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karavek
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listen to the leader or follow the star
Jul 28th, 2016 at 1:51pm
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Over the span of roughly a decade starting back in 2004 I became a primary MMO genre gamer I liked the idea of persistent game worlds and soon fell in love with City of Heroes. For about nine months I played in hard core while dabbling with others. First month online became a mantra because missing out on the initial rush always left one feeling they missed something momentous.

So I played many new MMO. Wow and guild wars tabula rasa eq2 Asian ones like mabinogi and tales of pirates. So very very many.

Yet in all others except DDO outside of guilds or running raid like content people never tried to take control of others and dictating to another player how to build or play was while not unknown was always treated as being anal control freaks.

In 2006 I happened to be dabbling on and off with DDO when I suffered a personal loss in tragic fashion and DDO ended up being very much the bottle I drowned out reality with for a good six months. It was during this time I really took notice of the strange attitude developing in DDO where people were trying to treat having the star for the party like some kind of temp leader rather then just another member of the team.

You see in all those other MMO I'd played the party leader was really just the guy to pick what next quest to run and that was it. No expectation from them to lead the party to victory no blame played upon them for a wipe. Keep mind I'm talking about leveling quests in pugs which in all other MMO also seemed the fast fun and friendly environment any MMO needed to have a healthy community. Very few put guild first always sticking with current groups even if a guild called. Raid nights being an obvious exception.

Yet not in DDO. Everyone it often seemed wanted to when holding the star be treated like a CO. And most tended to remind me of Lt. Korman in Aliens. Trying to lead when no one has any reason to respect nor listen to them. Often these where the old era full retard DPS barbie doll mana sponges and to this day had a real long term impact where losing vast nbers of players who prefer being mighty spell caster types where concerned.

To this day DDO is held up as a xenophobic clique community toxic for new comers unadapted to the unique environment yet to this day people think the reason everyone solos now is because of play style differences and less because people just don't like being told what to do by strangers or having a walking spoiler tour guide when trying out the new he or content in game.I often felt the very meta gamey nature of DDO helped breed this into us.

This is what motivated me even during g the level ten cap era of DDO to develop well rounded characters who went at content that suited their skill sets. Make a cleric do undead stuff make a rogue warrior and do combat quests with traps etc. You couldn't beg my Trappists to go anywhere near undead quests until of scored a pair of old sunblades and then only zombie heavy ones skelliea meant go fuck off I'm fine alone do I g what I wanted to see.
Y clerics would always end up going anon to avoid pleas to be a groups healer. No fun in that so sorry. Only friend groups with allies who wanted to work as a team not expect people to sacrifice fun time I.combat as that along with character building was virtually DDOs only real draw over any other MMO.

DDO never became my main MMO by 2007 I was back to primarily playing in paragon city and storm reach just a place for me to get a d20 fix when PNP groups where Lean after the last local hobby shop closed.

But here is the odd thing on DDO I didn't even want to group much.pugging could be fun but usually only when it was a pug of the rejected rangers battle minded clerics rogues who wanted to adventure with rather then just be a monkey fighter wizards etc. Those where the fun groups in DDO. Guild dictators etc killed fun time faster then a warlord slaughters local tribes.

Meanwhile over on city of heroes not a day I played there went by I didn't join groups or take the lead at some point as people came and went. It wasn't a stress to have it in anyway.

Even if I was leading a task force where one had to actually do a bit of cheer leading to help keep the party going it rarely devolved into having to tell someone to quit piking which was usually the only issue and that only of you didn't ask or caused the group to have to waste a lot of time.

I've never really been able to put my finger on the pulse of why one game was so easy to enjoy playing with countless random people from the world over and one makes it a closed off experience with many barriers for new comers to try and break through its like DDO had a condom filled with super glue put on at launch.
  
