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Pastlifenmo Melee template (Read 22001 times)
  Jun 26th, 2013 at 6:12pm  
Munkenmo
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Pastlifenmo Melee template  
Pastlifenmo Lifegetter


Race: Human
Alignment: Lawful Neutral
Class: 9 Druid / 2 Monk / 9 Pastlife

Stats:..........Level 1

Strength............17 + levels
Dexterity...........15
Constitution......14
Intelligence.........8
Wisdom.............13
Charisma.............8

Level Progression/Feats

Level 1 (Druid 1)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Cleave

Level 2 (Druid 2)
Feat: (Druid Bonus) Wolf Form
Level 3 (Druid 3)
Feat: (Selected) Least Dragonmark of Passage
Level 4 (Monk 1)
Ability Raise: Str
Feat: (Monk Bonus) TWF

Level 5 (Druid 4)
Level 6 (Monk 2)

Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Stunning Fist
Level 7 (Druid 5)
Level 8 (Druid 6)
Ability Raise: Str
Level 9 (Druid 7)
Feat: (Selected) ITWF
Level 10 (Druid 8)
Feat: (Druid Bonus) Winter Wolf
Level 11 (Druid 9)
Level 12 (Pastlife 1)

Ability Raise: Str
Feat: (Selected) Improved Critical: Bludgeoning Weapons
If not a full BAB class pick Natural Fighting

Lvl 13 (Pastlife 2)
Lvl 14 (Pastlife 3)
Lvl 15 (Pastlife 4)

Feat: (Selected) GTWF
If not a Full BAB class get IC : Bludgeoning

Lvl 16 (Pastlife 5)
Ability Raise: Str
Lvl 17 (Pastlife 6)
Lvl 18 (Pastlife 7)

Feat: (Selected) Natural fighting
If not a full BAB class get GTWF

Lvl 19 (Pastlife 8)
Lvl 20 (Pastlife 9)

Ability Raise: Str


Enhancements

Enhancements I take from 3-12.  (note. once I get GS kama's at 12, I drop Henshin mystic, instead picking up Shintao)

Natures Warrior
1      Core 1
3      aggravate
1      Extra Wild Empathy
1      Core 2
3      Vengeful hunter
1      Hide of the crocodile
1      Reaving Roar
1      Core 3
           
Henshin mystic
1      core 1
2      Staff Training
3      Negotiator
2      Staff Training
2      Quick Strike
           
Ninja spy
1      core 1
2      Sneak attack training
2      Acrobatic
2      Sneak attack training
           
Human
1      core 1 (damage)
2      STR
1      Dragonmark of focus
2      Recovery
2      Lesser Dragonmark


Gear I'm using

Robes : Blue Dragon / Black Dragon / Frozen tunic
Goggles : CHA skills sp (haste clicky) / true seeing of blindness immunity yellow slot (fear immunity)
Helmet : flexible cannith crafted +4 constitution greater false life colorless slot (+5 dex) (level 18)
Necklace : torc / Golden Guile
Trinket : Pale Green Ioun Stone
Cloak : Hp min 2
Belt : Spare Hand (level 16)
Ring 1: Holy Burst Kyrians Band (level 18)
Ring 2: Stalker ring (lvl 16)
Gloves : Fabricators Gauntlets (level 18)
Boots : Rock Boots (lvl 16)
Bracers : Bracers of Wind (lvl 16)
note. The sora kell set is an ok fill in whilst waiting for the level 18 items head/ring/gloves, especially when coupled with a frozen tunic.

