was 2008?). Anyway, if anyone knows any hardcore Mac fans maybe they can find the name. I'd actually like to play it myself(and have a Mac now).

Kistilan wrote on Jul 7th, 2020 at 11:42pm:
Hah!!!  So, short of a Dream Team Studio getting a development going and letting me join the team of writers and programmers since I wear both of those hats, I have waaaaaay too much going on.


Hey, I'm just askin ya to put your python where your mouth is Tongue


Kistilan wrote on Jul 7th, 2020 at 11:42pm:
yeah!  Well, you're in luck because I remember my handle -- it was Kistilan!  Still only one place I've had a bad experience using that name -- it wasn't at D&L.  Happy  And I did the same thing with the winged beast -- pointed at a horizon on the world, went to sleep for a few hours, work up and found myself at another amazing location, still flying, taking it all in.  It was a wyvern, or a dragon?  I'm thinking the mount was a Wyvern?  And yeah, max'd the res at the time with my Shuttle computer.  It was awesome.


I remember nothing from that time aside from some funny drama on the boards and making friends with a chinese gold farmer. Actually he wasn't a gold farmer himself, he worked for a company that did gold farming and was doing research on whether or not it would be economical to get set up in DnL. Funny shit, we made friends when the game wasn't even out.

So there were 2 permanent mounts unlocked according to which pack/how early you bought. I had the first generation which made a dragon which could take off from a standstill and land anywhere. The other pack had a gryphon that had to do a running start. I also recall craftable parachutes and hangliders and oh god that game was so much fun. You know, except all the important parts....

Funny story: it's actually that game that turned me OFF to procedurally-generated worlds. Since I couldn't level and I couldn't craft, and there was no loot at the time, I spent a lot of time just exploring the world. I'd look at the world-map, point my dragon in the direction of something interesting, and see what I could see. Thanks to the dragon's VTOL capabilities i could get out of trouble easy as fishin. I probably saw corners of the game no one else ever set foot in. What made exploration so compelling was how it was all built by hand. You could see the beauty, the intent, the dreams that went into it(yes the whole company may have been a scam, but there were definitely some passionate artists working there). Everywhere I landed I found little touches, things someone had taken the time to place. It was so breathtaking I really never got tired of it; I just got frustrated and went off to play other things, expecting the game would still be there. It wasn't.

Anyway, after an experience like that, seeing stuff generated by a random seed in minecraft was just... whatever. Like, ok, I should give a crap? This all exists thanks to a random number. There have been a few breathtaking sights, but while there's infinite space to explore there is very little to find, and that, to me, is boring.

Kistilan wrote on Jul 7th, 2020 at 11:42pm:
I don't want to talk ill of Jerry,

I do. He's fat. And stupid. And selectively applies the forum rules however it suits him and to whoever is not sucking his cock hard enough. Fuck that guy. And his mustache.



Kistilan wrote on Jul 7th, 2020 at 11:42pm:
at least a few of those old Turbine hats have to be still active in the programming sector,


Ah but do they still have the kind of talent they once did? Michael Jordon is still alive and well, but do you think anyone is beating down his door to be the lead shooter for the 2024 Olympic Dream Team? Talent fades; having been great at something decades ago does not mean you are still good at it now. Especially if you've become complacent and rested on your laurels for far too long.



Kistilan wrote on Jul 7th, 2020 at 11:42pm:
SPEAKING of D&D Alternates, I did find the latest reincarnation in Development.  MMORPG.com was pointing at them, but it's not really an MMO.  It's just an O-RPG for up to 4 friends to play, but using Forgotten Realms setting based on the cinematography & characters (pretty sure that's Drizzt in there).  The cinematic looked pretty interesting, would enjoy the rock n roll/ metal ambiance if they could equally temper it with Enya and Clannad Lore, Nightwish and My Darkest Days, etc.

Maybe you've seen it, maybe you've not.  Here's the link to the game's site (Dark Alliance).

https://www.darkalliance.com/


Meh.

If there's one thing my experience with Dark and Light taught me, its "never get excited about a game until it's actually released".

I actually played a very early alpha of DnL(for all of 5 minutes), in Kentia Hall, and the LA Convention Center, at E3 2005. I remember the experience vividly. That little 5 minute muching about had me so excited. I followed the development, I kept on the site, I pre-ordered the game...

