GreyMouser wrote on Jun 17
th, 2012 at 10:38pm:
What I want? Simple. I want to stop using words like Grind and treadmill while describing gamemechanics. It's lazy and outdated. I want Tank/Nuke/Healer to be a thing of the past. I've played all that for a decade now. There are so many interesting ideas to try that break this outdated model.
And I never want to see a hotbar again.
Couple of things.
Is a turn based (ie like table top) game able to make it in this market? I don't think so. The expectations for games require fast and furious action. With a turn based game, many abilities could be more in line, give players more options, and also give the ability to write more unique story lines and pace advancement of the characters.
A single player could work and possibly be successful, but not in an MMO environment.
The other problem is the tech available. I know that there are some pretty cool things on the horizon for voice applications (and other types of human/tech interaction), but I think we are quite a few years from making it affordable and reactive enough for games like this. Nor do I think that programs would be agile enough to accomplish near instantaneous feedback/results.
The problems are tech limitations and expectations. I think we are stuck in this model for quite some time yet.
Tech limitations are quite evident in the amount of lag players have to deal with. Lag and DC's are becoming more frequent with each update. Some may be connection speeds or poor video cards on the players end, but much is in the programming of the game itself. It has very evident since the physics update. Monsters and players getting stuck in walls, falling damage and other things.
I see most problems in the video rendering programming in this game. I can run any other game and not have a single issue. Only in DDO do I get hitching and lag. I have logged on, entered the market place and could not move for more than 2 minutes, or even DC'd. I can count on DCing if I enter Sands or Orchard. It isn't my video cards (dual 9800GTX in SLI). It is the programming. I really wish you guys would work on these issues.