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Very Hot Topic (More than 75 Replies) Update 12 (Read 39300 times)
stainer
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Re: Update 12
Reply #125 - Oct 21st, 2011 at 3:04pm
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Oakianus wrote on Oct 21st, 2011 at 1:48pm:
That's actually exactly what I was implying.  There's no reason to call you a beaner when there's a ton of more accurate and funnier things to call you.  Tongue


I asked my wife if she wanted to go to a film festival this weekend. She said I needed a gay friend to do that. You are the closest thing to a gay friend I have. Wanna drive up to Kansas Saturday?
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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rest
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Re: Update 12
Reply #126 - Oct 21st, 2011 at 3:27pm
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I didn't know where to put this, so it goes here.

  
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Oakianus
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Re: Update 12
Reply #127 - Oct 21st, 2011 at 3:50pm
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stainer wrote on Oct 21st, 2011 at 3:04pm:
I asked my wife if she wanted to go to a film festival this weekend. She said I needed a gay friend to do that. You are the closest thing to a gay friend I have. Wanna drive up to Kansas Saturday?

Only a short 22 hour drive, sounds totally worth it for a film festival.  Tongue 

While trying to find a close enough answer to that, I realized that in my head, I have been confusing Kansas and Kentucky this whole time.  Sad
  

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stainer
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Re: Update 12
Reply #128 - Oct 21st, 2011 at 3:54pm
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Oakianus wrote on Oct 21st, 2011 at 3:50pm:
While trying to find a close enough answer to that, I realized that in my head, I have been confusing Kansas and Kentucky this whole time.


Both are land locked, which sucks.
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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Oakianus
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Re: Update 12
Reply #129 - Oct 21st, 2011 at 4:02pm
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stainer wrote on Oct 21st, 2011 at 3:54pm:
Both are land locked, which sucks.

It's a specific type of retardation in my brain.  They take an incredibly trivial and superficial similarity - say, "States starting with K" - and confuse those two things for each other for no reason.

Similarly, it took me weeks to stop confusing stainer and strakeln, or Epoch and Eladiun.  To show you how bad this is, when I was a kid, it took me years to distinguish between Dustin Hoffman and David Letterman.  Sad
  

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stainer
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Re: Update 12
Reply #130 - Oct 21st, 2011 at 4:03pm
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Oakianus wrote on Oct 21st, 2011 at 4:02pm:
It's a specific type of retardation in my brain.  They take an incredibly trivial and superficial similarity - say, "States starting with K" - and confuse those two things for each other for no reason.

Similarly, it took me weeks to stop confusing stainer and strakeln, or Epoch and Eladiun.  To show you how bad this is, when I was a kid, it took me years to distinguish between Dustin Hoffman and David Letterman.  Sad


If it makes you feel any better I can't distinguish you from a real anus.  Grin
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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Oakianus
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Re: Update 12
Reply #131 - Oct 21st, 2011 at 4:04pm
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stainer wrote on Oct 21st, 2011 at 4:03pm:
If it makes you feel any better I can't distinguish you from a real anus.  Grin

I'm glad this is the middle of the day, because otherwise I would have woken up the whole neighborhood with my lols.
  

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someguy
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Re: Update 12
Reply #132 - Oct 21st, 2011 at 6:58pm
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Nexx wrote on Oct 21st, 2011 at 2:23pm:
Trolz, shut your stupid face. Smiley


<3


Kimberlite wrote on Oct 21st, 2011 at 2:35pm:
Nice work. When you grow up, you might learn to see women as something other than objects.

Never. Be mad.

Grace wrote on Oct 21st, 2011 at 2:59pm:
DIAF, but first give me all your stuff. Because I have a vagina, obvs. Moron.


K ill mail it to you. vagpicskthx.



jk im sure it looks like chewed up fajita meat. keepin my stuff gfy.


  
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Epoch
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Re: Update 12
Reply #133 - Oct 22nd, 2011 at 3:56am
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Bigjunk wrote on Oct 21st, 2011 at 10:49am:
The loot in U12 on Lamaland is far more compelling that the borderline dreck from U11.


