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Very Hot Topic (More than 75 Replies) Pastlifenmo Melee template (Read 98259 times)
Rubbinns
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Re: Pastlifenmo Melee template
Reply #50 - Nov 13th, 2013 at 6:07am
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Thinking of doing your 9drd 9 mnk 2 ftr for end game as I ETR a dozen lives. Was considering 16mnk for QPalm, but after seeing what you and few others posted I think QP isnt even needed when wolf hits for like 8 d10s and insane doublestrike.
« Last Edit: Nov 13th, 2013 at 6:08am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Pastlifenmo Melee template
Reply #51 - Nov 13th, 2013 at 6:12am
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Rubbinns wrote on Nov 13th, 2013 at 6:07am:
I think

From here on your post just went downhill.
  

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Rubbinns
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Re: Pastlifenmo Melee template
Reply #52 - Nov 13th, 2013 at 6:37am
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NOTdarth wrote on Nov 13th, 2013 at 6:12am:
From here on your post just went downhill.

Yeah, Sorta.

Most things i think of go downhill.

But 9 mnk is 2 w die, adam knuckles 3.5, dance flowers 1.5. So 7W die on d10s in wolf.

I dont plan on playing fair and not having my wraps "feature implemented"

So QP is worthless on any druid "feature" build since it doesnt contribute to boss dps.
« Last Edit: Nov 13th, 2013 at 6:41am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Munkenmo
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Re: Pastlifenmo Melee template
Reply #53 - Nov 13th, 2013 at 7:25am
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It's a template, designed especially for all round efficiency for someone chain TR'ing. It also happens to be a strong template for any random life even without all of the gear I used.

That aside:

16monk for Qp is obviously viable (hell my monk is a 16/2/2 now), but it's slower to level than this 9/9/2.  16monk is pretty locked into a monk pastlife too...

The template as posted here isn't really EE optimized either, it's a TR focused build thread.
  

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Rubbinns
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Re: Pastlifenmo Melee template
Reply #54 - Nov 13th, 2013 at 7:41am
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Munkenmo wrote on Nov 13th, 2013 at 7:25am:
It's a template, designed especially for all round efficiency for someone chain TR'ing. It also happens to be a strong template for any random life even without all of the gear I used.

That aside:

16monk for Qp is obviously viable (hell my monk is a 16/2/2 now), but it's slower to level than this 9/9/2.  16monk is pretty locked into a monk pastlife too...

The template as posted here isn't really EE optimized either, it's a TR focused build thread.

Yes ofc QP on 16mnk is viable.

I wanted more red named dps than QP builds.

EE mobs get pummled into the ground on drunk "feature" any how. Red names immune to many of the properties.

As im seeing it 9 drd gives me d10s, 30% faster swings, and 18% double strikes, + base dmg and sneak attack dice. It is perfect for EEs in this case as an exploiter build based on "feature"
« Last Edit: Nov 13th, 2013 at 7:42am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Pastlifenmo Melee template
Reply #55 - Nov 18th, 2013 at 9:38pm
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i like it ... the wolf air combo with druid monk and the enhancement bonus to doublestrike is deadly and kills  - the whole speed and DS bonus w 100% attacks on both hands is where its at.  atm im leveling a druid past like that ill end up making some form of 9+ druid ( currently 10 druid and 4 monk ) the winterwolf form w impCB means 17-20 3x crits about as fast as you can peel em off. theres even enhancements to make fort drop ... will help with bosses and undeads
  

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Munkenmo
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Re: Pastlifenmo Melee template
Reply #56 - Nov 22nd, 2013 at 4:45pm
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Been thinking abit about optimizing this build further for people who haven't started their TR projects yet.

Now that it only costs 1ap to be centered with shortswords, I really think they're a better option than kama's.

Everyone picks up ninja core 1 so no difference normally, and it's a free feat on barb / bard lives
  

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Re: Pastlifenmo Melee template
Reply #57 - Nov 22nd, 2013 at 7:21pm
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Great idea there.
  
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Re: Pastlifenmo Melee template
Reply #58 - Dec 2nd, 2013 at 7:15pm
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nice ty
  
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Mo! enlighten us. Re: Pastlifenmo Melee template
Reply #59 - Dec 11th, 2013 at 8:27pm
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https://www.ddo.com/forums/showthread.php/432557-pastlifenmo-am-I-missing-someth...

[/quote]
pastlifenmo...am I missing something?

    Okay for those of you who know this build, maybe someone can explain something that I think is incorrect...

    Level 1, Druid (Feat: Cleave)
    Level 2, Druid
    Level 3, Druid
    Level 4, Monk
    Level 5, Druid
    Level 6, Druid (Feat: Great Cleave)

    Can someone explain to me how you can take Great Cleave when you need a BAB of 4, and a lvl 5 druid, lvl 1 monk splash only has a BAB of 3. Now if I just go druid all the way to 6, I can get the feat and wait until 7 for splashing monk, but that isn't what the build shows on the website that shall not be named. Am I completely wrong with this? I tried creating a lvl 7 to test and ran into that snag when following the build exactly as it's laid out.

[/quote]
  
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Re: Pastlifenmo Melee template
Reply #60 - Dec 11th, 2013 at 8:27pm
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cdr, this ^^ is why I stick to copy and paste

grumble grumble

forums are hard, yo!
« Last Edit: Dec 11th, 2013 at 8:29pm by FakeStrake »  
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Re: Pastlifenmo Melee template
Reply #61 - Dec 11th, 2013 at 8:28pm
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and Esmarelda, why you no ask here?
  
