Skoodge
LORD OF BOOBS
Offline
 Whatever
Posts: 3702
Location: Why? You want to visit me?
Joined: Jul 19 th, 2014
Gender:
|
Re: Big, explorable game?
Reply #59 - Jul 22nd, 2017 at 4:20am
|
Print Post
|
I'll join the necro
Fallout 3 & New Vegas - the obvious choices. An untold, interesting story behind every rock. Fallout 4 & Skyrim - Big, beautiful, insanely detailed and hollow shells lacking the same depth of the earlier games. Enjoyed them, but both felt like they were missing key ingredients (actual substance for example). Witcher 3 - gritter, more realistic and more depth than Skyrim, but not as many interesting, untold stories hiding behind rocks. Still better and more satisfying quests and combat though. State of Decay - more minimalist graphics, but they put a lot of detail into that world. Downside is you're so busy fighting for you life it takes months before you really start noticing the little details. Gothic 3 - Piranha Bytes tends to design just insanely detailed and beautifully crafted games. Not nearly as empty as Skyrim and even though the world is smaller, it's so well crafted it actually feels much, much larger. For that reason it's one of my all time favorite games (and to a lesser extent, Risen). Pro's - designed that it gets tougher the further out you get, forcing you to level up to explore. Slowing your progress gives you more time to really live in and exist in the world instead of just flying by and catching glimpses out of the corner of your eye. Con's - graphics were well ahead of your time (most people didn't even have computers that could support it when released), but now very dated. Level progress is too slow. Could take damn near a year of working in each town to raise gold to advance enough levels to move on. You really do have to use cheat codes to compensate for this flaw. You also have to find a torrent with the fan patches to have a stable experience. Bonetown - embarrassingly juvenile, but when you get past the not so mature, mature subject matter, it's actually an insanely well-crafted open-world game. Assassin's Creed - Not really an open world game IMO. Gorgeous game, insane amounts of details, but the linear story lines and wonky combat style of the earlier games vs Turbine level of glitches of the new games made me lose interest in the series about half-way through (plus the whole "computer simulation of a computer simulation" thing destroys immersion for me).
|