adolrak wrote on Jan 6
th, 2015 at 12:44pm:
What are some of the prime abilities
Glitter of Fame: (Passive) Gain +1 to your effective Arcane caster level, +1 Charisma, +1 Constitution and a +1 to hit. Special Effect: As long as you are above 10% Health, you radiate confidence: gain a +1 to all other Ability scores, except Charisma
Harmonic Resonance: (Passive) Your melee, missile, and unarmed attacks have a 10% chance per hit of building a stacking resonance in your enemies. Each stack increases the creature's vulnerability to Sonic damage by 10%. The effect may stack up to 5 times and lasts up to 20 seconds.
Special Effect: As long as you are above 10% Health, enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
and a +3 Unique bonus to damage.
Enemies that strike you also have a 5% chance to become blinded by your glory for 12 seconds (in addition to other effects), with no saving throw. You also gain a +5 to all saving throws vs. Enchantments. +10 to the Spell Power of your Sonic, Light and Positive spells.
that is just the cores.
Allure: (Passive) [+2/+4/+6] to Haggle, Perform,
Aria: gain a [20/40/60] Spell Power bonus to your Sonic spells, and a [5/10/15] Spell Power bonus to your Force, Positive and Negative spells. Duration 180 seconds.
Siren's Song: Spontaneous song: (Active Cooldown: [60/50/40] seconds) Unbreakable mesmerize on a single target and deals 2 Constitution damage every [3/2/1] seconds. Duration 12 seconds.
Chord of Disruption: (Passive) When Siren's Song expires, Chord of Disruption focuses your energy to a single disruptive point causing [5d100+700 / 6d100+800 / 7d100+900] disintegrating sonic damage. If a Fortitude save is made effects are halved.
Echoes of the Ancestors: Martial: : (Passive, Cooldown 6 seconds) Stance, 1 song to activate: Shadowdancer: Gain a +1 Dexterity, a +2 to saving throws vs. traps and a 1d6 Sneak Attack damage bonus. In addition, every time you are hit, you have a 5% chance of being affected by Lingering Shadows for 4 seconds. Lingering Shadows grants you displacement, a +4 to hit and +2 damage, and +15% attack speed, but is removed if you are damaged. Last, you gain a +20% to the duration of your Songs.
Fragment of the Song: Valor: (Passive) Your Inspire Courage grants you and your party an additional [+1/+2] to damage. In addition, you gain the following personal bonuses:
Rank 1: Inspire Courage increases your melee attack speed by +3% (competence bonus, stacks with Haste spell) and grants you +10 competence bonus to temporary HP. Removes combat penalties for moving.
Rank 2: +1 to hit, +10 morale bonus to temporary HP, +2 to Intimidate (Morale bonus). Gives you a 2% chance to cause 5% electric/light/sonic vulnerability (stacks 3 times).
Grim Fate: Your Bound Fate now inflicts creatures with an additional [6%/10%/12%] vulnerability to Physical attacks. Grim Fate may take effect even if Bound Fate does not. Duration 1 minute.
Str increases, reign for pswf, and turn tide for trash.
adolrak wrote on Jan 6
th, 2015 at 12:44pm:
And do you mean same basic build but swap pal levels for bard levels? Or go pure bard?
any swash build you want. Depends on the past life you want. I would suggest Zoda's con based dwarf swash over other swash builds. versatile can be made as ftr or rogue icon as well.