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Munkenmo
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Roguenmo
Oct 4th, 2013 at 7:46am
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Roguenmo Drowbuild

Goals:
High 2wf dps
Good self healing
Trap skills

Drow 13rogue/4FVS/3Monk

Base Stats (assuming +4 tomes)
     32pt      34pt      36pt
str      15      16      17
dex      17      17      17
con      12      12      11
int      10      10      10
wis      8      8      8
cha      16      16      16

Levels:
01      monk: Cleave, Power Attack (M)            
02      monk: TWF (M)            
03      fvs: Empower Heal                  
04      monk: Light Path, Str
05      rogue:            
06      fvs: Adept of Forms
07      fvs:
08      fvs: Str
09      rogue: Great Cleave            
10      rogue:                        
11      rogue:                        
12      rogue: ITWF, Str
13      rogue:
14      rogue:                        
15      rogue: Improved Crit Pierce                        
16      rogue: Str
17      rogue: Opportunist            
18      rogue: GTWF                  
19      rogue:            
20      rogue: Improved Evasion, Str
21      Epic: Overwhelming Crit
22      Epic:                  
23      Epic:                  
24      Epic: Improved Sneak Attack, Str
25      Epic:      
26      Epic: Perfect TWF                  
27      Epic: Master of forms                  
28      Epic: Holy Strike, Str


Assasin (26)
1      core 1
3      Shiv
2      Sneak attack dice
2      Venomed Blades
2      Sneak attack dice
6      Damage boost
2      crit accuracy
2      Sneak attack dice
2      crit damage
2      Killer
2      Sneak attack dice


Warpriest (25)
1      core 1
3      toughness
2      righteous weapons
3      divine might
1      core 2
3      wall of steel
2      righteous weapons
2      smite weakness
2      righteous weapons
2      strength
2      Ameliorating strike
2      righteous weapons


Shintao (16)
1      core 1
6      deft strikes
1      core 2
2      fists of iron
6      iron skin


Ninja (13)
1      core 1
2      sneak attack dice
3      acrobatic
2      sneak attack dice
3      agility
2      sneak attack dice
« Last Edit: Aug 21st, 2014 at 9:36pm by Munkenmo »  

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Alex DeLarge
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Re: Roguenmo
Reply #1 - Oct 4th, 2013 at 8:13am
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Looks good, but a couple of things:

1) SA dice from Assassin and Ninja ---> same enhancements from different trees no longer stack as of 19.2 or 19.3 patches, I think.

2) Centered* with shortswords? Celestias?


3) No AP in Drow tree, so why this race?


4) No Shadow Veil kinda sucks. What if one was to make 10rog/6mnk/4fvs?
  

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Re: Roguenmo
Reply #2 - Oct 4th, 2013 at 9:23am
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Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
Looks good, but a couple of things:

1) SA dice from Assassin and Ninja ---> same enhancements from different trees no longer stack as of 19.2 or 19.3 patches, I think.

I hadn't heard this. Are you sure?


Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
2) Centered* with shortswords? Celestias?

Ninja Spies are centered with shortswords with just the core 1 enhancement. Dual Celestias are awesome. Combine them with a toon with a lot of SA dice and you will be doing shitloads of DPS.


Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
3) No AP in Drow tree, so why this race?

My guess is for the extra Dex (to more easily qualify for Improved Sneak Attack) and Cha.


Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
4) No Shadow Veil kinda sucks. What if one was to make 10rog/6mnk/4fvs?

You'd lose 2 Sneak Attack Dice and Improved Evasion or Opportunist. Not sure I'd make that sacrifice for Shadow Veil. Get a Blurry item for 20% miss chance or EE Ring of Shadows for a 25% miss chance instead is what I'm thinking.

« Last Edit: Oct 4th, 2013 at 3:15pm by Arkat »  

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Re: Roguenmo
Reply #3 - Oct 4th, 2013 at 11:34am
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You need Weapon Finesse for Celestias.
https://www.ddo.com/forums/showthread.php/422146
  
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Vissarion
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Re: Roguenmo
Reply #4 - Oct 4th, 2013 at 12:22pm
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Astral wrote on Oct 4th, 2013 at 11:34am:
You need Weapon Finesse for Celestias.
https://www.ddo.com/forums/showthread.php/422146


Except for the minor fact that the posted build is STR-based.

Looks interesting, Mo. I've been debating a 12 FVS/6 Monk/2 Paladin or Ranger Drow build, but this is an intriguing alternative. Also avoids the unfortunate FVS icon that is sure to lead to hilarity when pugging.
« Last Edit: Oct 4th, 2013 at 12:24pm by Vissarion »  

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Re: Roguenmo
Reply #5 - Oct 4th, 2013 at 12:39pm
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Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
3) No AP in Drow tree, so why this race?


Short swords are favoured weapon for drow god, IIRC.

The drow racial tree is busted at the moment as well.

