Page Index Toggle Pages: [1] 2 3 ... 5 Send TopicPrint
Very Hot Topic (More than 75 Replies) U15 is up on Lammaland (Read 31318 times)
QuantumFX
Shroud Slacker
***
Offline


Now back to the GOOD part!

Posts: 1170
Joined: Nov 15th, 2011
Gender: Male
U15 is up on Lammaland
Aug 9th, 2012 at 6:49pm
Print Post  
Release Notes: Update 15

Welcome to the Release Notes for Dungeons & Dragons Online! These release notes were posted on Thursday, August 9th, 2012. These release notes are subject to changes and additions.

News & Notes

The village of Eveningstar has fallen victim to a strange disease and all evidence points to a corruption of nature!

Of Special Note

New Adventure Pack:Song of Druid's Deep

Trace the origins of a corrupting plague back to the dark and twisted depths of King's Forest. Seek out the powerful druid Halsaime for answers but tread carefully, for you are not the only one searching for him. Contains 4 hand-crafted adventures for characters Level: 17 (Heroic)/23 (Epic). Head for the east bridge in Eveningstar to begin your adventure!

Introducing Monster Manual

Begin your mastery of Dungeons & Dragons creatures with the Monster Manual! Each Monster Manual volume features entries on monster types from elves and warforged to wraiths and kobolds. Skilled adventurers can earn great rewards including cosmetic pets, Turbine Points, useful consumables, and XP. The Prologue volume, featuring five dungeon inhabitants, is available for free to all players. Volumes 1 and 2 are now available for purchase in the DDO Store! VIP players get both volumes automatically for free, and Premium players get Volume 1 for free!

Changes

The following changes have been made as a result of Prologue preview feedback:

    Redfang, Bile, and Venom should now properly show up in the Monster Manual.
    Monster Manual: Hunter tooltips no longer show zombies for monsters other than zombies
    Bile should show up now under Scorpion kills
    Several humans have been trapped and tagged so that they will appear in the Monster Manual. Because in D&D, humans are monsters too.
    Minotaur, Ghoul, Gargoyle, Ooze and Mephit Hunter were not showing correct account based rewards. Fixed
    Earth Elementals are now part of the Manual.
    Added many other missing monsters to the Manual.
    Wraiths were showing "Immunity: Heal from Negative". Now they show "Immunity: Negative"
    DR was being listed twice on creatures that had it. Removed second listing.
    The Wraith entry should be less spoilertastic.
    Volumes you don't own will show up with a link to buy them. Volumes you own will also be listed.

Menace of the Underdark in the DDO Store

    It is now possible to purchase Menace of the Underdark content in the DDO Store using Turbine Points!
    As promised, as of Update 15 all Stones of Shared Experience have evaporated from the game world and are no longer available to use.


New Challenge - The Ruined Keep: The Daybreak Ritual

Check out a new challenge variant for The Ruined Keep! Evil Druids have noticed that the Ruined Keep is a source of power, and are trying to take it for their own! Battle wolves, bears, mudmen, and more! Be rewarded with Copper Thumbs, used in some new challenge reward recipes! This challenge is part of the Eveningstar Challenge Pack, and is located next to the other Ruined Keep challenge.

Challenges

    The Eveningstar Challenge vendors have some more named treasures to trade for.
    Players can exchange Cormyrian Challenge items with the barter NPC of that item level range to receive a portion of the ingredients of each type for that item’s recipe back.
    It is now possible to speak with the Challenge Token Vendor in Eveningstar and be taken directly to the Eveningstar Challenge Pack in the DDO Store, rather than just to Universal tokens.
    Spell casting monsters in challenges from levels 15 to 24 will no longer cast Power Word Stun or Otto's Irresistible Dance.
    It is now possible to repair the Ballistas and use them during the Ruined Keep: The Sunset Ritual challenge.
    Obtaining the first three Ballista Parts in The Ruined Keep challenges are now easier; some others have shifted in location.
    The Ruined Keep challenges now scale monster numbers more appropriately based on the size of the party.
    The most powerful optional bosses in the Ruined Keep challenges now display a warning before they are enountered, and need to be approached very closely in order to engage them.
    In the Ruined Keep Challenges, the War Wizards now grant you 100 points for protecting them until their Spell Wards are created.

