Silky wrote on Feb 11
th, 2014 at 8:36pm:
Bleeding the fan base..lockboxes, just that is the nail in the coffin, it's far worse than otto boxes or anything in ddo hands down.
OK, well, I guess we're just going to disagree on that one, because in my mind a +5 Supreme Tome is WAY worse than anything that ever came out of a lockbox (all of which you can buy with currency you earn in game).
Silky wrote on Feb 11
th, 2014 at 8:36pm:
No PW is far far worse and have proved it multiple times in multiple games.
I haven't played any of their other games so I can't argue that one, but I'd be interested to hear some examples rather than a vague generalization.
Silky wrote on Feb 11
th, 2014 at 8:36pm:
Have you tried the foundry? It's pretty limited and shitty just like NWO is limited and shitty when it comes to builds...
It's getting a bit off my point, which was that from WotC's point of view NWO isn't a failure, but yes, I have, both as a player and as an author. While there is definitely room for improvement in both the tool and the quests, I think it is a great idea and one a smaller game company could really run with. Some of the quests are way better than some of the crap DDO has pushed out the door. I don't mean everything in DDO is crap, I love some of the DDO quests, but they aren't all better than all of the foundry quests. Which means a small company that harnessed the community's content development talents could compete at Turbine's level, especially the Turbine of today. And that's what I want to see.
But back to my point, how is NWO a failure in WotC's eyes? I get that a lot of serious fans dislike it, but the same can be said of D&D 4.0 and WotC pushed ahead with that.
So if WotC had to choose between licensing D&D to Turbine and Cryptic, what argument could you make to the stuffed suits in the boardroom to convince them Turbine was the better choice?