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Starkjade
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Re: Pastlifenmo Melee template
Reply #62 - Dec 11th, 2013 at 9:23pm
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No / before the first quote]
  

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Munkenmo
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Re: Pastlifenmo Melee template
Reply #63 - Dec 11th, 2013 at 9:51pm
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I've got no idea where he's gone wrong here.

Gutted too.  Now his thread will probably show up when people google Pastlifenmo
« Last Edit: Dec 11th, 2013 at 9:58pm by Munkenmo »  

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Re: Pastlifenmo Melee template
Reply #64 - Dec 11th, 2013 at 10:28pm
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Starkjade wrote on Dec 11th, 2013 at 9:23pm:
No / before the first quote]


Quote:
Starkjade


Thanks
  
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Re: Pastlifenmo Melee template
Reply #65 - Dec 11th, 2013 at 10:46pm
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Thank you Munkenmo for pwning me on how to finally post!

And I apologize for posting to the ddo forums because I couldn't figure out how to post here and reading iz hard!

But let me ask because I cannot figure it out.  I think the concept is great and it looks good. But from creating a lvl 7 char on the server and following the levelling path, level 1-3 is druid. 3rd lvl druid BAB is +2. Then take 1 monk, BAB +0, then 2 more druid, 4th and 5th, BAB is only +3. So at lvl 6, my BAB is +3. Unless I am missing something else, does the enhancements change that, or is the basic math incorrect? And it's not just the math, I tried it on a fresh veteran char, lvl 7 so I should have been able to build up to 7. I want to follow this path because it looks awesome. But maybe I'm doing something wrong.  Do the enhancements you listed have any impact?  And yea, insult me as a noob because really I am since I came back about a month ago after leaving over a year ago when MOTU came out.
  
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Munkenmo
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Re: Pastlifenmo Melee template
Reply #66 - Dec 11th, 2013 at 10:49pm
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Last time I checked, BAB carried over between classses. Ie.

3druid should be 2.25bab.
4th monk should be 3bab
5th druid should be 3.75 bab
6th druid should be 4.5 bab

As it makes little difference overall though, I've already updated the op to make sure there's 4bab at level 6.

2monk = 1bab rounded drown.
4druid = 3bab rounded down.

Turbine proof leveling order for now.
« Last Edit: Dec 11th, 2013 at 10:50pm by Munkenmo »  

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Esmarelda
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Re: Pastlifenmo Melee template
Reply #67 - Dec 11th, 2013 at 10:57pm
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Yea I saw Ellis on the other post explain the changes...and thanks for updating your info.  It may have been different in the past and I won't be adding to the discussion on the other site.  This build looks great and I look forward to using it on my next TR.

And here's another noob question.  What skills do you normally take when levelling?  Balance, Jump, Bluff?  I want to make sure I am making the most out of my levelling since I only get 1-2 hours a night to grind.  But oh I love the grind.
  
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Esmarelda
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Re: Pastlifenmo Melee template
Reply #68 - Dec 11th, 2013 at 11:02pm
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FakeStrake wrote on Dec 11th, 2013 at 8:28pm:
and Esmarelda, why you no ask here?


Because I'm an idiot?
  
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Munkenmo
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Re: Pastlifenmo Melee template
Reply #69 - Dec 11th, 2013 at 11:28pm
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Esmarelda wrote on Dec 11th, 2013 at 10:57pm:
What skills do you normally take when levelling?  Balance, Jump, Bluff?


I max umd and intimidate.

It's easier to kill enemies who're aggroed on me than running after someone else.

UMD is godly.

After those 2, 1tumble, rest spot, if you still have skill points then balance.

Jump's not too important, druids get it as a spell, you'll max it out between the spell and your str score.
  

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Re: Pastlifenmo Melee template
Reply #70 - Dec 12th, 2013 at 5:16am
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I'm using pastlifenmo (parked at the moment as moving house), but as I found I was soloing all the time I dropped intimidate/aggravate and took heal/athletic instead. The build is a template, it's very flexible, play with it.
  
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Re: Pastlifenmo Melee template
Reply #71 - Dec 12th, 2013 at 11:18am
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Munkenmo wrote on Dec 11th, 2013 at 11:28pm:
I max umd and intimidate.

It's easier to kill enemies who're aggroed on me than running after someone else.

UMD is godly.

After those 2, 1tumble, rest spot, if you still have skill points then balance.

Jump's not too important, druids get it as a spell, you'll max it out between the spell and your str score.


Since skills aren't really high priority except UMD, would this build do well with a 1 rog splash for trapping?  I am assuming you solo well with this build, but how do you deal with traps?
  
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Re: Pastlifenmo Melee template
Reply #72 - Dec 12th, 2013 at 12:03pm
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Run through them.
  
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Re: Pastlifenmo Melee template
Reply #73 - Dec 12th, 2013 at 12:14pm
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You are able to run through elite traps and not get chopped into pieces?  I'm not all GS'd out so I don't have the extra HP that would be needed if I failed a save.  Unless this build incorporates high saves so traps are trivial and I have not seen it.

But if that's the general consensus, then it's something I will attempt.
  
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Re: Pastlifenmo Melee template
Reply #74 - Dec 12th, 2013 at 12:33pm
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Esmarelda wrote on Dec 12th, 2013 at 12:14pm:
You are able to run through elite traps and not get chopped into pieces?  I'm not all GS'd out so I don't have the extra HP that would be needed if I failed a save.  Unless this build incorporates high saves so traps are trivial and I have not seen it.

But if that's the general consensus, then it's something I will attempt.



I can't think of a single trap in heroic I've ever had trouble with even with no reflex saves. Most, if not all of it can be avoided with good timing.
  
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