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Very Hot Topic (More than 75 Replies) Cannith Crafting - Part Deux (Read 22957 times)
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Cannith Crafting - Part Deux
Jul 6th, 2016 at 12:32pm
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https://www.ddo.com/forums/showthread.php/476838-Cannith-Crafting-Discussion-Par...

I know players have been awaiting more information on the Cannith Crafting Revamp, so without further ado let's jump right in.


All items created with old Cannith Crafting will remain as is when the new system goes in. However, all of the old recipes will be gone at that time.



Single School

Cannith will be down to a single school - currently know as... Cannith!
The school with have a level cap of 400, and all XP will carry over from the original 3 schools.
The lower levels of the school have had their xp curve adjusted. Here are some XP values for getting to different levels in the new school (could change before launch)


Level 50: 1,256
Level 100: 7,313
Level 150: 30,151
Level 260: 245,580
Level 340: 472,752
Level 400: 650,040


The Treasure Level of Cannith will likely end up capping at what would be ML 34, instead of ML 33 as previously mentioned.



Crafting Difficulty

Minimum Level shards will be their level x 10 for their crafting difficulty (which the exception of ML 1 which will be difficulty 1). Unbound versions will be their level x 10 + 50.


Example:
ML 20 shard would be a recipe of 200 difficulty
Unbound ML 20 shard would be a recipe of 250 difficulty


The plan is to divide the scaling effects from random loot into 3 crafting groups.


The lowest group would be difficulty 1, the second group would be difficulty 50, and the final group would be difficulty 100.
Unbound would be +150 so 150, 200, 250
Insightful would be +175 so 175, 225, 275
which means unbound insightful would be 325, 375, 425


Since non scaling effects also don't have insightful versions, they will fall in different places along the crafting curve. The above is for the normal scaling effects only.


Crafting Groups:

Group 1:
Guards
False Life
Wizardry
Enchantment Resist
Illusion Resist
Poison Ward
Disease Ward
Will Save
Reflex Save
Fortitude Save
Damage Resistances (fire, acid, cold, etc.)
Skills
Fortification
Incite
Diversion


Group 2 (50):
Negative/Repair/Healing Amp
Absorptions
Parrying
Dodge Bonus
Accuracy
Deadly
Seeker
Shield Bashing
Armor-Piercing
Spell Focuses
Tendon Slice
Vertigo
Stunning
Shatter
Stat Poisons
Spell Pen
Spell Powers
Weapon Damages
Creature Banes


Group 3(100):
Attributes
Spell Saves
Resistance
Riposte
Sheltering
Doublestrike
Doubleshot
Assassinate
Combat Mastery
Melee/Ranged Alacrity
Potency
Weapon Crit Damages
Weapon DRs (good, evil etc)
Spell Lores
Vampirism


Natural Armor is considered insightful so it would show up in the first insightful tier.


Exclusive Effects:

Below is a list of effects exclusive to both Random loot and Cannith crafting. Note: This does not include clickies.

Random:
Vorpal
Speed
Paralyzing
UMD boost
Feather Fall Effect
Underwater Action Effect (being added into the random loot system)
Banishing
Disruption
Smiting
Destruction
Ghostbane (being readded into the random loot system)


Cannith:
Metalline
Alligned
Everbright
Blueshine
Ghost Touch
Invulnerability
Vengeful
Unbalancing
Twilight
Lesser Arcane Spell Dexterity
Songblade
Slowburst/Improved Slowburst
Regeneration
Persuasion
Fearsome
Silver Flame/Sacred/Eternal Faith
Efficient Metamagic
Blindness Immunity
True Seeing


Consideration is being made of adding Good Luck into random loot and having it be craftable. Same goes with Shattermantle. UWA will likely be added to random loot.


Single Essence

There will be a single essence going forward, no lesser or greater, just a single essence. The exchange rate will be 1 greater to 1 of the new essence.

The new essence will stack to at least 10,000.


Removers

There will be a singular remover which will award a range of essences based on the ML of the item being deconstructed. We are also looking into Mass Deconstruction, so there is a possibility of an even better system such as a deconstruct all. We are not at the point to say how possible this will be yet.


Disjunction will still exist and will prep the item for new Cannith crafting (items previously disjuncted with the old system would need to have disjunction applied again to set them up to be used with the new system).


Collectables

Collectables will be used in all the crafting recipes. To help fill out the range of collectables, new ones will be created that drop in the higher levels and drop in both FR and Eberron. Exactly which collectables and how many per recipe is still being designed.

