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Reaper Debuff math (Read 17032 times)
WonderfulFoppyBint
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Reaper Debuff math
Feb 16
th
, 2017 at 11:15am
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Skull Self-Healing Recieved
0 100%
1 40%
2 36%
3 32%
4 28%
5 24%
6 20%
7 16%
8 12%
9 8%
10 4%
Formula:
Self-healing Recieved = 44% - 4%*skull
«
Last Edit: Feb 16
th
, 2017 at 11:29am by WonderfulFoppyBint
»
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volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #1 -
Feb 16
th
, 2017 at 11:17am
Print Post
Skull Proc Damage dealt (fraction of elite, using strike down from divine crusader)
0 1
1 0.714
2 0.526
3 0.384
4 0.286
5 0.216
6 0.168
7 0.134
8 0.11
9 0.09
10 0.076
What is the formula for this?
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volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Reaper Debuff math
Reply #2 -
Feb 16
th
, 2017 at 11:19am
Print Post
Skull Exponential fit Eye-balling it exponential fit
0
1 0.7021801888 0.7142857143
2 0.5282755647 0.5102040816
3 0.3974408231 0.3644314869
4 0.2990091128 0.2603082049
5 0.2249553753 0.1859344321
6 0.1692420689 0.1328103086
7 0.1273269325 0.09486450616
8 0.09579265868 0.06776036155
9 0.07206828342 0.04840025825
10 0.05421957743 0.03457161303
Formula
Formula
0.933333/E^(0.284572 x)
1/(1.3^x)
«
Last Edit: Feb 16
th
, 2017 at 11:30am by WonderfulFoppyBint
»
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volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #3 -
Feb 16
th
, 2017 at 11:22am
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My above model is not that great. (Plugged the numbers into wolfram alpha and hit fit.) Can someone see what fit they're using? It doesn't look geometric but my math fu is a bit rusty.
Ruin is also affected by the same thing as strike down. Does it have to do with spellpower?
Ruin Fraction Skull
3041 1 0
2171 0.7139098981 1
513 0.1686945084 6
231 0.07596185465 10
«
Last Edit: Feb 16
th
, 2017 at 11:31am by WonderfulFoppyBint
»
OUR GOD:
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volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #4 -
Feb 16
th
, 2017 at 11:26am
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Here is each as a fraction of the previous
As a fraction of the previous
0.714
0.7366946779
0.7300380228
0.7447916667
0.7552447552
0.7777777778
0.7976190476
0.8208955224
0.8181818182
0.8444444444
OUR GOD:
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Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #5 -
Feb 16
th
, 2017 at 11:26am
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Here is each as a difference of the previous (in raw strike down damage)
143
94
71
49
35
24
17
12
10
7
«
Last Edit: Feb 16
th
, 2017 at 11:27am by WonderfulFoppyBint
»
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Reaper Debuff math
Reply #6 -
Feb 16
th
, 2017 at 4:38pm
Print Post
WonderfulFoppyBint wrote
on Feb 16
th
, 2017 at 11:26am:
Here is each as a difference of the previous (in raw strike down damage)
143
94
71
49
35
24
17
12
10
7
Don't know if it helps or not but the devs have mentioned that the nerfs to damage were (at least partially) affecting melee power / spell power. This is potentially why sneak attack seems to be nerfed more than other things. If this is the case, blasting warlocks are even worse than before due to the extra scaling.
Cheers
Edit: Also in the convo posted on lamm with coco, he mentioned that there were a LOT of hidden mechanisms behind reaper that the players have no idea about. Good luck trying to sort that all out.
«
Last Edit: Feb 16
th
, 2017 at 4:40pm by hydra
»
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #7 -
Feb 16
th
, 2017 at 5:11pm
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Its encouraging that strike down and ruin share the same debuff profile.
I know that SA is gonna be a bitch to test.
OUR GOD:
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Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #8 -
Feb 16
th
, 2017 at 5:54pm
Print Post
Sneak Attack per Skull (raw data)
56 0
51 1
40 2
29 3
21 4
16 5
12 6
9 7
7 8
6 9
5 10
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #9 -
Feb 16
th
, 2017 at 5:56pm
Print Post
Sneak Attack (Fraction of Elite)
1 0
0.9107142857 1
0.7142857143 2
0.5178571429 3
0.375 4
0.2857142857 5
0.2142857143 6
0.1607142857 7
0.125 8
0.1071428571 9
0.08928571429 10
«
Last Edit: Feb 16
th
, 2017 at 5:56pm by WonderfulFoppyBint
»
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #10 -
Feb 16
th
, 2017 at 5:58pm
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Spell Damage debuff
divided by
Sneak Attack debuff
1
0.784
0.7364
0.7415172414
0.7626666667
0.756
0.784
0.8337777778
0.88
0.84
0.8512
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #11 -
Feb 16
th
, 2017 at 6:03pm
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In Conclusion
Melee Sneak attack receives less of a debuff than spell damage, ranged sneak attack, and proc damage from Divine Crusader cleave. Melee sneak attack debuff is 30% less severe across all skulls. By that I mean if you divide the melee debuff by the ranged debuff, you get 1.3 .
It doesn't seem liek there's an offhand way to express the debuff in number of skulls.
