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stainer
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Build Help for the Build Challenged!
Aug 11th, 2010 at 10:11am
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Hopefully you all have noticed I don't know much about building a character, but I do follow instructions well. I have been told by Emili and Slink that I need to run a Ranger. I haven't had one before, so I am not sure what I need to shoot for. My preference would be a dorf twf tempest III, maybe with 2 rogue levels. It could be pure though, or even splashed differently. Anyway, I am throwing myself at your mercy. Tell me what to do!
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
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Demoyn
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Re: Build Help for the Build Challenged!
Reply #1 - Aug 11th, 2010 at 10:17am
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I had a dwarven version of the Exploiter build posted on the DDO forums for my wife, but I'm not sure if anything's changed in the past six months or so to make it less special.
  
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Re: Build Help for the Build Challenged!
Reply #2 - Aug 11th, 2010 at 11:43am
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Well, god help you if you take my advice, but depends on what you're trying to emphasize with the ranger.

Soloing ability?
Flexibility?
Dps?

Regardless (almost) of your build you'll have some of all of the above, but which you choose to emphasize will determine how and if to splash.
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

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Re: Build Help for the Build Challenged!
Reply #3 - Aug 11th, 2010 at 12:25pm
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DPS is primary, solo-ability would be nice. I am guessing with umd, ranger spells and rogue skills it is going to fairly easy to solo at any rate.

A human build with bastard swords, just to be different might be fun.
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
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Re: Build Help for the Build Challenged!
Reply #4 - Aug 11th, 2010 at 2:04pm
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stainer wrote on Aug 11th, 2010 at 12:25pm:
A human build with bastard swords, just to be different might be fun.


Now, you're just asking for the Min/Max'ers to start tearing into your flesh.   Cheesy

stainer wrote on Aug 11th, 2010 at 12:25pm:
DPS is primary, solo-ability would be nice. I am guessing with umd, ranger spells and rogue skills it is going to fairly easy to solo at any rate.


With that prereq, you're basically talking Exploiter (1R/1M/18R) or Exploiter variant.  I just TR'd my 18/2 Finesse Ranger/Fighter to Exploiter (Elf & Rapier) granted I'm only 4 but I like it so far and I like where it maps out to.  I haven't decided on the final feat yet but that is a ways off. 
« Last Edit: Aug 11th, 2010 at 2:09pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Build Help for the Build Challenged!
Reply #5 - Aug 11th, 2010 at 4:01pm
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stainer wrote on Aug 11th, 2010 at 10:11am:
Hopefully you all have noticed I don't know much about building character


fixed, and yes we noticed from day one.  T

In all seriousness you might take a look at Aranticus's floating leaf build 18Rgr/2mnk

http://ddowiki.com/page/Floating_Leaf

or the exploiter build (18rgr/1rog/1mnk) on the forums, both are fairly interesting.  There is also Impaqt's Leesa build (13rog/6rgr/1mnk) (using an elf and going scimitars and falchions rather than Khopesh)

http://forums.ddo.com/showthread.php?t=181074&highlight=leesa

Doesn't seem to be all that valuable to stay pure Ranger right now...   I coverted Tspoon into the exploiter build and Superspoon is at lvl9 on the Leesa path.  not bad, fun to play.  T
« Last Edit: Aug 11th, 2010 at 4:02pm by »  
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Re: Build Help for the Build Challenged!
Reply #6 - Aug 11th, 2010 at 4:06pm
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Quote:
Doesn't seem to be all that valuable to stay pure Ranger right now.


Yep...Capstone Bites....and the other bits and pieces you get just don't amount to as much as you can get with 2 levels of something else.
« Last Edit: Aug 11th, 2010 at 4:09pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Build Help for the Build Challenged!
Reply #7 - Aug 11th, 2010 at 4:11pm
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Stainer,

I ran the aforementioned exploiter build to 20 with little to no issues.  I think it's pretty solid, though I have not seen the floating leaf build.  The ac is nice, being able to umd wand stoneskin/recitation/blur/etc is a nice perk.  I rarely got hit until Amrath.

Only complaint I'd have is barely reaching the 400hp mark by level 20.  Evasion makes up for it, but it still bugs me.  I don't feel comfy going into the Shroud with 390hp.  The plan is, ( when I get around to it ), getting the 10hp from Argo Favor and crafting a hp item for him.  But when I TR him, I'll be going dwarf I think for more hp.
  
