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Endgame Gear Guide (Read 591 times)
  Jan 2nd, 2018 at 7:19am  
5 Foot Step
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Endgame Gear Guide  
Work in Progress (Note that the wiki overview page and the item-specific pages don't always agree on where some items drop e.g., Dreadcursed Defender, Twisthallow Cloak.)

Update 37

Morninglord's (Each weapon type except club): One Handed: 5[W+2], Two-Handed: 5[W+4], +15 Enhancement bonus, Undead Bane 9d10, Holy 9d6, Fiery 9d6, Silver, Red Augment Slot
Morninglord's Sceptre: 5[1d6+2], +15 Enhancement bonus, Potency 145, Insightful Potency 72, Spellsight 22, Insightful Spellsight 11, Red Augment Slot
Nightmother's (Each weapon type except club): One Handed: 5[W+2], Two-Handed: 5[W+4], +15 Enhancement bonus, Human Bane 9d10, Evil 9d6, Chilling 9d6, Vampirism 4d2, Orange Augment Slot
Nightmother's Sceptre: 5[1d6+2], +15 Enhancement bonus, Spell Focus Mastery 7, Insightful Spell Focus Mastery 4, Spell Penetration 8, Insightful Spell Penetration 4, Orange Augment Slot

Into the Mists
(The only way to get the end chest with named loot in this quest is to complete the scarecrow optional)
Legendary Blurfingered Gloves (Gloves): Feat: Quick Draw, Lesser Displacement, Efficient Metamagic - Maximize II, Mystic Diversion +31, Blue Augment Slot, Beacon of Magic Set (Legendary)
Legendary Vistani Fighter's Sash (Belt): Stunning +22, Vertigo +22, Vitality +67, Deadly +16, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mantle of Fury (Cloak): Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Silverthread Cloak (Cloak): Wisdom +19, Insightful Evocation Focus +4, Fortification +202%, Physical Sheltering +50, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Warsword Shield (Light Wood Shield): +15 Enhancement Bonus, Sheltering +50, Insightful Magical Sheltering +24, Incite +59, Riposte +9, Orange Augment Slot, Adherent of the Mists Set (Legendary)

Death House
Legendary Negotiator's Spectacles (Goggles): Linguistics 10% (cooldowns), Diplomacy +22, Quality Diplomacy +5, Subtle Target (-100% weapon threat gen for 20 secs), Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Dawn's Herald-Charm (Necklace?): Wisdom +19, Insightful Faith, Sacred, Hallowed, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Keylock Ring (Ring): Disable Device +22, Open Lock +22, Search +22, Spot +22, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Flightfoot Greaves (Boots): Freedom of Movement, Speed +30, Natural Armor +19, Reflex Save +16, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Memory of Fine Regalia (Docent): Exceptional Spell Lore +3, Exceptional Potency +8, Fortification +202%, Shield +19, Green Augment Slot, Beacon of Magic Set (Legendary)

Fresh-baked Dreams
(The only way to get the end chest with named loot in this quest is to kill the two daughters before you kill Old Morgantha, so that the optional end fight at the gate happens.)
Legendary Rune-Sigiled Belt (Belt): Fortitude Save +16, Quality Fortitude Save +3, Spell Save +16, Protection from Evil, Blue Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Mist-laden Vestment (Light Armor): +14 Enhancement Bonus, Fortification +202%, Physical Sheltering +50, Parrying +9, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Ring of Nightfall (Ring): Insightful Intelligence +9, Insightful Deadly +7, Reflex Save +16, Physical Sheltering +50, Green Augment Slot, Adherent of the Mists Set (Legendary)
The Legendary Mistfallen (Orb): +15 Orb Bonus, Insightful Mystic Diversion +15, Insightful Spell Focus Mastery +4, Illusory Death 3, Efficient Metamagic - Empower II, Purple Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mantle of Fury (Cloak): Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%, Green Augment Slot, Adherent of the Mists Set (Legendary)

An Invitation to Dinner
(There are two places to get named loot in this quest--the Challenge Strahd Again optional chest and the end chest.)
Legendary Barovian Nobles' Regalia(Outfit): +15 Enhancement Bonus, Exceptional Spell Lore +10, Exceptional Potency +20, Fortification +202%, Shield +19, Green Augment Slot, Beacon of Magic Set (Legendary)
Legendary Perfect Pinnacle (Ring): Greater Reinforced Fists, Deadly +16, Stunning +22, Soul of the Elements (Beyond the Soul of Storm (damage proc on hit), Beyond the Soul of Stone (+10 insight to AC and saves), Beyond the Soul of Flame (blind/fear), Beyond the Soul of Tide (vorpal knockdown!), Yellow Augment Slot Adherent of the Mists Set (Legendary)
Legendary Symphonic Lenses (Goggles): Charisma +19, Perform +22, Anthem, Feat: Mobility, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Lore-Fueled Packbanner (Bracers): Insightful Constitution +9, Physical Sheltering +50, Insightful Doublestrike 10%, Druidic Stoneshape, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Cursebane Focus (Trinket): Curse Resistance +16, Insightful Will Save +7, Magical Sheltering +50, Spell Save +16, Green Augment Slot, Crypt Raider Set (Legendary)

Oath of Vengeance
Legendary Kindred Pendant Necklace): Charisma +19, Enchantment Focus +8, Augment Summoning, Insightful Enchantment Focus +4, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
The Legendary Best Defense (Heavy Steel Shield): +15 Enhancement Bonus, Fiery +9, Shield Bashing - 31%, Impact V, Sovereign Vorpal, Purple Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Crumbling Gloves (Gloves): Insightful Dexterity +9, Quality Intelligence +4, Shatter +22, Insightful Physical Sheltering +24, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Epic Purifying Quiver (Quiver): Blunted Ammunition, Burning Ammunition - 1d8
Legendary Cursebane Ring (Ring): Insightful Curse Resistance +7, Vitality +67, Quality Magical Sheltering +12, Deathblock, Green Augment Slot, Adherent of the Mists Set (Legendary)