Classes

    Druid
        Druids using wildshape should be able to get weapon effects from two handed weapons now.
        Removed some stuttering from druid wildshape attacks.
        Adjusted the damage of the Druid Wolf companion the other direction. It should now be neither terrible nor over powered.
        Mobile attacks in wolf form now animate better.
        Wolves now turn in place better.
        Shred should animate properly.
        Attacks which inherently hit twice, such as momentum strike, will now operate for druids in both bear & wolf form.
        Whirl wind attack will now function/animate for druids in both bear & wolf form.
        Tremor will now animate properly for bear form druids.
        Shadow Dancer ability Oncoming darkness now functions correctly for druid bear and wolf forms.
        Druid's Wolf companion's rage now works, and has gained a 3 minute cooldown.
        Produce Flame now alerts the player if you are out of range.
        Pass Without Trace now scales correctly.
        Animal Growth is now valid on your wolf in a Brawl.
        Body of Sun cooldown is now 15 seconds.
        Increased the size of both the wolf and the winter wolf wildshape forms. Wolf is 120% original size. Winter Wolf is 130%.
    Monk's Eagle Claw attack is now organized as a Special Fire Attack.

Crafting

    Deconstructing an item's effect that is higher than +5 in enchantment value now yields more raw materials. Each + value higher than +5 will yield a progressively higher amount of raw materials up to a +12 value. For example: Deconstructing a +8 value effect previously gave the same amount of ingredients as a +5 value effect, or 16d3 lesser essences and a chance of 1d5 greater essences. Deconstructing a +8 effect now will give 40d3 lesser essences and a chance of 2d4 greater essences.

Enhancements

    Warforged Healer's Friend now reduces the Positive Energy healing penalty for being in Living Construct form instead of acting as a multiplicative Positive Energy healing amplification effect. The enhancement now grants a bigger overall bonus, but is no longer quite so front-loaded: Warforged Healer's Friend: Benefit: Your Living Construct penalty to Positive Energy healing is reduced from 50% to (40/30/20)%. The enhancement has also been reduced in AP cost from 2:4:6 to 1:2:3.

Epic Destinies

    Unyielding Sentinel: Hardened now correctly provides up to +10 AC.
    The tooltips on Archmage 2 through 5 spell levels have been corrected.
    The cooldown on the Grandmaster of Flower's Epic Moment, Everything is Nothing, has been increased from 180 seconds to 300 seconds.
    Fatesinger Reign and Aria no longer disengage auto-attack
    The Judgment ability from the Exalted Angel Epic Destiny can no longer blow up players. Also, an extra "e" appearing in the name has been sacrificed.
    Non-bards may now correctly twist Fatesinger Songs, if they also take Allure or Lucidity.
    Legendary Dreadnought: Combat Brute now correctly grants +50% damage against helpless targets while active. The three weapon-type specific * Vorpal Strikes now functions as a toggle as described, and correctly applies its Vorpal effect to unarmed attacks. The slashing damage is now correctly only applied when the toggle is activated.
    Aria now correctly reduces threat by 15/25/35%
    Fatesinger: Tailwind, Fragment of the Song: Clarity, and Fragment of the Song: Valor now grant traditional Inspire Courage bonuses to the party, in addition to personal bonuses to the Fatesinger.
    O Fortuna now grants the party an additional +1 saves vs Fear. Aria and Fragment of the Song: Clarity each extend Song duration, in addition to other effects. Tailwind now instead grants the party a +1 to hit, and the Fatesinger an additional +1 damage with missile weapons.
    Exalted Angel: Ascendence reworded to make it clear that your personal health requirements are waived while Ascended, not the health requirements of your allies or enemies.
    The Grandmaster of Flowers enhancement Perfection of Body (Rank 3) now properly prevents you from failing Fortitude saving throws on a natural one if your total Fortitude saving throw result is high enough to pass the save. * The Grandmaster of Flowers enhancement Perfection of Mind (Rank 3) now properly prevents you from failing Will saving throws on a natural one if your total Will saving throw result is high enough to pass the save. * The Grandmaster of Flowers enhancement Perfection of Soul (Rank 3) now properly prevents you from failing Reflex saving throws on a natural one if your total Reflex saving throw result is high enough to pass the save.
    Exalted Angel: Ascendence reworded to make it clear that your personal health requirements are waived while Ascended, not the health requirements of your allies or enemies.
    Fury of the Wild: Fast Healing now stacks with all other damage-over-time effects.
    Turn of the Tide now correctly allows Fatesinger to save vs Will, even on a roll of 1.
    Shadowdancer:
        Shrouding Strike charges should be a bit clearer to understand. Each rank of Shrouding Strike or Shrouding Shot allows you to store 2 charges. You gain one additional maximum charge when taking Cloak of Shadows, Shadow Manipulation, Consume, and Shadow Form.
        Shadow Training 4's Dimension Door is now properly restricted to 5 uses per day.

