knockcocker wrote on Jul 15
th, 2017 at 3:07am:
It's nowhere near 40%.
It's not that bad on the blast. You lose 3D6 tops - pact damage is unaffected. Having done this ~12
times now, IMO SE+TS is way better in heroics than ES. You get enough of a shield from Feigned Health,
four instakills (fod, fod, pk, wail/tts), Eldritch Wave, Stunning Blast (though shitty animation), still the
same awesome CC. I'm only back up to L8 but I haven't noticed any difference at all yet.
Yeah I was thinking about the damage of the ES clickies. After lv 13 no tree is better than ES blaster. At least before the update.
No you don't get enough shield from fingered health, this is so much nonsense I wonder if you are playing reaper or hard or normal, because in the game I was playing I used to get hit for over a hundred points very often.
Old blast: Eldritch Blast deals 1d6 Force damage at level 1, and increases by +1d6 at Warlock level 3, 5, 7, 9, 11, 14, 17, and 20; for a total of 9d6 at level 20.
New blast: Warlocks now receive Eldritch Blast base dice feats at levels 4, 8, 12, 16, and 20 (for a total of 6d6 at level 20).
So it's 30% at lv 20, pact damage makes it less. Okaysh. But what happens at low lv...
Asheras wrote on Jul 15
th, 2017 at 7:29am:
Lol at all the warlock sucks now posts. I logged in on my level 11 lock on Thursday night and it was 6 quests and 90 minutes into gaming before I even remembered they had nerfed my blasts. I use cone almost exclusively and it barely felt any different.
Lv 11 old blast: 6d6. New blast: 3d6. 50% cut. If you didn't notice so you were piking. But let's count with pact (4 extra pact dices in TS):
Old blast lv 11: 6d6 + 9d4 = 43.5/36.75
New: 3d6 + 9d4 = 33
25% less damage, assuming you're landing pact 100%, wich is not the case. For example if they save 30% of the time, the reduction of the DPS is 28%. If they resist/are immune to the pact we lost 50% of the damage.
But let's see lv 18
Old, using ES + TS (3 extra dices in TS): 14d6 + 12d4 = 49 + 30 = 79
New, using TS + SE (4 extra dices in SE): 5d6 + 13d4 = 17.5 + 32.5 = 50
36% reduction. If they save the pact 30% of the time, it's a reduction of 42.5%. If you can't land the pact (resistance/immunity), we just lost 64.3% of the damage.
Asheras wrote on Jul 15
th, 2017 at 7:29am:
Dropping two skulls or not being able to complete content? Whatever.
You missed the point, low reading skills I guess. You drop skulls because with less DPS you complete slower at the same skull.
You get less RXP and heroic XP on the same amount of time if you keep playing the same number of skulls. If you reduce to match the nerf in power you get the same heroic XP, but still get less RXP.
Now this is specially a problem for when you find monsters that self heal.