mystafyi wrote on Mar 3
rd, 2015 at 7:51pm:
WB offered a metric shit ton.
I have no doubt - but the expectations to deliver are going to come right along with it.
mystafyi wrote on Mar 3
rd, 2015 at 7:51pm:
Turbine, for all its faults, is what WB wants. You have to think outside the box here. Turbine has a proven track record of monetizing games. Perfect for phone game thingies.
How did Infinite Crisis go?
Turdbine has a
history of monetizing games, back when the market for their strategy was less saturated with micro transaction infested F2P crap everywhere.
I wouldn't say their latest efforts have been worth writing home about.
I still have reservations how a development house with zero experience in mobile development is going to tackle a big IP like GoT. I know, I know - they'll hire people.
But success comes down to an organisation's core competencies. You don't just employ core competencies (especially at Turdbine's rates) - it's also mgmt, culture, systems, processes etc. I think Vaulties have a pretty good idea on how well they do in those areas.
I suppose you do have a point on the mobile development - Turdbine are setup to succeed in this market as it has a short attention span, is quite forgiving of unfixed bugs, low expectations in QA/QC and don't really have a community to piss off with appalling Community relations and Cust Service.....
Perfect fit.