Trollero wrote on Jul 24
th, 2017 at 1:41am:
I made this thread on the 10th. Clearly they already had the current system ready for the patch that week(which I didn't know was going to be that week). It doesn't cover everything but looked good to me as a starting spot.
Have you already come to a conclusion on how to change it again or do we still have time for proposals? I expected something like this and still think it would work best. It allows for future developments and can be within the d20 for balance.
The following have the same type:
Racial: Drow, Deep Gnome, future(i.e. Duergar)
Class: Monk 13+
Item: enchantment
Spell: Single and Mass versions, Dragonmark
Racial is 10 + char level for 40 max
Class is 10 + char level for 40 max
Items were reported as 34 max crafted which would be fine
Spell is 12 + caster level so 32 base, 37 in Divine destiny
Dwarf Dragonmark would be 42 if char level so might need adjusting
This is not affected by a level increase.
Additional type need to be able to stay within a d20.
Items: Insight and Quality
Paladin : Make it a specific stacking bonus.
Drow: Make it the same bonus as Paladins.
GMoF: Make the core the same type as Drow and Paladins.
Serenity: Stacks with everything. It is common to twist in an ability to max something out and this would fit in with that.
Mind over Magic: I can see a few ways to handle it but I never used it so will refrain.
This leave us with multiple ways to get 32-40 base SR with items and spells being a bit lower but still usable.
6 more from a specific class, racial, or destiny.
9 from a twist.
X from insight and quality items.
From here we(devs) can determine what the numbers need to be and adjust insight/quality items with the max from above to reach their target per level. Examples showing d20.
40 Drow + 6 racial + 17 insight + 9 quality + 9 serenity = 81
34 Item + 17 insight + 9 quality + 9 serenity = 69
37 Spell(divine sphere) + 17 insight + 9 quality = 63
32 Spell(non divine sphere) + 17 insight + 9 quality + 9 serenity = 67
32 Spell(non divine sphere) + 17 insight + 9 quality + 6 paladin = 64
32 Spell(non divine sphere) + 17 insight + 9 quality = 58
With this we have someone who gets the spell cast on them from a 20 divine and uses a only 2 of 3 items would still almost be within the d20 of a maxed out character. Any character with a medium effort(items and twist) towards SR would be within it. Balancing further for reaper is a whole other mess.
This post is likely more time and thought than SSG put into the SR changes.
Likely somebody on the Dev team caught wind of somebody's Drow Occult Slayer SR build from 2 years ago and had their Asberger's driven into a tizzy over the numbers not being what they expected.
SR wasn't ever an issue. I don't know how or why they felt this mechanic needed fixing. I don't know that I've run in any group with decent players who spared slot for SR on their build or gear set.
The devs already don't know how to separate mob CR from Caster Level, an issue that's plagued this game for years.
Because a SR check is caster level + d20 (assuming they kept this mechanic).
A CR 64 caster will blast through all but the most dedicated SR build, even pre-nerf, because a standard EE mob with an average roll of (let's be generous) 11 would blow through 75 SR no problem.
And that's assuming a standard EE trash caster.
When you get orange or red names or that cunt Vampire from Study in Sable (CR 68, I believe) they notion of saves become laughable, never mind usable SR.
If I was hazarding a guess, I'd say the reason for these changes was because the Drow mobs and Drow PC race use a similar (or the same) call to the base code on an SR check, and they couldn't figure out how to separate them and make it work with other forms of SR.
So nerf it all from orbit, it's the only way to be sure.