Quote:too many build points to get +1 to hit and damage
I remember a conversation I had with Gawna a few months ago. And it boiled down to
Gawna: "I'm going to do this."
Gornn: Explains why that's a bad idea.
Gawna: "Oh that's much better. Thanks!"
Gornn: "I haven't played DDO for a year, how is it I'm helping you optimize your build?"
Do I seriously need to explain why that stat array is horrible for the build you say you want?
If you're going to go WARCHANTER. You will be expected to fight.
You do not: need intelligence. need charisma.
You do: need as much dex as you have. need as much con as you have.
So since you don't: need charisma or int, and you're good on: dex and con. Where else should those points go? (I know you're thinking wisdom, man. I know that's where you think the extra points should go. But they dont)
You could even buy a 15 strength (13 pts) and keep your int, and then put all 5 level bumps into strength. So you have an even score of 20. +2 tome, +6 item, giving you 28 unbuffed at level 20. Not bad for a halfling.
Or you could gimp him and keep the stats you have.
If you're planning to keep him the way you've proposed, you shouldn't waste turbine points on a lesser reincarnate. He'll be more effective as a spellsinger pure bard.
Because in the 18/2 warchanter breakdown, a pure bard 20 spellsinger is only +1 damage behind. And has more SP for buffing, etc etc.
Why on earth would you take fighter levels to get weapon proficiency when, as Gawna said, you can just cast master's touch?
If you're going to gimp yourself before you even LR, why bother?