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Re: Build Help for the Build Challenged!
Reply #8 - Aug 11th, 2010 at 4:15pm
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I threw this together in the builder. I probably have Favored enemies ordered messed up a little. I went with human/khop as it looked like the best idea. Dwarf, I suppose would be ok, but human does look waaayy better. Let me know what I should do different.

Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Stainpain Downhaven
Level 20 Lawful Neutral Human Male
(1 Monk \ 1 Rogue \ 18 Ranger)
Hit Points: 290
Spell Points: 326
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 20
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)

Strength             15                    23
Dexterity            15                    20
Constitution         14                    17
Intelligence         12                    14
Wisdom               14                    16
Charisma              8                    10


Tomes Used
+1 Tome of Strength used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)

Balance               6                    26
Bluff                -1                     0
Concentration         2                     3
Diplomacy            -1                     0
Disable Device        5                    24
Haggle                1                     2
Heal                  2                     3
Hide                  6                     9
Intimidate           -1                     0
Jump                  6                    28
Listen                2                     3
Move Silently         6                     9
Open Lock             6                     9
Perform              n/a                    n/a
Repair                1                     2
Search                5                    24
Spot                  6                    25
Swim                  4                     8
Tumble                n/a                   6
Use Magic Device      3                    23

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Skill Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I


Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Devotion I


Level 5 (Ranger)
Enhancement: Ranger Skill Boost II
Enhancement: Human Adaptability Strength I


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Spring Attack
Enhancement: Ranger Sprint Boost II
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Energy of the Wild I


Level 7 (Ranger)
Enhancement: Ranger Tempest I


Level 8 (Ranger)
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Dexterity II


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Attack I


Level 10 (Ranger)
Enhancement: Ranger Favored Damage III


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Dexterity III


Level 12 (Ranger)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II


Level 13 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness III


Level 14 (Ranger)
Enhancement: Ranger Tempest II


Level 15 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Favored Damage IV


Level 16 (Ranger)
Enhancement: Ranger Favored Attack II


Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Sprint Boost III


Level 18 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Human Improved Recovery II


Level 19 (Ranger)
Enhancement: Ranger Favored Defense III


Level 20 (Ranger)
Enhancement: Ranger Item Defense I
Enhancement: Ranger Tempest III
Enhancement: Ranger Energy of the Wild II


« Last Edit: Aug 11th, 2010 at 4:16pm by stainer »  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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Tspoon
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Re: Build Help for the Build Challenged!
Reply #9 - Aug 11th, 2010 at 4:31pm
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looks pretty good.  I went undead, elemental, construct, evil outsider as my FE order sort of in the order they are getting powerful as you level, some people go for giant after undead and then later swap that out for either construct or elemental, after gianthold.  T
  
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Re: Build Help for the Build Challenged!
Reply #10 - Aug 11th, 2010 at 4:47pm
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You're going to be able to pop yourself with a 30 point jump so I would move some points from jump elsewhere...I went intim if you got the AC might as well use it.  I can max Intim, UMD, Search, DD every level.

I'm taking Monk at 14 to get Tempest II faster.

I'm not entirely sold on OTWF...for mine either it seems I never really have that hard a time hitting.  I'm going to play it by ear as I get to cap.

As T said, I take Giant and swap it out after...but I'm on a TR so I'll be spending more time beating on Giants.
« Last Edit: Aug 11th, 2010 at 4:55pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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stainer
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Re: Build Help for the Build Challenged!
Reply #11 - Aug 11th, 2010 at 4:57pm
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Madcow430 wrote on Aug 11th, 2010 at 4:11pm:
Stainer,

I ran the aforementioned exploiter build to 20 with little to no issues.  I think it's pretty solid, though I have not seen the floating leaf build.  The ac is nice, being able to umd wand stoneskin/recitation/blur/etc is a nice perk.  I rarely got hit until Amrath.

Only complaint I'd have is barely reaching the 400hp mark by level 20.  Evasion makes up for it, but it still bugs me.  I don't feel comfy going into the Shroud with 390hp.  The plan is, ( when I get around to it ), getting the 10hp from Argo Favor and crafting a hp item for him.  But when I TR him, I'll be going dwarf I think for more hp.


I hear you on the hps. My monk was at 397 for a long time. Now it looks like this.
« Last Edit: Aug 11th, 2010 at 5:05pm by stainer »  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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Re: Build Help for the Build Challenged!
Reply #12 - Aug 11th, 2010 at 5:12pm
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stainer wrote on Aug 11th, 2010 at 4:57pm:
I hear you on the hps. My monk was at 397 for a long time. Now it looks like this.