Weapons

(note : I've got kama's because I made this build before the enhancement pass, for anyone about to undertake this project from scratch, Shortswords are a better option.)
Alchemical Kama - silver - air / air (level 18)
Greensteel Kama - Lit 2
Greensteel Kama - Con op 6str / 20 heal amp / 30 heal amp
Greensteel Kama - Min 2
Tharaak Wraps (level 18)
Mabar Wraps (level 16)


Some Links for optimized Pastlifenmo Variations:

Slight Variation for Druid Pastlives
A build I'd use for Paladin Pastlives

*Edit : updated for u19*
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« Last Edit: Jul 30th, 2014 at 9:24pm by Munkenmo »  

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  Reply #1 - Jun 26th, 2013 at 6:16pm  
Munkenmo
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Re: Pastlifenmo Melee template  
That's the basic template, it should be enough for anyone to start with, and from there figure out how to adjust things to suit their own needs.

You'll notice I've got kama's over wraps, but still have stunning fist, that's because animal form attacks count as unarmed, meaning you still can use stunning fist even with these kama's equipped.

The gear listed isn't necessarily the best or a requirement, but it's what I have, and it's worked very well for me to date, so I'm leaving it up as an idea for others.

On barb / bard lives, obviously you can't take Monk.  I splash fighter instead at levels 8 and 10 Picking up stunning blow, and improved crit bludgeoning as fighter bonus feats, I also give up toughness, instead taking exotic weapons kamas at level 12.

For rogue, ranger and barb lives, it can very easily be justified to take said class at level 1 for the extra movement speed or skill boosts.

Obviously classes like monk, fighter and ranger get lots of bonus feats to play with. Monk and fighter lives I stick with the template and just enjoy the extra flexability on offer.

Ranger bonus feats don't have a lot of synergy with the build as presented.  I've taken to going 1 ranger > 7druid > 2monk > 10 ranger, and leveling with handwraps from level 15 onwards (using basic wolf form from levels 3-15).

The dragonmarks are a personal preference of mine as I tend to solo and find ddoor very handy.  Other options could be to pick up quicken + maximise, dodge + mobility, stunning blow + any of the previously mentioned feats.  There isn't really a wrong choice.
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« Last Edit: Jun 27th, 2013 at 3:45pm by Munkenmo »  

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  Reply #2 - Jun 26th, 2013 at 6:20pm  
TractorsareEpic
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Re: Pastlifenmo Melee template  
Very nice Munk! +1! Very much appreciated! Tongue! Smiley! Cheers!
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  Reply #3 - Jun 26th, 2013 at 9:46pm  
Darkrok
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Re: Pastlifenmo Melee template  
Yeah, I've been loving this setup. I've done it half-elf and warforged both.

If you aren't really tied to the human dragonmarks the half-elf can be very nice for either 20% extra healing amp on a non-monk life or for 10.5 average extra sneak attack damage.

The forged version is something I tried out to have an 'immune to neg levels' option. It works, and you don't have to take healing amp boosts because in wolf form you no longer take forged healing penalties, and you do get tactics boosts to make your stuns hit more often, but I miss the ability to boost from human versatility with a human or helf.

Out of curiousity on the ranger life Munk...were you taking GTWF feat at 15 as a selected feat? If so, I'm wondering if it's worth going back at 16/17 to pick up 8/9 druid just to provide the level 5 spells. It's not that the level 5 spells are that overwhelmingly good - it's just that unless you're playing at cap you won't see 11 ranger. The 7-10 levels on ranger don't seem to offer much.

Only other thought I have is that if we're hitting 15 as 7 druid/6 ranger/2 monk maybe pick up 3 monk at level 16 for the light finishers and fast movement. At that point we wouldn't be able to go 9 druid anymore w/o using a +1 heart later (but I think the light finishers trump the level 5 druid spells) but we could pick up a 4th monk level for 2% more dodge, better saves, and +0.5[w]. That would put us at level 17 with 7 druid/6 ranger/4 monk. Last level we take would probably be druid then as it would open up Winter Wolf for times we want it, has better saves than 7 ranger, same BaB, and gives us an extra 3rd and 4th level druid spell. That would allow us to end up at 20 as 8 druid/8 ranger/4 monk. Obviously not optimal if you're playing at 20 (that would be 7 druid/11 ranger/2 monk) but I think it might level more effectively at the tail end from 16-18. That setup might have talked me in to giving this a go on ranger lives. Smiley
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« Last Edit: Jun 26th, 2013 at 9:47pm by Darkrok »  
 
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  Reply #4 - Jun 26th, 2013 at 11:49pm  
Munkenmo
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Re: Pastlifenmo Melee template  
I do pick up greater 2wf at level 15 as my feat choice.