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Re: listen to the leader or follow the star
Reply #1 - Jul 28th, 2016 at 2:00pm
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You're post is long and extremely rambling but I get what you're saying: the guy with "the star" is not always the "leader"

I agree, I've said the same things many times. Personally I follow whoever is leading us. The star don't mean shit.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: listen to the leader or follow the star
Reply #2 - Jul 28th, 2016 at 2:21pm
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That's a wall of text.  Which seems to touch on several issues.  Overall, I'd say that authoritarian group leadership, eltist guild leadership, and unsolicited build/play advice and/or build shaming are all things that were much more prevalent back in 2006-2012 and  have greatly faded over the last 4 years.  Also, even in that time period, it was a very small (but annoyingly vocal) minority of players that were ITG/anal douchebags who would be a group dictator or engage in heavy build shaming and just make life miserable for people rather than contributing to the enjoyment of the game.

80% or more of the players have always been laid back and very easy to get along with.  Now days, I'd put that number at 95% or so.  The number of assholes in game right now is pretty low.  Luckily, the crybabies who throw temper tantrums when they don't get their way were some of the first to leave.

But it sounds like you were more involved in the end game scene, which is where all those types were definitely clustered. 


My experience  has been that these dipshits are in every game, to varying degrees.  It never seemed to me that DDO had more or less than GW2, or Neverwinter, or any other MMO I've seen.  But I could be wrong.  I've not tried as many as you have.
« Last Edit: Jul 28th, 2016 at 2:24pm by Asheras »  
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Re: listen to the leader or follow the star
Reply #3 - Jul 28th, 2016 at 3:14pm
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I've never minded build shamming when humorous or constructive. I have thick skin though and ENJOY optimizing. The same can be said for dick leaders. Dick leaders are only necessary when the NPCs are kicking your ass though. Cunt bags like you describe scream at people for taking the wrong path in heroic elite. It's important to shut down and bad mouth those fucks. The 5 percent of the game that is tough competitive etc gets a pass. The point of that shit Is That It's Tough---in any game. It's about testing the limits of your character and group. Humor abounds
  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: listen to the leader or follow the star
Reply #4 - Jul 28th, 2016 at 3:33pm
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I've seen a few authoritarian dickhead leaders in DDO.

But I've seen even more anti-authoritarian giant-dickhead non-leaders ignoring, nay, deliberately doing the opposite of what the leader asks.

The 1st problem is mostly just social, and usually solves itself:  people decide they don't want to join the dickhead's groups.

The 2nd problem can, and often has, led to in-game issues like wipes, people locked out of areas/loot, setting off traps or mobs before others ready, etc..

A little bit of planning, listening, and respect can go a long way.  If you don't want to follow the leader, the solution is easy:  don't join their group, or drop NOW.

If you join and stay anyway, you're the problem, not the leader.

Asheras wrote on Jul 28th, 2016 at 2:21pm:
Overall, I'd say that authoritarian group leadership, eltist guild leadership, and unsolicited build/play advice and/or build shaming are all things that were much more prevalent back in 2006-2012 and  have greatly faded over the last 4 years.


Well, yes, that's true.
« Last Edit: Jul 28th, 2016 at 3:35pm by SirValentine »  
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Re: listen to the leader or follow the star
Reply #5 - Jul 28th, 2016 at 4:34pm
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karavek wrote on Jul 28th, 2016 at 1:51pm:
Over the span ......



TLDR


Hey the sky is blue and water is wet, why don't you wast another hour explaining that as well.
  
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Re: listen to the leader or follow the star
Reply #6 - Jul 28th, 2016 at 4:42pm
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Re: listen to the leader or follow the star
Reply #7 - Jul 29th, 2016 at 12:08am
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Re: listen to the leader or follow the star
Reply #8 - Jul 29th, 2016 at 7:42am
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I always went with the player that didn't die.  Usually, that was me.

Which probably explains why I went to soloing.
  
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Re: listen to the leader or follow the star
Reply #9 - Jul 29th, 2016 at 9:07am
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when not playing solo, i have always considered DDO game play a group experience. most multiplayer games ive had experience with are more about individual experience. as an example: a game like star trek online- you dont host or post a group for your agenda nor outline your goal. you join a queue and you get dumped into a group of randoms who you wont recognize, dont care about, and probably cant depend on. you go in and do what every player would do, and minutes later it ends and automatically disbands the party as you leave the instance. they may as well be hirelings, the blind, or chinese plat farm bots. doesnt matter and you wont notice. ddo, however, grouping depends on a person who is willing to coordinate something- whether its just telling people which quest, what difficulty, and when to start, or any special conditions like "invis run" or "farming first chest and recalling" or "checking rats and caravan" the party might need roles to be filled, "need someone to carry the torch" in rainbow. "no one over lvl X for bravery bonus"  "naked hirelings only!" "need trapper for 3rd rat maze" "be flagged" "link DR breakers" "must have more than 400 hp!"

