Technomage wrote on Aug 27
th, 2020 at 10:45pm:
I wish Rodrak were still around. He could settle this question once and for all.
Is he a statistician or does he have actually access to the server logs?

(The big problem I've had in conversations with idiots on the motherboards is getting them to recognize that just because something is possible but statistically unlikely, something is wrong if it's happening very frequently)
kum-gulp wrote on Aug 28
th, 2020 at 9:01am:
That could be explained by having loot tables which have broader ranges for less desirable loot. I used to do that as a DM, e.g.
1-59 Club of Poop
60-69 Hammer of Faeces
70-74 Greatclub of Shite
...
99-00 WHY WHY PUT THE GOOD THING HERE?
Maybe?
So according to Lynn, the drop rates are normal/10%/hard16%/elite33%?R+1 per skull.
For me it took farming with 6 accounts to start observing anything close to that, but its clear it will take on the order of several thousand chest-pulls to get consistency.
As for the items themselves, SSG
CLAIMS every named item is weighted the same; so if a quest drops 5 named items then each has an equal 20% chance to drop. Again, I suspect you will need to see thousands of drops before you actually get that kind of consistency.
To be clear: I don't think SSG is lying about the drop rate, I just think something in their RNG is broken and they are too stupid to notice.