Well you got the name right... as in dream on.....  Smiley
« Last Edit: Aug 11th, 2010 at 5:12pm by »  
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Re: Build Help for the Build Challenged!
Reply #13 - Aug 11th, 2010 at 5:26pm
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Quote:
Well you got the name right... as in dream on.....  Smiley

Its real. +45 hp cloak, rage, dbl mad stoned, yugo pots.  Grin
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
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Re: Build Help for the Build Challenged!
Reply #14 - Aug 11th, 2010 at 5:32pm
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haha, nice Smiley

I've yet to be lucky enough to get madstone boots on any of my toons so far.  I keep crossing my fingers.  That and running reaver whenever I see an lfm up.  They will all hit 20 completions eventually Roll Eyes
  
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Re: Build Help for the Build Challenged!
Reply #15 - Aug 11th, 2010 at 6:14pm
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1. U are not going for ac, why 15 dex and 14 wis
2. U do not need spot
3. U want high str
  
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Re: Build Help for the Build Challenged!
Reply #16 - Aug 11th, 2010 at 6:41pm
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stainer wrote on Aug 11th, 2010 at 4:15pm:
I threw this together in the builder. I probably have Favored enemies ordered messed up a little. I went with human/khop as it looked like the best idea. Dwarf, I suppose would be ok, but human does look waaayy better. Let me know what I should do different.




For the most part, this looks pretty good.  I agree with Aranticus, you can tank Dex more, your Wis is much higher than need be, and you can lower Int some too, especially on a human.  I'd put the extra points into Str.

I'll have to look at the enhancements later when I can reference them, as I don't have costs/etc memorized.

One thing you might want to consider is going Ranger 12/Fighter 6 for the Tempest II/Kensai I.  The fighter levels give you Weapon Specialization, some extra Strength, and the juicy Haste boost.  Plus, the Kensai I special ability gives you an extra Human Versatility boost, which is very helpful.  I think for pure DPS this probably beats out a Ranger 18.  Depending on whether you want access to 4th level Ranger spells or not, you can choose to go to Ranger 14 or use the last two levels for some sort of splash.  One big thing you lose this way is an extra Favored Enemy Feat.

« Last Edit: Aug 11th, 2010 at 6:43pm by Schmoe »  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Re: Build Help for the Build Challenged!
Reply #17 - Aug 11th, 2010 at 6:44pm
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I wanted to post about how you can boost your DPS to maximize your DPS in DPS situations, but I couldn't hit the DPS keys over the sound of my awesome DPS.

For more DPS.

DPS.
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Re: Build Help for the Build Challenged!
Reply #18 - Aug 11th, 2010 at 6:53pm
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Aranticus wrote on Aug 11th, 2010 at 6:14pm:
1. U are not going for ac, why 15 dex and 14 wis
2. U do not need spot
3. U want high str


1. I thought I was going for AC. Did I do it wrong?
2. I am not as good as knowing where everything is, but I agree I can drop that.
3. I agree.
Schmoe wrote on Aug 11th, 2010 at 6:41pm:
For the most part, this looks pretty good.  I agree with Aranticus, you can tank Dex more, your Wis is much higher than need be, and you can lower Int some too, especially on a human.  I'd put the extra points into Str.

I'll have to look at the enhancements later when I can reference them, as I don't have costs/etc memorized.

One thing you might want to consider is going Ranger 12/Fighter 6 for the Tempest II/Kensai I.  The fighter levels give you Weapon Specialization, some extra Strength, and the juicy Haste boost.  Plus, the Kensai I special ability gives you an extra Human Versatility boost, which is very helpful.  I think for pure DPS this probably beats out a Ranger 18.  Depending on whether you want access to 4th level Ranger spells or not, you can choose to go to Ranger 14 or use the last two levels for some sort of splash.  One big thing you lose this way is an extra Favored Enemy Feat.


Building a character is a new thing for me. I appreciate all of your input.
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
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Re: Build Help for the Build Challenged!
Reply #19 - Aug 11th, 2010 at 7:07pm
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stainer wrote on Aug 11th, 2010 at 6:53pm:
Building a character is a new thing for me. I appreciate all of your input.


