noamineo wrote on Apr 4
th, 2021 at 1:43pm:
And I'm glad people are walking over hardcore lag wipes. Maybe SSG will wake up and realize how dumb permadeath is and come up with a better gimic. The bar isn't that high, a swift kick to the nuts is more fun than permadeath.
I'd disagree that "permadeath" was a dumb idea even though I personally have no intention of ever playing Hardcore due to it being "permadeath".
There is a significant number of players who lobbied for "Permadeath" and entire guilds full of them playing "Permadeath" on the Main Servers of their own volition!
What I don't get however is that anyone knowing how much lag there is in DDO would not be able to accept that if said lag happens on the Hardcore server they're character is gonna be done on said server.
Heck you accept this when going into Hardcore - It's just a reality of the Game!
No matter how much the Devs reduce the possibility of Lag that possibility will always exist and in Hardcore it will KILL Characters!
But those characters aren't deleted, You get them back on the Regular Servers right? {At least that's what DDOWiki says}. You're not losing YEARS of work!
I've seen many "friends" quit the game too - Most of them significantly better at this game than me - yes I know that's not difficult

Most of those never came back - Lag is a significant contributor to that but I'd say that the constant power creep AND the Elitism of many players have been bigger contributors.
What I most hate seeing is a good newbie drawn into levelling too fast and given gear too quick only to then quit the game never to return because they felt done.
Or they've found a great group and that group falls apart whereupon they lose interest in trying to find another such group.
There's tonnes of reasons for people leaving this game {and probably any game}.
The Devs know this so they don't care about your specific reason.
As shown on the DDOForums where they close goodbye threads!
The introduction of Reaper almost made me quit permanently - I returned though as I wasn't done with the game and probably never will be.
I realise that someone who's already basically completed the game {earned Completionist} probably has an easier time feeling done with the game and a harder time convincing themselves they're not done with the game

Honestly though - Why should the Devs try to keep those players who've already "completed" the game over the players who are just starting out?
Isn't that the wrong way round?