Hirelings & Class Pets

    Epic Hireling Sledge's Boulder Toss has been changed to Primal Scream.
    Hirelings and pets should spend less time concentrating on where they'd like to walk next to the detriment of doing other more important things like fighting, casting, healing, etc.
    The wolf no longer constantly hamstrings.
    Tarlov Snowtrack's Mass Camouflage icon is correct now.
    The Druid's wolf now does more reasonable damage.
    Pets should now follow you home.
    Corrected another issue that was allowing pets to try and escape their masters when changing instances. Bad doggies!
    Fixed a typo in Selis contract description.

Items

    Clothing with armor effect prefixes/suffixes can now be disjuncted for Arcane essences.
    Cormyrian Challenge sceptres now properly have effects to boost spellcasting, rather than melee combat.
    You may now trade in three of a faction's commendation at that faction's vendor for one commendation from any other faction.
    The Duergar Waraxe now attacks with the proper animations.
    Alacrity effects now state their bonus type for stacking purposes.
    Set Bonuses that provide Spell Power now properly function.
    Duplicate Spell Power effects have been removed from Cannith Challenge epic items.
    Spell Power bonuses from items will no longer be lost upon death.
    Potency effects on Crystal Cove pirate hats had incorrect descriptions. Their descriptions have been modified to list the correct values.
    Madstone rage provided from madstone boots should no longer prevent players from performing a varity of activities. Madstone rage should now ONLY prevent casting, and casting scrolls. Innate abilities, drinking potions, stances, and stealth should all now work. Defensive stances will make you immune to madstone rage, or purge the effect from you if used, similar to other rage effects.
    Pumpkin head should now appear in the correct location for druids forms.
    The Earthcarver Shard can now be equipped in the off-hand.
    The Manslayer effect on the Drow Smoke Goggles now functions properly.
    Yellow Dopant:
        The drop rate of Yellow Dopant has been increased.
        It is now possible to find Yellow Dopant in the Tower of Despair raid, Vision of Destruction raid, and elite & epic difficulties of Devil Assault.
        Yellow Dopant drop chances have been increased fivefold in the Shroud.
        Yellow Dopant will appear 100% of the time in the special reward list for The Shroud on completions which are a multiple of 20.
    Fixed an issue with punji stick traps not doing the correct damage.

Monsters

    Minotaurs should no longer slide around while trying to search for you. Other slidey monsters are still being wrangled.