You won't get any snide comments from me, I'm new at it too  Cheesy

In fact, the only reason I feel like I have anything valuable to offer is that my one and only character (for all practical purposes) is a human ranger, so I've spent quite a bit of time looking at how best to arrange his abilities/feats/enhancements.

One thing I just noticed is that you're missing the Human Versatility enhancements.  These are like one of the best reasons to be a human.  If at all possible you want to take the full line, as they provide you with a +5 to damage, to-hit, AC, saves, or skills for 20 seconds.  Very strong.

Edit: +4 should be +5
« Last Edit: Aug 11th, 2010 at 11:54pm by Schmoe »  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

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Re: Build Help for the Build Challenged!
Reply #20 - Aug 11th, 2010 at 9:00pm
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stainer wrote on Aug 11th, 2010 at 6:53pm:
1. I thought I was going for AC. Did I do it wrong?


if you are going ac, you are just getting too much ac for trash mobs. you are using the 5level ups into str, not getting elf (+2 dex) or racial enh (+2) which means you are approx 5 ac off a 18dex elven ranger. thus raid bosses are out of the equation. since you are not going to be able to ac tank raid bosses, lowering your dex and wis say to 13 and 12 (lose 2 ac) or 13 and 10 (lose 3 ac) will net u 5 and 7 stat points respectively which u can use to increase str and con to boost dps and survivability

this way u still have enough ac for trash but get more dps and hp. now if you want ac for raid bosses, you want enough to hit 75ish (for suulo, harry), 85ish for horoth
  
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Re: Build Help for the Build Challenged!
Reply #21 - Aug 12th, 2010 at 12:35am
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So, if you want to go with an exploiter build, I'd recommend just taking the exploiter as it is on the forums.  Lots of smart people have had input into that, it's tried and tested, and you should have good results with it.

If you're looking for something a bit different, you could instead try something more along the lines of the build below.  It has a higher strength than you'll get with an exploiter, plus it makes good use of the extra feats.  The weapon focus and specialization means you hit more often (against epic foes, at least) for more damage.  Quickdraw means you don't lose as much time when switching weapons or using action boosts.  Manyshot is still great DPS, good enough to justify the inclusion of Improved Critical Piercing.

With the outstanding action boosts available from Human Versatility and the Fighter Haste boost, the extra action boost from the Kensai gets a lot of mileage.  There's nothing better than being madstoned, raged, hasted, with a +5 damage boost and a +20% speed boost all going at the same time.   Smiley

The Oversized Two Weapon Fighting is really a bit superfluous.  You could swap that out with another Toughness feat or something else to suit your taste.

I tried to build it with UMD and rogue skills, since that seems to be something you're interested in.  I'm really not sure if this build will work in that arena, since that's not something I've done myself.  My character is a 14 ranger/6 fighter.  While I can see how UMD would be nice, I don't think it's strictly necessary as you still have a decent selection of spells available to you, plus Cure Serious Wands.


Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page

Gimpler McStainy
Level 20 Lawful Neutral Human Male
(6 Fighter \ 2 Rogue \ 12 Ranger)
Hit Points: 340
Spell Points: 156
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 17
Will: 7

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)

Strength             17                    27
Dexterity            13                    18
Constitution         16                    19
Intelligence         10                    12
Wisdom               10                    12
Charisma              8                    10


Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)

Balance               5                  9                    9
Bluff                -1                  0                    1
Concentration         3                  4                    5
Diplomacy            -1                  0                    1
Disable Device        4                 22                   23
Haggle               -1                  0                    0
Heal                  0                  1                    1
Hide                  1                  4                    4
Intimidate           -1                  0                    1
Jump                  7                 30                   30
Listen                0                  1                    1
Move Silently         1                  4                    4
Open Lock             5                  8                    9
Perform              n/a                n/a                   n/a
Repair                0                  1                    1
Search                4                 19                   20
Spot                  4                 17                   17
Swim                  7                 12                   12
Tumble                5                  8                    8
Use Magic Device      3                 23                   23

Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Search I


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Sneak Attack Training I


Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Enhancement: Racial Toughness I
Enhancement: Rogue Open Lock I


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery I
Enhancement: Ranger Energy of the Wild I


Level 7 (Ranger)
Enhancement: Ranger Swamp Lore I
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility II
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I


Level 8 (Ranger)
Enhancement: Human Versatility III


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Dexterity II


Level 10 (Ranger)
Enhancement: Human Versatility IV


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Favored Damage III


Level 12 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Dexterity III


Level 13 (Ranger)
Enhancement: Ranger Tempest II


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Greater Adaptability Constitution I


Level 15 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Quick Draw
Enhancement: Racial Toughness III
Enhancement: Fighter Strength I


Level 16 (Fighter)
Enhancement: Fighter Toughness I


Level 17 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II


Level 18 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Fighter Toughness II


Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I


Level 20 (Rogue)
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Strength II
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Aranticus
Horoluth Raider
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I Love Drama!

