Apparently
Release notes :
Quote:Monster autoscaling for level 30 quests has been removed, and monster stats for level 30 quests have been manually adjusted. This applies to any CR 30 quest (Level 28 quests on Elite, for example.)
https://www.ddo.com/forums/showthread.php/465680-Ranger-Enemies-Got-A-Big-BuffVarg's post :
Quote:Short version: We are very interested in your feedback when playing level 30 quests in Update 28 onwards, in regards to monster balance. In particular, please pay attention to monster saving throws.
To give some clarification:
Any changes are going to be primarily noticeable on Epic Elite, and barely noticeable on Epic Normal.
For years there's been a sort of behind the scenes in-code "autobalancer" that's automatically adjusted many monster statistics "on the fly", based on quest level and difficulty.
We want to get away from using this, as with higher and higher levels the automatic scaling does things we don't really want it to, and it means the literal data files are not representing the actual strength of the monsters. This makes it harder for us to get a good read on exact monster strengths, etc. So in the future, at least, we're not going to use this tool, which will make things simpler and faster for us to create and balance monsters (and not surprise new team members with monsters that are stronger than they actually statted them).
These were all done using very precise math, so we know what the autoscaler was doing. We just want to eliminate that extra step going on. So we've turned off the autoscaler for Level 30 quests (on Normal), and we fixed the non-scaled, static monster values to what we wanted them to be (we basically did the math the autoscaler was doing already).
We did take this opportunity to intentionally lower some numbers. In particular, saving throws for many monsters are going to be quite a bit lower. Some hitpoints have gone down as well.
Yes, there is a chance that the large amount of changes could include errors. Your attention to monsters and feedback is considered very helpful here!
Going forward into the future, this is definitely a clear win for us - we expect to be able to create and balance monsters more quickly and more accurately across the entire team, with less chance for unexpected behavior.
https://www.ddo.com/forums/showthread.php/465625-Downtime-Notice-8-00-AM-11-00-A...Varg :
Quote:All monster saving throws were subject to change for all level 30 quests, amongst other monster statistics (but mostly saving throws).
This includes:
Defiler of the Just • Demon Assault • Fire on Thunder Peak • Grim and Barett • Multitude of Menace • Subversion • Tavern Brawl (quest) • Temple of Elemental Evil Part One • Temple of Elemental Evil Part Two• Temple of the Deathwyrm • The Archons' Trial • The Devil's Details • The Mark of Death • The Mask of Deception
(of course the newest, U28 quests weren't really "changed" per se)
The first thread linked in post has people saying ToEE has become crazy, with (normal non-champion, non-orange) archers doing 200+ on toons with over 100prr.
Haven't gone back to ToEE in a while. Guess I got something to do in DDO today.