Quests

    Getting sweet sweet loot from treasure chests is a noteworthy event, so there are now visuals/audio to suit the occasion.
    Rest shrines on epic difficulties should now have the correct warnings regarding how often (or if) they can be reused.
    Corrected a Trap issue that was causing many custom trap configurations to go haywire, this effected giant hold tor's blue dragon room in a lethal fashion, and many old epics.
    When a non-leader is the first to enter an instance, it will no longer try to auto-post the LFM as Public if they have selected that option. Instead, the leader will get a confirmation dialog asking them if they want the public LFM posted.
    Campaign System quests will only be bestowed if you are at least the level for where it is sending you (i.e. if a quest is level 17 and you are level 16, the Campaign System will no longer tell you about it until you level up)
    Beyond the Rift: It is now more apparent that Elminster cast a spell at the Bebelith.
    Reclaiming the Rift: Fixed issue where if you exited by using the Rift, you would be unable to recall out of the Demonweb.
    Caught in the Demonweb:
        Fixed the goddess of chaos. Again.
        Ana is now immune to slippery surfaces and will not fall off the bridge near the loot area of the raid.
        Lolth no longer tries to spawn monsters on falling players.
        Portal Keepers will no longer try to hide out in the void of the Demonweb.
        Ana no longer tries to follow unreachable people to her doom
        Lolth's hand now moves more erratically - however the goddess of Chaos gets bored easily and the hand may leave quickly.
    Phiarlan Carnival
        Fixed an issue with the epic chest that was causing the end epic chest to remain locked on normal/casual difficulty.
        The Snitch: It's no longer possible to accidentally buff Garos before you have to fight him.
    Shipwrecked Shore: If you crash or logout before finishing your encounter with Jeets it will no longer leave your character stuck on the beach.
    Spinner of Shadows: The quest now properly awards Epic Dungeon Tokens on Epic Hard and Epic Elite.
    Removed a stuck spot in Sschindylryn.
    A Mindflayer will no longer get stuck in a rock in the Underdark.
    A Mephit should no longer get stuck in the ice of Aussircaex's Valley.
    Trial by Fury - The chest dropped by Cho'az (optional miniboss) is no longer locked.

Reincarnation

    Corrected an issue where newly created characters were not receiving their one-time free lesser reincarnation.

Skills, Feats, & Abilities

    Archer's Focus now remains with you when zoning.
    The three weapon-type specific Overwhelming Critical feats have been merged into a single feat that affects all weapons used by the character. Weapon Focus is no longer required:
        Overwhelming Critical
        Prerequisite: Cleave, Great Cleave, Improved Critical (bludgeoning, piercing, slashing, ranged, or thrown)
        Benefit: When rolling a 19 or 20 on an attack your critical damage multiplier is increase by +1.
    If you had multiple copies of Overwhelming Critical, you will have a free feat respec available to replace one of them at Fred.
    Characters who were missing an ability point at level 24 can speak with Kruz to perform a free lesser reincarnation and have the missing point granted.
    The epic feat, Improved Sneak Attack, now grants +3d6 sneak attack as intended.
    All epic feats now mention that they're epic feats in their descriptions.
    Inspire Excellence no longer has a shared cooldown with Inspire Courage. It has also been changed to no longer be six subfeats with lengthy cooldowns - a single use will now grant a +2 Competence bonus to ALL ability scores to yourself and nearby allies.
    Characters with the Trapmaking feat should once again have a chance to scavenge trap parts when successfully disarming traps.
    Warforged now properly make their saving throws against magical poisons on a roll of natural one if their total Fortitude saving throw result is high enough to pass the save.
    Monks with the class feat Diamond Body now properly make their saving throws against magical poisons on a roll of natural one if their total Fortitude saving throw result is high enough to pass the save.

Spells

    Heroes Feast is now working correctly! Eat hearty!
    Flaming Sphere is now a smaller sphere that actually deals fire damage.
    The Artificer spell Ablative Armor now also protects against force damage.
    The Magic Missile ward from the Shield spell now properly has a minimum duration of five minutes.
    Summon Nature's ally IV icon has been corrected to show a glass spider.
    Snare now has a maximum 20 second duration vs players.
    The Implosion spell no longer triggers various Shiradi Champion or other Destiny effects that could make you implode instead of enemies.
    Fire Shield's web immunity once again lasts as long as the damaging portion of the spell.
    Shillelagh:
        No longer removes the material properties of weapons or makes them blunt.
        Now stacks properly with epic level weapon base dice.

UI

    Runearms will now be shown under the weapons tab in the inventory "list" view.
    The Epic Destiny reset button now correctly recognizes how much money the player has.
    Combat feedback for 0-damage hits on enemies will now include damage reduction and resistance information where appropriate.
    Fixed an issue that caused the quest UI to say "Ok" instead of "Enter"
    The "you don't own this yet" panel has been updated to be more informative. It now additionally highlights features that VIPs get free access to and how to become VIP where applicable.
    Mass Camouflage no longer affects your focus orb indefinately.