...and then it launched with 10% of the features it had advertised, was borderline unplayable, and quickly collapsed into a giant shitheap. The game I had expected to play for the next 20 years barely lasted, what, 2? And was unplayable for most of those.

Ever since then, unless a game is out and in release(not alpha, not beta, release), I don't care. I don't follow development cycles, I don't watch what's new or "about to come out". I don't eagerly follow anything, because I know I'll be dissapointed.

I don't give a single fuck.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: DDO and Exploiting
Reply #58 - Jul 16th, 2020 at 11:44pm
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noamineo wrote on Jul 6th, 2020 at 7:54pm:
I don't have the pictures on hand but there's a very old development blog floating around with pictures of fat jerry working in front of a CRT monitor on Asheron's Call. In fact, his forum username "Cordovan" comes from that game, which was one of the gods in Asheron's Call. There are even screenshots of him appearing in-game as that character to interact with players during special events(back when Turbine now how to be cool).

Wow, I have given up on the vault with how retarded the people have become. It is time to chone yourself.  Please.
He was a FAILED reporter that went and started doing stuff online to find a job. The Turbine "brain" trust (IQ = 45) didn't recognize that he couldn't even play the game - not to mention couldn't move a mouse - and decided to hire him(against my advice).  WB never recovered.

Lelouch wrote on Jul 6th, 2020 at 12:27pm:
I find Vault having more retards lately then offical forums.Not defending, official forums is as full of crap as ever, but vault has become so shit, i guess because normal people that have a idea about the game and builds join private discord servers and gave up on this shithole


QFT
  
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Re: DDO and Exploiting
Reply #59 - Jul 16th, 2020 at 11:49pm
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Dark_Helmet wrote on Jul 16th, 2020 at 11:44pm:
Wow, I have given up on the vault with how retarded the people have become. It is time to chone yourself.  Please.
He was a FAILED reporter that went and started doing stuff online to find a job. The Turbine "brain" trust (IQ = 45) didn't recognize that he couldn't even play the game - not to mention couldn't move a mouse - and decided to hire him(against my advice).  WB never recovered.

IIRC, Jerry showed up on Turbine's radar because he started DDOCast. They thought he'd make a good Community moderator so they offered him a job.

Tolero ran a bunch of DDO Fashion Shows on the Xoriat Server, I think? Anyway, she ran a lot of events as a player so they offered her a Community moderator job and then the Community Manager job later.

After a while, they moved her to the Marketing team and made her the "Brand Manager" and that's when they promoted Jerry to "Community Manager." Later, they made him the LotRO Community Manager as well.

Tolero is still the "Brand Manager" which, I guess, means she's responsible for the DDO Store and maybe also the LotRO store.
« Last Edit: Jul 16th, 2020 at 11:52pm by Technomage »  

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Re: DDO and Exploiting
Reply #60 - Jul 16th, 2020 at 11:57pm
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Technomage wrote on Jul 16th, 2020 at 11:49pm:
IIRC, Jerry showed up on Turbine's radar because he started DDOCast. They thought he'd make a good Community moderator so they offered him a job.

Tolero ran a bunch of DDO Fashion Shows on the Xoriat Server, I think? Anyway, she ran a lot of events as a player so they offered her a Community moderator job and then the Community Manager job later.

After a while, they moved her to the Marketing team and made her the "Brand Manager" and that's when they promoted Jerry to "Community Manager." Later, they made him the LotRO Community Manager as well.

Tolero is still the "Brand Manager" which, I guess, means she's responsible for the DDO Store and maybe also the LotRO store.


Yeah ok, must be thinking of somebody else. I know at least one current DDO dev used to be a big part of the AC team and did live events. Is drivin me nuts I can't recall specifics.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: DDO and Exploiting
Reply #61 - Jul 17th, 2020 at 12:04am
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noamineo wrote on Jul 16th, 2020 at 11:57pm:
Yeah ok, must be thinking of somebody else. I know at least one current DDO dev used to be a big part of the AC team and did live events. Is drivin me nuts I can't recall specifics.


Yeah, working with Jerry in the Stormreach Mayor Election we ran back in 2008, I didn't pick up that he was previously involved with Turbine until after Tolero got promoted and he was picked up to be the new Community Manager.
  

