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Hot Topic (More than 35 Replies) Mechanic path for beginners template (Read 11469 times)
Arganthonius
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Re: Mechanic path for beginners template
Reply #25 - Jan 22nd, 2018 at 12:30pm
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Stats can be altered somewhat by race, but you should just go human. You'll start with 28 point buy, but after you play enough you'll unlock 32 point buy for other characters on the server.

Put your AP into the Mechanic Tree. At level 6 you'll get int to damage from the mechanic tree cores.
Dex helps you hit with crossbows. AC is useless unless you really invest in it.
  
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Vendui
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Re: Mechanic path for beginners template
Reply #26 - Jan 22nd, 2018 at 1:32pm
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Arganthonius wrote on Jan 22nd, 2018 at 12:30pm:
Stats can be altered somewhat by race, but you should just go human. You'll start with 28 point buy, but after you play enough you'll unlock 32 point buy for other characters on the server.

Put your AP into the Mechanic Tree. At level 6 you'll get int to damage from the mechanic tree cores.
Dex helps you hit with crossbows. AC is useless unless you really invest in it.


Dont go Int to Dmg.. only retards do that. Can get higher Dex than Int, get Int up high too for KtA from harper for bonus dmg based on Int.
  
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #27 - Jan 24th, 2018 at 12:25pm
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Vendui wrote on Jan 22nd, 2018 at 1:32pm:
Dont go Int to Dmg.. only retards do that. Can get higher Dex than Int, get Int up high too for KtA from harper for bonus dmg based on Int.


You can't take this guy seriously.

Penetraited You wrote on Jan 22nd, 2018 at 9:00am:
So go on and say it. I am a total newb. I know it. I am an old school D&D player but really new to DDO. Can't say I am seeing how to use this. You have 2 different point builds (28 and 32) but when I start a character the stats are predetermined by what I assume is class and race. Ok with that said I am trying to build a self sufficient rogue for soloing. I am intrigued by the repeater build and would like to steer that way before I do anything wrong. At this moment I have stopped at level 3 without spending any points. I can see the direction I need to go for them on your template so that is good. As I progress I plan to acquire tombs for stat increases and kinda need clarification on which to get. I see people saying DEX does nothing for crossbows (but wouldn't it still be nice to have for AC just in case?). And that INT is the way to go for damage bonus? This is where they lose me. How does INT help damage with a crossbow? Or am I reading this wrong? Sorry for all this rambling lmao. Really would appreciate some direction. Thanks in advance.

Sincerely,
Penetraited Yourkidney


You might have to reroll if you picked on of the predetermined paths, I don't think they have updated them yet. You want to pick the "Customize" option and pick the stats and feats as I allocated them. Int is your damage stat (via Mechanic) and synergizes with your trap skills, you want that as high as possible. It will get a big boost if you are able to unlock the Harper tree, as you can add Int to hit and Know the Angles for even more Int to damage. Dex is also important since you need it to qualify for ranged combat feats but you don't need any beyond that number. You need 21 base for Improved Sneak Attack and Combat Archery by level 24. Only starting stats, level up points, and tomes count for this. If you get a dex tome, then you can put that many less level up points into dex (and into int instead).

For spending points in enhancement trees, most are going to go into Mech, and then Assassin. Here's a good breakdown from my other thread:

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1443343697/66#66

Quote:
Mechanic: 40 AP

Core 5/6
Sharpshooter 5/5 (10 pts)
Lacerating Shots 3/3 (swap this out if you prefer repeater for some reason)
Wand and Scroll Mastery 3/3
Wracking Shot 3/3
+1 Int
+1 Int
Fletching 3/3
Leg Shot (2 pts)
Rapid Fire 3/3
Sniper (2 pts)
Mechanical Reloader (2 pts)

Assassin: 23 AP

Cores 3/6
Sneak Attack Training 4/4 (8 AP)
Shiv 3/3
Venomed Blades 3/3
Critical Mastery 3/3
Killer 3/3

Harper: 6 AP

Cores 1/6
Strategic Combat I (2 pts)
Harper Enchantment (2 pts)
Know the Angles 1/3

Racial: 11 AP

Cores 2/5 (Dmg boost + Int)
Improved Recovery (2 pts)
Sniper 3/3 (6 pts)
  

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Re: Mechanic path for beginners template
Reply #28 - Jan 27th, 2018 at 1:44pm
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5 Foot Step wrote on Jan 24th, 2018 at 12:25pm:
You can't take this guy seriously.


Saying im wrong? Feel free to prove it otherwise, that you can get a higher Int than Dex.
  
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Re: Mechanic path for beginners template
Reply #29 - Jan 29th, 2018 at 9:58am
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That's hardly relevant if you can't get dex to damage on a crossbow when you have 18+ rogue levels, now is it?
  

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Re: Mechanic path for beginners template
Reply #30 - Feb 8th, 2018 at 8:37am
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What about Blinding Speed for 22% attack speed?
  
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #31 - Feb 8th, 2018 at 11:47am
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Mech gets 30% alacrity automagically in T5.
  

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Re: Mechanic path for beginners template
Reply #32 - Feb 9th, 2018 at 7:57am
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I am planning to do 18/2 art Shadar-Kai

Feats: (not super optimized I know)

Improved Critical: Ranged Weapons
Improved Precise Shot
Point Blank Shot
Precise Shot
Precision
Quicken Spell
Rapid Shot

Skill Mastery
Improved Evasion
Opportunist

Epic: Combat Archery
Epic: Improved Sneak Attack
Epic: Overwhelming Critical
Epic: Watchful Eye (Because laziness)

Martial Sphere: Elusive Target
Martial Sphere: Pierce Silver
Primal Sphere: Doubleshot

Scion of Limbo (Because I never get this on any char)
  
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Re: Mechanic path for beginners template
Reply #33 - Feb 12th, 2018 at 10:44am
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If you're not impressed by Weapon Focus, I would still take Quickdraw over Quicken Spell, especially if you're going LD. I use a lot of action boosts and scrolls, and quickdraw makes a difference.

I usually take Slippery Mind over Skill Mastery, but that's not a big deal.

I totally support Watchful Eye, that's a big quality of life bonus. Curse of Strahd, for example, always completes so much faster with that in play.

Pierce Silver I would never ever take. It's so easy to just carry a stack of silver bolts.
  

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Re: Mechanic path for beginners template
Reply #34 - Feb 15th, 2018 at 2:58pm
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Does quick draw decrease activation timer for leg shot, wrack shot, Pin, Otto, etc?
  
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Re: Mechanic path for beginners template
Reply #35 - Feb 16th, 2018 at 3:05pm
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DnD wrote on Feb 15th, 2018 at 2:58pm:
Does quick draw decrease activation timer for leg shot, wrack shot, Pin, Otto, etc?


These are not action boosts or equipment swaps, they are active attacks. It should not affect these things.

That being said, would be an interesting thing to check, and easy to test now that you can swap Quickdraw in and out on a character with Monk levels or the Vistani tree instead of having to swap the feat.
  
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5 Foot Step
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Re: Mechanic path for beginners template
Reply #36 - Feb 17th, 2018 at 10:05am
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DnD wrote on Feb 15th, 2018 at 2:58pm:
Does quick draw decrease activation timer for leg shot, wrack shot, Pin, Otto, etc?


None of those have a specific animation, so they don't interrupt your attack sequence.
  

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