About as compelling as suicide.
« Last Edit: Oct 22nd, 2011 at 3:56am by Epoch »  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Update 12
Reply #134 - Oct 22nd, 2011 at 7:52am
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stainer wrote on Oct 21st, 2011 at 9:49am:
Should save on crayon costs then. Tongue


Hey I  edumucated myself a little I am up to colored pencils now.  But the Play-doh is still a must have.
« Last Edit: Oct 22nd, 2011 at 7:52am by Marines »  

Aces Over Kings we are not a guild we are a GANG!!
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Re: Update 12
Reply #135 - Oct 24th, 2011 at 11:58am
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Marines wrote on Oct 22nd, 2011 at 7:52am:
Hey I  edumucated myself a little I am up to colored pencils now.  But the Play-doh is still a must have.


Have you see the Moon Sand yet?  It can keep me occupied for hours.
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Gawna
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Re: Update 12
Reply #136 - Oct 24th, 2011 at 12:13pm
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Marines wrote on Oct 22nd, 2011 at 7:52am:
Hey I  edumucated myself a little I am up to colored pencils now.  But the Play-doh is still a must have.

I can't lie, Marines, you made me lol.
  
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popejubal
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Re: Update 12
Reply #137 - Oct 24th, 2011 at 12:38pm
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Schmoe wrote on Oct 24th, 2011 at 11:58am:
Have you see the Moon Sand yet?  It can keep me occupied for hours.


I'm enjoying the hell out of my Aqua Dots.
  

fnord
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Eladiun
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Re: Update 12
Reply #138 - Oct 26th, 2011 at 12:30pm
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New in Today's Release Notes

The Necropolis

    Ascension Chamber
        The water now does damage instead of instantly killing adventurers who fall in.
        It is now possible to upgrade named treasure.
            Gather Seals of the Black Abbot from playing elite difficulty.
            Visit the Fountain of Necrotic Might in the upper Necropolis
            Place the seals and the named items in the Fountain to upgrade the named item to a more powerful form.
            You can preview the available upgrades by visiting the fountain and clicking the list interface.

The Vale of Twilight

    The Shroud
        When completing the Shroud, instead of a generic list of level-appropriate random gear, you will now get a selection of Shroud ingredients, which can include anything from small/medium/large ingredients to power cells, Shards of Power, and more!
        Extra chests will appear at the end of phase 5 on higher difficulty settings
            One additional chest will appear on hard difficulty
            Two additional chests will appear on elite
        Arraetrikos went on a diet, and now has fewer hitpoints on hard and elite.
        Shavarath blades now hurt more in general, but additionally will now scale with difficulty.
        Shavarath blades appear a bit sooner in phase 5




Might be time to Drop DI.
« Last Edit: Oct 26th, 2011 at 12:31pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Gawna
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Re: Update 12
Reply #139 - Oct 26th, 2011 at 12:32pm
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What the fuck!  Of course I just hit 80th and 40th Shrouds respectfully on 2 characters.  Why you hate Gawna, DDO?
  
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Eladiun
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Re: Update 12
Reply #140 - Oct 26th, 2011 at 12:44pm
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I also looks like the adjusted down the HP for all the Purple named Epic bosses and gave them new toys to play with.  Here's the full Monty.

Lamannia Release Notes: Update 12

Welcome to the Lamannia Update 12 Release Notes for Dungeons & Dragons Online! These release notes were posted on Wednesday, October 26th, 2011. These notes are subject to changes and additions.
News & Notes

Of Special Note

Try Challenges on Lamannia!

Introducing Challenges, available for preview on Lamannia! These repeatable quests feature multiple objectives and mini-games with a broad range of choices!

    Complete the objectives to collect rewards you can barter with for better loot.
    Choose your specific level of difficulty - each Challenge supports a broad range of character levels.
    Try to best your high score each time you play.
    Multiple variants available with different strategies, time limits, and rewards.

