Bushin wrote on Mar 5
th, 2016 at 11:20am:
I'm leaning towards 14 arti for spell slots and runearm damage.
The current game won't show you much difference in rune arm dmg from 2 levels. Plus, using it slows you down. If you've been stationary, a fully charged blast can finish off an approaching mob, but it's pretty funny when you need to run and your rune arm's on auto-charge

You'll notice 5FS didn't put any metamagic feats on his list. There's a reason for that. Treat your spells as buffs only. Turret is awesome in normal progression, but with a split, it will only serve as a floor button-pusher.
Mechanic sits on top of the ranged pyramid. The fewer rogue levels, the less dps, plain and simple. It's not really worth getting fancy.
5 Foot Step wrote on Mar 5
th, 2016 at 12:43pm:
9 Skill Focus UMD (start scroll healing)
Fuck no.
That's the only quibble I have, if you're set on 14 arti. Personally, I'd go to 15, or stop at 12.