Asheras wrote on Aug 7
th, 2017 at 4:20pm:
As it stands now with domains and what we have seen so far, clerics are better at healing, DC Casting, Nuker/DPS casting, and melee divine builds.
Unless the FvS trees blow the doors off, all you have for FvS is some niche wis/cha to hit and damage builds and some interesting synergy with a few cha or wis ED abilities.
Heck, the only thing that limits a cleric DC caster is the weaker spell book vs. arcanes. Their max DC's are going to be very strong.
As of right now, 99% of this superiority is in the Cleric trees.
It is notably absent from FvS because there
AREN'T any good FvS trees. Arguably, there never have been (at least not since we've had trees).
From how I read their description, these changes mean that you can go "full retard" in either WIS or CHA, and that either stat will determine DCs, SP and whatever. No ability splitting like before.
That effectively kills the advantage for Cleric, since FvS will now use the stronger of whatever stat for casting DCs.
For melees, FvS
should come out ahead, because granted Deity feats give Weapon Focus and Weapon Specialization. Admittedly, those are shite Domain Favoured Weapons, but the principle stands.
Wasn't that the whole premise behind all the Silvanus Maul builds? That and Pulverizer from LD...
Cleric's advantage in Healing is solely because of Aura, and when I rolled mine, I didn't even bother with it. Everyone is so geared for Hamp and self-heals that it was unnecessary. Hell, I didn't even slot a Devotion/ Healing Lore item.
I doubt that'll change significantly, even with Reaper gimping self-heals. If you're soloing, you'll waste even less time building to it because your focus will be on relevant stats for casting DCs or DPS.
Ultimately, the real determining factor will be the new/revamped trees, which is assuming SSG even bother with them and doesn't try to load all the benefits into class features.
Changing FvS into a "Divine Sorc" won't really fix what's wrong with a FvS.
If we can all recollect, there was a time when the only viable option for Arcane was Sorc, because: Deeper SP pool, more DPS, same effective DCs based on a single stat, faster casting times, loss of spells was all but meaningless because there weren't that many spells that were actually useful.
They devoted and entire Wiki page to it as a matter of fact:
http://ddowiki.com/page/Spell_usefulnessThose factors all but killed anyone playing a Wizard for years, except for grinding the Past Life ("But Pale Master!" you cry. Yes... But even that was a niche build that required patience and gear to work, and it had some severe limitations, especially after the nerfs to Wail of the Banshee).
And that's what we'd be looking at with Cleric, which is already an unpopular class to begin with. Don't even
TRY to mention Turn Undead, it's so pointless (currently).
I could support adding more spells for Arcane and Divine and making them class exclusive, but we all remember Cordo's "Spellz is Hard Yo!" whinging, so that's a pipe dream.
Time will tell how this plays out but I am (at least for now) looking forward to rolling my Dwarf FvS and not being useless as tits on a bull for 12 levels.
tl;dr: It will depend on the new FvS enhancements.