Other

    VIP characters now move 10% faster in public spaces! This movement speed boost stacks with all other movement boosts in public areas.
    Fixed an inventory crashing issue.
    The in-game cinematic after Spinner of Shadows should no longer contain a pre-order ad.
    The Forgotten Realms skyscape has been updated to be more lore appropriate: Look up in the sky, it's the tears of Selune!
    Characters should no longer go invisible when changing between instances.
  

Back to top
 
IP Logged
 
popejubal
Completionist (i.t.p.)
******
Offline


fnord

Posts: 6364
Location: Argo
Joined: Aug 6th, 2010
Gender: Male
Re: U15 is up on Lammaland
Reply #1 - Aug 9th, 2012 at 6:59pm
Print Post  
I like the "VIP move 10% faster in public spaces" change.

It's small, but a nice bonus for VIP.
  

fnord
Back to top
 
IP Logged
 
Maxwell Edison
Bailiff
*
Offline


HADOUKEN!

Posts: 3142
Location: Bologna
Joined: Jul 13th, 2011
Re: U15 is up on Lammaland
Reply #2 - Aug 9th, 2012 at 7:06pm
Print Post  
Quote:
The cooldown on the Grandmaster of Flower's Epic Moment, Everything is Nothing, has been increased from 180 seconds to 300 seconds.


Son of a whore.
  

                                                                      
Back to top
 
IP Logged
 
cdr
Horoluth Raider
****
Offline


sleetstormer

Posts: 2813
Joined: Dec 29th, 2011
Re: U15 is up on Lammaland
Reply #3 - Aug 9th, 2012 at 7:34pm
Print Post  
I wonder how much U15 will cost. 1495TP by the current trend?
  
Back to top
 
IP Logged
 
Soul
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1121
Joined: Nov 10th, 2010
Re: U15 is up on Lammaland
Reply #4 - Aug 9th, 2012 at 7:38pm
Print Post  
haha the VIP bonus running speed is a joke. Yeah that'll make me resub when I already own all the content! You guys sure got me!
  
Back to top
 
IP Logged
 
Vexation
Waterworks Kobold
**
Offline


Blah, Blah, Blah...

Posts: 173
Joined: Jul 11th, 2012
Re: U15 is up on Lammaland
Reply #5 - Aug 9th, 2012 at 8:28pm
Print Post  
Quote:
Getting sweet sweet loot from treasure chests is a noteworthy event, so there are now visuals/audio to suit the occasion.


This scares me.  Somebody unbalanced has been assigned to the sound effects department.
  
Back to top
 
IP Logged
 
Bill Z Bubb
Boobies Controller
*
Offline


I only know three chords!

Posts: 1238
Joined: Jul 2nd, 2012
Re: U15 is up on Lammaland
Reply #6 - Aug 9th, 2012 at 8:47pm
Print Post  
Vexation wrote on Aug 9th, 2012 at 8:28pm:
This scares me.  Somebody unbalanced has been assigned to the sound effects department.


You just know that FoS has had a hand it that silliness.  We'll probably be hit blue diamonds and green clovers when a named item hits the chest.
  

            
Back to top
 
IP Logged
 
Kimberlite
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1074
Joined: Aug 30th, 2010
Re: U15 is up on Lammaland
Reply #7 - Aug 9th, 2012 at 9:03pm
Print Post  
Bill Z Bubb wrote on Aug 9th, 2012 at 8:47pm:
You just know that FoS has had a hand it that silliness.  We'll probably be hit blue diamonds and green clovers when a named item hits the chest.

That is way too optimistic.

What will really happen is that they will screw up how the sound and visuals are tied to the loot tables. Every time that a chest would have given you something nice, be it a RoSS, a Planar Gird, or the like, all you will get is the sound and visual instead, and no loot.

The developers will deny this problem exists until Update 21, at which point it will be announced to be WAI.
  