Challenge Scores

Scoring is based on both a point value and a Star ranking.
Point scores determine how many reward items you will receive once the time runs out! Try to beat your personal best high scores, or compare your score with your friends' scores!
Additionally, each Challenge has five specific star objectives. Each objective you complete rewards a blue star. For every star you earn, you earn favor points for House Cannith. Each Challenge variant has a different set of star objectives, and can offer different types of monsters, mechanics, powerups, goals and time limits.

    You must complete the first star objective to receive items and XP for the Challenge.
    If you complete all 5 star objectives in one run of a Challenge at its maximum available CR level, all of your blue stars will turn to gold - you'll earn bonus favor and bonus experience!
    Players over level (5 or more) will not be rewarded items or XP, but may still earn favor from star accomplishments.

Accessing Challenges

Visit House Cannith to participate in Challenges! Look for the challenge boards to accept your desired Challenge variant. There are multiple ways to gain entry to a Challenge:
Challenge Packs

    The Adventure Pack grants full access all the time, any time! Free to VIPs!
    Guest passes can be purchased to grant your friends access to challenges for a limited amount of time.

Challenge Tokens

Challenge Tokens are used to access individual Challenges one time

    Free Daily Challenge Token
        Visit Kariya ir'Vannis in House Cannith, near the Cannith Gorgon statue, to receive access tokens into that day's free Challenge!
        The available Challenge will change every day, so check back daily to see which Challenge Kariya has to offer!
        Challenge tokens can be used for entry into a Challenge or spent to open Supply Vaults within the Challenge.
        VIPs can still collect Challenge tokens to use in the Supply Vaults! Visit Kariya once per day to receive bonus tokens.
        Premium and VIP users will receive bonus Challenge tokens from Kariya!
    Universal Access Token
        Purchase a universal token for single-use access to one Challenge of your choice.
        Universal tokens can also be used to open Supply Vaults within Challenges.

Available CR Levels

Supported level ranges for each Challenge differ; as you enter a Challenge, you may use the level selection drop down menu to chose the Challenge level you wish to play. The majority of Challenge variants are also available (separately) in Epic CR levels. Note that selecting a Challenge below your character level can result in XP and reward penalties for your party, though it will not impact your ability to earn favor.
Rename Tokens

It is now possible to change your character's name, surname, and your pet's name - visit the DDO Store to purchase a Rename Token! Visit the Character -> Name Changes category and select which name you'd like to change. A one-use Parchment will be delivered to your inventory. (Note that names must still comply with the Code of Conduct)

    To change your first name, activate the Name Change Parchment (First Name) from your inventory and type in your new name. Special characters and spaces are unavailable in first names.
    To change your surname, activate the Name Change Parchment (Surname) from your inventory and type in your new name. You may use spaces and apostrophes in your surname, but other special characters and numbers are unavailable.
    To change your pet's name, activate the Pet Name Certificate from your inventory. Open your pet's character sheet by right clicking on their health bar. Click the "rename pet" button. Special characters and spaces are unavailable for pet names.

Shared Plantinum Bank Slot

You can now purchase a bank upgrade to more easily transfer platinum between your characters! The Shared Platinum Bank upgrade will allow you to keep 50,000 platinum in a universal storage slot in your bank that can be accessed by any of your characters on the same server. Free to VIPs!
Upgrades to hold greater amounts of platinum are available in the DDO Store!
General Changes

Classes

Artificer

    Blocking with a runearm will prevent the artificer from starting the charge.
    Artificer Conjured Bolts now stack to 1000. They are still created 100 at a time.

