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Satanscock
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Update 23 Patch 1 next week
Oct 24th, 2014 at 2:50pm
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During the Weekly Wednesday Lunchtime Livestream, Jerry said the patch was coming soon.
First he said the patch would be Thursday, then he said maybe Monday.

Not another hot fix, but a patch.

https://www.youtube.com/watch?v=cLFCHVr_Kn8&list=UUD6EDZQofNgyIkdhLPvuXbw
  
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Dargon
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Re: Update 23 Patch 1 next week
Reply #1 - Oct 24th, 2014 at 4:11pm
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No discussion of contents?
  
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Re: Update 23 Patch 1 next week
Reply #2 - Oct 24th, 2014 at 4:36pm
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We don't actually know what the contents are...whatever has been explained in the link above is hearsay.  Some of it may be accurate and may even become part of the game, but it will be broken.  What doesn't make it will become discussion on the DDO forums, and ignored by those who once proclaimed its existence.  Thus is the nature of Turbine.  Thus do they fail.

In other words, Barbs are going to get borken AND mana sponges.
  

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Re: Update 23 Patch 1 next week
Reply #3 - Oct 24th, 2014 at 4:36pm
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Yummm time to fix some features and bring back some older ones!
My prediction? Paaaaaain!
  

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Re: Update 23 Patch 1 next week
Reply #4 - Oct 24th, 2014 at 6:47pm
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I am not subjecting myself to that. I can guess however, that soon the game will be all about Barbs, Paladins, and Bards. I look forward to buying 800 lesser hearts so I can play the ultimate build: The Barbardadin!
  

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Re: Update 23 Patch 1 next week
Reply #5 - Oct 24th, 2014 at 8:23pm
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Revaulting wrote on Oct 24th, 2014 at 6:47pm:
I am not subjecting myself to that. I can guess however, that soon the game will be all about Barbs, Paladins, and Bards. I look forward to buying 800 lesser hearts so I can play the ultimate build: The Barbardadin!


What about rogues and wizards?
  

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Re: Update 23 Patch 1 next week
Reply #6 - Oct 24th, 2014 at 8:47pm
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Downtime Notice: 9:00 AM - 12:00 PM Eastern (-4 GMT) Monday, October 27th

The DDO Game Servers will be brought down on Monday, October 27th from 9:00 AM - 12:00 PM Eastern (-4 GMT) for an update to the game. Additionally, the DDO Forums will be brought down for maintenance from 10:00 AM - 12:00 PM Eastern (-4 GMT). Thanks for your patience, and we'll see you back in the game soon! Patch notes will be available during the downtime.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
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Revaulting
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Re: Update 23 Patch 1 next week
Reply #7 - Oct 24th, 2014 at 11:37pm
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CanIHazYourStuff wrote on Oct 24th, 2014 at 8:23pm:
What about rogues and wizards?

They will take former Bard and Paladin status, naturally.
  

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Re: Update 23 Patch 1 next week
Reply #8 - Oct 26th, 2014 at 11:25am
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Great. An Obamacare patch. You have to install it to find out what's in it.
  

Felgor wrote on May 21st, 2013 at 3:45am:
DDO died a long time ago, we just all have trouble admitting it.

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Re: Update 23 Patch 1 next week
Reply #9 - Oct 27th, 2014 at 9:49am
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Re: Update 23 Patch 1 next week
Reply #10 - Oct 27th, 2014 at 10:00am
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At least Harper enhancement tree will be fixed. Assassin's poison, hirelings and MoD too.
Let's see what else has been changed ninja style............
  

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Re: Update 23 Patch 1 next week
Reply #11 - Oct 27th, 2014 at 10:13am
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Quote:
Glowing Eyes now work on Purple Dragon Knight characters.

Fucking awesome.
  

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Re: Update 23 Patch 1 next week
Reply #12 - Oct 27th, 2014 at 10:23am
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Update 23 Patch 1 Release Notes
Welcome to the Release Notes for Dungeons & Dragons Online! These notes were posted on Monday, October 27th, 2014.

