Glaba wrote on Jan 8
th, 2016 at 6:31am:
Could You elaborate on that?

I have found the enhancements that gives extra spell power for Fire/Impulse and extra spell points for Fire/Impulse crits.
Also the Fire/Impulse crit + enhancements.
What other synergy's do they have ?
Do You agree that MM Spamming is useless in heroics?
Sorc/Wiz/FvS with attempts for MM SLAs and Arcane bolts are gimp:ish ?
BR Glaba
I'm thinking EE/Legendary content: if you're not building for the hardest content, you're doing it wrong. The Wiz/Sorc/FVS combo may have the best arcane DPS, however, you're sacrificing survivability for that shit. Bladeforged Sorc/FVS/Paladin (CHA build, CON second priority): the sacred defender tree offers INSANE saves, AC, PRR, MRR, movement speed, and spell resistance bonuses IN ADDITION to the bonuses you get from divine grace, and from the construct racial tree (go for the low hanging fruit: spend no more than 10-12 AP in the construct tree to get the core abilities + communion of scribing [reconstruct SLA] and take a second look at it if you have a random number of AP left over).
While lower in overall DPS, this build is FAR more survivable in exceedingly hostile environments than all other arcanes. There comes a point where you HAVE to pump something into your ability to stay alive because, remember: your DPS is 0 when you're dead.
4x smiting, just reward, angelic resistance, scourge, spell power boost, and efficient metamagic from angel of vengence; take two tiers of intense faith for extra chain missles. The gay parade begins when you realize you have to take eldrich knight to boost your force spell power by up to 50% (40% recommended): normally, all the shit you have to take to get there is a fucking waste of AP, however, if you focus on the defensive stuff, you can add BIG survivability advantages to those you already gained from sacred defender: mage armor, toughness, improved shield, shield training (I know, tower shield sorc is old school, but the shit works; besides, you'll only need once scepter anyways since you'll be good for absolutely nothing but force and reconstruct spells), wand and scroll mastery (only if you plan to capitalize on your CHA by investing in UMD), arcane barrier, elemental resistance, and CHA +1; you definitely want to find some way to spend 20 points to get that 4th +10% to force spell power; between that and 4x smiting, you should be able to toggle magic missles, chain missiles, force missiles, and nimbus of light (don't underestimate it when your force line is jacked up) for considerable damage, though not "best in game." Your survivability, on the other hand, will be the very best in game for an arcane.
12 Sorc 4 fvs 4 pal bladeforge: the closest thing to immortality an arcane build can achieve.
PRO TIP: with that build, you can fucking melee at lower levels (eldrich knight) and out kill people who are building real melees, then change your enhancements as your plethora of force spells come on-line as you level up.
You'll be running shiradi, which will further boost spell power and elemental resistance; feel free to twist sacred defender shit for more survivability: you'll be the tankiest, self-healing, arcane DPS machine out there.