Skoodge wrote on Aug 20
th, 2017 at 3:56am:
Yeah, I know. But I'm still playing catch up.
Named loot tables - did they increase them? I have named items drop damn near every quest now - including quests I never even knew had named items. I pulled 2 cloaks of invisibility farming TS within 4 quick runs, where I'd never got one the like 100 fucking times I ran it back in the day.
Not sure, but for friday/saturday raidathon I noticed that we had an unconventional amount of Named items ( almost everybody got at least one name out of VON 5/6, 4 or 5 items dropped in Defiler; Shroud was it's usual self, but well that's Shroud, ingredsients have their own loot tables )
Skoodge wrote on Aug 20
th, 2017 at 3:56am:
The underdark is now not so dark? It's not my imagination, right? You don't even need the goggles to get around (technically you never had to have them, but it was easier with them)? Pretty sure I don't approve of this change. Kind of liked it how it was.
Nothing new, especially if you're running an Elf or a Dwarf at the moment...
Skoodge wrote on Aug 20
th, 2017 at 3:56am:
Have traps been nerfed? I'm having a hard time telling because I've been playing rogue splashes, but are traps still the one hit one kill deathtraps they were? I run right over them now and barely even notice them, but the one time I rolled a one on my save, it was instant kill, so I'm not sure.
If they haven't been toned down, it's still pointless to have them that high. It can easily be by-passed with a splash of rogue and all it does is discourage pure builds.
Traps have always been a joke since F2P, the only time they tried to get them deadly all the forum whore whined, and they toned them down pretty fast.
( they used to be deadly initially )
Skoodge wrote on Aug 20
th, 2017 at 3:56am:
And finally, has anyone ever made a list of which quests rewards which items? I'm about 90% certain that quest givers always reward the same items (random loot gen, but certain ones always only give out staffs and shield, bastard swords and necklaces, etc). Just wondering if anyone put the information together where you can try to farm certain random items at a certain level range from specific quests' end rewards.
I don't think anybody bothered, like making a list of the Quest String Table from the /loc
Skoodge wrote on Aug 20
th, 2017 at 3:56am:
Edit - Forgot the most important question - found a double augmented, craftable pair of goggle in my inventory. Pretty sure it's left over from when the epic random drops were incompatible with the heroic (might be wrong, but seem to recall that the epic random loot deconstructed down to level 20, not level 01 and the weapons kept the epic [W]).
Do double slotted items still drop with random loot? Or are you only going to find them left over on the AH like guild augments?
Rarely, very rarely... but they still drop... almost as rare a drop as a Tome...