Monk

Monk stance descriptions have been clarified, and some have undergone some revision:

    Air:
        Lesser Wind Stance
            Benefit: The relentless storm focuses on movement and speed. Lesser Wind Stance grants +2 Dexterity, a 7.5% Enhancement bonus to melee and thrown attack speed, and grants a 2.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
        Wind Stance
        Benefit: The relentless storm focuses on movement and speed. Wind Stance grants +2 Dexterity, a 10% Enhancement bonus to melee and thrown attack speed, and grants a 5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
        Greater Wind Stance
            Benefit: The relentless storm focuses on movement and speed. Greater Wind Stance grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 7.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
        Ultimate Wind Stance
            Benefit: The relentless storm focuses on movement and speed. Ultimate Wind Stance grants +4 Dexterity, a 15% Enhancement bonus to melee and thrown attack speed, and grants a 10% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
    Earth:
        Lesser Mountain Stance
            Benefit: The unyielding mountain stance focuses on endurance and defense. Lesser Mountain Stance grants +2 Constitution, 5% physical damage resistance, a +1 Insight bonus to Natural Armor, and a +25% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Lesser Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
        Mountain Stance
            Benefit: The unyielding mountain stance focuses on endurance and defense. Mountain Stance grants +2 Constitution, 10% physical damage resistance, a +2 Insight bonus to Natural Armor, and a +40% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
        Greater Mountain Stance
            Benefit: The unyielding mountain focuses on endurance and defense. Greater Mountain Stance grants +3 Constitution, 15% physical damage resistance, a +3 Insight bonus to Natural Armor, a +55% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
        Ultimate Mountain Stance
            Benefit: The unyielding mountain focuses on endurance and defense. Ultimate Mountain Stance grants +4 Constitution, 20% physical damage resistance, a +3 Insight bonus to Natural Armor, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Ultimate Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
    Fire:
        Lesser Sun Stance
            Benefit: The consuming flame focuses on an aggressive offense. Lesser Sun Stance grants +2 Strength at a cost of -2 Wisdom. While in Lesser Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 2 ki.'
        Sun Stance
            Benefit: The consuming flame focuses on an aggressive offense. Sun Stance grants +2 Strength at a cost of -2 Wisdom. While in Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 3 ki.'
        Greater Sun Stance
            Benefit: The consuming flame focuses on an aggressive offense. Greater Sun Stance grants +3 Strength at a cost of -2 Wisdom. While in Greater Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 4 ki.'
        Ultimate Sun Stance
            Benefit: The consuming flame focuses on an aggressive offense. Ultimate Sun Stance grants +4 Strength at a cost of -2 Wisdom. While in Ultimate Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 5 ki.'
    Water:
        Lesser Ocean Stance
            Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +2 Wisdom, a +1 dodge bonus to Armor Class, and +2 to all Saving Throws at a cost of -2 Strength.
        Ocean Stance
            Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +2 Wisdom, a +2 dodge bonus to Armor Class, and +3 to all Saving Throws at a cost of -2 Strength.
        Greater Ocean Stance
            Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +3 Wisdom, a +2 dodge bonus to Armor Class, +4 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.
        Ultimate Ocean Stance
            Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +4 Wisdom, a +3 dodge bonus to Armor Class, +5 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.
    The Monk capstone has been updated:
        Monk Serenity
            Benefit: Your understanding of things has evolved to a level that defies description. You are a paragon of centeredness. You gain +2 Wisdom, +10 Concentration, and your passive ki generation when centered is increased by 1. (This stacks with the bonus from Greater and Ultimate Ocean Stance.)
    Eagle Claw Attack and Unbalancing Strike are now affected by items that affect Sunder and Trip DC's respectively:
        Eagle Claw Attack
            Benefit: Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, reducing their armor class by 4 for a short period of time. This attack also makes the target easier to strike with grazing hits, reducing the required d20 roll by 2. A successful Fortitude save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Sunder modifiers) The target receives periodic saves to attempt to break free of this effect.
        Unbalancing Strike
            Benefit: Your have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect.
    The effect attached to Ten Thousand Stars has changed:
        Ten Thousand Stars
            Benefit: Activate this ability to enter a trance for 30 seconds (or until you become uncentered) that gives you a chance to throw multiple shuriken at a time. Wisdom increases your chance for additional projectiles and increases the potential number of additional projectiles. This ability will work with bows if you have the Zen Archery feat, but Manyshot and this ability cannot be used at the same time.