A Raven at the Door
(Named loot in this quest drops in two places, the Rescue Yesper from the Dungeons optional and the end chest.)
Legendary Bracers of the Fallen Hero (Bracers): Strength +19, Insightful Constitution +9, Stunning +22, Quality Physical Sheltering +12, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Skulled Ring (Ring): Necromancy Focus +8, Quality Necromancy Focus +1, Wizardry +412, Exceptional Nullification +10, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Phasecloak (Cloak): Evocation Focus +8, Quality Intelligence +4, Wizardry +412, Intelligence +19, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Reflective Bloodstone (Necklace?): Illusion Focus +8, Quality Illusion Focus +1, Spell Penetration VIII, Magical Sheltering +50, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Memory of Hiding in Darkness (Docent): Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)

Mad Tea Party
Legendary Adversion (Ring): Abjuration Focus +8, Insightful Abjuration Focus +4, Wizardry +412, Spell Penetration VIII, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Blight Inferno (Rune Arm): Maximum Charge Tier: V, Corrupted Fire Blast, Combustion +202, Quality Combustion +50, Fire Lore +29, Tira's Splendor, Green Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4, Rune Arm Imbue: Fire VI
Legendary Summoner's Spectacles (Goggles): Conjuration Focus +8, Quality Conjuration Focus +1, Spell Penetration VIII, Quality Mystic Diversion +6, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Dreadcursed Defender (Docent): Fortification +202%, Physical Sheltering +50, Vitality +67, Don't Count Me Out!, Blue Augment Slot
Legendary Twisthallow Cloak (Cloak): Transmutation Focus +8, Quality Transmutation Focus +1, Spell Penetration VIII, Natural Armor +19
Blue Augment Slot, Adherent of the Mists Set (Legendary)

Sealed in Amber
(You must complete Kasimir's optional to find the vestige of Zudun and then give his sister the final password in order to get a chest that drops named loot.)
Legendary Shadowhail Cloak (Cloak): Hide +22, Move Silently +22, Deception +16, Ghostly, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Deathwarden (Ring): Deathblock, Healing Lore +29, Efficient Metamagic - Empower Healing II, Exceptional Devotion +10, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Coat of the Traveler (Medium Armor): +14 Enhancement Bonus, Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Blue Augment Slot, Crypt Raider Set (Legendary)
Legendary Shadow's Footsteps (Boots): Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Twisthallow Cloak (Cloak): Transmutation Focus +8, Quality Transmutation Focus +1, Spell Penetration VIII, Natural Armor +19
Blue Augment Slot, Adherent of the Mists Set (Legendary)

The Final Vintage
Legendary Knifepalm (Gloves): Assassinate +9, Bluff +22, Deadly +16, Insightful Diversion +15, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mirrorplate Tower (Tower Shield): (19-20x3, [3d10+10]!), +15 Enhancement Bonus, Spell Save +16, Quality Magical Sheltering +12
Block Elements, Mirror Shield (50 insight MRR), Purple Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4
Legendary Scarlet Scale Cloak (Cloak): Breath Weapon Focus +8, Insightful Evocation Focus +4, Spellcraft +22, Quality Constitution +4, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Suppressive Fire (Rune Arm): Maximum Charge Tier: V, Corrupted Exploding Fire Shot, Combustion +202, Immunity to Fear, Fire Resistance +76, Tira's Splendor, Green Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4, Rune Arm Imbue: Fire VI
Legendary Braided Cutcord (Belt): Quality Dodge +4%, Blurry, Dexterity +19, Quality Dexterity +4, Green Augment Slot, Silent Avenger Set (Legendary)

Wrath of the Earth
Legendary Softsole Slippers (Boots): Ghostly, Anthem, Perform +22, Insightful Charisma +9, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Hound of the Night (Collar?): +15 Enhancement Bonus, Frostbite, Speed XV, Deadly XVI, Doublestrike 22%, Red Augment Slot, Purple Augment Slot
Legendary Platemail of the Barovian Lord (Heavy Armor): +14 Enhancement Bonus, Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Blue Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Thrummingspark Cord (Belt): Enhanced Magnetism +202, Enhanced Glaciation +202, Lightning Lore +29, Ice Lore +29, Yellow Augment Slot, Beacon of Magic Set (Legendary)
Legendary Garstone's Lenses (Goggles): Insightful Rune Arm Focus +4, Greater Auto-Repair, Magnetism +202, Devotion +202, Blue Augment Slot, Adherent of the Mists Set (Legendary)

Ravens' Bane
Legendary Feargaze (Goggles): Linguistics 10%, Intimidate +22, Insightful Intimidate +11, Quality Incite +13, Green Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Ward-Inscribed Pendant (Necklace): Quality Curse Resistance +3, Deadly +16, Constitution +19, Natural Armor +19, Yellow Augment Slot, Crypt Raider Set (Legendary)
Legendary Sinister Handaxe (Hand Axe): (Binds to Character on Acquire): +15 Enhancement Bonus, Greater Bleeding, Keen V, Greater Maiming, Better Offhanded (While this item is in your offhand, it gains +2[W]) Orange Augment Slot
Van Richten's Legendary Cane (Buckler): +15 Enhancement Bonus, Stunning +22, Riposte +9, Shield Bashing - +31%, 9 Undead Bane, Alchemical Silver, Orange Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4
Legendary Silverthread Belt (Belt): Enhanced Devotion +202, Enhanced Nullification +202, Healing Lore +29, Void Lore +29, Blue Augment Slot, Beacon of Magic Set (Legendary)

Sunrise
(There are now two places to get named loot in this quest--the Abbot optional chest and the end chest.)
Legendary Burnscar Sash (Belt): Enhanced Corrosion +202, Enhanced Combustion +202, Acid Lore +29, Fire Lore +29, Green Augment Slot, Beacon of Magic Set (Legendary)
Legendary Disciple of the Dawn (Outfit): +14 Enhancement Bonus, Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Gauntlets of Innate Arcanum (Gloves): Charisma +19, Evocation Focus +8, Quality Charisma +4, Wizardry +412, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Plateshard Belt (Belt): Fortitude Save +16, Incite +59, Constitution +19, Insightful Incite +27, Yellow Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Kindred Spirit (Collar): +14 Enhancement Bonus, Fortification +202%, Physical Sheltering +50, Vitality +67, Don't Count Me Out!, Blue Augment Slot


