Warforged - self healing, immunities, different outhouse
16 Arty - general utility, feats, rune arm, watching your pet ignore you and die 3 Ftr - feats, defender 1 M - feat, melee power
43 Vistani - daggers and knives 13 Defender - stance and hps 16 WF - prr, usp, amp, 15 m/r power 7 Harper - kta, int to hit 1 Henshin - m power
Feats - PA, cleave, g cleave, SWFx3, completionist, quicken, insightful reflexes, precise, ips, point blank, rapid, imp crit throwing, imp crit piercing, precision, adamantine body, overwhelming crit Free - quickdraw, deflect arrows, misc. Epic - pswf, doubleshot, ptwf, mech anus
Stats - 20 con, 18 int, 4 optional Skills - standard Epic - LD Twist - Sense Weakness, Whirling Wrists, Pin, +2 things not retarded/that Fran would take
I couldn't find anything that said yes or no of Henshin working uncentered. Still useful for feat and saves. Optional 4 Ftr or 1 Wiz. I think Pal over Ftr for a lot of saves is better but what feats to drop? Also not sure if taint of evil(LOTD) and taint of chaos(Rune Arm) stack. 2 Neg levels might not be worth the saves. With racial ap can get more Harper and/or Kensai for boosts/tactics. Can get 3 tactics from WF if you go dire charge. I am sure this draft isn't optimal so have at it.
Generalist play style encompassing many skills. Traps, clickies, umd, self heal, group heals, good range, good melee, decent defense. It isn't top tier dps in either style but it is close enough to be able to switch when needed. Range with combo of haste boost, vendetta, and whirling blades and whenever you need not to melee. Melee all other times. Even with tensers you will have a 6 second recon from mech anus and 10 second arty recon. I haven't done forged in years so I guess they work together.
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