Taking the trees shown
http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1366344682 and reposting for easier reading.
Occult Slayer
Core abilitiesWeapon Bond
Requires: Level 1
Requires: Barbarian Level 1
Cooldown: 2 minutes
You build a psychic bond with your mainhand weapon.
You strengthen your Weapon Bond by damaging enemies with attacks, up to once
each second. Your Weapon Bond is feather_of_sun'ed when you change your mainhand weapon or die.
Activate: You reduce your bond strength by 1 to gain a +5 Insight bonus to Attack for 12 seconds.
Spell Resistance(1/1)
Requires: Weapon Bond(Rank 1)
Requires: Level 2
Requires: Barbarian Level 3
Requires: 5 Points Spent In Tree
You gain +3 Spell Resistance & improve your barbarian damage reduction by +1.
(This stacks with most spell resistance except for Drow spell resistance.)
Elemental Defense(1/1)
Requires: Spell Resistance(Rank 1)
Requires: Level 2
Requires: Barbarian Level 6
Requires: 10 Points Spent In Tree
When enemy spells deal elemental damage to you, there's a 10% chance you'll gain 25 temporary hitpoints for 30 seconds.
This can trigger up to once every 40 seconds.
Blank Thoughts(1/)
Requires: Elemental Defense(Rank 1)
Requires: Level 2
Requires: Barbarian Level 12
Requires: 20 Points Spent In Tree
You gain the Slippery Mind feat & improve your barbarian damage reduction by +1. (When you fail a saving throw vs. enchantments. you roll a second time.)
Force Ward(1/1)
Requires: Blank Thoughts(Rank 1)
Requires: Barbarian Level 18
Requires: 30 Points Spent In Tree
You gain immunity to magic missiles & +5% Competence bonus to entirely avoid incoming Force damage.
Mind Over Magic(1/1)
Requires: Force Ward(Rank 1)
Requires: Level 2
Requires: Barbarian Level 20
Requires: 40 Points Spent In Tree
When you take spell damage, you gain +1 saving throw vs. magic for 12 seconds. This can stack up to 4 times & fades 1 stack at a time.
Tier 1:Extend Rage(1/3)
Requires: Level 1
Requires: Barbarian Level 1
Your barbarian rage lasts 25% longer.
Your barbarian rage lasts 50% longer.
Your barbarian rage lasts 75% longer.
Ear Smash(1/3)
Requires: Level 1
Requires: Barbarian Level 1
Action Point Cost: 2
Cooldown 12 seconds
Melee Attack: Deals +0.5[W] damage. Damaged enemies can't cast spells for 2 seconds.
Melee Attack: Deals +1[W] damage. Damaged enemies can't cast spells for 4 seconds.
Melee Attack: Deals +1.5[W] damage. Damaged enemies can't cast spells for 6 seconds.
Parrying Bond(1/3)
Requires: Level 1
Requires: Barbarian Level 1
While Weapon Bond 10+:
+2/+4/+6 Competence bonus to AC
Uncanny Dodger(1/3)
Requires: Level 1
Requires: Barbarian Level 1
You gain +1/+2/+3% Dodge
Awareness(1/3)
Requires: Level 1
Requires: Barbarian Level 1
+1/+2/+3 Listen, Search, Spot and 0/0/+1 reflex save
Tier 2:Willpower Rage(1/3)
Requires: Barbarian Level 2
You gain +1 to Will saving throws while raged.
Knockout(1/3)
Requires: Ear Smash(Rank 1)
Requires: Barbarian Level 2
Ear Smash puts enemies to sleep for 6 seconds. On Vorpal, enemies are stunned instead.
Guarding Bond(1/3)
Requires Parrying Bond(Rank 1)
Requires: Barbarian Level 2
You gain +4 PRR at Weapon Bond 30+
Lessons of Travel(1/3)
Requires: Barbarian Level 2
Action Point Cost: 2
+2 Energy resistance against Acid, Cold, Electric, Fire, & Sonic damage
Antimagic Boost(1/3)
Requires: Barbarian Level 2
Cooldown: 30 seconds
Action Boost: +1 Action Boost bonus to saving throws vs. magic
Tier 3:Bond of Retribution(1/1)
Requires: Barbarian Level 3
Action Point Cost: 2
While at Weapon Bond 120+ & below 50% health, you gain +1 crit damage multiplier on attack rolls of 19-20.
Lessons of Nature(1/3)
Requires: Barbarian Level 3
Action Point Cost: 2
You gain +1 to save vs. both disease & poison.
Arcane Encumbrance(1/3)
Requires: Barbarian Level 3
When enemies damage you with spells, there's a 10% chance they'll be knocked down.
(Does not affect bosses.)
Kinetic Bond(1/3)
Requires: Lessons of Travel(Rank 1)
Requires: Barbarian Level 3
At weapon bond strength 45+, you deal 1d20 extra force damage with your attacks. This damage can trigger up to once every 3 seconds.
Con(1/1)
Requires: Barbarian Level 3
Action Point Cost: 2
+1 CON
Tier 4:Viscious Strike(1/3)
Requires: Arcane Encumbrance(Rank 1)
Requires: Barbarian Level 4
Requires: 20 Points Spent In Tree
Action Point Cost: 2
Cooldown: 12 seconds
Melee Attack: Deals +1[W] damage & inflicts Feedback on enemy for 6 seconds.
Feedback: When I cast a spell I take 10d10 Force damage.
Con(1/1)
Req: Barb Level 4
Requires: 20 Points Spent In Tree
AP Cost: 2
+1 Con
Tier 5:Bond of Destruction(1/1)
Requires: Bond of Retribution(Rank 1)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
AP Cost: 2
While at Weapon Bond 180+, your Bond of Retribution doesn't have a health requirement.
Vampiric Bond(1/3)
Requires: Lessons of Nature(Rank 1)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
At Weapon Bond 150+, your weapon provides you 20 temporary hitpoints when you damage an enemy.
This can trigger at most once every 12 seconds.
Adamantine Bond
Requires: Kinetic Bond(Rank 1)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
Action Point Cost: 3
At Weapon Bond 120+, your bonded weapon becomes Adamantine, bypassing the Damage Reduction of certain enemies.
Byeshk Bond
Requires: Kinetic Bond(Rank 1)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
Action Point Cost: 3
At Weapon Bond 120+, your bonded weapon becomes Byeshk, bypassing the Damage Reduction of certain enemies.
Cold Iron Bond
Requires: Kinetic Bond(Rank 1)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
Action Point Cost: 3
At Weapon Bond 120+, your bonded weapon becomes Cold Iron, bypassing the Damage Reduction of certain enemies.
Silver Bond
Requires: Kinetic Bond(Rank 1)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
Action Point Cost: 3
At Weapon Bond 120+, your bonded weapon becomes Silver, bypassing the Damage Reduction of certain enemies.
Toughness(1/3)
Requires: Barbarian Level 5
Requires: 40 Points Spent In Tree
+10 HP