Feynman wrote on Nov 13
th, 2011 at 5:32pm:
I'm currently leveling this build, wis-based 10,000 stars manyshot monkcher:
Level 20 Lawful Good Elf Female
(2 Fighter / 12 Monk / 6 Ranger)
Hit Points: 266
Spell Points: 230
BAB: 17/17/22/2727
Fortitude: 19
Reflex: 17
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 19
Constitution 14 16
Intelligence 8 8
Wisdom 16 20
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Zen Archery
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 8 (Ranger)
Level 9 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Precise Shot
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Monk)
Feat: (Selected) ????
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) ????
Level 19 (Monk)
Level 20 (Monk)
Having trouble picking the last 2 feats, considering:
Mobility + Shot on the Run
Stunning Fist + Power Attack
Weapon Finesse + 2nd Toughness
open to other ideas.
Planning on being almost purely ranged, Water3 for passive ki gen to feed 10,000 stars, but with Touch of Death for melee DPS if/when I can't range for some reason.
If you're going to be ranging most of the time, here are some tips.
If you insist on being ranged, drop ToD: it's great for meleeing, but you are going to be meleeing 40 seconds out of every 2 minutes.
Switch to H-elf so you can pick up human versatility 4. Dual Bursting works even better with archers than other characters because Manyshot is a 20 secondboost that makes up a significant portion of your DPS. Also pick up Helf Dilly rogue for the extra 3d6 SA damage.
On my personal 12/6/2, I am building str based with power attack and IC: Bludgeoning. I am going to keep ToD, but that's because I plan on meleeing more. I also think that Earth Stance 3 is the better stance. My additional 2 feats will be power attack and IC: bludgeoning.