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Doodle
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Planning a mechanic
Jan 12th, 2016 at 11:22am
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I'm at work, on phone during break, and I have questions for I can't see enhancements etc anywhere but Ddo wiki. 

1) expert builder core 5- is that a competence bonus to critical multiplier or what? ( why I ask is 14 Pali gives holy sword) thinking of going 14 Pali 5 rogue 1?

2) heavy repeater or  Gxbow, I can get or make whatever is needed

3) I want high survivability - why I say Pali

4) race? Human for damage boost and feat?

Thx

  
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Re: Planning a mechanic
Reply #1 - Jan 12th, 2016 at 11:27am
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1. Competence.

2. Critical Multiplier increases to +2 for Great Crossbows for Expert Builder.

3. I'd say go pure Rogue. Mine has over 900 HP at level 30 and 32% Dodge I think. He's survivable as long as I'm paying attention. All that extra sneak damage is awesome too when you use Assassin's Trick.

4. Sun Elf...for the Extra Int.
« Last Edit: Jan 12th, 2016 at 11:32am by Technomage »  

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Re: Planning a mechanic
Reply #2 - Jan 12th, 2016 at 11:41am
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I like 18 rogue 2 art but to be honest you just need 6 rogue then you can pick anything.
  

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Re: Planning a mechanic
Reply #3 - Jan 12th, 2016 at 11:44am
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The Mechanic capstone is nice and I find myself using Hipflask quite often.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

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davenot
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Re: Planning a mechanic
Reply #4 - Jan 12th, 2016 at 3:39pm
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Technomage wrote on Jan 12th, 2016 at 11:27am:
1. Competence.

2. Critical Multiplier increases to +2 for Great Crossbows for Expert Builder.

3. I'd say go pure Rogue. Mine has over 900 HP at level 30 and 32% Dodge I think. He's survivable as long as I'm paying attention. All that extra sneak damage is awesome too when you use Assassin's Trick.

4. Sun Elf...for the Extra Int.



Agreed except for #4.  I would go Human (and I have several times).

-For just 1 point, you get stackable 20% damage boost that impacts Sneak Attack as well.

-Better yet, for just 6 (elf has to spend 6 as well) points you get the stackable 20% and You can match the Sunelf's total +4 to intelligence buffs.

-You don't have the Con nerf

-You get the extra feat

Technomage wrote on Jan 12th, 2016 at 11:44am:
The Mechanic capstone is nice and I find myself using Hipflask quite often.


Absolutely agree! the buffs from the hip flask on top of a end-game Mech are fantastic, and with all my Hamp it's a big-ass heal as well.

And the extra SA are great.

Doodle wrote on Jan 12th, 2016 at 11:22am:
2) heavy repeater or  Gxbow, I can get or make whatever is needed



One other point, have both. I use my Gxb to do the lion share of my killing, but depending on what destiny you're running it will pay to occasionally switch out to you a repeater, don't be shackled to just the one because the beauty of the class is you don't have to choose. I will normally do all my big dps in a FoTW GxB mode, but when my adrenaline charges drop or we are tangling with soft stuff I will switch to the Repeater for a brief period and get more charges. There is many ways to use both with all the relevant destinies and legendary feats. The GxB gets more gravy towards that end of the spectrum but the repeater has a important role as well.
« Last Edit: Jan 12th, 2016 at 3:48pm by »  
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Re: Planning a mechanic
Reply #5 - Jan 12th, 2016 at 4:04pm
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You've got your head completely up your ass, Dave.

  
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davenot
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Re: Planning a mechanic
Reply #6 - Jan 12th, 2016 at 4:13pm
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[] wrote on Jan 12th, 2016 at 4:04pm:
You've got your head completely up your ass, Dave.

http://www.blastr.com/sites/blastr/files/HAL-9000.jpg



Oh really? then please point out in detail where I am wrong and how you would do differently.

Please be advised that you will be held to a level of accuracy, meaning your suggestions will actually have to exist within the game's current design.

It should be very entertaining to read what someone who doesn't know how manyshot works and thinks Drow add dex to damage would build a mechanic. 
« Last Edit: Jan 12th, 2016 at 4:14pm by »  
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Re: Planning a mechanic
Reply #7 - Jan 12th, 2016 at 4:19pm
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You seem upset, Dave.

  
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davenot
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Re: Planning a mechanic
Reply #8 - Jan 12th, 2016 at 4:51pm
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Oh, so P4P doesn't know Mechs either.

Add it to the list guys.
  
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Re: Planning a mechanic
Reply #9 - Jan 13th, 2016 at 8:49am
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I prefer pure human mechs because I run in LD (more boosts) and don't want to take insightful reflexes as an epic feat.
  

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Re: Planning a mechanic
Reply #10 - Jan 13th, 2016 at 10:18am
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When you splash, you lose SA dice. The fewer SA dice, the better repeaters perform vs. GxBs. The more SA dice, the better it is to use a GxB.
  