The Curse of Strahd
Fleetfoot Necklace (Necklace) -- Superior Reinforced Fists (1.5 die), Feat: Wind Through the Trees, Natural Armor Bonus +20, Wisdom +20, Yellow Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)
Storm in a Bottle (Trinket) -- Stormrage (10/10 charges), Elemental Resistance +45, Reflex +16, Dodge +20, Yellow Augment Slot, Green Augment Slot, Crypt Raider Set (Legendary)
Hands of the Dawn Healer (Trinket) -- Devotion +208, Healing Lore +30%, Magical Efficiency 10%, Heal +22, Blue Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)
Bell of Warding (Trinket) -- Resonance +208, Sonic Lore +30, Magical Sheltering +52, Charisma +20, Yellow Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)
Platemail of Strahd (Heavy Armor) -- Armor Bonus +40, MDB 8, ACP -5, SF 35%, +15 enhancement bonus, Deathblock, Ghostly, Physical Sheltering +52, Profane Well Rounded +2, Blue Augment Slot, Green Augment Slot, Knight of the Shadows set (Legendary)
Coat of Van Richten (Medium Armor) -- Armor Bonus 34, MDB 10, ACP -1, SF 25%, +15 enhancement bonus, Deathblock, Ghostly, Physical Sheltering +52, Profane Well Rounded +2, Blue Augment Slot, Green Augment Slot, Crypt Raider Set (Legendary)
Mantle of Escher (Clothing) -- +15 enhancement bonus, Deathblock, Ghostly, Physical Sheltering +52, Profane Well Rounded +2, Green Augment Slot, Blue Augment Slot, Beacon of Magic Set (Legendary)
Divinity, the Morninglord's Goal (Bastard Sword) -- 5[1d10+3]+15, 19-20/x2, Holy 9, Axiomatic 9, Cold Iron (If Paladin: Metalline), (If Paladin: Coruscating 9), (If Paladin: Greater Dispelling), Ghostbane 9, Purple augment slot, Red augment slot
Pain, the Half of Whole (Dagger) -- 5.5[1d4.3]+15, 19-20/x2, Fetters of Unreality (chance for multiple stacks of vulnerable), Improved Deception, Sovereign Vorpal, Deception +17, Purple Augment Slot, Red Augment Slot, Pain and Suffering set.
The Masque (Goggles) -- Howl of Terror (3 charges, CL 29), Strength of Purpose (128 Enhancement bonus to unconsciousness range and +16 positive healing every 10 seconds), Insightful Deadly +7, Soundproof, Yellow augment slot, Green augment slot, Knight of the Shadows Set (Legendary)
Sanctity, the Morninglord's Keep (Greatsword) -- 5[2d6+6]+15, 19-20/x2, Holy 9, Axiomatic 9, Cold Iron (If Paladin: Metalline), (If Paladin: Coruscating 9d6), (If Paladin: Greater Dispelling), Ghostbane 9, Orange augment slot, Red augment slot
Duality, the Moral Compass (Handwraps) 7[1d6+6]+15, 19-20/x2, The Moral Compass (If light monk, Unholy 9d6; if dark monk, Holy 9d6), Impact V, Vampirism 4, (If Monk: Enhanced Ki +3), (If Monk: Axiomatic 9d6), Red Augment Slot, Orange Augment Slot
Calamity, a Brush with Death (Khopesh) -- 5[1d8+3]+15, 19-20/x3, Fetters of Unreality (multiple stacks of vulnerable), Crippling Flames, Hemorrhaging, Utter Disintigration, Purple Slot, Red Slot
Null, the Darkness Without (Sickle) -- 5[1d6+3]+15, 20/x2, Nullification +208, Insightful Nullification +104, void Lore +30, Insightful Necromancy Focus +4, Orange Slot, Red Slot
Echo of the Tome of Strahd (Orb) -- [1d8+3], 19-20/x2, Dark Discorporation (3 charges, CL 29), +15 Orb bonus, Spellcasting Implement +29, Intelligence +20, Insightful Spell Lore 5, Spellsight +22, Taint of Evil, Orange slot, Purple slot
Flow, the Piercer of Hearts (Rapier) -- 5[1d6+3]+15, 18-20/x2, Fetters of Unreality (vulnerable), Bewildering 5, Anarchic 9, Guardbreaking, Purple Slot, Red Slot
Spiral, the Voice of the Elements (Club) -- 5[1d6+3]+15, 20/x2, Elemental Spiral (Cycling 12 second buffs to each elemental spellpower, +50 exceptional, +20 exceptional lore, +5 caster levels), Combustion +208, Glaciation +208, Magnetism +208, Corrosion +208, Orange Slot, Red Slot
Echo of the Sunsword (Short Sword) -- 5[1d6+3]+15, 19-20/x2, Coruscating 9, Blazing 21, Undead Bane 9, Brazen Brilliance (chance for spells and attacks to do light damage and blindness, scales with spellpower on spells), Orange slot, Red slot
Nocturne, the Song of Night (Quarterstaff) -- 5[1d6+6]+15, 20/x2, Quality Impulse +51, Kinetic Lore +30, Impulse +208, Insightful Impulse +104, Quality Evocation Focus 1, Evocation Focus 8, Orange slot, Red slot