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Re: DDO and Exploiting
Reply #62 - Jul 17th, 2020 at 12:08am
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My recollections were pieced together from many difference sources viewed over several years coupled with a healthy dose of not really giving a fuck. I thought I made it clear I wasn't sure how accurate any of it was Tongue

I know the AC developer thing was posted on the vault(talked about their early work bringing AC to fruition). Maybe another old-time vaultie remembers wtf I'm talking about? Had some really interesting info.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: DDO and Exploiting
Reply #63 - Jul 17th, 2020 at 12:45am
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noamineo wrote on Jul 17th, 2020 at 12:08am:
I know the AC developer thing was posted on the vault(talked about their early work bringing AC to fruition). Maybe another old-time vaultie remembers wtf I'm talking about? Had some really interesting info.


Did you have a link about the god's name Cordovan for Asheron's Call?

In Asheron's Call, the only being really close to a god was Asheron, who sent the last of his home world's survivors to another world called Dereth as the Olthoi stormed Asheron's Citadel. I'm not sure if Asheron himself died, it doesn't really say he made it and he just sent the others to Dereth.    At least I think it was The Olthoi that were the antagonist that forced Asheron to send his survivors away.

However, on Dereth the descendants of Asheron do fight olthoi and an Olthoi Queen.

Later, there is another raid/threat by the Revanants (sp?) which are kind of like wraith elementals of pure magic I guess?

Finally, Alpha Lassel (if I'm remembering this correctly) is discovered through another portal (Asheron's Call, I think his spell created multiple portals so his descendants could travel and escape the olthoi to other worlds is necessary).  This portal lead to a very strong version of Tuskers (a mid-to-high level enemy in Dereth) where the King of the Tuskers, Bobo, is another raid to fight.  Oh yeah, the other raid wasn't Revenants or Hollows although they may have been in the raid dungeon.  It was a Dark Knight type guy named Gaerlan with a "Gauntlet" kind of raid dungeon.

There's a 24 hour timer on the raids when they existed.  Myself and Olo-Eopia were known for running Boboaerlan (Bobo + Gaerlan) raids in about an hour on Harvestgain.  Mission success was 100% as long as Olo or myself were alive to fix any fuckeries.  Good times, fun raids. 

But yeah, I don't remember the gods either but figured it might have been a deeper lore or an add-on post-2004 (last time I seriously played AC).  Believe I logged on once or twice in 2005/6 to visit friends in game ande say hello to the monarchy I joined upon quitting active play and selling the mansion on ebay.   $$$   Good money at the time.  Originally owned by Dmitri, a long-standing alpha/beta monarch that I was a vassal to as my patron joined him (Rurouni Kenshin and later Nyx).  Both good players at the time 1999-2001.

Anyway....  fuck.  Memories.
  

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Re: DDO and Exploiting
Reply #64 - Jul 17th, 2020 at 12:53am
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Kistilan wrote on Jul 17th, 2020 at 12:45am:
Did you have a link about the god's name Cordovan for Asheron's Call?


So the site is massivelyop.com, there is a column called "the game archaeologist" and he did an article on some kind of event that only a few very top players ever got to experience. Unfortunately I cannot find the article, but it mentioned how the turbine devs used to appear in-game as mythical figures in the lore. I did spend some time digging for it but honestly I just don't have several hours to devote to locating an article I skimmed 2 years ago.

Kistilan wrote on Jul 17th, 2020 at 12:45am:
Anyway....  fuck.  Memories.


AC was clearly something special.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: DDO and Exploiting
Reply #65 - Jul 17th, 2020 at 6:14am
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noamineo wrote on Jul 17th, 2020 at 12:53am:
AC was clearly something special.


Ya.

When did Massively become MassivelyOP?  That's new.

MMORPG.com exists.  MMOSITE.com is apparently getting a facelift or something since 2019.  Says they're coming back SoonTM

I dunno.  I believe Asheron may have been alive, so if he was "alive," he definitely was not a static NPC, so that would one of the few special NPCs a GM would play for an elite event.

It would be interesting to find any reference to Cordovan outside of Turbine/SSG posts or updates.  Like find Cordovan in a greek mythology wiki for example.   I tried looking a little through search engines but haven't found much other than his community manager role and updates.  And apparently SSG's mandatory silence regarding the abrupt pulling of the AC Plug.
« Last Edit: Jul 17th, 2020 at 6:16am by Kistilan »  

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