Of Special Note:

Cosmetic Weapons and Shields

The Mirror of Glamering can now be used to create cosmetic shields and docents!
The resulting cosmetic is Bound to Account, and all racial requirements are retained.
The look of created Cosmetic docents will change depending on the body feat of the warforged wearing it (Adamantine, Composite, or Mithril), in the same way their associated armors change their look based on a warforged's body feat.


News & Notes:

Airships

The Second Mate's shop window now properly closes when a character walks away or teleports.

Fixed two stuck spots in the Orien Express Amenity.

A Game Hunter has now been added to the Game Hunter amenity.

Combat

Smite Evil and Exalted Smite now both have a shorter animation.

Returning (such as on thrown weapons) is no longer considered a magical effect, and is no longer suppressed by things like Mordenkainen's Disjunction.

Cosmetics

Glamered items will no longer count as Exclusive, preventing a character from picking up the original non-Glamered item.

Glowing Eyes now work on Purple Dragon Knight characters.

Enhancements

Fixed an issue that caused the Harper Agent tree to lock up every time a point was added to it.

Knight of the Chalice's Divine Light now properly scales with Melee Power.

Knight of the Chalice's Divine Light no longer damages allies.

The Vanguard's Shield Rush now uses a custom knockdown effect with a proper DC for its saving throw.

The Vanguard's Shield Charge has been tuned to be more precise in relation to its target.

The Assassin's Venomed Blades enhancement no longer prevents sneak attacks.

Hirelings and Pets

Hirelings will now resurrect allies automatically when possible. It is also now possible to specify a hireling to resurrect during combat, or wait until combat has ended.

It is now possible to disable the pause in movement a hireling does when someone in the party is hit by a trap.

Hirelings told to stay put will no longer follow players after combat.

More hirelings that can heal themselves will no longer ask to be healed.

Melee hirelings told to stand their ground in a spot will no longer help their master when their master gets hit.

Hirelings now respond better to debuffs and spells.

Hirelings will now respond more quickly to companions being hurt.

Hirelings with Repair will now repair Iron Defenders.

Players can now customize the AI of their Iron Defenders and Druid Companions.

Iron Defenders with the Hunter of Boxes enhancement will now break boxes more reliably. If a character's Iron Defender stops breaking boxes, the player can press the "come to me" button on their hireling bar, after which point the Defender should once again break boxes.

Items

Knives Eternal now allows a player to add its Primary Argument and Secondary Augment upgrade in either order.

Players who had their Epic Blademark's Docent or Epic Deneith Heavy Chain Vertigo benefit changed to +12 can now place those items into a Stone of Change to have them corrected.

The material type on new named armors released in Update 23 has been changed from mithril to steel. Note that these armors did not previously provide the mithril benefit, but had the mithril name associated with them in their material type.

Monsters

Harrowed Wheeps are no longer healed from positive energy damage.

Quests and Adventure Areas

Eveningstar

There is now a General Vendor in Eveningstar.

Menace of the Underdark
House of Death Undone
The quest minimap has been corrected to prevent map markers from being shifted.

Orchard of the Macabre
Fixed an issue where a mummy was underneath the platform he was resting on.

Fixed an issue where two of the Black Abbot's journals played the wrong audio.

Fixed an issue where two of Erandis Vol's journals played no sound.

Flesh Maker's Laboratory

Fixed an issue that could cause the Conduit Passage door to not open.

Inferno of the Damned

Cinnis the Cinderspawn is now more difficult on Epic difficulty.

The vector quest for Epic Inferno of the Damned now has its correct name in the Quest Journal.

Litany of the Dead

Mentau's Plaht Device debuff no longer persists until the player re-logs into the game.

The Mark of Death

Intercession Ward now blocks the Aura of Intercession.

Shadowfell Conspiracy

Shadar-kai now dress themselves properly.

Lines of Supply

The Harpy Matriarch no longer stops functioning if a player abandons their conversation with her after succeeding a skill check.

UI

Image Gallery images are no longer reset upon Epic, Iconic, or True Reincarnation.

The combat log text displayed when opening or closing the Mirror of Glamering has been fixed.

