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Very Hot Topic (More than 75 Replies) "User Pain Level" is at an all time low... (Read 39585 times)
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Re: "User Pain Level" is at an all time low...
Reply #75 - Aug 23rd, 2013 at 7:16am
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While the rollout of the expansion was pretty awesome in the relative buglessness (yes there are bugs but duh...it's software and lots of it), I agree that the forums have gone completely to shit.

Granted, I'm more in the camp of writing CMSes rather than implementing ones that others have written, but still, the performance from the web monkeys is really not good. I know that they apparently have to work within the Warner Brothers corporate "game site template" or whatever you want to call it, but the actual user experience these days is just awful.

Turbine (and Warner Brothers) can do better. What you have now on the web front just isn't working.




OK, yeah, it's never been GREAT (witness the "API" and myddo) but man...how can it be possible to have such a poorly implemented web and forum setup go live? Ouch.
  
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Re: "User Pain Level" is at an all time low...
Reply #76 - Aug 23rd, 2013 at 8:48am
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Carpone wrote on Aug 22nd, 2013 at 4:05pm:
- The Dodge change is awesome.  The previous system of stacking different Dodge values was a turd.  Even though I'll be lambasted for suggesting it, Healing Amp needs the same treatment.


Yes, please.
  
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Re: "User Pain Level" is at an all time low...
Reply #77 - Aug 23rd, 2013 at 9:27am
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Carpone wrote Yesterday at 3:05pm:
- The Dodge change is awesome.  The previous system of stacking different Dodge values was a turd.  Even though I'll be lambasted for suggesting it, Healing Amp needs the same treatment.


Yes, please.



Which part - the modification of HA or the lambasting part? Cheesy
  
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Re: "User Pain Level" is at an all time low...
Reply #78 - Aug 23rd, 2013 at 12:51pm
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Either/or
  
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Re: "User Pain Level" is at an all time low...
Reply #79 - Aug 23rd, 2013 at 5:09pm
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I think that kind of change to H-Amp would be awesome.  Trying to squeeze a 10,20, and 30 on a toon is a PITA.
  
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Re: "User Pain Level" is at an all time low...
Reply #80 - Aug 23rd, 2013 at 6:01pm
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I'm lazy. I just take what I can fit and call it good. Fuck it.
  
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Turkantho
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Re: "User Pain Level" is at an all time low...
Reply #81 - Aug 23rd, 2013 at 6:52pm
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karatekid wrote on Aug 23rd, 2013 at 9:27am:
Which part - the modification of HA or the lambasting part? Cheesy


bah...

pro heal amp consolidation, double the amp on items we currently have and let the new ones drop in 10% ML0/20%@3 /30% @6 etc steps to eventually 100% ML30
should ofc still stack with enhancements, ship and past lifes
but special special cases such as fleshmaker and jidz fire stance don't need to stack in a system like this
  
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Re: "User Pain Level" is at an all time low...
Reply #82 - Aug 24th, 2013 at 8:25am
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majmalphunktion wrote on Aug 21st, 2013 at 9:37pm:
Enjoy the exploit while you can. Already fixed, not deployed.
And yes it is at an all time low. MOTU was at a 2000+ user pain, SC is under 400. Still not where I want it to be, but I'll take it. Last year we were on hotfix 36 or something by this point, I lost all my hair, sleep and gained 20 pounds. I still have no hair, but I'm sleeping just fine, and have lost 28 pounds...so I'm ahead of the game.
Oh and we did all this with half the team of last year (no fired, just moved to other projects). So troll away armchair developer, we are quite pleased where we are compared to last year.
Yes there are bugs..duh. Welcome to software. Let's watch our competitors tomorrow, and let's see who does more patches over the next 2 weeks. And that game is dead simple compared to the morass of stuff we have to deal with.

Seriously, if I find the dev that put in that 'feature' that is being abused right now...Sadly i can't shame any of the current team, that is an old old old checkin.

