RemRemi wrote on Dec 7
th, 2016 at 12:39pm:
The benefits of the Mech capstone are too big to throw away for the considerable things 2 levs of Arty give you. The hip flask plus the passive +2 Dexterity and Intelligence, +1 to hit with all crossbows, +1 damage with all repeating crossbows, +2 damage with non-repeating crossbows, +2 Sneak Attack dice and +2 to hit when performing Sneak Attacks and too good. At epic levs when you should have at least 9 charges and the 60 second running time.
Capped Mech never runs out of bolts with fletching, not to mention having proper bolts for the occasion is a lot easier now that bolts are looted in stacks of 100, with fletching that 100 will last several combats. Breaking DR, extra damage from holy etc... the ammo aspect of fletching is one of the biggest strengths of Mechs, beats the pants off arty summoned bolts.
I like the runearm for sure but the cap will make most of that up, it's good to have the extra slots as well but with the sets and slots available now you can make do.
Don't get me wrong. I 100% agree that if min/maxing is the goal, pure rogue with the capstone and a gxbow is the way to go. Repeaters may be a bit more debatable as the ranger stuff has nice synergy with the triple shots. Even with repeaters though, a pure rogue is really good.
However, end-game hasn't been challenging enough to require absolute min/maxing in order to be effective for a long time now. There's a bit of room for some flavor or QoL choices these days as long as the overall build is solid.
I personally hate micro-managing stacks of 10 different kinds of bolts and various quivers. I'd rather just log in, summon a couple stacks of 1k bolts and go kill stuff. Most of the DR can be handled by a combination of named weapons, augs, destinys and twists.