beyond expectations and requirements, ddo is a game that allows you to be bad. some games deny you the ability to suck in that its literally impossible to build something useless. ddo on the other hand gives you so many options to intermix that you can totally pick a ton of bullshit and be 100% useless to everyone at all tasks based on your build. theres nothing telling players otherwise. Some more experienced players are then hindered by these players when they happen to group with them. with a smaller, more personal player base, it is in everyones best interests to help a useless player understand their errors. chances are that, unless strategically avoided, you will cross paths again. I'm reminded of the pure rogue who blows up the trap boxes that you know your 1 lvl of rogue can no fail. You should feel obligated to investigate and educate. where he might get frustrated at his inability, have trouble finding groups in time, pass misinformation to other less knowledgable players, and inevitably quit; your actions can prevent all of those things with minimal effort on your part. unless you prefer a game that cant retain new players while hemorraging vets, it is your responsibility to try to give a fuck about this game's community of players. decisions that affect 1-2 players negatively are an attack on a actual quantifiable percentage of the player base, not a random youll never see again regardless of how much they play.

i think the "leadership" role of ddo players is helpful to pugs and groups where you arent sure of the capabilities and knowledge level of your party. when playing in guild or with your closest companions who know you, it should become even more streamlined into simply doing what is required when the command is given, if that command must be given at all. a competant player can recognize and react to this. if i happen to join a pug- i wont open the quests prematurely unless specifically told. i will not open chests nor interact with quest items or triggers unless expected to. i will not run off ahead and complete without the party. not because i cant, but because its a douchebag inconsiderate move to do so. when i run with people who know each other, you can bet im getting in position for whatever im expected to do, as efficiently as possible and without waiting for anyone nor the word to be given.

maybe i personally want to run to the end with red alert while everyone is still arriving at the quest. what if the leader of the quest is kinda new and confused and has some perception that HE MUST REACH THE END CHEST? (Shroud flagging is a great example) now ive made the whole party fucked, pissed off a new player and ruined everyones fun just because "im bad ass enough to solo this before they get here" all you do is piss people off if you dont follow the agenda of the group. if you are too big of a jerk off to wind back your shit when participating in someone elses party, then you dont belong in any public LFG. go play solo and if u cant handle that- reevaluate your in game attitude.
  

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karavek
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Re: listen to the leader or follow the star
Reply #10 - Jul 29th, 2016 at 9:08am
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I honestly feel after retrospect that my rambling about DDO reflects the nature of the development of DDO in that its nearly impossible to focus on a single aspect in a given discussion and when one tried to isolate an issue the issue mutates into an outbreak.

That's probably that whole spaghetti code defense the devs use is about.

I can give at least one solid reason as to why city of heroes grouping was more welcoming I think. They had a system known as side kicking and exemplaring.

I'll try to explain it

Say you a new player invited to come check out the game with a friend. You don't have a lowbie and don't have a free slot or don't feel any inspiration to make a new concept. You can even be a completed level fifty fully incarnated living god.

So your on a god and your friend is a blank newbie. Maybe first you want to give him a teaser of things to come so he sidekicks up to you. Now he counts as a 49 this being one of those games where your level in relation to mobs effects various factors. Same lvl equals white threat one lvl over you yellow two over orange three over red 4+ really dangerous to non optimised pretty standard fair in MMO really.

So now you go run something fun and flashy at lvl fifty your friend counts as 49 and while lacking powers he at least could hold his own against minions get bloody against lieutenants and offer some modest assistance against a bad boss. He still earns xp and gets drops that will be useless to him for a while but valued enough once sold can equal plenty to start getting themselves well geared to start their own career.

Now your friend has been bit and has the itch to do his things but you two don't want to stop playing together. So now you the mighty one exemplar down. You now are his lvl but not as you were then. You have access to powers of up to what you had as a lvl ten and certain bonuses and sets that while not the bis  at end game have the advantage of working g when exempt. So you now get to reexperience the content as a bit more powerful then when you had first time around. And your friend now well equipped is a bit above average so he can adjust his difficulty. Say set it for a fouran group to give more foes or up the lvl of them a bit all fully tweakable for a given players comfort zone.
  
