WonderfulFoppyBint wrote on Jun 12
th, 2017 at 5:16pm:
Goggles min lvl 1,
Blindness Immunity
True Seeing
Augment Slot: Master's Gift
I don't remove them until 20.
STFU. You can make that at level 1 now? I was playing with the planner on 5 Footers link and thought it was either borked or I wasn't using it properly because you could never make anything that powerful so low-level before.
Teraza's Perfect Sight is a foundation of most of my melee builds, if nothing else for freaking Gianthold. I use custom googles to handle blindness but this is like a million times better than having to spread it out.
My equipment it usually built around (2 years ago at least)
Ghost touch (hate switching weapons any more than I have to, so I keep it on equipment)
Displacement
Protection from blindness and true seeing
Fortification - and really need to research how it stacks now.
Spell resistance - until what, level 12 or so when it stops working? Also need to research the new magic resistance system, not sure the numbers I need at what levels (Asheras had a good set of levels to change gear at going there).
And pretty much the maximum plus at level for all the stats (even on a melee for the boost to saving throws - which it looks like that might not be as useful any more with the new bonuses offered).
After that I try and cram as much useful bonuses as possible in where ever I can, depending on what's allowed on the item and how many slots I have free.
Looks like I'll once again be returning to the auction house to obsessively check for items with the maximum amount of slots...and crying with joy when I actually find one that has a blue/green slot instead of the white/yellow like all the rest ><