Yeah, I could definitely work the DC a little higher with an alternative enhancement layout, but I mostly blitz so the few points of extra strength to boost the base damage for those big crits seemed to make sense. Maybe I should reconsider, with higher wisdom EiN is I guess viablish. I have everything in your list + 1 fighter PL, and missing an 11 wis item.
Spell list is the other thing I wanted to think about. Currently I'm running: 1. Jump, Magic Fang, Produce Flame, Ram's Might, Takedown 2. Resist Energy, Lesser restoration, creeping cold, align fang, barkskin 3. Protection from Energy, remove disease, Sleet storm, baiting bite 4. FOM, Ice Storm, Harrowing pack 5. Cure crit and wall of fire/deathward
Produce flame and creeping cold are very rarely used, lesser restore and remove disease just save a slot on a pot, but I don't really see much else at those levels to bother with really. I really should try and fit in a +10 trip item as I also find takedowns DC a bit low, although if I up my wisdom a bit, that could again make a difference. Wall of Fire I've only ever really situationally used in undead heavy heroic quests. Sleet/ice storm combo is way too useful otherwise. Is lightning storm worth it instead of deathward? Again, it's just saving inventory space on a couple of clickies. I guess I could pick up greater vigor instead, but it doesn't stack with cocoon does it?
|