Crafting

    It is no longer possible to craft an item with a minimum level above 20.
    The following recipes have had their levels changed:
        Flaming - was level 33 on the bound machine and is now level 25
        Frost - was level 33 and is now 25,
        Acid - was level 33 and is now 30, and
        Shock - was level 33 and is now 35.
        Fire Resistance - was moved from level 35 to level 33.
        The levels of the unbound recipes for these effects have been changed as well, and have been altered by a matching appropriate amount in each case.

Guilds

    Bound to Equip items can be put into guild chests.

Hirelings

    It is now possible to use Gold-Seal hireling contracts that are two levels above your character level.
    Arcane hirelings have learned that ranged spells serve them best when they stay out of melee range, and will no longer charge into close-quarters combat.
    An orange rotating border is displayed over a hireling icon after the hireling has accepted player order and will remain visible while awaiting a valid time to execute the player command.
    The level 19 Favored Soul hireling, Caraneth Myar, will no longer cast implosion when there are no enemies nearby.

Homunculus

    Resistances will now appear on Homunculus character sheets.
    Casting buffs should update on the Homunculus character sheet in real time.
    Abilities slotted will now stay in the place you put them instead of moving around.
    Fixed a bug where Homunculus would sometimes neglect to automatically use their learned abilities, such as Bluff or intimidate.
    An orange rotating border is displayed over a pet command icon after the pet has accepted player order and will remain visible while awaiting a valid time to execute the player command
    Hirelings now carry more reasonable quantities of mnemonic potions, influenced by what class they are.

Items

    Spirit Cakes will now work when you're incapacitated.
    Docents generated by Artificer end reward lists now come in a variety of colors.
    The following scrolls can now be found in treasure:
        Focusing Chant
        Good Hope
        Barkskin
        Hold Animal
        Longstrider
        Longstrider Mass
        Snare
        Spike Growth
        Wild instincts
    Fixed a bug where Warforged characters were receiving 150% healing from Heal potions purchased from the Turbine Store. They now receive 100% healing, as intended.
    Corrected a bug where Enhanced Cure Critical Wounds potions claimed to be healing 14 to 49 health (5d8+9), when in fact they heal 24 to 49 health (5d6+10, with an additional 1 per caster level. The potions are caster level 9).
    Crossbows will now correctly unequip when holding a crossbow and a rune arm and replacing the rune arm with an offhand weapon
    Many standard crafting ingredients and festival items now have zero weight/encumbrance so weaker characters don't have as much trouble hauling around all of their supplies. Ingredients affected:
        Deconstruction materials
        all Lesser and Greater Essences
        All standard crafting shards
        Doubloons from the Crystal Cove event
        Motes of Winter
        Motes of Night
    Crossbows and Runearms have been added to the DDO Store for low to mid level characters.

Monsters

    Earthgrab
        Earthgrab is no longer considered a paralysis effect. Creatures with immunity to paralysis are no longer immune, and spells or effects that cure paralaysis no longer cure Earthgrab.
        This change also applies to Enhancement, item, and effect based versions of Earthgrab.
        All versions of Earthgrab now share the same icon.
    Marilith AI has been adjusted. None raid boss mariliths should be easier for melee, but a little more challenging for other classes. Marilith aggro will be less random.

NPCs

    Galrias the Smith, the nightforge NPC in the Black Anvil Mines, now uses a barter shop to trade with you. He no longer restricts you to a single nightforge item.

Quest & Adventure Area Changes

General Quest Changes

    Fixed an issue where some quests would cause slayer boosts to count down their timer.
    Chests in certain older raids, such as the Titan Awakes, will no longer have names and descriptions that reference the old Warded chests system that was removed from the game.
    Several elite raids have had their reward schemes improved to better match the difficulty of completing them. These changes are detailed under each raid/adventure pack below.

Free Quests

    Korthos Island
        Heyton's Rest
            Sahuagin altar speeches now no longer cut themselves off (but DM throughout the dungeon still cuts off to keep up with your pace if you're zerging)
            Undead no longer spawn from breaking the sarcophagi
    Redfang's Lair
        Swept up some of the excess cobwebs and clutter that could cause performance issues.

