tl;dr: Not OP, which would have been good if they hadn't set the standard at OP.Some enhancements make the sense they never did until now. Still....
Congratulations on hitting the old standard, Turbine. With these changes, the Derpwood Stalker will compete favorably with the flavor of the month from ... two years ago?
Quote:Favored Defense: AP cost reduced to 1/1/1 AP. Is no longer a multi-selector, but instead gives the following benefits against Favored Enemies: +2/+4/+6 to Armor Class, +1/+2/+3 Saving Throws
Sense. (AC never mattered, but at least saves cost something reasonable.)
Quote:~ Improved Weapon Finesse: This now also applies to Bows.
Sense.
Quote:Action Boost: Now costs 1/1/1 AP. Multiselector
* Melee+Ranged Power Boost: (identical to the Knight of the Chalice version)
Sense.
Quote:Favored Hunter: (1/1/1 AP) You gain +1/+2/+3 to hit and damage against favored enemies. (This moved horizontally to the middle of Tier 3)
Sense
Quote:Tier Five
All make sense.
(Dis)Honorable mentions:
Quote:Thrill of the Hunt: AP Cost is reduced to 1/1/1 AP. "You gain +1/+2/+3 damage for 6 seconds after damaging an opponent under 50% health." (% is now the same across all three ranks).
Despite being a sensible improvement over the previous version, this is still utterly nonsensical. Unless it stacks. Does it stack? No? Then it edges out dropping trou and pissing on your own keyboard, but just barely.
Quote:Leg Shot is now identical to the Mechanic version of the same ability (+2[W] damage)
Sense, but not enough sense. They're saying a sniper is no longer worse at aiming than some fuckwit with a crossbow, but still isn't better. Since a lump of coal has the same range as a composite longbow, differentiation according to range is out. So crossbows should do more damage; bows should produce more cripple/slow/pin/crits.
Quote: Hunter's Mercy
* Merciful Shot now works if the target is below 50% health (was 20%). The bane damage scales with 100% Ranged Power.
* Merciful Strike now works if the target is below 50% health (was 20%). The bane damage scales with 100% Melee Power.
Same problem. 50% sure is better than 20%, but still utter crap b/c tied to sneak.
The rest is either no improvement, or worse. They still don't pass the "Would I rather take this enhancement, or piss on my own keyboard?" test.