Want me to go pull a list frooommm..pick a game? Let's see...legacy of Romulus. 2 pages of issues on launch day, with what...16+ patches since XP launch? Right.

Give the buggy crap a rest. The game is in better shape now than it has been since 2011.


Go visit Eve Online, where a quest-breaking bug lingers over a 3 day weekend only because it's the Icelandic independence holiday and then is fixed bright and early on that Tuesday.

There's plenty of balance issues but very few actual BUGS. Why? Because when the find bugs, they assign people to fix them.

If you lost all your hair last year it was not over stress at work. Stress does not kill hair follicles, and hair lost based on stress grows back.

You lost all your hair last year because you either developed alopecia or lost the genetic lottery.
  
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Re: "User Pain Level" is at an all time low...
Reply #83 - Aug 24th, 2013 at 10:23am
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majmalphunktion wrote on Aug 21st, 2013 at 9:37pm:
Enjoy the exploit while you can. Already fixed, not deployed.
And yes it is at an all time low. MOTU was at a 2000+ user pain, SC is under 400. Still not where I want it to be, but I'll take it. Last year we were on hotfix 36 or something by this point, I lost all my hair, sleep and gained 20 pounds. I still have no hair, but I'm sleeping just fine, and have lost 28 pounds...so I'm ahead of the game.
Oh and we did all this with half the team of last year (no fired, just moved to other projects). So troll away armchair developer, we are quite pleased where we are compared to last year.
Yes there are bugs..duh. Welcome to software. Let's watch our competitors tomorrow, and let's see who does more patches over the next 2 weeks. And that game is dead simple compared to the morass of stuff we have to deal with.

Seriously, if I find the dev that put in that 'feature' that is being abused right now...Sadly i can't shame any of the current team, that is an old old old checkin.

Want me to go pull a list frooommm..pick a game? Let's see...legacy of Romulus. 2 pages of issues on launch day, with what...16+ patches since XP launch? Right.

Give the buggy crap a rest. The game is in better shape now than it has been since 2011.

My user pain level is higher than it has ever been.  Not because of bugs, but because of intentional changes.

I put a shit ton of time and effort into building my characters over the last 7.5 years.  I built them the way I wanted them to be.  Now they all have to change, and not because they were OP (they weren't), but because Turbine decided that in the process of giving us a bunch of new character building options, they needed to take most of the old ones away.  It's not justified.  It wasn't mandatory to make an enhancement UI that mimics WOW's.  Killing builds that didn't deserve it means Turbine has no respect for the time players spend with their product.

But the worst of the pain is coming from P_o_S's retroactive item min level nerfs.  Original Risia weapons shouldn't have been nerfed.  Low level BTA twink gear shouldn't have been nerfed.  Old weapons with Pure Good and [Elemental] Burst shouldn't have been retroactively nerfed (and frankly shouldn't have been nerfed in the loot tables at all).  Without means in place of preventing those nerfs, the shitty new system of items auto-calculating their own min level should never have been deployed.

I have had long term plans of chasing completionist for years, and had spent untold hours and resources acquiring gear to make the past life grinding more bearable.  I finally began the grind at the beginning of this summer, and got a few lives under my belt.  Now most of the twink gear I was using is totally useless.  It makes me not want to bother anymore.  Not because I couldn't do it without that gear, but because I no longer have the will to do it.  If Turbine is willing to destroy untold hours and resources I have spent in the past (including store-bought resources) just because P_o_S does some back of the envelope calculations and assures everyone I'm not in the majority, then they will do it again.  There is no point in putting in effort to attain anything, because somewhere down the line they will fuck it up.

I've taken breaks from the game before, but this is the first time I've seriously felt like leaving for good.  Tell P_o_S "Fuck you" for me when you see him.

If Turbine wants to turn this game around in my eyes, they need to go find Breca, re-hire him/her, and give him/her P_o_S's job.  Breca was a dev who cared how his/her work actually affected players, and not only when affected players are in the "majority".

P.S. - As for actual lingering bugs that cause pain, for me Combat Archery tops that list and has since MOTU came out.  So I don't have a lot of pats on the back for QA either.
  
