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Normal Topic I guess it really was the players who fucked it up (Read 6938 times)
karavek
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Re: I guess it really was the players who fucked it up
Reply #25 - Nov 4th, 2016 at 9:47am
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Asheras wrote on Nov 3rd, 2016 at 9:43am:
On topic, All this really tells us is something we already knew:

The player base is diverse and what one segment likes, another will dislike.

Some players like quests with traps, some players like quests without traps.

Some players like linear quests, some players like quests that are non-linear.

Some players like a wide variety of mobs in quests, some want more homogenous and lore consistent mobs

Some players like long quests, some players like shorter quests.

Some players like stealth, some players dislike stealth.

Some players like puzzles, some do not.

Some players read dialogue and want a strong storyline, some players just next next next shut up through any dialogue even the first run.

And on and on.   

The player base isn't fucking it up.  The player base is asking for what they enjoy.  Which isn't the same thing in all cases. 


If they don't want to be sneaky they can fucking die
If they don't want to be clever they can fucking die
If they don't want to be prepared they can fucking die
If they don't want to face a trapped tomb they can be a shopkeeper
If they can't deal with mazes they can be a shopkeeper
If they don't like hoofing it around looking for clues in game to solve riddles and puzzles they can be shop keepers.

Not sure what the point you tried to make was. Because there is a right and a wrong for each of those when it comes to proper dungeon design. And the players who don't like something can fuck off.

DDO withered and died listening to those who wanted stuff ever more straightforward and streamlined. It alienated the think on the fly type that PNP appeals most to. DDO is for the unthinking static meta gamer.

You can't cater to both ever. Its like the DM bringing a pretty but dumb girl to the table. He will bend over backwards to try and make her want to keep coming back but the game will suck for everyone else.
  
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Asheras
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Re: I guess it really was the players who fucked it up
Reply #26 - Nov 4th, 2016 at 10:17am
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karavek wrote on Nov 4th, 2016 at 9:47am:
You can't cater to both ever. Its like the DM bringing a pretty but dumb girl to the table. He will bend over backwards to try and make her want to keep coming back but the game will suck for everyone else.


What if the pretty but dumb girl is also rich and is paying for all the pizza, drinks, and buys everyone the latest copy of the PHB, DMG, and MM, plus new dice?  Without her, the game may not even be able to take place.
 

(Note:  I'm not actually disagreeing with you, just playing devil's advocate.  This topic is a bit more complex when it comes to how much a for profit game manufacturer should cater to masses vs. a smaller, targeted audience)
« Last Edit: Nov 4th, 2016 at 10:18am by Asheras »  
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Spoon
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Re: I guess it really was the players who fucked it up
Reply #27 - Nov 4th, 2016 at 10:32am
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Asheras wrote on Nov 4th, 2016 at 10:17am:
What if the pretty but dumb girl is also rich and is paying for all the pizza, drinks, and buys everyone the latest copy of the PHB, DMG, and MM, plus new dice?  


  

The USA is having so many disasters and tragedies you'd almost think it was built on thousands of ancient Indian burial grounds.
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karavek
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Re: I guess it really was the players who fucked it up
Reply #28 - Nov 7th, 2016 at 7:38am
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Asheras wrote on Nov 4th, 2016 at 10:17am:
What if the pretty but dumb girl is also rich and is paying for all the pizza, drinks, and buys everyone the latest copy of the PHB, DMG, and MM, plus new dice?  Without her, the game may not even be able to take place.
 

(Note:  I'm not actually disagreeing with you, just playing devil's advocate.  This topic is a bit more complex when it comes to how much a for profit game manufacturer should cater to masses vs. a smaller, targeted audience)


Well if she bought the players who don't DM copies of DM eyes only material like the DMG and MM I'd drag her ass to my sex dungeon and use a cat o nine tail to help illustrate why she was in the wrong.

As for the rest I don't know about your gaming group but among those I've been DMing for the last couple decades its more of a potluck and barbecue before we get to gaming and nothing like stick food or drinks is allowed anywhere near the books.
  
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Frank
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Re: I guess it really was the players who fucked it up
Reply #29 - Nov 7th, 2016 at 1:24pm
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karavek wrote on Nov 7th, 2016 at 7:38am:
DM eyes only material like the DMG and MM

LOL, this explains a lot.
karavek wrote on Nov 7th, 2016 at 7:38am:
nothing like stick food or drinks is allowed anywhere near the books.

As does this.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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5 Foot Step
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Re: I guess it really was the players who fucked it up
Reply #30 - Nov 7th, 2016 at 6:00pm
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Illiterate wrote on Nov 4th, 2016 at 1:12am:
No Int is not the same as 0 Int

0 means you're on a scale like a giant rat with downs syndrome
none means you're off the scale, like a chair or a teacup


Actually, zero means you had positive Int, but it has been damaged/drained (and therefore you are now in a coma.)

A dash (-) means you are a mindless undead/construct/ooze/whatever and function without an int score, the same way that undead function without a con score.

An inanimate object does not have ability score entries at all...just HP and hardness.
  

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