Old Baba's Hut
The Invisible Cloak of Strahd (Cloak) Invisibility Guard, Nightmare Guard, Deception +17, Magical Sheltering +52, Blue Slot, Green Slot, Silent Avenger Set (Legendary)
Suffering, the Half of Whole (Dagger) 5[1d4+3]+15, 19-20/x2, Piercing 9, Constricting Nightmare, Wounding 5, Metalline, Orange slot, Red Slot, Pain and Suffering set
Molten Silver Gauntlets (Gloves) Pierce Silver, Deadly +16, Doublestrike +23, Armor-Piercing +32, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Van Richten's Spectacles (Eyes) Dexterity +20, Reflex +16, Doubleshot +12, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Echo of the Icon (Trinket) Fortification +208, Strength +20, Insightful Constitution +9, Physical Sheltering +52, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Echo of Ravenkind (Trinket) Eternal Holy Burst, True Seeing, Constitution +20, Improved Deception, Yellow Slot, Green Slot, Adherent of the Mists Set (Legendary)
Bloodrage Chrism (Trinket) Healing Amp +83, Calamitous Blows, Bloodrage Defense, Rune-Fueled Warding, Blue Slot, Green Slot, Unnatural, Crypt Raider Set (Legendary)
Vestments of Ravenloft (Light armor) +24 AC, 26 Max Dex, 10% ASF, +15, Deathblock Ghostly, Physical Sheltering +52, Profane Well-Rounded +2, Blue slot, Green Slot, Silent Avenger Set (Legendary)
Memory of a Tailor's Duress (Docent) Deathblock, Ghostly, Physical Sheltering +52, Profane Well-Rounded +2, Blue Slot, Green Slot, Crypt Raider Set (Legendary)
Patience Through Peril (Cloth Armor) +15 AC, Deathblock, Ghostly, Physical Sheltering +52, Profane Well-Rounded +2, Blue Slot, Green Slot, Silent Avenger Set (Legendary)
Torn, That Which Renders Despair (Great Axe) 5[1d12+6]+15, 20/x3, Fetters of Unreality, Improved Destruction, Insightful Armor-Piercing +15, Metalline, Orange Slot, Red Slot
Volley, Arbalest of the Damned (Great Crossbow) 5[2d8+3]+15, Identity Crisis, Nightmares, Fetters of Unreality, Blunted Ammunition, Purple Slot, Red Slot
Savior, the Breaker of Chains (Light Hammer) 5[1d8+3]+15, 20/x2, Impactful 9, Bludgeoning 9, Reverberating 9, Memory of Chains Broken, Orange Slot, Red Slot
Void, the Endless Cold (Long Bow) 5[1d8+3]+15, Frozen Aether, Chilling 9, Cold Vulnerability, Purple Slot, Red Slot, Conjure Ice Arrow 1 charge/day.
Tremor, the Breaker of Bones (Maul) 7[1d10+6]+15 19-20/x3, Impact V, Chilling 9, Weaken Undead, Crushing Wave, Purple Slot, Red Slot
Spite, the Fractured Shards (Shuriken) 7[1d2+3]+15, 19-20/x2, Glass Shards, Keen V, Sovereign Disruption, Hemorrhaging, Returning, Purple Slot, Red Slot
Fate, the Knower of All (Throwing Dagger) 5.5[1d4+3]+15, 19-20/x2, Pick a Card, Sovereign Vorpal, Improved Deception, Metalline, Returning, Orange Slot, Red Slot
Gulthias Staff (Quarterstaff) 5[1d6+6]+15, 20/x2, Choked by Mother Night, Animal Bane 9, Aberration Bane 9, Vampirism 4, Purple Slot, Red Slot
Dusk, the Light Descends (Battle Axe) 5[1d8+3]+15, 20/x3, Radiance +208, Radiance Lore +30, Evocation Focus +8, Brazen Brilliance, Orange slot, Red Slot

Set Bonuses
Code:
While wearing any three items from the Legendary Silent Avenger set, you gain:

15% Artifact Bonus to Doublestrike and Doubleshot.
+3 Sneak Attack Dice.
+25% Artifact bonus to Fortification Bypass.
+10% Artifact bonus to Damage vs. Helpless Opponents.

While wearing three items from the Legendary Crypt Raider's set, you gain:

+5 Artifact Bonus to hit and damage vs. Evil creatures.
+20 Artifact Bonus to Melee and Ranged Power
-20% Artifact bonus to threat decrease with both melee and ranged attacks.

While wearing three items from the Legendary Knight of the Shadows set, you gain:

+20 Artifact Bonus to PRR and MRR.
+50% Artifact Bonus to threat generation with melee and ranged attacks.
+10% Artifact Bonus to Armor Class.

While wearing any three items from the Legendary Beacon of Magic set, you gain:

+50 Artifact Bonus to Universal Spell Power.
+2 Artifact Bonus to all Spell DCs.
+10 Artifact Bonus to Magical Resistance Rating.
Your Magical Resistance Rating cap is raised by 20.
+5% Artifact Bonus to Missile Deflection.

While wearing any five items from the Legendary Adherent of the Mists set, you gain:

+20 Profane Bonus to Physical Resistance Rating.
+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
+10 Profane Bonus to Melee and Ranged Power.
+20 Profane Bonus to Universal Spell Power. 




Filigrees
Code:
Celerity
2 Pieces: +2 Doublestrike and Doubleshot
3 Pieces: Permanent Haste spell (just move speed + attack speed? needs testing)
Name	Effect	Rare bonus effect
Celerity: Dexterity	+1 Dexterity	+2 PRR
Celerity: Dodge	+1 Dodge	+2 PRR
Celerity: Reflex	+2 Reflex	+2 MRR
Celerity: Intelligence	+1 Intelligence	+2 MRR
Celerity: Dodge and Maximum Dodge	+1% Dodge and Maximum Dodge	+2 MRR

Deadly Rain
2 Pieces: +5 Ranged Power
3 Pieces: +2 Damage
4 Pieces: +3% Chance to Deflect Missiles
5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Name	Effect	Rare bonus effect
Deadly Rain: Dexterity	+1 Dexterity	+2 PRR
Deadly Rain: Wisdom	+1 Wisdom	+2 MRR
Deadly Rain: Ranged Power	+3 Ranged Power	+2 Ranged Power
Deadly Rain: Attack and Damage	+1 to hit and damage	+2 PRR
Deadly Rain: Critical Confirmation and Damage	+2 to critical confirmation rolls and damage	+2 PRR
Deadly Rain: PRR	+3 Physical Resistance Rating	+2 MRR
Deadly Rain: Reflex	+2 Reflex saving throws	+2 MRR