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Re: "User Pain Level" is at an all time low...
Reply #84 - Aug 24th, 2013 at 11:57am
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majmalphunktion wrote on Aug 21st, 2013 at 9:37pm:
Give the buggy crap a rest. The game is in better shape now than it has been since 2011.


Just know that each time you feel emboldened to shoot from the hip like that, you are inviting serious scrutiny.
  
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Re: "User Pain Level" is at an all time low...
Reply #85 - Aug 24th, 2013 at 12:56pm
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Lurkette wrote on Aug 24th, 2013 at 8:25am:
If you lost all your hair last year it was not over stress at work. Stress does not kill hair follicles, and hair lost based on stress grows back.

You lost all your hair last year because you either developed alopecia or lost the genetic lottery.


Unless the stress was so much that he pulled his hair out along with the follicles.  I could imagine it happening.
  
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Re: "User Pain Level" is at an all time low...
Reply #86 - Aug 24th, 2013 at 2:47pm
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Stanley Nicholas wrote on Aug 24th, 2013 at 10:23am:
My user pain level is higher than it has ever been.  Not because of bugs, but because of intentional changes.

I put a shit ton of time and effort into building my characters over the last 7.5 years.  I built them the way I wanted them to be.  Now they all have to change, and not because they were OP (they weren't), but because Turbine decided that in the process of giving us a bunch of new character building options, they needed to take most of the old ones away.  It's not justified.  It wasn't mandatory to make an enhancement UI that mimics WOW's.  Killing builds that didn't deserve it means Turbine has no respect for the time players spend with their product.


^THIS^

And even worse, if they really thought the WoW interface was necessary they could have done it without changing the underlying enhancements - just make them easier to understand and pick without breaking a single build. Nobody would have quit over that, and many people would be much happier.

The new enhancements may be great, but I really don't care because the futility of advancing under a system that is about to radically change, and the work to learn a new system (with all of the bugs we've come to expect) and re-spec all characters, drove most of my friends from the game months ago. Maybe they'll come back in a few months when all of the kinks are worked out, but for now there's just not enough incentive for me to go through all that work just to solo or PUG.

If they had just changed the UI and allowed for an infinite number of trees, they could have added all of their new stuff as new trees one at a time and if they were good people would take them. Trees are inherently self limiting - with 80 AP you aren't going to get to the good stuff in more than a few anyway.

I'm just so frustrated I'm sputtering. This game feels like building sand castles below the high tide line - fun while it lasted but not worth rebuilding when they get washed away. I go online to game with my  friends, and they are already a half mile down the beach.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: "User Pain Level" is at an all time low...
Reply #87 - Aug 25th, 2013 at 6:05pm
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Meursault wrote on Aug 24th, 2013 at 2:47pm:
This game feels like building sand castles below the high tide line - fun while it lasted but not worth rebuilding when they get washed away. I go online to game with my  friends, and they are already a half mile down the beach.

Perfect analogy.  I feel exactly the same.
  
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Re: "User Pain Level" is at an all time low...
Reply #88 - Aug 26th, 2013 at 6:13pm
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majmalphunktion wrote on Aug 22nd, 2013 at 9:34pm:
You guys disappoint


I see.  Fuck you.  Feel better?

majmalphunktion wrote on Aug 22nd, 2013 at 9:34pm:
it is more about going back and clearing up some of the half baked ones.


Save yourself some time posting for future 'fuck you"s by sharing on what 'half-baked' things are being 'fixed".   Wink
  
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Re: "User Pain Level" is at an all time low...
Reply #89 - Aug 27th, 2013 at 6:49am
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Ditto what Meursault and Stanley Nicholas said.  I have a few hours a week to play and 14 toons.  Since the update, my routine goes: log onto my main (currently 8/6/6 Fighter/Rgr/Mnk build, life 8) get my free daily dice roll, open the Enhancements UI, click a few icons, hit 'Cancel', sigh, chat to the only guildie who's still logging on, quit game, go to bed.