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Re: listen to the leader or follow the star
Reply #11 - Jul 29th, 2016 at 9:49am
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[] wrote on Jul 29th, 2016 at 12:08am:


Hey there you go I new you could at least five d clever images if you tried. That one inspired a golf clap so gj not making me hear shania today.
  
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Re: listen to the leader or follow the star
Reply #12 - Jul 29th, 2016 at 1:56pm
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karavek wrote on Jul 29th, 2016 at 9:49am:
Hey there you go I new you could at least five d clever images if you tried. That one inspired a golf clap so gj not making me hear shania today.


To be fair, if he couldn't be bothered to read when everyone was telling him how manyshot worked I wouldn't expect him to start now.
  

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Re: listen to the leader or follow the star
Reply #13 - Jul 29th, 2016 at 7:18pm
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I look at it this way, I will only focus on completing the quest objective to complete the quest. If you want all that other shit, even as party leader, then you best organize the other fucksticks to get it all done before I complete it.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
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Re: listen to the leader or follow the star
Reply #14 - Jul 30th, 2016 at 4:10am
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Epoch wrote on Jul 29th, 2016 at 7:18pm:
I look at it this way, I will only focus on completing the quest objective to complete the quest. If you want all that other shit, even as party leader, then you best organize the other fucksticks to get it all done before I complete it.


As someone who likes to get the most xp out of a quest (within reasonable limits), I actually like running with people who are there just to run to the end. The quest gets finished faster, while I pile on all the extras that I can. Everyone's happy.
  
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Re: listen to the leader or follow the star
Reply #15 - Jul 30th, 2016 at 10:46am
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I wonder. If dungeons had even semi random layouts so you couldn't ever be sure which way was the right way how that might impact peoples approach to the game. Also if mob types and spells varied enough it was impossible to bring every thing you might need your self while keeping room for looting.
  
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Re: listen to the leader or follow the star
Reply #16 - Jul 30th, 2016 at 3:14pm
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karavek wrote on Jul 30th, 2016 at 10:46am:
Also if mob types and spells varied enough it was impossible to bring every thing you might need your self while keeping room for looting.


It sounds like you're saying we'd need to carry a bunch of extra gear/consumables to deal with different mobs/spells. That's gay and retarded. I can't remember the last time, in heroics or epics, I had to bring something specific along to get through a quest. I don't think players' inventories would bloat by much, if at all.

Like the idea of random dungeons though. I'm sure most do.
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Re: listen to the leader or follow the star
Reply #17 - Jul 30th, 2016 at 5:34pm
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WeHaveLived wrote on Jul 30th, 2016 at 3:14pm:
Like the idea of random dungeons though. I'm sure most do.

I'm not sure about that. I like the sound of it, making repeat play more interesting is a great goal, but then I find myself running around Stormvald's Mine looking for the last corpse and I rarely find it fun or entertaining. So maybe random dungeons wouldn't lead to a better experience. It's hard to tell.

I guess it doesn't much matter, I can't see the current crowd spending the time to do something that would have so little resume appeal.

The "You need more people to complete" is a definite "no" for me. I like to group, but only if it's a group interested in a similar play experience and of a similar power. Good group > solo > bad group.

With the smaller player base spread across the wider level range with the wider gear and Destiny power gap, I can almost never find a decent group outside my guild, and they aren't on for a large portion of my play time. Making it harder to complete with shortman or solo wouldn't get me to become less selective about grouping, it would get me to play less.

One thing they could do would be to improve group finding tools. Allow the LFM to specify what kind of run you are hosting, and have players rank each other on how well they handled the run of the stated type. You can't have one rank for style because some people might be great on a flower sniff but terrible on a zerg.

But again, probably not with this crew, unfortunately. And by now it's probably too late anyway, the population is low enough that the sample size would be too small.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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Re: listen to the leader or follow the star
Reply #18 - Jul 30th, 2016 at 5:58pm
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WeHaveLived wrote on Jul 30th, 2016 at 3:14pm:
Like the idea of random dungeons though. I'm sure most do.