Memnir wrote on Jun 14th, 2013 at 10:59am:
Note to any Turbine staffers reading this, and one I genuinely hope you share around the office: DDO has become a shit game because y'all have made it a shit game. Once it was great. Now, it's a festering puddle of monkey diarrhea. No matter how you try to justify it, or pat yourselves on the back for doing great jobs... it's a shit game now because of you. Y'all keep on giving the players the middle finger, and you keep expecting us to reward you for the abuse. I've had it with you narcissistic fuckwads and your myopic policies of ineptitude.
Back to top
 
IP Logged
 
Glenalth
Puppy Farmer
****
Offline


Not banned, just bored

Posts: 1602
Location: Albuquerque
Joined: Sep 13th, 2010
Gender: Male
Re: U15 is up on Lammaland
Reply #8 - Aug 9th, 2012 at 9:37pm
Print Post  
QuantumFX wrote on Aug 9th, 2012 at 6:49pm:
The Forgotten Realms skyscape has been updated to be more lore appropriate: Look up in the sky, it's the tears of Selune!


I need to find the text of the bug report I submitted on that...
  
Back to top
WWW  
IP Logged
 
Glenalth
Puppy Farmer
****
Offline


Not banned, just bored

Posts: 1602
Location: Albuquerque
Joined: Sep 13th, 2010
Gender: Male
Re: U15 is up on Lammaland
Reply #9 - Aug 9th, 2012 at 9:38pm
Print Post  
Bill Z Bubb wrote on Aug 9th, 2012 at 8:47pm:
You just know that FoS has had a hand it that silliness.  We'll probably be hit blue diamonds and green clovers when a named item hits the chest.


SadTrombone.wav
  
Back to top
WWW  
IP Logged
 
Carpone
Puppy Farmer
****
Offline


I Love Drama!

Posts: 1695
Joined: Jul 2nd, 2011
Gender: Male
Re: U15 is up on Lammaland
Reply #10 - Aug 10th, 2012 at 12:47am
Print Post  
Review of the quests from a guildie:

"Played first 3 quests of update 15. They all suck, ones a house full of Vine stalkers, ones the werewolf hospital full of vine stalkers, 3rds a forest area with vine stalkers -_-' Boring as hell. 

Unless the 4th quest is cools as hell or the loot is must have, this may be the first pack in years I pass on."

That's not encouraging.
  
Back to top
 
IP Logged
 
Azog
Ex Member


Re: U15 is up on Lammaland
Reply #11 - Aug 10th, 2012 at 2:18am
Print Post  
I like wine.
  
Back to top
 
IP Logged
 
sephiroth1084
Korthos Resident
*
Offline


I Love Drama!

Posts: 71
Joined: Feb 25th, 2010
Re: U15 is up on Lammaland
Reply #12 - Aug 10th, 2012 at 2:33am
Print Post  
Maxwell Edison wrote on Aug 9th, 2012 at 7:06pm:
Son of a whore.

Knew that was going to happen with all the players bitching about it being too powerful, which was fucking ridiculous. Once per 3 minutes, with a tedious build-up process was NOT unreasonable.

Also noticed that while making Inspire Excellence less annoying, they also nerfed it to being only a +2 bonus, rather than the previous +4.
  
Back to top
 
IP Logged
 
Smrti
VoD Slasher
*****
Offline


I Am Fooling No One

Posts: 1920
Location: Denver
Joined: Oct 6th, 2010
Gender: Male
Re: U15 is up on Lammaland
Reply #13 - Aug 10th, 2012 at 3:25am
Print Post  
sephiroth1084 wrote on Aug 10th, 2012 at 2:33am:
Knew that was going to happen with all the players bitching about it being too powerful, which was fucking ridiculous. Once per 3 minutes, with a tedious build-up process was NOT unreasonable.

Also noticed that while making Inspire Excellence less annoying, they also nerfed it to being only a +2 bonus, rather than the previous +4.


I am both angry about this and happy. On the positive, I can bard song faster. On the negative FUCKING LESS HP FOR ME.
  

Munkenmo wrote on Jun 20th, 2012 at 9:41pm:
All hail Smrti.

Felgor wrote on Sep 11th, 2012 at 11:18pm:
Fuck Australia.

rev Jim wrote on Sep 12th, 2012 at 8:40am:
I wish I was a rich black woman sometimes........
Back to top
 
IP Logged
 
Allo
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 107
Joined: Aug 30th, 2010
Re: U15 is up on Lammaland
Reply #14 - Aug 10th, 2012 at 4:14am
Print Post  
Carpone wrote on Aug 10th, 2012 at 12:47am:
Review of the quests from a guildie:

"Played first 3 quests of update 15. They all suck, ones a house full of Vine stalkers, ones the werewolf hospital full of vine stalkers, 3rds a forest area with vine stalkers -_-' Boring as hell. 

