Race: Sun Elf or Drow Class: 18 Wizard / 2 Fighter Heroic Past Lives: Wizard x3, Sorc x3, Fvs x3, Cleric x3, Completionist Epic Past Lives: Arcane Alacrity x3, Colors x3, Double Strike x3, Power of life and Death x3, Brace x3, Fortification x3
Abilities: Str: 22 -- (10 base +3 tome +2 completionist +2 litany +1 GoTIB + 2 rage +2 ship) Dex: 32 -- (8 base +4 tome +2 litany +1 GoTIB +2 completionist +11 item +2 insight +2 ship) Con: 47 -- (16 base +6 tome +2 completionist +8 item +2 insight +2 litany +1 GoTIB +4 lich +2 rage +2 ship) Int: 78 -- (20 base +6 tome +7 level ups +4 harper +2 PM +2 SE + 11 item +3 Insight +1 GoTIB +2 litany + 6 destinies +2 Twist +4 lich +2 completionist +2 yugo +2 ship +2 lasting) Wis: 32 -- (9 base +3 tome +2 completionist +11 Item +2 litany +1 GoTIB +4 Lich +2 ship) Cha: 33 -- (9 base +4 tome +2 completionist +11 item +2 litany +1 GoTIB +2 Lich +2 ship)
Feats: Wizard: Maximize Spell (2),SF: Necro (6), Heighten Spell (11), Quicken Spell (16) Base: Insightful Reflexes (1), Completionist (3), PL: Wizard (6), GSF: Necro (9), Empower / SF: Trans (12), ISWF (15), IC: Pierce (18), Overwhelming Critical (21), Epic Necro Focus (24), Ruin (27) Destiny: PTWF (26), epic SP: Negative (28) Fighter: SWF (1), GSWF (20)
Enhancements: Wizard: Pale Master (35 ap): C: Dark Reaping (1), Zombie (1), Vampire (1), Wraith (1), Lich (1), I: Deathless Vigor I (2), Spell Critical: Negative (2), Negative Energy Conduit III (3) Ii: Efficient: Quicken III (6), Spell Critical: Negative (2), Bone Armor III (3) III: Spell Critical: Negative (2), Intelligence (2), IV: Spell Critical: Negative (2), Intelligence (2), V: Improved Shrouding (2), Necromantic Focus (2)
Wizard: Eldritch Knight (8 ap) C: Eldritch Strike (1), Spellsword: Fire (1) I: Item Defense (1), Toughness III (3) II: Martial Training (2)
Sun Elf or Drow (9 ap): C: Accuracy II (2), Intelligence II (4), I: Arcane Fluidity III (3)
Harper (24 ap): C: Agent of Good II (2), Harper Training: Intelligence II (4), I: Harper Enchantment (2), Strategic Combat (2), Versatile Adept III (3) II: Know the Angles III (3), Versatile Adept II (2) III: Strategic Combat (2), Intelligence (2) IV: Intelligence (2) Fighter: Kensei (4 ap) C: Kensei Focus: Light Blades (1) I: Action Boost: Haste III (3)
Spell DCs: If in full casting mode add +2 DC (+1 Profane and +1 Unique); add up-to +4 if using non-renewable consumables (Cookies + House D pots) & a bard along. I only added Deific Focus into the Necro DC’s as Death Aura keeps it at +2 nearly all the time. Add up to +2 to all other schools if you charge the Focus first.