I would especially appreciate this for traps.  My first toon was a rogue and one of the biggest disappointments I had when I started joining pugs was having vets tell me where every trap box was.  Now, I'm the vet, and what once could have been a party wiping surprise has become a routine monotony that nets you a nice 30% exp bonus.
  

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Re: listen to the leader or follow the star
Reply #19 - Jul 30th, 2016 at 6:03pm
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karavek wrote on Jul 28th, 2016 at 1:51pm:
Over the span of roughly a decade starting back in 2004 I became a primary MMO genre gamer I liked the idea of persistent game worlds and soon fell in love with City of Heroes. For about nine months I played in hard core while dabbling with others. First month online became a mantra because missing out on the initial rush always left one feeling they missed something momentous.

So I played many new MMO. Wow and guild wars tabula rasa eq2 Asian ones like mabinogi and tales of pirates. So very very many.

Yet in all others except DDO outside of guilds or running raid like content people never tried to take control of others and dictating to another player how to build or play was while not unknown was always treated as being anal control freaks.

In 2006 I happened to be dabbling on and off with DDO when I suffered a personal loss in tragic fashion and DDO ended up being very much the bottle I drowned out reality with for a good six months. It was during this time I really took notice of the strange attitude developing in DDO where people were trying to treat having the star for the party like some kind of temp leader rather then just another member of the team.

You see in all those other MMO I'd played the party leader was really just the guy to pick what next quest to run and that was it. No expectation from them to lead the party to victory no blame played upon them for a wipe. Keep mind I'm talking about leveling quests in pugs which in all other MMO also seemed the fast fun and friendly environment any MMO needed to have a healthy community. Very few put guild first always sticking with current groups even if a guild called. Raid nights being an obvious exception.

Yet not in DDO. Everyone it often seemed wanted to when holding the star be treated like a CO. And most tended to remind me of Lt. Korman in Aliens. Trying to lead when no one has any reason to respect nor listen to them. Often these where the old era full retard DPS barbie doll mana sponges and to this day had a real long term impact where losing vast nbers of players who prefer being mighty spell caster types where concerned.

To this day DDO is held up as a xenophobic clique community toxic for new comers unadapted to the unique environment yet to this day people think the reason everyone solos now is because of play style differences and less because people just don't like being told what to do by strangers or having a walking spoiler tour guide when trying out the new he or content in game.I often felt the very meta gamey nature of DDO helped breed this into us.

This is what motivated me even during g the level ten cap era of DDO to develop well rounded characters who went at content that suited their skill sets. Make a cleric do undead stuff make a rogue warrior and do combat quests with traps etc. You couldn't beg my Trappists to go anywhere near undead quests until of scored a pair of old sunblades and then only zombie heavy ones skelliea meant go fuck off I'm fine alone do I g what I wanted to see.
Y clerics would always end up going anon to avoid pleas to be a groups healer. No fun in that so sorry. Only friend groups with allies who wanted to work as a team not expect people to sacrifice fun time I.combat as that along with character building was virtually DDOs only real draw over any other MMO.

DDO never became my main MMO by 2007 I was back to primarily playing in paragon city and storm reach just a place for me to get a d20 fix when PNP groups where Lean after the last local hobby shop closed.

But here is the odd thing on DDO I didn't even want to group much.pugging could be fun but usually only when it was a pug of the rejected rangers battle minded clerics rogues who wanted to adventure with rather then just be a monkey fighter wizards etc. Those where the fun groups in DDO. Guild dictators etc killed fun time faster then a warlord slaughters local tribes.

Meanwhile over on city of heroes not a day I played there went by I didn't join groups or take the lead at some point as people came and went. It wasn't a stress to have it in anyway.

Even if I was leading a task force where one had to actually do a bit of cheer leading to help keep the party going it rarely devolved into having to tell someone to quit piking which was usually the only issue and that only of you didn't ask or caused the group to have to waste a lot of time.

I've never really been able to put my finger on the pulse of why one game was so easy to enjoy playing with countless random people from the world over and one makes it a closed off experience with many barriers for new comers to try and break through its like DDO had a condom filled with super glue put on at launch.


  

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