The leveling order to 15 is fairly important, as you need to have 7 druid levels for Reaving roar, 6 ranger if you want to pick up greater 2wf, leaving the reasoning for 2monk fairly obvious.

Next life, I'm actually going to try out 7/7/6

1 ranger > 7 druid > 2monk > 5 ranger > 4 monk > 1 ranger

I know it requires taking level 19, but at 19, i gain, mobility, shadowfade, movement speed, stance tier II and 1d6 sneak attack.

At the moment I have your 8/8/4 split in mind, and my 7/7/6, but until I try one for myself, I don't want to recommend anything based off of theory.
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  Reply #5 - Jun 27th, 2013 at 8:16am  
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Re: Pastlifenmo Melee template  
Munkenmo wrote on Jun 26th, 2013 at 6:16pm:
On barb / bard lives, obviously you can't take Monk.  I splash fighter instead at levels 8 and 10 Picking up stunning blow, and improved crit bludgeoning as fighter bonus feats.


Dumb question, but do you get proficiency with kamas when you're in wolf form? Since barbs and bards don't get this little exotic weapon proficiency and you don't have the monk splash...

It's easy to grab one of the /2 figher splash feats to gain prof in it but your in case you missed that part.
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...
 
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  Reply #6 - Jun 27th, 2013 at 9:51am  
Darkrok
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Re: Pastlifenmo Melee template  
Munkenmo wrote on Jun 26th, 2013 at 11:49pm:
I do pick up greater 2wf at level 15 as my feat choice.

The leveling order to 15 is fairly important, as you need to have 7 druid levels for Reaving roar, 6 ranger if you want to pick up greater 2wf, leaving the reasoning for 2monk fairly obvious.

Next life, I'm actually going to try out 7/7/6

1 ranger > 7 druid > 2monk > 5 ranger > 4 monk > 1 ranger

I know it requires taking level 19, but at 19, i gain, mobility, shadowfade, movement speed, stance tier II and 1d6 sneak attack.

At the moment I have your 8/8/4 split in mind, and my 7/7/6, but until I try one for myself, I don't want to recommend anything based off of theory.


I was on the same path through level 17 hitting 7/6/4. I hadn't thought about taking level 19 but if you do plan on doing so then absolutely 7/7/6 is the optimal path. I'm not against taking 19...I just normally avoid it as the path of least resistance...so this looks like a nice plan for my ranger life.
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  Reply #7 - Jun 27th, 2013 at 3:43pm  
Munkenmo
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Re: Pastlifenmo Melee template  
NOTdarth wrote on Jun 27th, 2013 at 8:16am:
Dumb question, but do you get proficiency with kamas when you're in wolf form? Since barbs and bards don't get this little exotic weapon proficiency and you don't have the monk splash...

It's easy to grab one of the /2 figher splash feats to gain prof in it but your in case you missed that part.


Sorry, I'll clarify that.  Animals forms don't grant extra proficiencies (though they do make handwraps viable).

On those lives I also pick up exotic weapons at 12 and give up toughness. No point in taking kamas earlier imo, you're better off with nearly anything else, including wooden clubs casting shillelagh until greensteel.

Sadly there's still no saving pallies, they suck.
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« Last Edit: Jun 27th, 2013 at 3:49pm by Munkenmo »  

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  Reply #8 - Jun 27th, 2013 at 5:04pm  
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Re: Pastlifenmo Melee template  
Munkenmo wrote on Jun 27th, 2013 at 3:43pm:
Sadly there's still no saving pallies, they suck.


Embarrassed
I'm really hoping that the enhancement pass saves them.
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There is no lag in DDO.  Every enemy simply has Time Stop as a spell-like ability.
 