Electrocution
2 Pieces: +50 Electric Spellpower
3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
Name	Effect	Rare bonus effect
Electrocution: Constitution	+1 Constitution	+2 PRR
Electrocution: Electric Spellpower	+9 Electric Spellpower	+2 PRR
Electrocution: Electric Absorption	+5% Electric Absorption	+2 MRR
Electrocution: Fortitude	+2 Fortitude saving throws	+2 PRR
Electrocution: MRR	+3 Magical Resistance Rating	+2 PRR
Electrocution: Air Elemental Protection	The charge of Air Elementals will not knock you down.	+2 MRR
Electrocution: PRR	+3 Physical Resistance Rating	+2 MRR

Embraced by Light
2 Pieces: +5 Healing Amplification
3 Pieces: +10 Spellpower
4 Pieces: +1 to all saving throws
5 Pieces: +2 caster levels with healing spells
Name	Effect	Rare bonus effect
Embraced by Light: Wisdom	+1 Wisdom	+2 MRR
Embraced by Light: Charisma	+1 Charisma	+2 MRR
Embraced by Light: Constitution	+1 Constitution	+2 PRR
Embraced by Light: Light Spellpower	+9 Light Spellpower	+4 Spellpower
Embraced by Light: Healing Amp	+10 Healing Amplification	+2 MRR
Embraced by Light: Positive Spellpower	+9 Positive Spellpower	+4 Spellpower
Embraced by Light: MRR	+3 Magical Resistance Rating	+2 PRR
Embraced by Light: Turn Undead	+2 to Turn Undead checks	+4 Spellpower

Eye of the Beholder
2 Pieces: +4 Concentration
3 Pieces: +1 Spell Penetration
4 Pieces: +2 to the DCs of all spells
Name	Effect	Rare bonus effect
Eye of the Beholder: Intelligence	+1 Intelligence	+2 MRR
Eye of the Beholder: Charisma	+1 Charisma	+2 MRR
Eye of the Beholder: Wisdom	+1 Wisdom	+2 MRR
Eye of the Beholder: Will	+2 Willpower Saving Throws	+2 MRR
Eye of the Beholder: Spellpower	+6 Universal Spellpower	+4 Spellpower
Eye of the Beholder: MRR	+3 Magical Resistance Rating	+2 PRR

Grandfather's Shield
2 Pieces: +5 Physical Resistance Rating
3 Pieces: +5% Armor Class
4 Pieces: +2 Will saving throws
Name	Effect	Rare bonus effect
Grandfather's Shield: Constitution	+1 Constitution	+2 PRR
Grandfather's Shield: Healing Amp	+10 Healing Amplification	+2 PRR
Grandfather's Shield: PRR	+3 Physical Resistance Rating	+2 MRR
Grandfather's Shield: Armor Class	+2 Armor Class	+2 PRR

Melony's Melody
2 Pieces: 50 Spell Points
3 Pieces: +1 Charisma
4 Pieces: +2 DC for Enchantment spells
Name	Effect	Rare bonus effect
Melony's Melody: Charisma	+1 Charisma	+2 MRR
Melony's Melody: Intelligence	+1 Intelligence	+2 MRR
Melony's Melody: Bard Songs	+2 Bard Songs per rest	+2 MRR
Melony's Melody: Spellpower	+6 Spellpower	+4 Spellpower
Melony's Melody: Will	+2 Will saving throws	+2 MRR
Melony's Melody: Perform	+4 Perform Skill	+2 PRR

Nystul's Mystical Defense
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +1 to all saving throws.
4 Pieces: +100 Hit Points
5 Pieces: Your Max MRR Cap is increased by 40.
Name	Effect	Rare bonus effect
Nystul's Mystical Defense: MRR	+3 Magical Resistance Rating	+2 PRR
Nystul's Mystical Defense: Constitution	+1 Constitution	+2 PRR
Nystul's Mystical Defense: Will	+2 Will Saving Throws	+2 MRR
Nystul's Mystical Defense: Fire Absorption	+5% Fire Absorption	+2 MRR
Nystul's Mystical Defense: Sonic Absorption	+5% Sonic Absorption	+2 MRR
Nystul's Mystical Defense: Electric Absorption	+5% Electrical Absorption	+2 MRR
Nystul's Mystical Defense: Cold Absorption	+5% Cold Absorption	+2 MRR
Nystul's Mystical Defense: Acid Absorption	+5% Acid Absorption	+2 MRR

One Against Many
2 Pieces: +5 Melee Power
3 Pieces: +5% chance for glancing blows
4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
Name	Effect	Rare bonus effect
One Against Many: Strength	+1 Strength	+2 PRR
One Against Many: Dexterity	+1 Dexterity	+2 PRR
One Against Many: Melee Power	+3 Melee Power	+2 Melee Power
One Against Many: Attack and Damage	+1 attack and damage	+2 PRR
One Against Many: Critical Confirmation and Damage	+2 to critical confirmation rolls and damage	+2 PRR

Otto's Irrevocable Power (Rare)
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +200 Spell Points
4 Pieces: +2 to the DC of all spells
5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
Name	Effect	Rare bonus effect
Otto's Irrevocable Power: Intelligence	+1 Intelligence	+2 MRR
Otto's Irrevocable Power: Charisma	+1 Charisma	+2 MRR
Otto's Irrevocable Power: Spellpower	+6 Spellpower	+4 Spellpower
Otto's Irrevocable Power: Will	+2 Will saving throws	+2 MRR
Otto's Irrevocable Power: MRR	+3 Magical Resistance Rating	+2 PRR
Otto's Irrevocable Power: PRR	+3 Physical Resistance Rating	+2 MRR
Otto's Irrevocable Power: Constitution	+1 Constitution	+2 PRR
Otto's Irrevocable Power: Spell Failure Reduction	-10% to Arcane Spell Failure chance	+2 MRR