Purified Dragon Shards will still be used as well.

We are creating a scaling treasure system for collectables. The tiers will be broken down into 5 level ranges and the collectable device in a dungeon will automatically check the level of the dungeon and pull from the correct tier. So if you were to run a level 5 quest on normal, you'd get the level 1-5 tier collectables, if you ran it on hard, you'd get the 6-10 tier collectables. And if you were to run those on epic difficulty, you'd get the higher tiers as well. We will be adding collectables to FR as well, with the Eberron related lore ones removed (so no Soarwood for example).


As always, everything above is subject to change for any number of reasons.
« Last Edit: Jul 6th, 2016 at 12:33pm by NoGoodDoc »  
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Re: Cannith Crafting - Part Deux
Reply #1 - Jul 6th, 2016 at 12:41pm
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NoGoodDoc wrote on Jul 6th, 2016 at 12:32pm:
Level 400: 650,040

Grin
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Cannith Crafting - Part Deux
Reply #2 - Jul 6th, 2016 at 12:53pm
Print Post  
  

[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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Re: Cannith Crafting - Part Deux
Reply #3 - Jul 6th, 2016 at 12:56pm
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Level 400 lol I guess the devs are still butthurt by those who duped their way to 150.
  
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Re: Cannith Crafting - Part Deux
Reply #4 - Jul 6th, 2016 at 1:10pm
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Exactly.
  
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Re: Cannith Crafting - Part Deux
Reply #5 - Jul 6th, 2016 at 1:19pm
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[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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Re: Cannith Crafting - Part Deux
Reply #6 - Jul 6th, 2016 at 1:26pm
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NoGoodDoc wrote on Jul 6th, 2016 at 12:32pm:
Random:
Vorpal
Speed
Paralyzing
UMD boost
Feather Fall Effect
Underwater Action Effect (being added into the random loot system)
Banishing
Disruption
Smiting
Destruction
Ghostbane (being readded into the random loot system)

So, still won't be able to remove Paralyzing from a kukri and then add it to a longsword.

Now also won't be able to craft Featherfalling.  BONUS:  Ring of Feathers enjoys a resurgence of popularity.


NoGoodDoc wrote on Jul 6th, 2016 at 12:32pm:
Level 260: 245,580

Where you'll start if you've maxed current crafting skills (3x 81,905 = 245,715).


NoGoodDoc wrote on Jul 6th, 2016 at 12:32pm:
Level 400: 650,040

Can't wait to park at the crafting stations.  I'll have to thank my wife for getting me a super comfortable chair.


NoGoodDoc wrote on Jul 6th, 2016 at 12:32pm:
Insightful would be +175 so 175, 225, 275
which means unbound insightful would be 325, 375, 425

425 = uncraftable.  It's almost interesting that this wasn't noted in the OP.


NoGoodDoc wrote on Jul 6th, 2016 at 12:32pm:
To help fill out the range of collectables, new ones will be created that drop in the higher levels and drop in both FR and Eberron. Exactly which collectables and how many per recipe is still being designed.

HOT DAMN!  Can't wait to start collecting more collectibles!
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Cannith Crafting - Part Deux
Reply #7 - Jul 6th, 2016 at 1:53pm
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They've now said feather fall and UWA WILL be craftable.

And also that lesser essence will be able to also be made into the new essence at a exchange rate TBD.

  

Grab life by the pussy.
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Re: Cannith Crafting - Part Deux
Reply #8 - Jul 6th, 2016 at 2:29pm
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dammit, I didn't dupe my way to 150 x3... i did it before duping existed, or before I knew it existed... but I have lots of mats ready for this new system.

  
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Re: Cannith Crafting - Part Deux
Reply #9 - Jul 6th, 2016 at 3:00pm
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bob the builder wrote on Jul 6th, 2016 at 2:29pm:
dammit, I didn't dupe my way to 150 x3... i did it before duping existed, or before I knew it existed... but I have lots of mats ready for this new system.



Before duping people were doing vials to 150. Nice easy way to use plat.

I hope that exchange rate of 1 greater to 1 new essence will be allowed to be done in bulk. Have enough to go max if it takes a short amount of time. If it's 1 for 1 at a time, I probably won't even worry about it.
  
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Re: Cannith Crafting - Part Deux
Reply #10 - Jul 6th, 2016 at 3:25pm
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mudfud wrote on Jul 6th, 2016 at 3:00pm:
Before duping people were doing vials to 150. Nice easy way to use plat.