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  Reply #9 - Jun 28th, 2013 at 12:00am  
OnePercenter
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Re: Pastlifenmo Melee template  
Kyrian's Band at 16? 

Interesting build though...
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IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
 
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  Reply #10 - Jun 28th, 2013 at 1:29am  
Munkenmo
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Re: Pastlifenmo Melee template  
OnePercenter wrote on Jun 28th, 2013 at 12:00am:
Kyrian's Band at 16? 


It's what I had, it's mostly for the holy burst.
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  Reply #11 - Jun 28th, 2013 at 3:47am  
NOTdarth
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Re: Pastlifenmo Melee template  
Yeah, but at 16???
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...
 
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  Reply #12 - Jun 28th, 2013 at 7:14am  
Munkenmo
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Re: Pastlifenmo Melee template  
Ah *click* I see what you guys mean.

Mentioned the gear I normally wear till 18.
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  Reply #13 - Jun 28th, 2013 at 3:53pm  
Darkrok
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Re: Pastlifenmo Melee template  
Here's a run-down of the 7/7/6 ranger version at level 19 (7/6/6). I only spent 50ap as I just wanted to hit the obvious parts. Personal preference would play a big role in the rest of the spending.

I took Improved Critical: Ranged as I could see spike damage from Manyshot and even a bit of use out of 10k stars at that point. There are just some fights you'd rather not be in melee range and 6 ranger levels makes that a viable option. Given our other choices at level 18 (I'd probably look at Quicken just for my sleet storms as my next choice) boosting that inherent ranged ability with 1 feat seems like a good investment.

I looked at going half elf here. There aren't enough feats to bother with AA so basically we're looking at expeditious retreat, earlier cleave (1 vs 3), and ddoor's versus quicken (I'd take that at level 9 if just for sleet storms) and whatever you get out of your dilettante feat.

Code:
[u][b]Character Plan by DDO Character Planner Version 03.16.01[/b][/u]
[url=http://www.rjcyberware.com/DDO]DDO Character Planner Home Page[/url]

Level 19 Lawful Neutral Human Male
(6 Monk \ 6 Ranger \ 7 Druid)
Hit Points: 309
Spell Points: 549
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 16
Will: 16

[B]                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
[U](36 Point)[/U]       [U](Level 1)[/U]             [U](Level 19)[/U][/B]
[COLOR=silver]Strength             18                    29
Dexterity            15                    19
Constitution         14                    18
Intelligence          8                    12
Wisdom               14                    18
Charisma              8                    12[/COLOR]

[B][U]Tomes Used[/U][/B]
[COLOR=silver]+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
[/COLOR]
[B]                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
[U]Skills[/U]           [U](Level 1)[/U]            [U](Level 19)[/U][/B]
[COLOR=silver]Balance               2                     8
Bluff                -1                     1
Concentration         2                     4
Diplomacy            -1                     1
Disable Device       n/a                    n/a
Haggle               -1                     1
Heal                  2                     4
Hide                  2                     6
Intimidate           -1                     1
Jump                  4                    11
Listen                2                     4
Move Silently         2                     6
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair               -1                     1
Search               -1                     1
Spot                  2                     4
Swim                  4                     9
Tumble                n/a                   n/a
Use Magic Device     n/a                    n/a
[/COLOR]
[B][U]Level 1 (Ranger)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Human Bonus) Cleave[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Favored Enemy) Favored Enemy: Undead[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Past Life) Past Life: Fighter[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Past Life) Past Life: Fighter[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Past Life) Past Life: Fighter[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Past Life) Past Life: Monk[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Past Life) Past Life: Monk[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Past Life) Past Life: Monk[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Power Attack[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Attack[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Bow Strength[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Defensive Fighting[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Heroic Durability[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Light Armor Proficiency[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Martial Weapon Proficiency (ALL)[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Shield Proficiency (General)[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Simple Weapon Proficiency[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Sneak[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Sunder[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Trip[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Wild Empathy[/COLOR]