Prowess
2 Pieces: +5 Physical Resistance Rating
3 Pieces: +5 Melee Power
4 Pieces: +2 Action Boosts
5 Pieces: Gain +75 Melee Power for 10 seconds when an action boost is used. (bug: currently still giving 100 mp)
Name	Effect	Rare bonus effect
Prowess: Strength	+1 Strength	+2 PRR
Prowess: Dexterity	+1 Dexterity	+2 PRR
Prowess: Melee Power	+3 Melee Power	+2 Melee Power
Prowess: PRR	+3 Physical Resistance Rating	+2 MRR
Prowess: MRR	+3 Magical Resistance Rating	+2 PRR
Prowess: Attack and Damage	+1 to hit and damage	+2 PRR
Prowess: Critical Confirmation and Damage	+2 to critical confirmation rolls and damage	+2 PRR

Purity
2 Pieces: +5 Healing Amplification
3 Pieces: Immune to Disease
4 Pieces: Energy Drain Immunity
Name	Effect	Rare bonus effect
Purity: Constitution	+1 Constitution	+2 PRR
Purity: Wisdom	+1 Wisdom	+2 MRR
Purity: Healing Amplification	+10 Healing Amplification	+2 PRR
Purity: Fortitude	+2 Fortitude	+2 PRR
Purity: Positive Spellpower	+9 Positive Spellpower	+4 Spellpower
Purity: Death Block	Death Block	+2 MRR

Snake Bite
2 Pieces: +4 saving throws versus Poison
3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Name	Effect	Rare bonus effect
Snake Bite: Poison Protection	Proof Against Poison +4	+2 PRR
Snake Bite: Fortitude	+2 Fortitude saving throws	+2 PRR
Snake Bite: Constitution	+1 Constitution	+2 PRR
Snake Bite: Attack and Damage	+1 attack and damage	+2 PRR
Snake Bite: Poison Attacks	+4 to the DC of Poison attacks	+2 MRR

Spines of the Manticore
2 Pieces: +2 Damage
3 Pieces: +3% Chance to Deflect Missiles
4 Pieces: +10 Ranged Power
Name	Effect	Rare bonus effect
Spines of the Manticore: Dexterity	+1 Dexterity	+2 PRR
Spines of the Manticore: Strength	+1 Strength	+2 PRR
Spines of the Manticore: Ranged Power	+3 Ranged Power	+2 Ranged Power
Spines of the Manticore: Attack and Damage	+1 to hit and damage with all weapons	+2 PRR
Spines of the Manticore: Reflex	+2 Reflex Saving Throws	+2 MRR

Sucker Punch
2 Pieces: +5 Melee Power
3 Pieces: +1d6 sneak attack damage
Name	Effect	Rare bonus effect
Sucker Punch: Strength	+1 Strength	+2 PRR
Sucker Punch: Dexterity	+1 Dexterity	+2 PRR
Sucker Punch: Attack and Damage	+1 to hit and damage	+2 PRR
Sucker Punch: Melee Power	+3 Melee Power	+2 Melee Power

The Beast's Mantle
2 Pieces: +10 Natural Armor
3 Pieces: +10% Fortification Bypass
4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
Name	Effect	Rare bonus effect
The Beast's Mantle: Rage	+2 Uses of Rage	+2 MRR
The Beast's Mantle: Melee Power	+3 Melee Power	+2 Melee Power
The Beast's Mantle: Ranged Power	+3 Ranged Power	+2 Ranged Power
The Beast's Mantle: Strength	+1 Strength	+2 PRR
The Beast's Mantle: Constitution	+1 Constitution	+2 PRR

The Blood Feast
2 Pieces: +1 Constitution
3 Pieces: +5 Physical Resistance Rating
4 Pieces: +5 Melee Power
5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
Name	Effect	Rare bonus effect
The Blood Feast: Strength	+1 Strength	+2 PRR
The Blood Feast: Dexterity	+1 Dexterity	+2 PRR
The Blood Feast: Constitution	+1 Constitution	+2 PRR
The Blood Feast: PRR	+3 Physical Resistance Rating	+2 MRR
The Blood Feast: Healing Amp	+10 Healing Amplification	+2 PRR
The Blood Feast: Melee Power	+3 Melee Power	+2 Melee Power
The Blood Feast: MRR	+3 Magical Resistance Rating	+2 PRR

The Cry of Battle
2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
3 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
Name	Effect	Rare bonus effect
The Cry of Battle: Constitution	+1 Constitution	+2 PRR
The Cry of Battle: Will	+2 Will saving throws	+2 MRR
The Cry of Battle: Physical Resistance Rating	+3 Physical Resistance Rating	+2 MRR
The Cry of Battle: Fortitude	+2 Fortitude saving throws	+2 PRR

The Enlightened Step
2 Pieces: +5 Healing Amplification
3 Pieces: +5 Melee Power, +5 Ranged Power
4 Pieces: +5 Physical Resistance Rating
5 Pieces: +2 Doublestrike, +2% Doubleshot
Name	Effect	Rare bonus effect
The Enlightened Step: Wisdom	+1 Wisdom	+2 MRR
The Enlightened Step: Dexterity	+1 Dexterity	+2 PRR
The Enlightened Step: Strength	1 Strength	+2 PRR
The Enlightened Step: Will	+2 Will saving throws	+2 MRR
The Enlightened Step: Constitution	+1 Constitution	+2 PRR
The Enlightened Step: Light Absorption	+10% Light Absorption	+2 MRR

The Inevitable Grave
2 Pieces: +10 Spellpower
3 Pieces: +2 Will saving throws
4 Pieces: +2 to DCs of Necromancy Spells
Name	Effect	Rare bonus effect
The Inevitable Grave: Negative Spell Power	+9 Negative Spell Power	+4 Spellpower
The Inevitable Grave: Intelligence	+1 Intelligence	+2 MRR
The Inevitable Grave: Negative Healing Amplification	+20% Negative Healing Amplification	+2 PRR
The Inevitable Grave: PRR	+3 Physical Resistance Rating	+2 MRR