«
Last Edit: Feb 16
th
, 2017 at 7:08pm by WonderfulFoppyBint
»
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #12 -
Feb 16
th
, 2017 at 6:06pm
Print Post
maybe
Multiply your damage by
1/(1.3^skulls)
is the best way to do it in your head lol
«
Last Edit: Feb 16
th
, 2017 at 6:08pm by WonderfulFoppyBint
»
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Reaper Debuff math
Reply #13 -
Feb 16
th
, 2017 at 6:58pm
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FOR THE ENVELOPES: The Ranged sneak attack damage is identical to Spell Damage, and Proc damage from the Divine Crusader cleave.
Ranged Sneak attack damage is 30% less than Melee Sneak attack damage accounting for Ranged Power and Melee power differences.
«
Last Edit: Feb 16
th
, 2017 at 7:02pm by WonderfulFoppyBint
»
OUR GOD:
https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination:
https://www.youtube.com/watch?v=-8bqQ-C1PSE
volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Reaper Debuff math
Reply #14 -
Feb 16
th
, 2017 at 9:27pm
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Thanks bro
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Re: Reaper Debuff math
Reply #15 -
Feb 16
th
, 2017 at 11:30pm
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By the way, shouldnt this be on Guides? thought "Builds" subforum was self explanatory.
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Re: Reaper Debuff math
Reply #16 -
Feb 17
th
, 2017 at 5:30am
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Tnx for taking the time to post this, numbers are close to identical to what guildie has as well.
As other said, post on guides /but i doubt anyone ever checks there but even so more reason for those that do since the thread will be on first spot.
Also little sidenote, from this data i conclude that on fury throwers it would be more benefical to focus on ranger power then sneak /aka take arborea instead of the hide feat / to make your burst stronger.
(i assume most people play throwers or dc casters at this point)
«
Last Edit: Feb 17
th
, 2017 at 5:32am by Lelouch
»
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WonderfulFoppyBint
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Re: Reaper Debuff math
Reply #17 -
Feb 17
th
, 2017 at 8:00am
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Lhynn wrote
on Feb 16
th
, 2017 at 9:27pm:
Thanks bro
yarr
Lhynn wrote
on Feb 16
th
, 2017 at 11:30pm:
By the way, shouldnt this be on Guides? thought "Builds" subforum was self explanatory.
narr
Lelouch wrote
on Feb 17
th
, 2017 at 5:30am:
Also little sidenote, from this data i conclude that on fury throwers it would be more benefical to focus on ranger power then sneak /aka take arborea instead of the hide feat / to make your burst stronger.
(i assume most people play throwers or dc casters at this point)
My data does not say anything about your front number. I would probably assume that it is receiving the same debuff as Sneak Attack, and that its a fighting style difference. That's my guess though. It seems strike down is receiving different treatment. (i.e., SA holds its value better than weapon procs by 1.3 with SA debuff /Proc debuff)
OUR GOD:
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Right of Self-determination:
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volt_ wrote
on Mar 23
rd
, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
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Re: Reaper Debuff math
Reply #18 -
Aug 14
th
, 2019 at 7:37am
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Can this thread be updated for Update 42 Patch 4?
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Re: Reaper Debuff math
Reply #19 -
Aug 14
th
, 2019 at 8:55am
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crunch wrote
on Aug 14
th
, 2019 at 7:37am:
Can this thread be updated for Update 42 Patch 4?
Maybe wait a week. The numbers might change significantly after the 42.4.1 hotfix is made and then the 42.4.1.a hotfix of the hotfix...
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Re: Reaper Debuff math
Reply #20 -
Aug 14
th
, 2019 at 10:23am
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crunch wrote
on Aug 14
th
, 2019 at 7:37am:
Can this thread be updated for Update 42 Patch 4?
If I get bored I'll take a whack at it, but I'm not active on the game atm.
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Re: Reaper Debuff math
Reply #21 -
Aug 14
th
, 2019 at 10:24am
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Someone else mathy may beat me to it.
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Re: Reaper Debuff math
Reply #22 -
Aug 14
th
, 2019 at 11:20am
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The new 1 skull outgoing damage modifier is around .4, the new 10 skull outgoing damage mod is 0.154
AFAIK, they did not change the self-heal modifier or the incoming damage modifier.
«
Last Edit: Aug 14
th
, 2019 at 11:26am by 5 Foot Step
»
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Re: Reaper Debuff math
Reply #23 -
Aug 15
th
, 2019 at 7:00am
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If you take just the two points you get an exponential fit of:
e^(-0.18708 x)
This produces the set:
Skull, Exponential Fit (e^-0.18709)
0 1
1 0.8293773835
2 0.6878668443
3 0.5705012036
4 0.4731607955
5 0.3924288626
6 0.3254716233
7 0.2699388033
8 0.2238811384
9 0.1856819528
10 0.1540004122
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Re: Reaper Debuff math
Reply #24 -
Aug 15
th
, 2019 at 7:07am
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For Melee
They've given you 90% more damge in r10.
R7's boss killing time is now the boss killing time in r10.
For Ranged/Casters
They've given you 102% more damage in r10.
R6's boss killing time is now the boss killing time in r10.
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