Unless the 4th quest is cools as hell or the loot is must have, this may be the first pack in years I pass on."

That's not encouraging.


I wouldn't say they suck, they're just not awesomoh. The first quest also has zombies, second quest wooden hill giants, and third is full of bears who keep tripping you. But yes, lots of vine stalkers.

They are pretty short and fit in that annoying level 17 range. I'd probably grab it just for more TR variety.
  
Back to top
 
IP Logged
 
string table error, tableDID
Stormreaver Piker
*
Offline


ah......fresh meat

Posts: 743
Location: Boredville
Joined: Dec 9th, 2011
Gender: Male
Re: U15 is up on Lammaland
Reply #15 - Aug 10th, 2012 at 4:33am
Print Post  
http://forums.ddo.com/showthread.php?t=388044

Conjure Bolts makes 1000 Bolts now. Nice.. now I don't need to recast bolts every fucking 5 minutes. And this fuckwit does not only bugreport it, he also does a thread about this "awful" bug on the forum.

Do some of you Khyber guys know him? Because I found that interesting article on wikipedia I would like to learn more about: "Impalement is the traumatic penetration of an organism by an elongated foreign object such as a stake, pole, or spear, and this usually implies complete perforation of the central mass of the impaled body. A blunt end would push vital organs to the side, greatly slowing death. This method leads to a painful death, sometimes taking days. "

« Last Edit: Aug 10th, 2012 at 4:36am by string table error, tableDID »  

You can't win the Vault, you can only make a fool of yourself and be added to my ignore script. Hi Welcome
Back to top
 
IP Logged
 
Epoch
Alaskan Ice Hole
*
Offline


Epochalypse

Posts: 10377
Location: Frozen Tundra
Joined: Aug 29th, 2010
Gender: Male
Re: U15 is up on Lammaland
Reply #16 - Aug 10th, 2012 at 4:45am
Print Post  
Well, you know what they say..

"Stupid is as stupid does." ~ A Wise Person
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
Back to top
 
IP Logged
 
string table error, tableDID
Stormreaver Piker
*
Offline


ah......fresh meat

Posts: 743
Location: Boredville
Joined: Dec 9th, 2011
Gender: Male
Re: U15 is up on Lammaland
Reply #17 - Aug 10th, 2012 at 4:55am
Print Post  
Epoch wrote on Aug 10th, 2012 at 4:45am:
Well, you know what they say..

"Stupid is as stupid does." ~ A Wise Person


His other thread about how 10% more moving speed in public is pay to win is even more stupid.. what leeds me to the conclusion that he may be trolling. Well, anoying never the less.
  

You can't win the Vault, you can only make a fool of yourself and be added to my ignore script. Hi Welcome
Back to top
 
IP Logged
 
Rodrak
Dragon Raider
***
Offline


I Love Drama!

Posts: 232
Joined: Aug 10th, 2011
Re: U15 is up on Lammaland
Reply #18 - Aug 10th, 2012 at 5:00am
Print Post  
Well, I don't know about other things but while skimming the new files in the lama client I noticed another new addition to the ddo store - not sure if it's enabled already or you'll get it in future but it will enrage/make happy quite a lot of people. So advert time Cheesy Turbine presents - in their famous "pay 2 win" series - a new item: "Raid Timer Bypass Hourglass"!
"This item allows you to bypass the special 3 day timer that prevents reentry into a successfully completed raid.  Once used, this item will allow you to reacquire any one raid quest before the reentry timer has finished counting down.\n\nIf you are on a timer, the quest giver will not bestow the quest until you use this item.  This item is good for one raid timer bypass only."
  