There might be a whole world of new possibilities for builds, but I couldn't give a shit: the whole system just makes me tired.  The increased level cap with nothing to do when you get there (and not much to do before you get there) also makes me tired.  In fact, the whole arbitrary and artificial segue from Heroic into Epic play makes me tired.

I've actually played exactly one character (pure monk, halfling, first life) since the update went live; on paper he needs a rebuild, but I've run a couple of the Storm Horns quests* on EH and roamed the new explorer areas and it doesn't seem to matter that his feats are all wrong and I've got enhancement points left to spend...  As such, the prospect of rebuilding him makes me tired.  I should get him at least one past life really, but none of my twink gear is viable now and just thinking about replacing it for a smooth TR makes me tired.  I was among the first few people to cap Cannith Crafting, and the fact that it remains so terribly fucked-up makes me tired.  (I might even still be angry about it, but I've been angry about so much of the game for so long now that being angry just makes me tired.)

The prospect of putting in the effort required to fix all 14 toons makes me tired.  Random lootgen being better (maybe) than 99% of the named items in the game makes me tired.  The fact that Combat Archery still doesn't work makes me tired.  Handwraps still being horribly broken - and trying to convince people via the enhancement system to use shitty weapons instead, rather than fix them - makes me tired.  The lack of synergy between new enhancements and class abilities (monks again) or even relatively new feats ("Yay!  You can now use Dex or Con to damage, but not to qualify for damage-increasing feats like Overwhelming Critical!") or Epic Destinies makes me tired.  The only way in which this is working in Turbine's favour is that I'm currently too apathetic to log onto the account management page to cancel my subscription.

I'll say this for Feather of Sun: if it wasn't for the fact that mentioning the sorry sack of shit's name makes me look around for a neck to snap, my brainwaves would have flat-lined by now.

* 110,000 hit points on a mid-quest mini-boss on EH as a substitute for decent AI makes me tired, too.  I haven't run it on EE yet (the idea of going to the effort makes me tired) but my mental picture is of Dr. Evil saying "I demand... ONE BILLION hit points!"
« Last Edit: Aug 28th, 2013 at 4:43am by Persiflage »  

stainer wrote on May 16th, 2013 at 9:26am:
Oh you are good. I will be watching you.


QuantumFX wrote on Jun 5th, 2013 at 11:11am:
You are an evil human being. 


m4lacka wrote on Mar 29th, 2014 at 7:04am:
wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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Re: "User Pain Level" is at an all time low...
Reply #90 - Aug 27th, 2013 at 8:12am
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Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.....
  

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Re: "User Pain Level" is at an all time low...
Reply #91 - Aug 27th, 2013 at 9:36am
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Persiflage wrote on Aug 27th, 2013 at 6:49am:
the whole system just makes me tired


I'm Tired
  
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Re: "User Pain Level" is at an all time low...
Reply #92 - Aug 27th, 2013 at 11:26am
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i said it in another thread, i will say it again but in case you are still lurking mouser. my user pain is at an all time low because i'm not logging into your game.

the thought of rebuilding all my chars to cope with the enh pass + however many other system changes you stuffed into that adventure pack labeled an expansion just makes me not bother to launch ddo.

how long would my rebuilds last before you guys decide you need to redo everything again?
and you clearly set the precedent of shut the fuck up and like it customers.(looking at you old loot auto nerfing itself)
and the astral shard no confirmation money grab you guys keep expanding on, kills the game for me. hard to enjoy a game when i have to keep checking to make sure the game didn't steal from me( or take my virtual currency without at least asking if i was sure i wanted to shards)

i did log in once to look through the trees but it was mainly to listen to my guild leader bitch about how unhappy he is with what shadowfaill did to his toons.

so keep telling yourself what a good job you did fixing the bugs, and us how all games are buggy.

also tell your producer bff, i challenge him to come up with anything to add to the pile of excrement that is ddo, to make me want to log in.
  