[B][U]Level 2 (Druid)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Call Wolf Companion[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Dismiss Charm[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Druidic Oath[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Druidic Spontaneous Casting[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Magical Training[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Medium Armor Proficiency[/COLOR]


[B][U]Level 3 (Druid)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Least Dragonmark of Passage[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Druid Wild Shape) Wild Shape: Wolf[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Goodberry[/COLOR]


[B][U]Level 4 (Druid)[/U][/B]
[COLOR=pink]Ability Raise: [/COLOR][COLOR=silver]STR[/COLOR]


[B][U]Level 5 (Druid)[/U][/B]


[B][U]Level 6 (Druid)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Great Cleave[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Druid Wild Shape) Wild Shape: Bear[/COLOR]


[B][U]Level 7 (Druid)[/U][/B]


[B][U]Level 8 (Druid)[/U][/B]
[COLOR=pink]Ability Raise: [/COLOR][COLOR=silver]STR[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Improved Wild Empathy[/COLOR]


[B][U]Level 9 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Lesser Dragonmark of Passage[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Monk Bonus) Stunning Fist[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) AC Bonus[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Disciple of Breezes[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Disciple of Candles[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Disciple of Pebbles[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Disciple of Puddles[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Exotic Weapon Proficiency: Kama[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Exotic Weapon Proficiency: Shuriken[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Finishing Moves[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Flurry of Blows[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Unarmed Strike[/COLOR]


[B][U]Level 10 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Monk Bonus) Toughness[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Diehard[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Evasion[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Meditation[/COLOR]


[B][U]Level 11 (Ranger)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Archer's Focus[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Precise Shot[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Rapid Shot[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Two Weapon Fighting[/COLOR]


[B][U]Level 12 (Ranger)[/U][/B]
[COLOR=pink]Ability Raise: [/COLOR][COLOR=silver]STR[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Improved Critical: Bludgeoning Weapons[/COLOR]


[B][U]Level 13 (Ranger)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Improved Two Weapon Fighting[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Manyshot[/COLOR]


[B][U]Level 14 (Ranger)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Favored Enemy) Favored Enemy: Giant[/COLOR]


[B][U]Level 15 (Ranger)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Greater Two Weapon Fighting[/COLOR]


[B][U]Level 16 (Monk)[/U][/B]
[COLOR=pink]Ability Raise: [/COLOR][COLOR=silver]STR[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Monk Path) Path of Inevitable Dominion: Fists of Darkness[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Fast Movement[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Finishing Moves: Path of Harmonious Balance (ALL)[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Still Mind[/COLOR]


[B][U]Level 17 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Ki Strike: Magic[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Slow Fall[/COLOR]


[B][U]Level 18 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Improved Critical: Ranged Weapons[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Ki Strike: Damage[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Automatic) Purity of Body[/COLOR]


[B][U]Level 19 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Monk Bonus) Dodge[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Ranger Sprint Boost I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Aggravate I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Aggravate II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Beastial Nature I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Nature's Warrior I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Reaving Roar[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Vengeful Hunter I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Adaptability Strength I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Improved Recovery I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Improved Recovery II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Versatility I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Ten Thousand Stars[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Monk Improved Recovery I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Monk Ninja Spy I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Winter's Touch[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Adept of Wind[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Racial Toughness I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Racial Toughness II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Ranger Favored Damage I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Ranger Favored Damage II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Improved Jump I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Improved Jump II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Improved Tumble I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Improved Tumble II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Waxing Life I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Zenith of Life I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Eminence of Life I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Strength I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Toughness I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Druid Toughness II[/COLOR]


 

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« Last Edit: Jun 28th, 2013 at 3:54pm by Darkrok »  
 
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  Reply #14 - Jun 29th, 2013 at 2:18pm  
tachyon
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Re: Pastlifenmo Melee template  
Can't wait to try this now...

