Thanks to Rubbinns for all his help with my gear set and 5footer for his auralock build (I found buried somewhere).
Now that I'm geared up, I need a little help ironing out the rough edges to (hopefully) suck a little less. Overall I'm finding the class to be as relatively OP as promised, but I'm hitting a few snags, mostly coming from my inexperience playing casters.
I'm level 8 now, so I know some of these things will be boosted later on, but overall I don't think I'm performing as well as other locks (even allowing for their having more past lives and reaper points).
Healing
What the hell am I doing wrong that my scroll and wand healing sucks ass? What the hell gets boosted to let you heal in reaper? Other people can heal each other in reaper but my scrolls and wands only do the usual 9 or 10 points healing. The only difference between them and pots is pots are actually easier to use. What am I doing wrong that my scroll heals suck?
Note, no past lives for the bump, but I do have as much healing amp as the gear will allow at level.
Deathblock
This is probably a "no duh," but do you need deathblock in lower reaper? Deathblock is pretty far off my radar. For elite, you really don't need it before level 9 (and even then just for a few quests). I normally fit it into my gear around level 10 or so, then forget about it because it's taken care of.
But man, I'm fucking getting one-shot killed A LOT. I mean, a fucking LOT. Not just a little dead, like hit with 600 plus points damage, negative 300 hitpoints type dead. It's a little more understandable when I'm running R3, but it's happening in R2 and R1 too.
Weird thing is, I solo reaper off and on with my barb/melee toon and it doesn't happen to him. That might be because he's got better stats, more tomes, and just more defense and hitpoints that he can shrug most of it off.
But even when I was piking reaper as a FvS, I wasn't getting one-shot killed like this. My toon is a total reaper/champion magnet. So, you need deathblock in reaper at lower levels? Why wasn't it this much of an issue before?
Durability
Does that come at higher levels? With the medium armor? My understanding was that warlocks were kind of a cross between a wiz and a fighter - spell casting ability with a melee's durability.
My con's pretty much as high as it can go (28 at level 8) but my hitpoints are *meh* at best and my PRR is total shit (24 at level 8). Like healing amp, there's really nothing else that can be added to the gear to boost either any higher than they already are.
I'm finding my toon to be alarmingly squishy.
It's like the whole Batman vs Hulk thing. With room to move around, Batman always wins. But if you put them in a broom closet, the Hulk will clean Batman's clock every time.
I'm getting better at CC and not fighting like a melee. Putting more distance between myself and the mobs, and can kill most before I get to them - but I'm still learning (and sucking at) that whole fighting while running backwards thing and tend to get stuck in corners a lot.
When that happens, it really only takes about two hits to kill my toon. It looks to me like other locks are way more durable and can take some damage, what am I doing wrong (and it can't be the gear set, cause I'm using Rubbinns kick-ass gear - even if I can't equip it all yet)?
Traps
They pretty much one shot me too. Does being able to handle traps come later with more PRR? I know part of it is avoiding the traps, but with the new content (Slavers, ToEE, most of Eveningstar), that's not really an option for quick farming. How do other locks manage to get over all the miles of trapped hallways in Slavers?
Thanks.
|