Jiudark wrote on Feb 15
th, 2016 at 1:53am:
I've been talking with some folks about my current life build on the mobos.
https://www.ddo.com/forums/showthread.php/469914-Champion-of-Jubilex-a-comedy-ap...While not necessarily a super DPS build, it is very sturdy, solid UMD, good selfhealing, nice HP. It is 15/5 pal/lock SWF/orb (draconic reinvig = infini smites).
Highlights for the oozes/summons: +25 All stats, +300% fort, x2 Toughness Feats (Total HD+2 extra HP), +200 HP (after the two Toughness feats), +20% Dodge, +40% move speed, Evasion feat, +95 MRR, +155 PRR, +100 Melee/Ranged power, +150 Universal Spellpower, 25% displacement, 1% Chance each attack to: knockdown, 20d20 sonic dmg, 20d20 electrical dmg, Elusive Target feat effect from Scion of Elysium.
I summoned a CR 1.00 celestial dog a few times last night in King's Forest as a test. He was able to fight a CR 19 wolf down to 3 HP before he died without help from me or my aura. Had he been getting my temp HP every few secs from my aura, he'd have lived (and wolf of course woulda died faster from light/sonic/force dmg).
Is it the uberest bestest build evar? No. But it sure is a gigglefest. I really enjoy it.
I definitely want to see your summon build on video. Whether or not it's any good, it should be pretty entertaining.
Quote:Honestly I have no idea how hard they hit.
It's not the boosts ... it is the debuffs I think that will transform build from Comedy of Jubilex to WTF Hax of Jubilex.
Calculate the effect of Ooze -10 PRR/MRR, SE 20 Vulnerability, SE -10 PRR/MRR, Pull From Reality -25 PRR/MRR, Rebuke Foe 25% more physical, and LGS Ash -7 PRR on a mob and get back to me.
Compare that to the boosts 10% dmg Crusade, 100 MP (levels, ES tree, Epic Aug. Summoning), extended Haste .
Assuming everything works as it says it does:
PRR debuffs stack additively on top of each-other. Assuming it does stack into the negatives (since most mobs have 0 PRR):
10 (Ooze) + 10 (SE) + 25 (PFR) + 7 (Ash) = -52 PRR
100 / (100 - 52) = 2.08. This means that a mob with all those PRR debuffs is, to start with, taking roughly double damage.
I'm pretty certain that all other debuffs stack multiplicatively, judging by LE HoX speed-runs.
2.08 * 1.2 (Vulnerable) * 1.25 (Rebuke foe) = 3.125. Grim Fate from Fatesinger can give an additional 12% phys. damage vulnerability, resulting in x3.5 damage.
So with all these debuffs and shit, you can get a mob to take over triple damage (assuming they all work). Combined with your summon's 100 Melee Power, Crusader circle, and +25 to stats, and assuming they use stats for damage, your summons will be doing up to 7.7 * (base damage + 12). No idea if that would be enough to make them any good.