The Long Shadow
2 Pieces: +5 Melee and Ranged Power
3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
4 Pieces: +1% to Dodge and Maximum Dodge
5 Pieces: +2 to Assassinate DCs
Name	Effect	Rare bonus effect
The Long Shadow: Charisma	+1 Charisma	+2 MRR
The Long Shadow: Dexterity	+1 Dexterity	+2 PRR
The Long Shadow: Intelligence	+1 Intelligence	+2 MRR
The Long Shadow: Melee Power	+3 Melee Power	+2 Melee Power
The Long Shadow: Attack and Damage	+1 to hit and damage	+2 PRR
The Long Shadow: Stealth	+4 to Hide in Shadows and Move Silently	+2 PRR
The Long Shadow: Ranged Power	+3 Ranged Power	+2 Ranged Power
The Long Shadow: Reflex	+2 Reflex Saving Throws	+2 MRR

The Wreath of Flame
2 Pieces: +5% Fire Absorption
3 Pieces: Permanent Fire Shield
4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Name	Effect	Rare bonus effect
The Wreath of Flame: Fire Spellpower	+9 Fire Spellpower	+4 Spellpower
The Wreath of Flame: Fire Absorption	+5% Fire Absorption	+2 MRR
The Wreath of Flame: Melee Power	+3 Melee Power	+2 Melee Power
The Wreath of Flame: Constitution	+1 Constitution	+2 PRR
The Wreath of Flame: Fortitude	+2 Fortitude	+2 PRR
The Wreath of Flame: Ranged Power	+3 Ranged Power	+2 Ranged Power

To Hell and Back
2 Pieces: +5 Physical Resistance Rating
3 Pieces: +10 Magical Resistance Rating
4 Pieces: +1 to all saving throws
Name	Effect	Rare bonus effect
To Hell and Back: Charisma	+1 Charisma	+2 MRR
To Hell and Back: Constitution	+1 Constitution	+2 PRR
To Hell and Back: Fire Absorption	+5% Fire Absorption	+2 MRR
To Hell and Back: Spellpower	+6 Spellpower	+4 Spellpower
To Hell and Back: MRR	+3 Magical Resistance Rating	+2 PRR

Touch of Grace
2 Pieces: +50 Spell Points
3 Pieces: +20 Positive Spellpower
Name	Effect	Rare bonus effect
Touch of Grace: Wisdom	+1 Wisdom	+2 MRR
Touch of Grace: Charisma	+1 Charisma	+2 MRR
Touch of Grace: Positive Spell Power	+12 Positive Spellpower	+4 Spellpower
Touch of Grace: Healing Amp	+10 Healing Amplification	+2 MRR

Trapper's Delight
2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Name	Effect	Rare bonus effect
Trapper's Delight: Alertness	+2 Search, Spot, Listen	+2 PRR
Trapper's Delight: Intelligence	+1 Intelligence	+2 MRR
Trapper's Delight: Reflex	+2 Reflex saving throws	+2 MRR
Trapper's Delight: Dexterity	+1 Dexterity	+2 PRR
Trapper's Delight: Trap Saving Throws	+4 Saving Throws versus Traps	+2 PRR

Treachery
2 Pieces: +5 Melee and Ranged Power
3 Pieces: +1 Sneak attack dice
4 Pieces: +2 to the DC of Assassinate
Name	Effect	Rare bonus effect
Treachery: Intelligence	+1 Intelligence	+2 MRR
Treachery: Dexterity	+1 Dexterity	+2 PRR
Treachery: Melee Power	+3 Melee Power	+2 Melee Power
Treachery: Critical Confirmation and Damage	+2 to critical confirmation rolls and damage	+2 PRR
Treachery: Stealth	+2 to Hide in Shadows and Move Silently	+2 MRR
Treachery: Threat Reduction	+50% Melee Threat Reduction	+2 PRR

Twilight's Cloak
2 Pieces: +2 Reflex Saving Throws
3 Pieces: +5 Magical Resistance Rating
4 Pieces: +1% Dodge and Maximum Dodge
5 Pieces: +5% increased chance for miss with Displacement
Name	Effect	Rare bonus effect
Twilight's Cloak: Dexterity	+1 Dexterity	+2 PRR
Twilight's Cloak: Intelligence	+1 Intelligence	+2 MRR
Twilight's Cloak: Charisma	+1 Charisma	+2 MRR
Twilight's Cloak: Reflex	+2 Reflex Saving Throws	+2 MRR
Twilight's Cloak: Dodge	+1% Dodge	+2 PRR
Twilight's Cloak: Stealth	+2 to Hide in Shadows and Move Silently	+2 PRR
Twilight's Cloak: Dodge and Maximum Dodge	+1% Dodge and Maximum Dodge	+2 PRR

Vigilance
2 Pieces: +50% Fortification
3 Pieces: True Seeing
Name	Effect	Rare bonus effect
Vigilance: Wisdom	+1 Wisdom	+2 MRR
Vigilance: Alertness	+2 Search, Spot, Listen	+2 MRR
Vigilance: Will	+2 Will saving throws	+2 MRR
Vigilance: Reflex	+2 Reflex saving throws	+2 PRR
Vigilance: Fortitude	+2 Fortitude saving throws	+2 PRR

Zephyr
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +1% Dodge and Maximum Dodge
4 Pieces: Immune to slippery surfaces
5 Pieces: Immune to knockdown
Name	Effect	Rare bonus effect
Zephyr: Dexterity	+1 Dexterity	+2 PRR
Zephyr: Reflex	+2 Reflex	+2 MRR
Zephyr: Charisma	+1 Charisma	+2 MRR
Zephyr: Intelligence	+1 Intelligence	+2 MRR
Zephyr: Doublestrike	+2% Doublestrike	+2 Melee Power
Zephyr: Doubleshot	+2% Doubleshot	+2 Ranged Power
Zephyr: Feather Fall	Permanent Feather Fall	+2 MRR
Zephyr: Dodge	+1% Dodge	+2 PRR
Zephyr: MRR	+3 Magical Resistance Rating	+2 PRR 