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Re: "User Pain Level" is at an all time low...
Reply #93 - Aug 27th, 2013 at 1:46pm
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sadface wrote on Aug 27th, 2013 at 11:26am:
snip butthurt



Ouch the butthurt. But I agree more or less.
The butthurt from the Enhancement Crash is great, and lots of people just stop playing because of the time needed to get it right on each and every character.
( for me on average, after 9 Characters out of 19 it's between half an hour and an hour each time, so I've already wasted between 4 and 9 hours of play time doing that shit. )

The best way would have been to make a tree interface for the (now ) old enhancement, that way we wouldn't have needed to redo them all on every characters.

Now I know I'm preaching to the choir, but still it's nice to be able to vent some frustration from time to time.
  

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Re: "User Pain Level" is at an all time low...
Reply #94 - Aug 27th, 2013 at 2:04pm
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Flav wrote on Aug 27th, 2013 at 1:46pm:
The butthurt from the Enhancement Crash is great, and lots of people just stop playing because of the time needed to get it right on each and every character.


According to DDO Oracle, there's been an increase in people logging on. And even without the graphs I can see that Orien has had a huge increase in activity. More LFMs and a lot of people I haven't for months are coming back, and haven't left.
  
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Re: "User Pain Level" is at an all time low...
Reply #95 - Aug 27th, 2013 at 2:55pm
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We all know that the logins do not represent the activity.... other wise you need to explain me G-Land graph.  ( beyond the fact that it's the default selected server since the update of the launcher )

People login, chat a bit, alt jump a bit to see the butthurt that comes with erdoing the enhancements, and log out and go play CiV V.


  

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Re: "User Pain Level" is at an all time low...
Reply #96 - Aug 27th, 2013 at 3:56pm
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My first DDO login after a reboot is always disconnected by the time I actually get 'into' the game - every time.  The second attempt to login is fine.

So my personal number of logins has "doubled".  It's my understanding that I'm not alone in having this particular issue - not by a long shot.

Yeah, it's a joy.
  
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Re: "User Pain Level" is at an all time low...
Reply #97 - Aug 27th, 2013 at 4:39pm
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GooFY wrote on Aug 27th, 2013 at 3:56pm:
My first DDO login after a reboot is always disconnected by the time I actually get 'into' the game - every time.  The second attempt to login is fine.




This- and been that way for quite a while now....although there are many times that I just sigh and do not even make the second attempt.  Sad
  

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Re: "User Pain Level" is at an all time low...
Reply #98 - Aug 27th, 2013 at 4:41pm
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Flav wrote on Aug 27th, 2013 at 1:46pm:
Ouch the butthurt. But I agree more or less.
The butthurt from the Enhancement Crash is great, and lots of people just stop playing because of the time needed to get it right on each and every character.
( for me on average, after 9 Characters out of 19 it's between half an hour and an hour each time, so I've already wasted between 4 and 9 hours of play time doing that shit. )

The best way would have been to make a tree interface for the (now ) old enhancement, that way we wouldn't have needed to redo them all on every characters.

Now I know I'm preaching to the choir, but still it's nice to be able to vent some frustration from time to time.


oops did not mean to show so much buthurt.
  
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Re: "User Pain Level" is at an all time low...
Reply #99 - Aug 27th, 2013 at 4:47pm
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GooFY wrote on Aug 27th, 2013 at 3:56pm:
My first DDO login after a reboot is always disconnected by the time I actually get 'into' the game - every time.  The second attempt to login is fine.


this started before the expansion release for me. i don't remember if i had to try multiple times to log in the one time i logged in after the expansion.

Elegorne wrote on Aug 27th, 2013 at 4:39pm:
This- and been that way for quite a while now....although there are many times that I just sigh and do not even make the second attempt.  Sad
 
so much this. in the weeks leading up to the release of shadowfail i just quit trying to login if the first didnt take i went and did other stuff.
to bad turbine is to happy with its not as buggy as motu philosophy to fix longstanding user punishing problems.
  
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