Looks like fun, Mo, I enjoy playing your builds (with some minor tweaks of my own while leveling)
« Last Edit: Oct 4th, 2013 at 12:50pm by Starkjade »  

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Re: Roguenmo
Reply #6 - Oct 4th, 2013 at 12:54pm
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Astral wrote on Oct 4th, 2013 at 11:34am:
You need Weapon Finesse for Celestias.
https://www.ddo.com/forums/showthread.php/422146



Nope.My dex rogue/monk in wind stance and dual Celestias does just fine.
  
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Re: Roguenmo
Reply #7 - Oct 4th, 2013 at 12:56pm
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Arkat wrote on Oct 4th, 2013 at 9:23am:
I hadn't heard this. Are you sure?

Supposedly. I haven't checked yet.
Arkat wrote on Oct 4th, 2013 at 9:23am:
You'd lose 2 Sneak Attack Dice and Improved Evasion or Opportunist. Not sure I'd make that sacrifice for Shadow Veil. Get a Blurry item for 20% miss chance or EE Ring of Shadows for a 25% miss chance instead is what I'm thinking.


I had to take 13 rogue, I don't want to miss out on opportunist and improved evasion both.

« Last Edit: Oct 4th, 2013 at 12:57pm by rest »  
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Re: Roguenmo
Reply #8 - Oct 4th, 2013 at 1:12pm
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Just keep in mind that righteous weapons breaks Celestia's ability to break DR.  And I have no faith in Turbine fixing it.
  
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Munkenmo
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Re: Roguenmo
Reply #9 - Oct 4th, 2013 at 5:37pm
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Slug wrote on Oct 4th, 2013 at 1:12pm:
Just keep in mind that righteous weapons breaks Celestia's ability to break DR.  And I have no faith in Turbine fixing it.

The weapon already has a +7 enhancement bonus, I thought they were ok so long as damage flags weren't getting added?

Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
Looks good, but a couple of things:

1) SA dice from Assassin and Ninja ---> same enhancements from different trees no longer stack as of 19.2 or 19.3 patches, I think.
I've not heard of this, I'll look into it further.

2) Centered* with shortswords? Celestias?
Yes

3) No AP in Drow tree, so why this race?
Racial shortswords = +4 added to my enhancement shortswords enhancement via warpriest.

4) No Shadow Veil kinda sucks. What if one was to make 10rog/6mnk/4fvs?
I'll probably end up playing this toon in Shadowdancer in epics anyway, so shadow veil isn't that big a deal to me.

aswell as what Akrat pointed out, dropping below 12rogue also prevents me taking improved sneak attack.  That's another 3d6 I'd be missing out on.


Astral wrote on Oct 4th, 2013 at 11:34am:
You need Weapon Finesse for Celestias.
https://www.ddo.com/forums/showthread.php/422146

LOL
« Last Edit: Oct 4th, 2013 at 5:44pm by Munkenmo »  

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Re: Roguenmo
Reply #10 - Oct 4th, 2013 at 7:01pm
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Munkenmo wrote on Oct 4th, 2013 at 5:37pm:
The weapon already has a +7 enhancement bonus, I thought they were ok so long as damage flags weren't getting added?


I was going by this: https://www.ddo.com/forums/showthread.php/426724-somthings-make-quot-Celestia-qu...

Take it for what it's worth.
  
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Alex DeLarge
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Re: Roguenmo
Reply #11 - Oct 4th, 2013 at 11:47pm
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Munkenmo wrote on Oct 4th, 2013 at 5:37pm:
3) No AP in Drow tree, so why this race?
Racial shortswords = +4 added to my enhancement shortswords enhancement via warpriest.
ahh right, Vulkoor and shortswords. Just as long as "righteous weapons" are not adding stupid damage flags (Slug's link) that break Celestia's DR breaking ability

4) No Shadow Veil kinda sucks. What if one was to make 10rog/6mnk/4fvs?
I'll probably end up playing this toon in Shadowdancer in epics anyway, so shadow veil isn't that big a deal to me.
Shadowdancer indeed

aswell as what Akrat pointed out, dropping below 12rogue also prevents me taking improved sneak attack.  That's another 3d6 I'd be missing out on.
right, forgot about Imp. SA, that one is the deal breaker. Yes, 13 rogue is absolutely necessary


  

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Munkenmo
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Re: Roguenmo
Reply #12 - Oct 5th, 2013 at 12:12am
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Alex DeLarge wrote on Oct 4th, 2013 at 8:13am:
Looks good, but a couple of things:

1) SA dice from Assassin and Ninja ---> same enhancements from different trees no longer stack as of 19.2 or 19.3 patches, I think.


Just hit level 5.  Can definitely confirm they still stack.
  

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Re: Roguenmo
Reply #13 - Oct 5th, 2013 at 11:49am
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Arkat wrote on Oct 4th, 2013 at 9:23am:
Not sure I'd make that sacrifice for Shadow Veil. Get a Blurry item for 20% miss chance or EE Ring of Shadows for a 25% miss chance instead is what I'm thinking.



