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Hot Topic (More than 35 Replies) How Update 14 was Presented to Turbine (Read 17082 times)
cdr
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Re: How Update 14 was Presented to Turbine
Reply #50 - Oct 4th, 2012 at 11:34pm
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I thought FoS's abbot post was hilar (and still do). Don't find FoS's loot hilar, however, since that's something that's actually real.
  
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QuantumFX
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Now back to the GOOD part!

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Re: How Update 14 was Presented to Turbine
Reply #51 - Oct 5th, 2012 at 12:10am
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GreyMouser wrote on Oct 4th, 2012 at 1:34am:
Im just saying yes we know. Im not saying how we deal with it.


I noticed you never actually said anything about whether or not the DDO team is actually doing something about it.
  

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scraap
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Re: How Update 14 was Presented to Turbine
Reply #52 - Oct 5th, 2012 at 9:50pm
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rest
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Re: How Update 14 was Presented to Turbine
Reply #53 - Oct 5th, 2012 at 10:19pm
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What's it do? Banned folks can't see images directly uploaded to the Llama forums.
  
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Re: How Update 14 was Presented to Turbine
Reply #54 - Oct 5th, 2012 at 10:24pm
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Heartseeker - 20 d6/d8/d10 Maiming. On lootgen. And not even the good lootgen. Stock green.
  
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rest
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Re: How Update 14 was Presented to Turbine
Reply #55 - Oct 5th, 2012 at 10:28pm
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20d10 on a crit? ANY crit?

jesus tapdancing christ

oh i get it its whatever the multiplier is. so a rapier would be 20d6. pretty silly.
« Last Edit: Oct 5th, 2012 at 10:29pm by rest »  
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Xenostrata
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Re: How Update 14 was Presented to Turbine
Reply #56 - Oct 5th, 2012 at 10:28pm
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Like maiming, except 20d6 on a x2, 20d8 on a x3, and 20d10 on a x4.

Woop, ninja

The damage isn't untyped like maiming. So, maybe DR? Or something?
« Last Edit: Oct 5th, 2012 at 10:30pm by »  
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Re: How Update 14 was Presented to Turbine
Reply #57 - Oct 5th, 2012 at 10:32pm
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trying to bring back crit rage eh?
  
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Eladiun
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Re: How Update 14 was Presented to Turbine
Reply #58 - Oct 9th, 2012 at 12:06pm
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Asheras wrote on Oct 3rd, 2012 at 9:46am:
It's not the bugs that were the problem with U14 or U15. 



This is true and the rest of your post is insightful but the bugs and long standing issues are a part of the overall problem and customer dissatisfaction for me at least.   There are so many things that we just ignore now as Turbinisms.  These things start to stack up and really detract from game play.  A list of simple fundamental things (so called quality of life issues) that have been broken so long or half finished they are almost features...

1) UMD/Item Equip Lag
2) Broken Agro Tables (Intimidate/Bluff/Deception: using multiple effects screws up the agro table still.)
3) Double Damage/Purple Damage not always applying not applying on some effects. 
4) Casting targeting issues/range issues
5) MoB's moving when stunned, held, etc
6) Stupid AI
7) Useless PRE's and Destiny Effects - What good is a higher spell level when no spell dice go that high
8) Poor elemental spell variety
9) Half finished mechanics and systems throughout the game
10) Hit box issues with Melee effects (trip, stun, etc)
11) Quicken still has issues since spell pass
12) 75% of the spells in the game are useless
13) Inconsistent XP vs Challenge ratio across quests lines (Why does Bastion give less XP than Running with the Devils?)

...we could probably add another dozen to the list.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Smrti
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Re: How Update 14 was Presented to Turbine
Reply #59 - Oct 9th, 2012 at 12:34pm
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Quote:
Like maiming, except 20d6 on a x2, 20d8 on a x3, and 20d10 on a x4.

Woop, ninja

The damage isn't untyped like maiming. So, maybe DR? Or something?


Heartseeker - Pierce

Ribcracker - Bludgeon

Bloodletting - Slashing

So Khopesh with it might be fun.
  

Munkenmo wrote on Jun 20th, 2012 at 9:41pm:
All hail Smrti.

Felgor wrote on Sep 11th, 2012 at 11:18pm:
Fuck Australia.

rev Jim wrote on Sep 12th, 2012 at 8:40am:
I wish I was a rich black woman sometimes........
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scraap
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Re: How Update 14 was Presented to Turbine
Reply #60 - Oct 9th, 2012 at 1:01pm
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Eladiun wrote on Oct 9th, 2012 at 12:06pm:
1) UMD/Item Equip Lag
2) Broken Agro Tables (Intimidate/Bluff/Deception: using multiple effects screws up the agro table still.)
3) Double Damage/Purple Damage not always applying not applying on some effects. 
4) Casting targeting issues/range issues
5) MoB's moving when stunned, held, etc
6) Stupid AI
7) Useless PRE's and Destiny Effects - What good is a higher spell level when no spell dice go that high
8) Poor elemental spell variety
9) Half finished mechanics and systems throughout the game

10) Hit box issues with Melee effects (trip, stun, etc)
11) Quicken still has issues since spell pass
12) 75% of the spells in the game are useless
13) Inconsistent XP vs Challenge ratio across quests lines (Why does Bastion give less XP than Running with the Devils?)

...we could probably add another dozen to the list.


Pretty much sums up the underlying issue with most of the list. They seem incapable of recognizing that while it might be acceptable to release and patch, you don't release, then release more, then still more, then patch when you feel like it. It just feeds into the 'why bother with x system then' mentality.
« Last Edit: Oct 9th, 2012 at 1:02pm by »  
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Eladiun
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Re: How Update 14 was Presented to Turbine
Reply #61 - Oct 9th, 2012 at 2:24pm
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Pretty much sums up the underlying issue with most of the list. They seem incapable of recognizing that while it might be acceptable to release and patch, you don't release, then release more, then still more, then patch when you feel like it. It just feeds into the 'why bother with x system then' mentality.



I failed to add one that has been pissing me off more and more...

Storage; bags, bank, inventory, etc.

...adding more crap every update and giving me no more storage than I had 5 years ago is inexcusable.  Trying to force me to buy your overpriced store option when I am a paying customer is inexcusable.

  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Epoch
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Re: How Update 14 was Presented to Turbine
Reply #62 - Oct 9th, 2012 at 3:49pm
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I had to get the overpriced store option because without it, I would have had to dump tons of gear when I transferred- for the bank and inventory.  It still makes me mad.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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