I hope that exchange rate of 1 greater to 1 new essence will be allowed to be done in bulk. Have enough to go max if it takes a short amount of time. If it's 1 for 1 at a time, I probably won't even worry about it.



Even if it's like some of the other UI where you put in a number to exchange and it slowly does all the conversions.......I've got roughly 100K lessers and if it's a 5:1 ration that's 20K little tics!
  

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Re: Cannith Crafting - Part Deux
Reply #11 - Jul 6th, 2016 at 3:50pm
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...aaand not a single fuck was given.
  
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Re: Cannith Crafting - Part Deux
Reply #12 - Jul 6th, 2016 at 4:54pm
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tl;dr;

Players: "whenever you devs eventually get done with the crafting update will you fix all of the issues with the old system and will we finally be able to craft vorpal/paralyzing/smiting/disruption weapons?"

Devs: "fuck you"
  

- Zorro
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Re: Cannith Crafting - Part Deux
Reply #13 - Jul 6th, 2016 at 5:30pm
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somenewnoob wrote on Jul 6th, 2016 at 3:25pm:
Even if it's like some of the other UI where you put in a number to exchange and it slowly does all the conversions.......I've got roughly 100K lessers and if it's a 5:1 ration that's 20K little tics!


Yeah that's why I'm hoping to be able to just put the whole stack in and convert it at once. I don't have a problem spending 20 minutes converting a few million essences a few nights a week to get it. The problem I would have is spending 20 minutes converting around 10k essences a night for a few years, which I won't do.
  
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Re: Cannith Crafting - Part Deux
Reply #14 - Jul 6th, 2016 at 5:33pm
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Smiley Smiley Smiley
  

[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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Re: Cannith Crafting - Part Deux
Reply #15 - Jul 6th, 2016 at 6:23pm
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OldCoaly wrote on Jul 6th, 2016 at 1:26pm:
HOT DAMN!  Can't wait to start collecting more collectibles!

Motherfuckers can't stop adding ingredients and collectibles to the game, and they think it's the players who are addicts.
  

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Re: Cannith Crafting - Part Deux
Reply #16 - Jul 6th, 2016 at 6:27pm
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[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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Re: Cannith Crafting - Part Deux
Reply #17 - Jul 6th, 2016 at 9:31pm
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Ok, so the new system is not fantastic, could still be a lot worse.

Some of the choices are dumb. No FF? No Underwater Action? The FUCK? But since both are easy to slot as augments it's not a huge problem(frankly Ive found it easier to slot FF on an augment recently)

Of course still no vorpal/smitting/disruption, /sigh, when the fuck will they learn? Oh well, its not like crafted weapons were going to be as good as named. Personally I've just been wanting to craft gear anyway, make it easier to slot items. Craft perfect shit since perfect will never drop.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Cannith Crafting - Part Deux
Reply #18 - Jul 6th, 2016 at 11:01pm
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Thanks OP for the post.

OldCoaly wrote on Jul 6th, 2016 at 1:26pm:
Now also won't be able to craft Featherfalling.  BONUS:  Ring of Feathers enjoys a resurgence of popularity.

Because feather fall is too powerful to leave in crafting.

OldCoaly wrote on Jul 6th, 2016 at 1:26pm:
Where you'll start if you've maxed current crafting skills (3x 81,905 = 245,715).


Wow, I didn't realise they were going to make it so bad.  Lvl 260 out of 400....  Nice middle finger to those who previously maxed it.
I would have thought they would make it 350 out of 400 - make it close enough so that those who previously maxed it, figure it is worth maxing again.

Maybe someone should tell them that they've lost most of their players and those few that are left probably couldn't care less about the new crafting system (not enough to grind for 3 years to max it out).
Silly me - the devs don't listen to the players because they know what is best for the game!


OldCoaly wrote on Jul 6th, 2016 at 1:26pm:
Can't wait to park at the crafting stations.  I'll have to thank my wife for getting me a super comfortable chair.


God I hope they automate it so you can mass convert, mass decon or mass produce, but it doesn't sound promising.

OldCoaly wrote on Jul 6th, 2016 at 1:26pm:
425 = uncraftable.  It's almost interesting that this wasn't noted in the OP.

HOT DAMN!  Can't wait to start collecting more collectibles!


OC, they haven't got that far yet.  QA occurs 3-6 months after it goes live.   Wink
Wait till you go to craft said item, it consumes your mats and item and then fails leaving you with nothing.

And yep, more collectibles - exactly what the game need to rejuvenate it!  Another great call Sev!


somenewnoob wrote on Jul 6th, 2016 at 1:53pm:
They've now said feather fall and UWA WILL be craftable.