Back to top
 
IP Logged
 
Allo
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 107
Joined: Aug 30th, 2010
Re: U15 is up on Lammaland
Reply #19 - Aug 10th, 2012 at 5:07am
Print Post  
Rodrak wrote on Aug 10th, 2012 at 5:00am:
Well, I don't know about other things but while skimming the new files in the lama client I noticed another new addition to the ddo store - not sure if it's enabled already or you'll get it in future but it will enrage/make happy quite a lot of people. So advert time Cheesy Turbine presents - in their famous "pay 2 win" series - a new item: "Raid Timer Bypass Hourglass"!
"This item allows you to bypass the special 3 day timer that prevents reentry into a successfully completed raid.  Once used, this item will allow you to reacquire any one raid quest before the reentry timer has finished counting down.\n\nIf you are on a timer, the quest giver will not bestow the quest until you use this item.  This item is good for one raid timer bypass only."


wonder if they'll sell them in stacks of 100
  
Back to top
 
IP Logged
 
aDifferentHandle
Abbot Raider
**
Offline


omg, that's the funky
shit

Posts: 996
Joined: Aug 30th, 2010
Re: U15 is up on Lammaland
Reply #20 - Aug 10th, 2012 at 5:08am
Print Post  
Get your Plant Slaying Dreamedges!
« Last Edit: Aug 10th, 2012 at 5:09am by aDifferentHandle »  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
Back to top
 
IP Logged
 
Terebinthia
Horoluth Raider
****
Offline


All your cupcakes are
belong to me! :D

Posts: 2499
Joined: Jan 6th, 2011
Re: U15 is up on Lammaland
Reply #21 - Aug 10th, 2012 at 5:10am
Print Post  
Ahahaha.

I has a disease!

I've discovered in Outbreak the Red Musk Pollen thingy that hits your intelligence not only persists outside the quest, persists on a relog, and persists on a complete reboot of the client.

I'm in a helpless state so of course can't drink a pot or anything, and the negative int hit appears to hit more often than natural regen. Awesome stuff.

Cheesy
  
Back to top
 
IP Logged
 
Rodrak
Dragon Raider
***
Offline


I Love Drama!

Posts: 232
Joined: Aug 10th, 2011
Re: U15 is up on Lammaland
Reply #22 - Aug 10th, 2012 at 5:15am
Print Post  
Terebinthia wrote on Aug 10th, 2012 at 5:10am:
Ahahaha.

I has a disease!

I've discovered in Outbreak the Red Musk Pollen thingy that hits your intelligence not only persists outside the quest, persists on a relog, and persists on a complete reboot of the client.

I'm in a helpless state so of course can't drink a pot or anything, and the negative int hit appears to hit more often than natural regen. Awesome stuff.

Cheesy

Just remember how it was years ago with persisting curses and blindness... go near a tavern and in your best voice... "hjeal please?" Cheesy
  
Back to top
 
IP Logged
 
scraap
Ex Member


Re: U15 is up on Lammaland
Reply #23 - Aug 10th, 2012 at 5:59am
Print Post  
Terebinthia wrote on Aug 10th, 2012 at 5:10am:
Ahahaha.

I has a disease!

I've discovered in Outbreak the Red Musk Pollen thingy that hits your intelligence not only persists outside the quest, persists on a relog, and persists on a complete reboot of the client.

I'm in a helpless state so of course can't drink a pot or anything, and the negative int hit appears to hit more often than natural regen. Awesome stuff.

Cheesy


But is it contagious?  Smiley
  
Back to top
 
IP Logged
 
ahti
Dragon Raider
***
Offline


I Love Drama!

Posts: 284
Location: finland
Joined: Jun 13th, 2010
Gender: Male
Re: U15 is up on Lammaland
Reply #24 - Aug 10th, 2012 at 6:35am
Print Post  
Carpone wrote on Aug 10th, 2012 at 12:47am:
Review of the quests from a guildie:

"Played first 3 quests of update 15. They all suck, ones a house full of Vine stalkers, ones the werewolf hospital full of vine stalkers, 3rds a forest area with vine stalkers -_-' Boring as hell. 

Unless the 4th quest is cools as hell or the loot is must have, this may be the first pack in years I pass on."

That's not encouraging.

agree cheap ass chain, did all 4 quest in chain, end reward was list of commendations
« Last Edit: Aug 10th, 2012 at 6:36am by ahti »  
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 3 ... 5
Send TopicPrint