Devil Assault

    The Chronoscope
        Epic
            Abiashi Titan's hitpoints were adjusted down on epic.

Vault of Night

    Epic
        On Epic difficulty, Velah has made some lifestyle changes:
            She now has fewer hitpoints
            She's also prepared new tricks for those brave enough to visit her in the extra-planar vault.

The Demon Sands

    Chamber of Raiyum
        Named item drop rates have been increased, and further increased on higher difficulty settings.
    An Offering of Blood
        Named item drop rates have been increased, and further increased on higher difficulty settings.
    Epic
        Queen Lailat has learned a new trick on epic.
        It's now possible to talk to Lahar outside the Tower of the Twelve and trade three of your Demon Sands Epic item scrolls for any single other scroll from the Epic Demon Sands.

The Ruins of Gianthold

    The Stormreaver's Fate
        One of the Stormreaver's tricks has been enhanced on elite.
        It is now possible to upgrade named treasure.
            Gather Seals of the Stormreaver from playing elite difficulty.
            Visit the Stormreaver Monument in Gianthold
            Place the seals and the named items in the Monument to upgrade the named item to a more powerful form.
            You can preview the available upgrades by visiting the Monument and clicking the list interface.

The Necropolis

    Ascension Chamber
        The water now does damage instead of instantly killing adventurers who fall in.
        It is now possible to upgrade named treasure.
            Gather Seals of the Black Abbot from playing elite difficulty.
            Visit the Fountain of Necrotic Might in the upper Necropolis
            Place the seals and the named items in the Fountain to upgrade the named item to a more powerful form.
            You can preview the available upgrades by visiting the fountain and clicking the list interface.

The Vale of Twilight

    The Shroud
        When completing the Shroud, instead of a generic list of level-appropriate random gear, you will now get a selection of Shroud ingredients, which can include anything from small/medium/large ingredients to power cells, Shards of Power, and more!
        Extra chests will appear at the end of phase 5 on higher difficulty settings
            One additional chest will appear on hard difficulty
            Two additional chests will appear on elite
        Arraetrikos went on a diet, and now has fewer hitpoints on hard and elite.
        Shavarath blades now hurt more in general, but additionally will now scale with difficulty.
        Shavarath blades appear a bit sooner in phase 5

Harbringer of Madness

    Missing
        Hirelings are now more likely to enter the final courtyard of their own free will.
        Reduced the number of madmen/women which spawn, as well as the number required to complete the optional objective.

Reign of Madness

    Lord of Eyes
        Fixed an issue where Prodigal Fire Elementals would sometimes not path correctly, making them too difficult to harvest.

The Devils of Shavarath

    The Subterrane
        Hound of Xoriat
            New named loot has been added on elite difficulty. Go forth and discover it!
        Vision of Destruction
            New named loot has been added on elite difficulty. Go forth and discover it!
    Tower of Despair
        The Judge and Jailor are no longer as beefy in hitpoints.
        For elite difficulty, Horoth has been pushing weights after realizing he turned out to be the lowest hit-point pit fiend in the game.

Reincarnation

    All forms of Reincarnations now support the Artificer class.

Skills, Feats, and Abilities

Feat Changes

    Shuriken Expertise should now function as described.
    Fixed a bug where the Enlarge metamagic feat could be applied to the Prayer spell.
    The Mobility feat has been improved:
        Benefit: "Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling."

Homunculus Enhancements

    Four new 1 point homunculus enhancements are available:
        Good Dog
            Benefit: Who's a good dog? Your iron defender is! It gains the good alignment.
        Bad Dog
            Benefit: Who's been a very bad dog? Your iron defender has. It gains the evil alignment.
        Obedience Training
            Benefit: Your iron defender makes long term plans and gains the lawful alignment.
        Hunter of Boxes
            Benefit: The very idea of crates fill your iron defender with murderous rage! Your iron defender likes to smash boxes and gains the chaotic alignment.
            Note: This enhancement really will once again make your iron defender a mortal enemy of boxes, for those of you that liked their original box-smashing behavior.