Known Issues
The Known Issues list can be read by clicking here!
« Last Edit: Oct 27th, 2014 at 10:34am by Dargon »  
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Asheras
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Re: Update 23 Patch 1 next week
Reply #13 - Oct 27th, 2014 at 10:30am
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Holy shit!   A general vendor in Eveningstar.  That only took a little over 2 years.  About fucking time.  Fucker better sell reagents, pots, and inscription materials.
  
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Re: Update 23 Patch 1 next week
Reply #14 - Oct 27th, 2014 at 10:38am
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Asheras wrote on Oct 27th, 2014 at 10:30am:
Holy shit!   A general vendor in Eveningstar.  That only took a little over 2 years.  About fucking time.  Fucker better sell reagents, pots, and inscription materials. 

.. use a teleport scroll Tongue
  

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Re: Update 23 Patch 1 next week
Reply #15 - Oct 27th, 2014 at 10:46am
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So hireling bs for the most part but we can still have awesome fun with fucked up floors ...... go turbine you stupid cunts.
  
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Re: Update 23 Patch 1 next week
Reply #16 - Oct 27th, 2014 at 10:53am
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Hireling fix high priority: game officially in maintenance mode.

DOOOOOOOM with EXTREME PREJUDICE
  

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Re: Update 23 Patch 1 next week
Reply #17 - Oct 27th, 2014 at 10:58am
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Dargon wrote on Oct 27th, 2014 at 10:23am:
Hirelings with Repair will now repair Iron Defenders.

Awesome. Now non-healer hirelings can be out of spell points too when the dog decides to stand in lava. Fucking goddamn brilliant.

Dargon wrote on Oct 27th, 2014 at 10:23am:
Knives Eternal now allows a player to add its Primary Argument and Secondary Augment upgrade in either order.

I am upgrading this argument ... with a knife!

  

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Re: Update 23 Patch 1 next week
Reply #18 - Oct 27th, 2014 at 11:06am
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Asheras wrote on Oct 27th, 2014 at 10:30am:
Holy shit!   A general vendor in Eveningstar.  That only took a little over 2 years.  About fucking time.  Fucker better sell reagents, pots, and inscription materials. 


Doesn't the arcane vendor sell those things? The woman standing nearish the auction dwarf?

I'm impressed they're actually fixing bugs! Unbelievable.
  
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Re: Update 23 Patch 1 next week
Reply #19 - Oct 27th, 2014 at 12:03pm
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So they needed only a month for few fixes, overpaid, incompetent bunch
  

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Re: Update 23 Patch 1 next week
Reply #20 - Oct 27th, 2014 at 12:30pm
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Kalasnikitty wrote on Oct 27th, 2014 at 12:03pm:
So they needed only a month for few fixes, overpaid, incompetent bunch

Considering their performance, I don't see how you can assume they are over paid.  Do we know how much they get paid?
Usually, it's shit pay that is the cause of underperformance or a lack of competence isn't it?


Unless you think any pay is more than they deserve.  In which case, you may or may not be right.
  
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Re: Update 23 Patch 1 next week
Reply #21 - Oct 27th, 2014 at 12:34pm
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Werebadger wrote on Oct 27th, 2014 at 12:30pm:
Usually, it's shit pay that is the cause of underperformance or a lack of competence isn't it?

Studies indicate that company culture is more responsible than pay.
  

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Re: Update 23 Patch 1 next week
Reply #22 - Oct 27th, 2014 at 12:54pm
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overpaid=anything over minimal wage. because they are incompetent.

they have no shame when it comes to the incompetent releases
  
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Re: Update 23 Patch 1 next week
Reply #23 - Oct 27th, 2014 at 2:00pm
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Revaulting wrote on Oct 27th, 2014 at 10:58am:
Awesome. Now non-healer hirelings can be out of spell points too when the dog decides to stand in lava. Fucking goddamn brilliant.



that was my first thought too.   Grin Grin
  

Revaulting wrote on Jul 7th, 2015 at 8:16pm:
Have you tried a lower difficulty, such as the official forums?
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Re: Update 23 Patch 1 next week
Reply #24 - Oct 27th, 2014 at 4:08pm
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Werebadger wrote on Oct 27th, 2014 at 12:30pm:
We think any pay is more than they deserve.  In which case we all are right.


fixed , no need to thank me
  

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