Feynman wrote on Jan 6
th, 2015 at 6:06pm:
No. You are also missing Ninja Fade, and I question how high you will be able to get your dodge, two important defensive tools for monks.
Fair enough, dodge will be tricky to max, tho ive just finished 6 of 9 lives as a monkcher without ninja fade, but I am still not used to the dodge changes. I typically wear smoke gs, and ghostly somewhere else at least for dodge.
Feynman wrote on Jan 6
th, 2015 at 6:06pm:
Yes, depending on what you mean by, "decent." 95 PRR/45 MRR is the best I've managed, and then only end game.
15 Earth Stance
16 Augment
25 Sacred Defence stance
30 Mythic Minos
Thats 86 without trying. 15 more if i twist Standing with Stone although that means giving up Sense Weakness, and 15 more if i put points in Shintao (which I hadnt)
so 126 PRR if I respec to tank, 86 standing 55 MRR I believe unless the aug adds to both as well.
Feynman wrote on Jan 6
th, 2015 at 6:06pm:
2. AP. You need 18 in Dwarf, 33 in kensei, and 11 in Shintao, leaving only 18 for SD and kotc. Do you want smites or defensive stance?
I didnt intend to put any points in Shintao, couldnt find a way to even squeeze one into it sadly. I have 18 in dwarf, 23 in KotC, 6 in SD, and 33 in Kensai. Gives me max exalted smite and the extra prr/mrr of stance with resto on remove disease which i love and an extra loh lol
Feynman wrote on Jan 6
th, 2015 at 6:06pm:
Heavy armor gives you access to greater stalwart stance, +6 CON and +20% HP.
I didnt realize this, i thought it was one or the other, definitely something to think about tho, ive never build a pure tank before so i sorta glossed over SD t5s
Feynman wrote on Jan 6
th, 2015 at 6:06pm:
With a base crit profile of 15-18/x4, 19-20/x6, the Earth Stance bonus nets you less than 5% dps increase.
Im curious whats adding up to 15-20x4. Holy sword and IC is 17-20x4 and 19-20 at 5x with overwelming
Centred im getting 17-20x3 base and the same 5x or 19-20 so really im losing crit dps just because kensai doesnt offer that built in multiplier. If there were better mauls in the game it would be a no brainer, maul in LD would give me that 15-20x4 which would be nuts but as is, id be doing lives with a cannith maul or the ratkiller or some shit.
Where I gain back a bit of that dps tho is twisting Dance with Flowers
Feynman wrote on Jan 6
th, 2015 at 6:06pm:
15 Paladin/3 fighter/2 monk (or some variation) would give you Holy Sword and Zeal, either of which alone would be more than twice the dps increase than Earth Stance, and you could wear light armor for better *RR.
Or 15 Paladin/5 whatever, heavy armor, Holy Sword and Zeal, and enough AP to take t5 kotc for cleaves and Sealed Life and t4 SD for greater sacred stance; you'd get more CON, more HP, more AC, more *RR, more dps, immune to negative levels, real self-healing, and only lose evasion which you wouldn't have the reflex score to make useful in any 25+ EH quest, anyway.
This, seems to be the flavor of the month. If this dwarven con build doesnt work out a TR is pretty easy and painless these days and I will probably fall back onto this. Prolly stick with dwarf still and go 4 fighter 1 monk just to get the most out of the free feats
Thank you for your input. I hope I dont come across as bitching or arguing. Just trying to expand upon my reasoning for choices and hopefully if im wrong someone can point out why/where ive gone astray