Munkenmo wrote on May 13
th, 2014 at 12:05am:
Are you saying this regarding wolf form?
I'm not seeing it.
9 Levels are used immediately for optimal animal form combat.
that leaves 11 levels
If I go 11ranger I gain 3 melee feats
If I go 6ranger, 4fighter that gives 5 bonus melee feats, no earth stance.
If I go 6monk, 4fighter that gives 7 bonus melee feats + access to earth stance.
I guess you could drop to a 2druid split, but I don't see how that competes either.
A 10druid/6ranger/4fighter gains manyshot, but a monk/fighter split comes out ahead in melee.
There's no reason to go 10 druid. I'd rather stick with 9.
Like a thrower build, the swf + twf wolf form should be focused on max hits per second. It already attacks fast, imagine how much dps it would put out at near constant 100% doublestrike?
On a monk, we would lose so much doublestrike. No draconic reinvigoration orb in offhand to constantly regenerate druid doublestrike boost and also haste boost. No access to lightning mace. Without ranger, no access to killer, and no access to 10% more offhand. That's a total of 65 % doublestrike. One of the negatives of monk is inability to wield offhand while swfing.
So earth form, and stunning fist versus 65 % doublestrike and manyshot. A wolf druid is usually in blitz so I was trying to think synergy. Fatal harrier + killer. Manyshot to start of blitz easier in pugs. What I really, really miss is stunning fist and no mercy.
18 + 20 + 9 + 15 + 30 + 8 = 100% doublestrike.
8 % doublestrike from other easy to get sources if you really want.
Since we attack so fast we get much more out of doublestrike. No way earth stance beats out more procs of sneak attack, mortal fear, etc.
I've considered 9 druid 6 ranger 5 monk and 9 druid 6 monk 5 ranger (I like this one atm), just so I can get stunning fist. It will be less sustainable dps though. No way to keep up doublstrike and haste boost. (Unless I use shuriken cheese

)