Skoodge wrote on Feb 25
th, 2018 at 7:10am:
Someone help me with my attack sequence, because I have to be fucking it up. There's no way it can be as simple (and fucking boring as hell) as I have it right now.
The problem is (and I'm sure I'll catch a lot of flack for this) is that if you used the build 5fs listed, your first life as a Monk will be a nightmare. Especially on a 1st or even 2nd life toon. Every stat but CHA matters.
That's a build for people who already know what they're doing with the class.
Metal Beast's "Baby's First Fischer-Price-Special-Olympics Monk with training Wheels Build" Pure 20 MONK: STR-based Horc with enough INT for Skills, enough DEX for gTWF, and enough WIS (maybe 14) for the abilities to work. Everything left into CON (min 14, dump STR slowly to make this number).
Level ups in STR. Alternate: 2 Level ups in WIS and the rest in STR.
Skill Points in: Concentration, Heal, Jump. At lvl 1 grab Tumble (it won't matter after that). Your CHA will suck, so UMD isn't a thing. Skip Intimidate since Ki Shout replaces it.
Feats: Power Attack (synergizes with Horc racials), Cleave, Great Cleave, Stunning Fist, TWF feats, and IC: Bludgeon. Maybe 10k stars for shits and giggles. Dealer's choice for what's left.
Attack Sequence is: Stunning Fist -> Fists- of Iron -> Cleave -> Great Cleave -> Whatever Finisher. Insert Healing Ki as needed for Stunning Fist. Basically, you don't want shit fighting back. Keep them stunned for helpless and mitigation of incoming damage. Monk isn't an "Auto Attack" class... You have to pay attention while you fight.
AP is full-retard Shintao + Capstone with a few in
Henshin for Patient Tortoise, which gives HP and Concentration. This increases as you level at 3, 9 and 15 (+5 HP and +1 Conc per increase)
Enough points in
Ninja Spy to get the first 3 cores and Shadow Veil. Sneak Attack Training, Acrobatic (for Dodge) and Fists of Iron. 11 AP or so.
Dump the rest in
Horc racial weapon damage and enjoy steam-rolling shit since
handwraps count as two-handed weapons.Wind Stance for DPS, Ocean stance for saves. Fire stance if you need to generate Ki quickly. Get the best Sheltering and resistance items you can find.
Weeping Wraps, Scorching Wraps, and Fanged Wraps are good. Eternal Rest from Catacombs end rewards, and Devotion from Delera's. The Devout Handwraps drop in Shadow Crypt, and are Metalline + Pure Good, but they have a very low drop rate in the "big chest" which makes them a rare boon to find. ToEE wraps are sick if you have the patience to farm them.
Bonus funsies if you get a set of Jidz-Tet'ka bracers from Sentinels. (It was a thing once). Otherwise, Slaver's crafted or Cannith Bracers of Wind.
Vampiric Stonedust Wraps for most "everyday use" and Dwarven Brawler's Wraps from Tethyamar for situational use.
Scraps of Enlightenment from the Archons chain are sweet kit.
Then grab the
Slave Rags from Slaver's, the
Quicksilver Cassock from Sorrowdusk, and the
Emissary's Vestments from The Newcomer's. Garments of Equilibrium are OK, but they're outdated now (no slots).
White Dragonscale Robe, ftw at Lvl 14. Even without a slot, it's LULZ. However,
if you have an Elite Ancient Band or a Laurel Helix, you can stick with Emissary/Slaver's robes. Frozen Tunic is a very rare find but it occasionally shows up on the AH.
Note: Level 10 is normally where you'd start to equip the Ravenloft stuff, but between slavers gear and Dragonblood stuff, it's a lateral move at best.
Adamantine Knuckles can
eat a dick sine their only advantage is the 3 augment slots, which are useless if you don't have the sexy augments (Meteoric Star Ruby, Endless Night, Ghostbane, X-DR breaking) to stick in them, and all monks get Adamatine DR bypass around the time you can equip them anyway.
Disclaimer: Now is the time when I mention that this build falls off pretty sharply in Epics, where WIS-based and DEX-based builds rule supreme.
But it should ROFLstomp Heroics and give you enough experience with the class to go back and use 5fs' build or something similar.