That's not an "instead of", that's an "as well as".  Incorporeal miss chance =/= concealment miss chance; Ring of Shadows is nice for conserving a slot, I guess, but I get sad if I don't have both 25% incorporeal and 20% or greater concealment.  10% incorporeal from RoS is better than nothing though.

I can quite see why this build doesn't splash deeper into Monk, but I'd struggle not to 'cos I'm so in love with Shadow Veil.  Monks break mathematics with their fists: as far as I'm concerned, any number of Monk levels greater than 2 is at least 6  Wink
  

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You are an evil human being. 


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wow that post hurt a lot more than any of the namecalling i expected. Now I see why ppl consider you evil.
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Munkenmo
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Re: Roguenmo
Reply #14 - Oct 5th, 2013 at 7:57pm
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Slight edit made to feat order, as I didn't have enough BAB for great cleave at level 6.
  

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Re: Roguenmo
Reply #15 - Oct 5th, 2013 at 11:20pm
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Munkenmo wrote on Oct 5th, 2013 at 12:12am:
Just hit level 5.  Can definitely confirm they still stack.


Well, awesome!!! At least for the time being...
  

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Re: Roguenmo
Reply #16 - Oct 5th, 2013 at 11:30pm
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Persiflage wrote on Oct 5th, 2013 at 11:49am:
That's not an "instead of", that's an "as well as".  Incorporeal miss chance =/= concealment miss chance; Ring of Shadows is nice for conserving a slot, I guess, but I get sad if I don't have both 25% incorporeal and 20% or greater concealment.  10% incorporeal from RoS is better than nothing though.

I can quite see why this build doesn't splash deeper into Monk, but I'd struggle not to 'cos I'm so in love with Shadow Veil.  Monks break mathematics with their fists: as far as I'm concerned, any number of Monk levels greater than 2 is at least 6  Wink


That is true and what I actually intended to say: both concealment and incorporeal. As my toons enjoy permablur + at the very least 10% (25% for monks) and Displacement clickies for toughest fights. Well, if he's gonna be mainly in ShadowDancer ED, it negates the need for 6 monk lvls, however.
  

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Re: Roguenmo
Reply #17 - Oct 9th, 2013 at 3:09am
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I'd like to understand this split better: going 13/4/3 instead of, say, 15 rog/3mnk/2FVS has which specific benfits?

So far, I see +2 weapon damage, +3 to hit, +1 Str, +4 HP and the Ameliorating strike Vs. +2 to hit and +1 sneak attack dice.

Are there other interesting key features I'm missing?
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Munkenmo
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Re: Roguenmo
Reply #18 - Oct 9th, 2013 at 4:25am
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You summed up perfectly why I went with more fvs levels.

3fvs also = 5dr/-

At level 23 now with 90 devotion I'm getting 1-3 procs per ameliorating strike for 100+ per proc, that alone to me is worth giving up 1d6 sneak attack.

Also rogue enhancements suck, seriously look at how shit your AP options are with more rogue levels.
  

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Re: Roguenmo
Reply #19 - Oct 10th, 2013 at 7:38pm
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just curious: what are your thoughts on the elemental fury (the shortsword from stormhorn) vs celestia?
  

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Re: Roguenmo
Reply #20 - Oct 10th, 2013 at 7:57pm
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you're not serious are you?
  
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Re: Roguenmo
Reply #21 - Oct 10th, 2013 at 8:22pm
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rest wrote on Oct 10th, 2013 at 7:57pm:
you're not serious are you?


he sounds serious.
  

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Munkenmo
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Re: Roguenmo
Reply #22 - Oct 10th, 2013 at 8:32pm
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kierg10 wrote on Oct 10th, 2013 at 7:38pm:
just curious: what are your thoughts on the elemental fury (the shortsword from stormhorn) vs celestia?


You mean until someone gets celestias?

If I got one as a byproduct from running that quest I'd use it till I got celestias.
Personally I've got a litII, radII, minII, earth/air/water alchem and an epic garos' malice to tide me through till Celestias.

If I didn't have any of those, I'd just get The cleric comms Star of Day and start grinding Celestias.
« Last Edit: Oct 10th, 2013 at 8:39pm by Munkenmo »  

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Re: Roguenmo
Reply #23 - Oct 10th, 2013 at 8:52pm
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Munkenmo wrote on Oct 9th, 2013 at 4:25am:
You summed up perfectly why I went with more fvs levels.

3fvs also = 5dr/-

At level 23 now with 90 devotion I'm getting 1-3 procs per ameliorating strike for 100+ per proc, that alone to me is worth giving up 1d6 sneak attack.

Also rogue enhancements suck, seriously look at how shit your AP options are with more rogue levels.

Can you confirm if Righteous Weapons fucks up Celestia's DR breaking ability?
  
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Re: Roguenmo
Reply #24 - Oct 10th, 2013 at 9:10pm
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Negative.

I don't have one yet.
  

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