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Re: Planning a mechanic
Reply #11 - Jan 13th, 2016 at 10:44am
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Ty for the guidance.  Played every other type of build except this one and a staff build.
  
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Re: Planning a mechanic
Reply #12 - Jan 13th, 2016 at 11:51am
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I dont really play xbows since my arty a couple years ago, but I would think human or Helf for dual boost every time would be the best thing. It also nets you healing amp. A close third option would be Halfling for all the SA dice they get and saves. Also if you have the feats for it, oh shit emergency healing from a dragonmark, but it's really not that great.
  
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Re: Planning a mechanic
Reply #13 - Jan 13th, 2016 at 12:24pm
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Adrenaline GXB
  
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Re: Planning a mechanic
Reply #14 - Jan 13th, 2016 at 12:25pm
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Re: Planning a mechanic
Reply #15 - Jan 13th, 2016 at 12:30pm
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Doodle wrote on Jan 13th, 2016 at 10:44am:
Ty for the guidance.   and a staff build. 



My condolences, you're 7 months too late for that.
  
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Re: Planning a mechanic
Reply #16 - Jan 13th, 2016 at 4:38pm
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Quote:
My condolences, you're 7 months too late for that.


Nigga when the FUCK were staff builds ever good?
  
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Re: Planning a mechanic
Reply #17 - Jan 13th, 2016 at 4:46pm
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[] wrote on Jan 13th, 2016 at 4:38pm:
Nigga when the FUCK were staff builds ever good?




Looks like somebody is still upset with Peeps for trolling him publicly today!  Grin Grin Grin
« Last Edit: Jan 13th, 2016 at 4:49pm by RemRemi »  
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Re: Planning a mechanic
Reply #18 - Jan 15th, 2016 at 5:58pm
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Seriously, Pure+Drow+max Int+Harpers KtA+ every single SA die you can get yer grubby paws on+GxB (Divine Artillery)+EE Backstabber Gloves+Max Hide+Scion of Ethereal+Max Bluff+ Bluff Item+Hide Item+Legendary Dreadnaught
« Last Edit: Jan 15th, 2016 at 6:09pm by ZooperDooper »  
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Re: Planning a mechanic
Reply #19 - Jan 15th, 2016 at 9:06pm
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if youre going paladin take 14/6 human with repeater. on rogue with 18 or pure take greatx.

Technomage wrote on Jan 12th, 2016 at 11:27am:
Mine has over 900 HP at level 30

should be easily 1k+. unless youre on a 28pt build without a 3-4 con tome.
  

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Re: Planning a mechanic
Reply #20 - Jan 16th, 2016 at 7:44pm
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Rubbinns wrote on Jan 15th, 2016 at 9:06pm:
if youre going paladin take 14/6 human with repeater. on rogue with 18 or pure take greatx.

should be easily 1k+. unless youre on a 28pt build without a 3-4 con tome.

Not on a sun elf rogue 20.
  

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Re: Planning a mechanic
Reply #21 - Jan 16th, 2016 at 9:58pm
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Technomage wrote on Jan 16th, 2016 at 7:44pm:
Not on a sun elf rogue 20.

120 base 20 rogue

20 heroic durability

10 argo favor

40 gfl

20 vitality

100 lv 30 epic hp bonus

50 LD level 5


starting con 16, 4 tome, 2 litany, 1 exceptional, 2 insightful, 11 item, possible 2 from LD, 2 from guild buff.
= 40 con for 450

insightful could be higher now, temp buff like : rage pot, tenser, yugo pot, commendation pot.

an easy 1k. without barb lives, toughness feats, completionist, or epic lives. If that starting con were a little higher you get to 1k without the buffs.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Planning a mechanic
Reply #22 - Jan 16th, 2016 at 10:54pm
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Rubbinns wrote on Jan 16th, 2016 at 9:58pm:
100 lv 30 epic hp bonus

Say what?
  

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Re: Planning a mechanic
Reply #23 - Jan 17th, 2016 at 12:57am
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Technomage wrote on Jan 16th, 2016 at 10:54pm:
Say what?

10 hp per epic lv.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Planning a mechanic
Reply #24 - Jan 17th, 2016 at 1:02am
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Rubbinns wrote on Jan 16th, 2016 at 9:58pm:
120 base 20 rogue

20 heroic durability

10 argo favor

40 gfl

20 vitality

100 lv 30 epic hp bonus

50 LD level 5

Total of those above is 360

starting con 16, 4 tome, 2 litany, 1 exceptional, 2 insightful, 11 item, possible 2 from LD, 2 from guild buff.
= 40 con for 450

360 + 450 = 810

insightful could be higher now, temp buff like : rage pot, tenser, yugo pot, commendation pot.

Pretty sure these don't add 190 HP

an easy 1k. without barb lives, toughness feats, completionist, or epic lives. If that starting con were a little higher you get to 1k without the buffs.   


900+ for sure.

1000+...not without a lot of temp buffs and gimping yourself.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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