Jaeger Bomb. A low cost alternative to serious gear grinding Displacement clickies.
I have been watching Youtube videos of players soloing Epic Elite end game quests. I see the amount of gear and resources that it takes to survive, mainly Displacement clickies. As I have 5-6 main toons I am unable and unwilling to invest this much time/grind into any one build/toon. Here is the build that I am going to use for my next TR on one of my toons.
My inspiration came from this build.
https://www.ddo.com/forums/showthread.php/434122-Jaeger-build-12-6-2?highlight=j...Centered Kensi-Jaeger
Fighter12, Wizard6, Monk2
Two Weapon Fighting with Khopesh/ Bastard Swords. You can swap in 2HF if you want. This would allow less investment in Dex.
Why 12 Fighter instead of 12 monk?
Gains- Power Surge, Haste Boost, Keen Edge, +3 Tactics, More weapon flexibility (I have a set of MinII Khopesh for heroic levels and 2x Nightmare Bastard swords for epic levels) Just do it Fred.
Lost- Abundant Step, Improved Evasion, Fast Movement, Philosophy, Shadow Veil,
Why Wizard 6?
This is the core of the “poor man’s” theory. Wizard 6 gives you
Displacement SLA from Archmage Enhancement Illusion School for 6 Spell Points and with Extend lasts 72 seconds.
Blur SLA from AM Illusion School.
Wand and Scroll mastery 3 gives 75% bonus to Heal and Repair scrolls.
Haste and Rage
Why Monk 2 vs. Rogue vs. keeping Paladin
Monk stances, in addition to Evasion, are better than the Paladin Bonus to saves and Divine Might. Both will work though.
Monk is better than Rogue for the same reasons. Rogue would give you trap skills. Does nothing to help with EE survivability.
Race-
I will be going with Bladeforged with a LR+1 to get rid of the Paladin level. I just happen to have the LR otherwise this is a big investment.
Other race options are okay but BF is king right now. Halfling with Dragon mark healing, Human with UMD, even old school Warforged if you do not own BF.
Starting Ability Stats
Str-16
Dex- 13
Con-14
Int-11
Wis- 12
Cha-14
Tomes
+4 Strength at a minimum for Over Whelming Critical until the changes to OC.
+4 Dex to reach 17 and GTWF
The rest can be as you have them. 13 INT required to cast level 3 spells, etc.
Skills-Max out CONC, UMD and Repair. Dump 10 into Jump, 1 into Tumble and the rest as you see fit.
Standard feats + Fighter Feats = 7 standard feats, Fighter feats at level 1,2,4,6,8,10,12
2WF
I2WF
G2WF
Power Attack
Cleave
Great Cleave
Stunning Blow
WF:Slash
WS:Slashing
Exotic weapon
IC:Slashing
Adept of Forms
Master of Forms
Grand Master of Forms
Monk feats bonus feats = 2
Dodge
Mobility (deflect arrows if this floats your boat)
Wizard Meta Magic feats = 2
Quicken
Extend
Enhancements
Full Kensi tree for khopesh/Bastard Swords
AM SLA Blur, Displace
Wand and Scroll Mastery 3
EK Eldritch Strike (Cleave style attack with +1W and +1 to double strike)
EK Spell Sword 2d4 elemental damage
EK toughness 3 +15 hp
EK SLA Improved Mage Armor +10% to AC
EK SLA Improved Shield +10 PRR
PM Deathless Vigor +30 hp
Ninja Spy Acrobatic +3 Dodge
Ninja Spy Elemental Strike Fist of Iron
Shintao Deft Strikes +10% off hand attacks
Spells
Level 1
Magic Missile (situational only for pulling mobs)
Jump
Night Shield
Grease

Level 2
Gust of Wind (blows away disco balls, WOF and all Clouds)
Repair Moderate
Fog Cloud (20% concealment)
Touch of Idiocy (target takes 1d6 points of Cha, Intel and Wis dmg no save)
Level 3
Rage
Haste
Repair Serious/Fire ball (burns Web)/ Magic Circle Against Evil