Spells

General Spell Changes

    Artificers can now use their prepared spells after inscribing them into their spellbook.
    Corrected the tooltip description for Holy Aura so that it mentions the blindness effect.
    Fixed a bug that prevented the target from being able to save against Holy Aura's blind effect.
    Fixed a bug where Enlarge could be applied to Holy Aura, with no effect.
    Meteor swarming description has been updated to reflect the fact it has double range.
    The arcane spell Flame Arrow can now use Masterwork ammo as a valid spell component.
    Ammo conjured using the Flame Arrow spell now disappears on logout, instead of on dungeon exit.
    Fixed a bug with the Deconstruct spell where the debuffs were still being applied even after a successful save.
    The buff/debuff icons for Deconstruct and Reconstruct now use the correct images.

UI Improvements

    There is an option in the UI options (or hit control V) to toggle monster health bar visibility.
    Tooltips now work correctly while using the in-game browser.

Other changes

    One of the pet constructs in the House Cannith enclave has learned that when his master says, "Speak!" he doesn't mean "like a human."
« Last Edit: Oct 26th, 2011 at 12:45pm by Eladiun »  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Schmoe
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Re: Update 12
Reply #141 - Oct 26th, 2011 at 1:01pm
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Eladiun wrote on Oct 26th, 2011 at 12:30pm:
    The Shroud
        When completing the Shroud, instead of a generic list of level-appropriate random gear, you will now get a selection of Shroud ingredients, which can include anything from small/medium/large ingredients to power cells, Shards of Power, and more!


Oh my.  Easier Greensteel for everyone!
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Re: Update 12
Reply #142 - Oct 26th, 2011 at 1:14pm
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Wat?

Hound of Xoriat
            New named loot has been added on elite difficulty. Go forth and discover it!
Vision of Destruction
            New named loot has been added on elite difficulty. Go forth and discover it!

  
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Re: Update 12
Reply #143 - Oct 26th, 2011 at 1:16pm
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rest wrote on Oct 26th, 2011 at 1:14pm:
Wat?

Hound of Xoriat
            New named loot has been added on elite difficulty. Go forth and discover it!
Vision of Destruction
            New named loot has been added on elite difficulty. Go forth and discover it!



Yeah, I saw that too.  This makes me happy.
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Re: Update 12
Reply #144 - Oct 26th, 2011 at 1:21pm
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Schmoe wrote on Oct 26th, 2011 at 1:16pm:
Yeah, I saw that too.  This makes me happy.


I'd say it's about 50/50 whether or not we get skunked in elite VoD. Hopefully it won't take too long to find out what these things are.
  
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Re: Update 12
Reply #145 - Oct 26th, 2011 at 1:44pm
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Got link for the Updates?  I know what's been pasted but I want the link for my guild forums.
  
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Re: Update 12
Reply #146 - Oct 26th, 2011 at 1:46pm
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Bigjunk wrote on Oct 26th, 2011 at 1:44pm:
Got link for the Updates?  I know what's been pasted but I want the link for my guild forums.


http://forums.ddo.com/showthread.php?t=206066
  
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Re: Update 12
Reply #147 - Oct 26th, 2011 at 1:47pm
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rest wrote on Oct 26th, 2011 at 1:14pm:
Wat?

Hound of Xoriat
            New named loot has been added on elite difficulty. Go forth and discover it!
Vision of Destruction
            New named loot has been added on elite difficulty. Go forth and discover it!




Now this has my attention.
  
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Re: Update 12
Reply #148 - Oct 26th, 2011 at 2:07pm
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http://forums.ddo.com/showthread.php?t=347970

There's one item...kinda sexy.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Re: Update 12
Reply #149 - Oct 26th, 2011 at 2:09pm
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Earthgrab

Earthgrab is no longer considered a paralysis effect. Creatures with immunity to paralysis are no longer immune, and spells or effects that cure paralaysis no longer cure Earthgrab. This change also applies to Enhancement, item, and effect based versions of Earthgrab.


My WF's all shed a tear.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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