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Re: Endgame Gear Guide  
Update 36

Third Time's a Charm (End chest)
Legendary Sojourner's Cowl (Helm): Quality Constitution +4, Fortification +185%, Combat Mastery +14, Insightful Doublestrike 9%, Blue Augment Slot
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Re: Endgame Gear Guide  
Update 35

Black and Blue
Legendary Scales of Malice (Medium armor): +14 Enhancement Bonus, Ins Constitution +8, Vitality +60, Physical Sheltering +45, Parrying +8, Green Augment Slot
Legendary Scales of Avarice (Heavy armor): +14 Enhancement Bonus, Quality Constitution +4, Vitality +60, Quality Physical Sheltering +11, Parrying +8, Blue Augment Slot
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Re: Endgame Gear Guide  
Update 34

Tower of Frost
Epic Whirling Words (Rune Arm): Maximum Charge Tier: V, Rune Arm Imbue: Bludgeon VI, Insightful Spell Resistance +20, Quality Magical Sheltering +7, Quality Potency +23, Insightful Concentration +9, Green Augment Slot
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Re: Endgame Gear Guide  
Update 32

Secret of the Slavers' Stockade (End chest)
Legendary Executioner's Helm (Helmet): Insightful Deception +7, Relentless Fury, Seeker 17, Quality Combat Mastery +4, Green Augment Slot, Against the Slave Lords Set Bonus

Assault on the Aerie of the Slave Lords (End chest)
Legendary Hardened Hide (Helmet): Insightful Fortification +92%, Quality Magical Sheltering +11, Natural Armor +17, Quality Constitution +4, Green Augment Slot, Against the Slave Lords Set Bonus

Code:
3-piece Might
+2 artifact bonus to Melee Power/Ranged Power
+2 artifact bonus to Deadly

5-piece Might
+2 artifact bonus to Strength and Dexterity
+4 artifact bonus to Melee Power/Ranged Power
+4 artifact bonus to Deadly

3-piece Sorcery
+5 artifact bonus to Spell Power
+2 artifact bonus to Spell Focus Mastery

5-piece Sorcery
+2 artifact bonus to Int/Wis/Cha
+10 artifact bonus to Spell Power
+4 artifact bonus to Spell Focus Mastery

3-piece Endurance
+2 artifact bonus to MRR/PRR
+2 artifact bonus to Resistance
+2 artifact bonus to Spell Saves

5-piece Endurance
+2 artifact bonus to Constitution
+4 artifact bonus to MRR/PRR
+4 artifact bonus to Resistance
+4 artifact bonus to Spell Saves 

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Re: Endgame Gear Guide  
Update 31

Memoirs of an Illusory Larcener
Legendary Pansophic Circlet (Helmet): Magical Efficiency 10%, Potency +131, Insightful Potency +65, Quality Potency +15, Green Augment Slot

Good Intentions
Legendary Ring of Prowess (Ring): Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
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Re: Endgame Gear Guide  
Update 29

To Curse the Sky
Legendary Boundless (Helmet): Insightful Wizardry +143, Quality Potency +25, Quality Physical Sheltering +9, Fortification +149%, Green Augment Slot

Hound of Xoriat
Machinations of Madness (Runearm): Bee Shot, Maximum Charge - Tier V, Rune Arm Imbue - Knife Shot VI, Taint of Chaos, Rune Arm Charge Rate +30%, Impulse +159, Natural Armor +15, Insightful Repair Amplification +31, Insightful Evocation Focus +3, Yellow Augment Slot, Green Augment Slot
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Re: Endgame Gear Guide  
Update 27

Archon's Trial
Epic Arm of the Archons (Rune Arm): Force Shot, Maximum Charge Tier: V, Rune Arm Imbue: Force VI, Impulse +150, Sheltering +30, Immunity to Fear, Magical Resistance: +2 Quality, Green Augment Slot

Devil's Details
Epic Divine Artillery (Great Crossbow, 5.5[2d8]): +12 Enhancement Bonus, Deception IX, Eldritch VI, Sovereign Vorpal, Stealth Strike, Orange Augment Slot
Hide of the Fallen (Cloak): Druidic Survival Mastery, Shield +6, Armor-Piercing - 20%, Strength +11, Blue Augment Slot

Defiler of the Just
Resonation (Necklace): Magical Resistance: +4 Quality, Quality Will Save +2, Inherent Elemental Resistance - 15, Sounding, Green Augment Slot, Blue Augment Slot
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Re: Endgame Gear Guide  
Update 25

Temple of Elemental Evil
Epic Sapphire Sting (Longbow): +7 Enhancement Bonus, Greater Human Bane, Improved Destruction, Greater Maiming, Ranged Alacrity 25%, Purple Augment Slot
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  Reply #9 - Jan 8th, 2018 at 10:43am  
crunch
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Re: Endgame Gear Guide  
let me save you some time:

u37: u37 named items
u36: u36 named items
u35: u35 named items
...
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  Reply #10 - Jan 8th, 2018 at 1:35pm  
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Re: Endgame Gear Guide  
crunch wrote on Jan 8th, 2018 at 10:43am:
let me save you some time:

u37: u37 named items
u36: u36 named items
u35: u35 named items
...

Did you mean this?

http://ddowiki.com/page/Category:Items_by_update
U37 named items
U36 named items
U35 named items
etc.
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  Reply #11 - Jan 8th, 2018 at 4:38pm  
crunch
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Re: Endgame Gear Guide  
yeah just was lazy to link
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  Reply #12 - Feb 8th, 2018 at 11:08am  
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Re: Endgame Gear Guide  
Massive update!
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  Reply #13 - Feb 13th, 2018 at 1:15am  
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Re: Endgame Gear Guide  
Added set bonuses.
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  Reply #14 - Feb 13th, 2018 at 10:12am  
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Re: Endgame Gear Guide  
Does anyone have a damage formula worked out for Brazen Brilliance (chance for spells and attacks to do light damage and blindness, scales with spellpower on spells) from Echo of the Sunsword?
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