Posts: 2110
Joined: Jun 30th, 2009
Re: Build Help for the Build Challenged!
Reply #22 - Aug 12th, 2010 at 12:45am
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i think my guildie runs a version of that, not kensai but defender, go ask milacias about his whacky ac builds. solid dps hitting over 80 ac buffed
  
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Inkblack
Puppy Farmer
Vault WDA
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_,|,,

Posts: 1553
Joined: Sep 10th, 2009
Gender: Male
Re: Build Help for the Build Challenged!
Reply #23 - Aug 12th, 2010 at 11:48am
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Eladiun wrote on Aug 11th, 2010 at 4:06pm:
Yep...Capstone Bites....and the other bits and pieces you get just don't amount to as much as you can get with 2 levels of something else.

Just remember, they did fix the rogue capstone.  And by fix, I mean they offered a viable alternative that leaves Cheap Death in the dust.
  
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stainer
Arkat's Bitch
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Gawna's big sexy crony!

Posts: 12345
Location: gawna's nuts
Joined: Jan 28th, 2010
Gender: Male
Re: Build Help for the Build Challenged!
Reply #24 - Aug 12th, 2010 at 12:46pm
Print Post  
Ok, here is my second try. I appreciate all of you guys help. I refined my goals a little bit. I would like tempest III, umd, and the ability to disable traps (I know I won't get all traps). Since great AC isn't going to be achievable I switched out monk for fighter. I have some questions -
1. Is this even worth rolling?
2. Is Open lock with 4 points added going to be ok?
3. Are the feats extend and SF:UMD ok on this build? Should I do something different?
4. Did I miss something with Enhancements?
If this isn't workable, I will go with a build by someone else. I was really hoping to come up with something on my own.
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Ihatebows Downhaven
Level 20 Lawful Neutral Dwarf Male
(1 Fighter \ 1 Rogue \ 18 Ranger)
Hit Points: 342
Spell Points: 279
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 16
Will: 8

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)

Strength             17                    24
Dexterity            13                    17
Constitution         17                    20
Intelligence         10                    12
Wisdom               12                    14
Charisma              6                     8


Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)

Balance               5                    19
Bluff                -2                    -1
Concentration         3                     5
Diplomacy            -2                    -1
Disable Device        4                    24
Haggle               -2                    -1
Heal                  1                     2
Hide                  5                     7
Intimidate           -2                    -1
Jump                  7                    23
Listen                1                     2
Move Silently         4                     6
Open Lock             5                     7
Perform              n/a                   n/a
Repair                0                     1
Search                4                    26
Spot                  1                     2
Swim                  3                     7
Tumble                2                     4
Use Magic Device      2                    25

Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Dwarven Axe Damage I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Spell Defense I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Devotion I


Level 3 (Ranger)
Feat: (Selected) Dodge
Enhancement: Dwarven Constitution I
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Enhancement: Dwarven Axe Attack I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Resistance I


Level 5 (Ranger)
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Devotion II


Level 6 (Fighter)
Feat: (Selected) Mobility
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Attack Boost I
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness I


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Dwarven Axe Damage II


Level 8 (Ranger)
Enhancement: Ranger Tempest I


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Skill Boost III


Level 10 (Ranger)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II


Level 11 (Ranger)
Enhancement: Dwarven Axe Attack II


Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Attack
Enhancement: Ranger Sprint Boost II
Enhancement: Dwarven Spell Defense II


Level 13 (Ranger)
Enhancement: Ranger Energy of the Wild I


Level 14 (Ranger)
Enhancement: Ranger Tempest II
Enhancement: Ranger Dexterity II


Level 15 (Ranger)
Feat: (Selected) Extend Spell
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Resistance II


Level 16 (Ranger)
Enhancement: Ranger Skill Boost IV


Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Favored Attack II


Level 18 (Ranger)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I


Level 19 (Ranger)
Enhancement: Ranger Favored Damage III


Level 20 (Ranger)
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest III


  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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