Are quarterstaffs ever a good option on this build? Or is it better to strictly use kamas\handwraps. I don't have any GS kamas right now but if I can avoid making them and just stick to handwraps\QS's, that would be a convenience.
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  Reply #15 - Jul 1st, 2013 at 1:25am  
Darkrok
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Re: Pastlifenmo Melee template  
Quarterstaves are actually better if they're wooden (because of shilellagh), stats on the weapons being equal and monk levels being low enough. That said, there aren't a ton of quarterstaves that would beat what you could get in wraps or make in a gs kama. If you have one though they work just as well as wraps in that both take up both weapon slots when equipped. Kama's have the advantage of not doing that.
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  Reply #16 - Jul 1st, 2013 at 4:58pm  
tachyon
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Re: Pastlifenmo Melee template  
I see. I think I'll make lit II / triple positive kama in the offhand for the amp then.


What spells do you usually take as a druid?
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  Reply #17 - Jul 1st, 2013 at 5:04pm  
Munkenmo
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Re: Pastlifenmo Melee template  
Very little point in a trip pos vs a con op amp kama, I'd highly recommend running the extra few shrouds.

You can swap spells at taverns, there's no need to worry about them too much.

Ice storm, deathward, fom, vigors, creeping cold, spider skin, fleas, rams might, shillelagh, resist energy etc.

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So you want to know about an exploit?

Or, in case you don't already know,  Lastly, if you're truly desperate,
 
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  Reply #18 - Jul 1st, 2013 at 6:12pm  
Darkrok
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Re: Pastlifenmo Melee template  
Munkenmo wrote on Jul 1st, 2013 at 5:04pm:
Very little point in a trip pos vs a con op amp kama, I'd highly recommend running the extra few shrouds.


Not only does the con-opp give you, well, con-opp, but it also can be set up with +6str replacing the 10% amp tier. That's a VERY nice trade-off on a class that needs so many different stats for resists, damage, dc's, hp's, etc.
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  Reply #19 - Jul 8th, 2013 at 8:12am  
Munkenmo
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Re: Pastlifenmo Melee template  
Ermagerd


*edit* testing was disappointing.
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« Last Edit: Jul 8th, 2013 at 8:25am by Munkenmo »  

So you want to know about an exploit?

Or, in case you don't already know,  Lastly, if you're truly desperate,
 
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  Reply #20 - Jul 8th, 2013 at 12:56pm  
rest
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Re: Pastlifenmo Melee template  
Munkenmo wrote on Jul 8th, 2013 at 8:12am:
Ermagerd


*edit* testing was disappointing.


Yeah it doesn't work like the sunflasks, unfortunately.   Undecided  Undecided  Undecided
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  Reply #21 - Jul 12th, 2013 at 9:45pm  
tachyon
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Re: Pastlifenmo Melee template  
A few more questions for you guys:

Why Golden Guile?

What does your stunning fist DC look like at 14\18?

Why IC : bludgeon? aren't kama's slashing weapons? I figure you'd be using kamas almost full time honestly compared to most wraps out there.


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  Reply #22 - Jul 12th, 2013 at 10:27pm  
rest
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Re: Pastlifenmo Melee template  
improved deception

dunno, never made one

ic: blunt because wolf form attacks are counted as bludgeoning, not whatever the weapon you're wielding.
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  Reply #23 - Jul 12th, 2013 at 11:27pm  
Munkenmo
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Re: Pastlifenmo Melee template  
tachyon wrote on Jul 12th, 2013 at 9:45pm:
What does your stunning fist DC look like at 14\18?



@ 14 i've got 33
@ 18 i've got 43
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  Reply #24 - Aug 19th, 2013 at 5:56am  
tachyon
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Re: Pastlifenmo Melee template  
I had started on this build and hit 8 druid before I had to stop playing for a while. So a few questions: #1. is this still a good way to pick up past lives and #2. what does U19 change in terms of this build. I'd like to pick up from where I started but I'm not completely familiar with the new enhancements.
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