Generic to all: +57 (10 base +9 lvl +34 Int +1 wiz +2 augment +1 Guild)
Necromancy: 73 (+57 Generic +3 feats +1 Lich +1 PM +3 ED +6 Item +2 Deific Focus II) Necromancy (EE MoD): 74 (+58 Generic +3 feats +1 int bonus +1 Lich +1 PM +6 Item +1 Unique +1 profane +2 Deific Focus II) Enchantment: 63 (+57 Generic +6 Item) Transmutation: 64 (+57 Generic +6 Item +1 Unique +1 Profane) Transmutation (EE MoD): 70 (+58 Generic +1 feat +6 Item +1 Unique +1 Profane +3 ED) Evocation: 60 (66 if dedicated nuking); (+57 Generic +3 Sorc Pls) Conjuration: 65; (+57 Generic +3 Cleric Pls +5 item)
Core Stats: Spell Points: 2343 Hit Points: 879 Damage Avoidance: Total of 82.1% of physical damage avoided – 55% chance to avoid getting hit (10% ghostly * 50% Displacement) || 148 PRR || 75 MRR Fortification: 195% (130% item + 100% undead -50% yugo +15% airship) Saves: Fort: 55 / Ref: 73 / Will: 50 Avg DA tick: ~166 hp Avg NEB: ~385 hp
Epic Destinies: Shadow Dancer I: Intelligence (2); Technician II (2) II: Intelligence (2); Lithe II (2) III: Intelligence (2); Shrouding Strike I (1), Cloak of shadows (2), Grim Percision I (1) IV: Intelligence (2); V: Intelligence (2); Shadow Manipulation (2) VI: Intelligence (2); Consume (2) Twists: Draconic: Energy Burst (4), Magister: Necromancy/Trans Specialist (2), Magister: Intelligence (2), Magister: Intelligence (1)
Epic Destinies: Draconic (EE MoD) I: Intelligence (2); Energy Sheath III (3) II: Intelligence (2); Go out with a Bang III (3) III: Intelligence (2); IV: Intelligence (2); Energy Burst III: Fire (3), Draconic Spell Knowledge I (1) V: Intelligence (2); Flyby Attack (1), Dragon Breath: Fire (1) V: Intelligence (2); Twists: Fatesinger: Echo’s of the Magister (3), Magister: School Spec: Transmutation (2), Magister: Intelligence (2), Magister: Intelligence (1)
Gear: Trinket: Epic Litany (Blue/Yellow: Open | Green: +2 Enchantment) Head: Epic Deific Focus: (Blue/Yellow: Open | Green: +2 Necromancy ) Neck: Epic Noxious Embers: 150 combustion; Universal Spell Crit 17%; (Yellow: +2 Evocation | Green: Crushing Wave Guard (alchemical resistance ritual) Goggles: Intricate Field Goggles +3 insightful intelligence (Green: 250 Spell Points | Yellow: GoTIB) Bracers: Dumathoin’s Bracers (Blue: +40 False Life) Body: Shadow Dragon Heavy Armor, Shadow caster/Guardian (Blue: -15% ASF | Green: Golem’s Heart) Cloak: Deathwyrm Cloak (Green: +8 Con) Ring: EE Consuming Darkness (Green: +2 insight Con) Ring: Seal of Avithoul Boots: Epic Boots of the Innocent (Blue/Yellow: Open | Green: +13 Jump) Gloves: Sanctified Gages (Blue/Yellow: Open | Green: +2 Conjuration) Belt: Battleragers Harness (Green: Good Luck+2 )
Weapon Sets: General: +12 TF Rapier 1st Degree Burns; +6 Enchant (Orange: 138 Force SP); Mortal Fear (Colorless: +15 spell craft) || +12 TF Orb 150 Nullification; +6 Necro (Orange: Meridian Fragment); Draconic Reguv (Colorless: +15 Heal)
Red Name: +12 TF Rapier 1st Degree Burns; Dragon’s Edge (Orange: 138 Force SP); Crippling Flames (Colorless: +15 spell craft) || +12 TF Orb 150 Nullification; +6 Necro (Orange: Meridian Fragment); Draconic Reguv (Colorless: +15 Heal)
Nuking: +11 TF Dagger 150 Force; Purple: 138 Glaciation SP (Orange: 138 Corrosion SP); (Colorless: +15 spell craft) || +12 TF Orb 150 Nullification; +6 Necro (Orange: Meridian Fragment); Eternal Chilling Darkness (Colorless: +15 Heal)
Stone to Flesh: +11 TF Quarterstaff 150 Nullification; +1 Exceptional DC; +6 Trans DC; (Red: 138 Force SP Orange: +2 Transmutation) Max Necro: +11 TF Quarterstaff 150 Nullification; +1 Exceptional DC; +6 Necro DC; (Red: 138 Force SP Orange: Meridian Frag) Robot Repair: +138 Repair of Repair lore 19% (Red: 138 Force) club || +12 TF Orb 150 Nullification; +6 Necro (Orange: Meridian Fragment); Eternal Chilling Darkness (Colorless: +15 Heal) Spell Pen: +11 TF Short Sword 150 Force; +7 Spell Pen (Orange: 138 Glaciation SP) || +12 TF Orb 150 Nullification; +6 Necro (Orange: Meridian Fragment); Eternal Chilling Darkness (Colorless: +15 Heal)
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