And also that lesser essence will be able to also be made into the new essence at a exchange rate TBD.



I hope they have included FF and UWA now.

As for the lessers, wouldn't 5 to 1 be the logical exchange rate?  What's for them to think about?

« Last Edit: Jul 6th, 2016 at 11:03pm by DropBear »  
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Re: Cannith Crafting - Part Deux
Reply #19 - Jul 7th, 2016 at 12:18am
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Quote:
Collectables will be used in all the crafting recipes. To help fill out the range of collectables, new ones will be created that drop in the higher levels and drop in both FR and Eberron. Exactly which collectables and how many per recipe is still being designed.


This little bit is quite fucked up.  With the current CC system you can make plenty of items w/o needing any collectables.  Requiring them for all recipes is going to suck long and hard.  Creating even more collectables than the 400+ that already exist in the game is a stupid plan.  And making these new collecables drop in high level dungeons is a huge 'fuck you' to players who enjoy playing in Heroics or who don't spent a lot of time at cap.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Cannith Crafting - Part Deux
Reply #20 - Jul 7th, 2016 at 1:27am
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Frank wrote on Jul 7th, 2016 at 12:18am:
This little bit is quite fucked up.  With the current CC system you can make plenty of items w/o needing any collectables.  Requiring them for all recipes is going to suck long and hard.  Creating even more collectables than the 400+ that already exist in the game is a stupid plan.  And making these new collecables drop in high level dungeons is a huge 'fuck you' to players who enjoy playing in Heroics or who don't spent a lot of time at cap.



But, it's the only way to protect the game from those evil dupers!!!
(98% of whom have left the game out of boredom)

They keep using that reasoning EVERY, SINGLE TIME.  The spectre of the those evil dupers lingers at Turdbine HQ.

And then someone finds a dupe or exploit and their brilliant system becomes completely pointless and a cumbersome legacy item.

Take LGS.  Brilliant work Sev & co!

They NEVER learn.

Wait till they make those collectables BTA/BTC so they can't be traded (as a further anti-exploit measure ofc).
  
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Re: Cannith Crafting - Part Deux
Reply #21 - Jul 7th, 2016 at 3:20am
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Frank wrote on Jul 7th, 2016 at 12:18am:
Requiring them for all recipes is going to suck long and hard.

DropBear wrote on Jul 7th, 2016 at 1:27am:
But, it's the only way to protect the game from those evil dupers!!!


It's also a way to make people actually collect them... who bother with them anymore ATM ? Really...

I have heaps of them taking dust in 3 bags in my shared bank,since I have large stacks ( none duped ) of some of them I just stopped collecting them.
From time to time for whatever reason one ends up in my inventory, I destroy it... Now I'll have to remember to collect them again.

Anyway, if there's no vorpal, disruption, paralyzing, smiting, feather fall and underwater action the system is going to be mostly useless except for what it's used right now :
twink gear for TR trains.
  

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Re: Cannith Crafting - Part Deux
Reply #22 - Jul 7th, 2016 at 3:42am
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Flav wrote on Jul 7th, 2016 at 3:20am:
if there's no vorpal, disruption, paralyzing, smiting, feather fall and underwater action the system is going to be mostly useless except for what it's used right now :
twink gear for TR trains.


Sans overabundance of vorpals and feather falling items, non really drop in random gen either.
  

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Re: Cannith Crafting - Part Deux
Reply #23 - Jul 7th, 2016 at 4:44am
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DropBear wrote on Jul 7th, 2016 at 1:27am:
Wait till they make those collectables BTA/BTC so they can't be traded (as a further anti-exploit measure ofc).


Well they already have that to use as a template, what with all the Mystical items scattered across a half dozen wilderness zones and associated dungeons.  Those are all BtA already, and required for many of the useful effects.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Cannith Crafting - Part Deux
Reply #24 - Jul 7th, 2016 at 8:17am
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Cool Cool Cool
  

[] wrote on Jan 14th, 2016 at 2:59pm:
He seems to be performing at his optimal, though limited, level of intelligence.  It's Reilley that we need to be nice to.  That guys one more troll victimization away from putting his head in the oven.


Darth Anonymous wrote on Dec 17th, 2015 at 5:35pm:
We should deport all the SW fangirls over the age of 12 (except for grand he is special) and build a wall to keep them from coming back.


Darth Anonymous wrote on Dec 17th, 2015 at 5:55pm:
Will build it out of pussy. That is one thing those fanboys can never get a hold of.
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